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Variance versus Kamikaze Pilot (allies +0) - Sierra Leone playtest

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 2 armour, 8 infantry and 4 mech_infantrys; Remaining resources: 2 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour moved from Kansu to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 armour moved from Novosibirsk to Kazakhstan
                      Japanese take Kazakhstan from Russians
                2 infantry moved from Shensi to Tsinghai
                2 artilleries and 12 infantry moved from Shensi to Sikang
                2 mech_infantrys moved from Szechwan to Sikang
                2 mech_infantrys moved from Hopei to Sikang
                1 fighter and 1 tactical_bomber moved from Hopei to Tsinghai
                5 fighters and 5 tactical_bombers moved from Hopei to Sikang
                2 infantry moved from Iraq to Trans-Jordan
                4 fighters and 2 tactical_bombers moved from 80 Sea Zone to Trans-Jordan
                2 bombers moved from India to Northwest Persia
                1 artillery and 1 infantry moved from Iraq to Northwest Persia
                1 armour moved from Eastern Persia to Northwest Persia
                      Japanese take Persia from British

    Combat - Japanese
                Battle in Sikang
                    Japanese attack with 2 artilleries, 5 fighters, 12 infantry, 4 mech_infantrys and 5 tactical_bombers
                    Chinese defend with 1 fighter and 6 infantry
                    Japanese win, taking Sikang from Chinese with 2 artilleries, 5 fighters, 9 infantry, 4 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 19
                    Casualties for Chinese: 1 fighter and 6 infantry
                    Casualties for Japanese: 3 infantry
                Battle in Tsinghai
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Tsinghai from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Trans-Jordan
                    Japanese attack with 4 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 1 armour; French defend with 1 infantry
                    Japanese win, taking Trans-Jordan from British with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                    Casualties for French: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Northwest Persia
                    Japanese attack with 1 armour, 1 artillery, 2 bombers and 1 infantry
                    British defend with 3 infantry
                    Japanese win, taking Northwest Persia from British with 1 armour, 1 artillery and 2 bombers remaining. Battle score for attacker is 6
                    Casualties for British: 3 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                4 fighters and 2 tactical_bombers moved from Trans-Jordan to Egypt
                2 bombers moved from Northwest Persia to Egypt
                3 armour moved from India to Eastern Persia
                1 aaGun and 1 infantry moved from Yunnan to Szechwan
                2 infantry moved from Suiyuyan to Kansu
                1 aaGun moved from Hopei to Shensi
                2 armour and 1 mech_infantry moved from Kiangsu to Kweichow
                1 fighter and 1 tactical_bomber moved from Tsinghai to Shensi
                5 fighters and 5 tactical_bombers moved from Sikang to Shensi
                1 infantry moved from Anhwe to Kweichow

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in India
                1 armour and 2 mech_infantrys placed in Kiangsu
                8 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,5
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,6,5,5,1,3,2,6,3,2,5,2,6,3,6,1
                Japanese collect 50 PUs (12 lost to blockades); end with 50 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs

    triplea_37858_Jap5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 5 artilleries, 2 destroyers, 5 infantry and 5 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
                1 destroyer and 1 submarine moved from 92 Sea Zone to 97 Sea Zone
                1 cruiser moved from 91 Sea Zone to 109 Sea Zone
                2 destroyers and 1 submarine moved from 104 Sea Zone to 109 Sea Zone
                1 bomber moved from Eastern United States to United Kingdom
                1 artillery, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
                1 artillery, 2 destroyers, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 123 Sea Zone
                1 artillery, 1 fighter and 3 infantry moved from Korea to Manchuria
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 armour and 1 infantry moved from 43 Sea Zone to Borneo
                1 infantry moved from Queensland to 54 Sea Zone
                1 mech_infantry moved from Queensland to 54 Sea Zone
                1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                      Americans take 37 Sea Zone from Japanese
                1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
                1 bomber moved from Queensland to Philippines
                2 transports moved from 8 Sea Zone to 10 Sea Zone
                2 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
                1 destroyer moved from 43 Sea Zone to 36 Sea Zone

    Combat - Americans
                Battle in Malaya
                Battle in Borneo
                    Americans attack with 1 armour and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 armour and 1 infantry in Borneo, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Borneo, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Borneo
                    Americans win, taking Malaya from Japanese, taking Borneo from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Norway
                Battle in 97 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Italians defend with 1 cruiser and 2 transports
                        Americans roll dice for 1 submarine in 97 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the Italians lost in 97 Sea Zone
                        Americans roll dice for 1 destroyer in 97 Sea Zone, round 2 :  1/1 hits
                        1 transport owned by the Italians lost in 97 Sea Zone
                        1 transport owned by the Italians lost in 97 Sea Zone
                        Americans roll dice for 1 submarine in 97 Sea Zone, round 3 :  1/1 hits
                    Americans win, taking Norway from Germans, taking 97 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 26
                    Casualties for Italians: 1 cruiser and 2 transports

    Non Combat Move - Americans
                1 artillery, 3 infantry and 2 mech_infantrys moved from 123 Sea Zone to Iceland

    Place Units - Americans
                5 transports placed in 101 Sea Zone
                2 destroyers placed in 101 Sea Zone
                5 infantry placed in Eastern United States
                5 artilleries placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
                Americans collect 65 PUs (2 lost to blockades); end with 66 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs

    Territory Summary for Americans :

    Korea : 1 flag, 1 factory_minor
        Manchuria : 1 artillery, 1 fighter and 3 infantry
        Malaya : 1 flag, 1 harbour, 1 infantry and 1 mech_infantry
        Borneo : 1 flag, 1 armour and 1 infantry
        Philippines : 1 airfield, 1 bomber, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        41 Sea Zone : 1 flag, 1 submarine
        43 Sea Zone : 1 flag, 1 transport
        37 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 2 fighters and 1 transport
        36 Sea Zone : 1 destroyer
        26 Sea Zone : 2 destroyers
        10 Sea Zone : 2 transports
        6 Sea Zone : 1 flag, 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters, 2 submarines and 2 tactical_bombers
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 1 harbour and 5 infantry
        Iceland : 1 artillery, 3 infantry and 2 mech_infantrys
        United Kingdom : 1 bomber
        Norway : 1 flag, 1 infantry and 1 mech_infantry
        112 Sea Zone : 1 transport
        123 Sea Zone : 2 destroyers and 3 transports
        109 Sea Zone : 1 cruiser, 2 destroyers and 1 submarine
        97 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        101 Sea Zone : 2 destroyers and 5 transports
        Brazil : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 42 / 56
        Russians : 30 / 35
        Japanese : 55 / 55
        Americans : 67 / 91
        Chinese : 3 / 7
        British : 26 / 26
        UK_Pacific : 0 / 0
        Italians : 16 / 20
        ANZAC : 14 / 20
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_37858_Ame5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Place Units - Chinese
                2 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 4 PUs total

    Territory Summary for Chinese :

    Manchuria : 4 infantry

    Production/PUs Summary :

    Germans : 42 / 56
        Russians : 30 / 35
        Japanese : 55 / 55
        Americans : 67 / 91
        Chinese : 3 / 4
        British : 26 / 26
        UK_Pacific : 0 / 0
        Italians : 16 / 20
        ANZAC : 14 / 20
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_37858_Chi5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 fighter and 2 transports; Remaining resources: 2 PUs;

    Combat Move - British
                1 tactical_bomber moved from French West Africa to Gibraltar
                3 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo
                1 cruiser, 1 destroyer and 1 transport moved from 70 Sea Zone to 83 Sea Zone
                2 submarines moved from 93 Sea Zone to 97 Sea Zone

    Combat - British

    Non Combat Move - British

    Place Units - British
                2 transports placed in 109 Sea Zone
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 26 PUs; end with 28 PUs total

    Territory Summary for British :

    6 Sea Zone : 1 battleship
        Belgian Congo : 4 armour, 2 artilleries, 1 infantry and 4 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour, 2 infantry and 1 tactical_bomber
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 2 armour, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour, 8 infantry and 1 mech_infantry
        Ethiopia : 1 flag
        Sierra Leone : 1 flag
        93 Sea Zone : 1 flag
        109 Sea Zone : 3 destroyers and 5 transports
        97 Sea Zone : 2 submarines
        83 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 42 / 56
        Russians : 30 / 35
        Japanese : 55 / 55
        Americans : 67 / 91
        Chinese : 3 / 4
        British : 26 / 28
        UK_Pacific : 0 / 0
        Italians : 16 / 20
        ANZAC : 14 / 20
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_37858_Bri5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 5

    Turn Complete - UK_Pacific

    Territory Summary for UK_Pacific :

    Production/PUs Summary :

    Germans : 42 / 56
        Russians : 30 / 35
        Japanese : 55 / 55
        Americans : 67 / 91
        Chinese : 3 / 4
        British : 26 / 28
        UK_Pacific : 0 / 0
        Italians : 16 / 20
        ANZAC : 14 / 20
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_37858_UK_5.tsvg

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 6 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 bomber and 1 fighter moved from Egypt to Anglo Egyptian Sudan
                2 armour moved from Bessarabia to Ukraine
                      Italians take Ukraine from Russians

    Combat - Italians
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 bomber, 1 fighter and 1 infantry
                    French defend with 1 infantry
                    Italians win, taking Anglo Egyptian Sudan from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry

    Non Combat Move - Italians
                1 bomber and 1 fighter moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                3 infantry placed in Southern Italy
                3 infantry placed in Egypt

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,6,3,5,5,4
                Italians collect 14 PUs (5 lost to blockades); end with 16 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs

    triplea_37858_Ita5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery and 2 transports moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 45 Sea Zone
                2 artilleries and 2 infantry moved from 45 Sea Zone to Dutch New Guinea
                2 destroyers moved from 56 Sea Zone to 41 Sea Zone
                1 destroyer moved from 56 Sea Zone to 45 Sea Zone

    Place Units - ANZAC
                2 submarines and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

    Territory Summary for ANZAC :

    Korea : 3 fighters
        Queensland : 1 aaGun, 1 airfield and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor and 1 harbour
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag, 1 aaGun, 2 artilleries and 3 infantry
        41 Sea Zone : 2 destroyers
        45 Sea Zone : 1 destroyer and 2 transports
        36 Sea Zone : 1 destroyer
        35 Sea Zone : 1 flag
        20 Sea Zone : 1 flag, 1 submarine
        6 Sea Zone : 1 cruiser and 1 destroyer
        62 Sea Zone : 2 submarines and 1 transport

    Production/PUs Summary :

    Germans : 42 / 56
        Russians : 28 / 35
        Japanese : 55 / 55
        Americans : 67 / 91
        Chinese : 3 / 4
        British : 25 / 28
        UK_Pacific : 0 / 0
        Italians : 19 / 21
        ANZAC : 14 / 25
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_37858_ANZ5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 5

    Combat Move - French
                1 destroyer moved from 76 Sea Zone to 79 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Morocco : 1 infantry
        Libya : 1 flag, 2 infantry
        79 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 42 / 56
        Russians : 28 / 35
        Japanese : 55 / 55
        Americans : 67 / 91
        Chinese : 3 / 4
        British : 25 / 28
        UK_Pacific : 0 / 0
        Italians : 19 / 21
        ANZAC : 14 / 25
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_37858_Fre5.tsvg

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 bombers moved from Baltic States to Russia
                2 fighters and 4 tactical_bombers moved from Bessarabia to Russia
                3 bombers moved from Western Germany to Russia
                1 armour moved from Smolensk to Vologda
                      Germans take Vologda from Russians
                1 armour moved from Vologda to Russia
                13 armour, 13 artilleries, 20 infantry and 17 mech_infantrys moved from Smolensk to Russia
                1 submarine moved from 125 Sea Zone to 112 Sea Zone
                1 mech_infantry moved from Baltic States to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 infantry moved from Novgorod to Karelia
                      Germans take Karelia from Russians

    Combat - Germans
                Battle in 112 Sea Zone
                    Germans attack with 1 submarine
                    Americans defend with 1 transport
                    Germans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Russia
                    Germans attack with 14 armour, 13 artilleries, 7 bombers, 2 fighters, 20 infantry, 17 mech_infantrys and 4 tactical_bombers
                    Russians defend with 4 aaGuns, 1 airfield, 4 armour, 9 artilleries, 1 factory_major and 43 infantry
                    Germans captures 35PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 14 armour, 5 artilleries, 7 bombers, 1 fighter, 9 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 53
                    Casualties for Germans: 8 artilleries, 1 fighter, 20 infantry, 8 mech_infantrys and 2 tactical_bombers
                    Casualties for Russians: 4 aaGuns, 4 armour, 9 artilleries and 43 infantry

    Non Combat Move - Germans
                7 bombers, 1 fighter and 2 tactical_bombers moved from Russia to Smolensk
                1 mech_infantry moved from Baltic States to Western Ukraine
                2 mech_infantrys moved from Baltic States to Belarus
                1 aaGun moved from Baltic States to Belarus
                3 armour and 4 mech_infantrys moved from Western Germany to Denmark

    Place Units - Germans
                2 infantry placed in France
                5 armour and 5 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,1,3,6,1,6
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
                Germans collect 47 PUs (2 lost to blockades); end with 82 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs

    triplea_37858_Ger6.tsvg


  • I don’t think we need to continu to play, I clearly lost  :lol:

  • 17 16 15 14 12

    OK we all live and learn.  Take care mate!

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