I posted my Russian move as it did not require any dice rolling. It seems however, we all need to re install the newest version of TripleA and re-sign up on the dice server.
Variance versus Kamikaze Pilot (allies +0) - Sierra Leone playtest
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 8 infantry and 4 mech_infantrys; Remaining resources: 2 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Kazakhstan
Japanese take Kazakhstan from Russians
2 infantry moved from Shensi to Tsinghai
2 artilleries and 12 infantry moved from Shensi to Sikang
2 mech_infantrys moved from Szechwan to Sikang
2 mech_infantrys moved from Hopei to Sikang
1 fighter and 1 tactical_bomber moved from Hopei to Tsinghai
5 fighters and 5 tactical_bombers moved from Hopei to Sikang
2 infantry moved from Iraq to Trans-Jordan
4 fighters and 2 tactical_bombers moved from 80 Sea Zone to Trans-Jordan
2 bombers moved from India to Northwest Persia
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 armour moved from Eastern Persia to Northwest Persia
Japanese take Persia from BritishCombat - Japanese
Battle in Sikang
Japanese attack with 2 artilleries, 5 fighters, 12 infantry, 4 mech_infantrys and 5 tactical_bombers
Chinese defend with 1 fighter and 6 infantry
Japanese win, taking Sikang from Chinese with 2 artilleries, 5 fighters, 9 infantry, 4 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Chinese: 1 fighter and 6 infantry
Casualties for Japanese: 3 infantry
Battle in Tsinghai
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Trans-Jordan
Japanese attack with 4 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 armour; French defend with 1 infantry
Japanese win, taking Trans-Jordan from British with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Casualties for French: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Northwest Persia
Japanese attack with 1 armour, 1 artillery, 2 bombers and 1 infantry
British defend with 3 infantry
Japanese win, taking Northwest Persia from British with 1 armour, 1 artillery and 2 bombers remaining. Battle score for attacker is 6
Casualties for British: 3 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
4 fighters and 2 tactical_bombers moved from Trans-Jordan to Egypt
2 bombers moved from Northwest Persia to Egypt
3 armour moved from India to Eastern Persia
1 aaGun and 1 infantry moved from Yunnan to Szechwan
2 infantry moved from Suiyuyan to Kansu
1 aaGun moved from Hopei to Shensi
2 armour and 1 mech_infantry moved from Kiangsu to Kweichow
1 fighter and 1 tactical_bomber moved from Tsinghai to Shensi
5 fighters and 5 tactical_bombers moved from Sikang to Shensi
1 infantry moved from Anhwe to KweichowPlace Units - Japanese
1 armour and 2 mech_infantrys placed in India
1 armour and 2 mech_infantrys placed in Kiangsu
8 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,6,5,5,1,3,2,6,3,2,5,2,6,3,6,1
Japanese collect 50 PUs (12 lost to blockades); end with 50 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 5 artilleries, 2 destroyers, 5 infantry and 5 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 destroyer and 1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 cruiser moved from 91 Sea Zone to 109 Sea Zone
2 destroyers and 1 submarine moved from 104 Sea Zone to 109 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 artillery, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 artillery, 2 destroyers, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 123 Sea Zone
1 artillery, 1 fighter and 3 infantry moved from Korea to Manchuria
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Queensland to 54 Sea Zone
1 mech_infantry moved from Queensland to 54 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
Americans take 37 Sea Zone from Japanese
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
1 bomber moved from Queensland to Philippines
2 transports moved from 8 Sea Zone to 10 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 43 Sea Zone to 36 Sea ZoneCombat - Americans
Battle in Malaya
Battle in Borneo
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 1 infantry in Borneo, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Borneo
Americans win, taking Malaya from Japanese, taking Borneo from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Norway
Battle in 97 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Italians defend with 1 cruiser and 2 transports
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Italians lost in 97 Sea Zone
Americans roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits
1 transport owned by the Italians lost in 97 Sea Zone
1 transport owned by the Italians lost in 97 Sea Zone
Americans roll dice for 1 submarine in 97 Sea Zone, round 3 : 1/1 hits
Americans win, taking Norway from Germans, taking 97 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 26
Casualties for Italians: 1 cruiser and 2 transportsNon Combat Move - Americans
1 artillery, 3 infantry and 2 mech_infantrys moved from 123 Sea Zone to IcelandPlace Units - Americans
5 transports placed in 101 Sea Zone
2 destroyers placed in 101 Sea Zone
5 infantry placed in Eastern United States
5 artilleries placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
Americans collect 65 PUs (2 lost to blockades); end with 66 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUsTerritory Summary for Americans :
Korea : 1 flag, 1 factory_minor
Manchuria : 1 artillery, 1 fighter and 3 infantry
Malaya : 1 flag, 1 harbour, 1 infantry and 1 mech_infantry
Borneo : 1 flag, 1 armour and 1 infantry
Philippines : 1 airfield, 1 bomber, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
41 Sea Zone : 1 flag, 1 submarine
43 Sea Zone : 1 flag, 1 transport
37 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 2 fighters and 1 transport
36 Sea Zone : 1 destroyer
26 Sea Zone : 2 destroyers
10 Sea Zone : 2 transports
6 Sea Zone : 1 flag, 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters, 2 submarines and 2 tactical_bombers
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 1 harbour and 5 infantry
Iceland : 1 artillery, 3 infantry and 2 mech_infantrys
United Kingdom : 1 bomber
Norway : 1 flag, 1 infantry and 1 mech_infantry
112 Sea Zone : 1 transport
123 Sea Zone : 2 destroyers and 3 transports
109 Sea Zone : 1 cruiser, 2 destroyers and 1 submarine
97 Sea Zone : 1 flag, 1 destroyer and 1 submarine
101 Sea Zone : 2 destroyers and 5 transports
Brazil : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 42 / 56
Russians : 30 / 35
Japanese : 55 / 55
Americans : 67 / 91
Chinese : 3 / 7
British : 26 / 26
UK_Pacific : 0 / 0
Italians : 16 / 20
ANZAC : 14 / 20
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
2 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Manchuria : 4 infantry
Production/PUs Summary :
Germans : 42 / 56
Russians : 30 / 35
Japanese : 55 / 55
Americans : 67 / 91
Chinese : 3 / 4
British : 26 / 26
UK_Pacific : 0 / 0
Italians : 16 / 20
ANZAC : 14 / 20
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - British
British buy 1 fighter and 2 transports; Remaining resources: 2 PUs;Combat Move - British
1 tactical_bomber moved from French West Africa to Gibraltar
3 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo
1 cruiser, 1 destroyer and 1 transport moved from 70 Sea Zone to 83 Sea Zone
2 submarines moved from 93 Sea Zone to 97 Sea ZoneCombat - British
Non Combat Move - British
Place Units - British
2 transports placed in 109 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
British collect 26 PUs; end with 28 PUs totalTerritory Summary for British :
6 Sea Zone : 1 battleship
Belgian Congo : 4 armour, 2 artilleries, 1 infantry and 4 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour, 2 infantry and 1 tactical_bomber
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 2 armour, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour, 8 infantry and 1 mech_infantry
Ethiopia : 1 flag
Sierra Leone : 1 flag
93 Sea Zone : 1 flag
109 Sea Zone : 3 destroyers and 5 transports
97 Sea Zone : 2 submarines
83 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 42 / 56
Russians : 30 / 35
Japanese : 55 / 55
Americans : 67 / 91
Chinese : 3 / 4
British : 26 / 28
UK_Pacific : 0 / 0
Italians : 16 / 20
ANZAC : 14 / 20
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Turn Complete - UK_Pacific
Territory Summary for UK_Pacific :
Production/PUs Summary :
Germans : 42 / 56
Russians : 30 / 35
Japanese : 55 / 55
Americans : 67 / 91
Chinese : 3 / 4
British : 26 / 28
UK_Pacific : 0 / 0
Italians : 16 / 20
ANZAC : 14 / 20
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber and 1 fighter moved from Egypt to Anglo Egyptian Sudan
2 armour moved from Bessarabia to Ukraine
Italians take Ukraine from RussiansCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 bomber, 1 fighter and 1 infantry
French defend with 1 infantry
Italians win, taking Anglo Egyptian Sudan from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 bomber and 1 fighter moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in EgyptTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,6,3,5,5,4
Italians collect 14 PUs (5 lost to blockades); end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 2 transports moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 45 Sea Zone
2 artilleries and 2 infantry moved from 45 Sea Zone to Dutch New Guinea
2 destroyers moved from 56 Sea Zone to 41 Sea Zone
1 destroyer moved from 56 Sea Zone to 45 Sea ZonePlace Units - ANZAC
2 submarines and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsTerritory Summary for ANZAC :
Korea : 3 fighters
Queensland : 1 aaGun, 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 aaGun, 2 artilleries and 3 infantry
41 Sea Zone : 2 destroyers
45 Sea Zone : 1 destroyer and 2 transports
36 Sea Zone : 1 destroyer
35 Sea Zone : 1 flag
20 Sea Zone : 1 flag, 1 submarine
6 Sea Zone : 1 cruiser and 1 destroyer
62 Sea Zone : 2 submarines and 1 transportProduction/PUs Summary :
Germans : 42 / 56
Russians : 28 / 35
Japanese : 55 / 55
Americans : 67 / 91
Chinese : 3 / 4
British : 25 / 28
UK_Pacific : 0 / 0
Italians : 19 / 21
ANZAC : 14 / 25
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Combat Move - French
1 destroyer moved from 76 Sea Zone to 79 Sea ZoneNon Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Morocco : 1 infantry
Libya : 1 flag, 2 infantry
79 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 42 / 56
Russians : 28 / 35
Japanese : 55 / 55
Americans : 67 / 91
Chinese : 3 / 4
British : 25 / 28
UK_Pacific : 0 / 0
Italians : 19 / 21
ANZAC : 14 / 25
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 5 armour, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
4 bombers moved from Baltic States to Russia
2 fighters and 4 tactical_bombers moved from Bessarabia to Russia
3 bombers moved from Western Germany to Russia
1 armour moved from Smolensk to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Russia
13 armour, 13 artilleries, 20 infantry and 17 mech_infantrys moved from Smolensk to Russia
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Baltic States to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Novgorod to Karelia
Germans take Karelia from RussiansCombat - Germans
Battle in 112 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Russia
Germans attack with 14 armour, 13 artilleries, 7 bombers, 2 fighters, 20 infantry, 17 mech_infantrys and 4 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 4 armour, 9 artilleries, 1 factory_major and 43 infantry
Germans captures 35PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 14 armour, 5 artilleries, 7 bombers, 1 fighter, 9 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 53
Casualties for Germans: 8 artilleries, 1 fighter, 20 infantry, 8 mech_infantrys and 2 tactical_bombers
Casualties for Russians: 4 aaGuns, 4 armour, 9 artilleries and 43 infantryNon Combat Move - Germans
7 bombers, 1 fighter and 2 tactical_bombers moved from Russia to Smolensk
1 mech_infantry moved from Baltic States to Western Ukraine
2 mech_infantrys moved from Baltic States to Belarus
1 aaGun moved from Baltic States to Belarus
3 armour and 4 mech_infantrys moved from Western Germany to DenmarkPlace Units - Germans
2 infantry placed in France
5 armour and 5 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,1,3,6,1,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
Germans collect 47 PUs (2 lost to blockades); end with 82 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs -
I don’t think we need to continu to play, I clearly lost :lol:
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OK we all live and learn. Take care mate!





