none
16L G40 StuckTojo (Allies+20) vs Ktylu Axis
-
@ktylu:
I suddenly feel overwhelmed by the forces in london and the UK troops in russia…
Just wow… coming out of no where with the hammer! haha It takes two turns to cross the atlantic i must of missed that, and lord know… iv never seen a UK army so big in ukraine, weeee
should be interesting :-D
Like Hitler said: “I did NAZI that coming.” :lol:
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 59 PUs;
Germans buy 3 artilleries, 1 bomber, 1 fighter, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Western Germany to France
1 artillery moved from Bessarabia to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
2 armour moved from Eastern Poland to Novgorod
2 fighters moved from Poland to Novgorod
4 infantry moved from Novosibirsk to Vologda
2 artilleries moved from Archangel to Vologda
1 infantry moved from Urals to Vologda
7 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Greece to BulgariaCombat - Germans
Battle in Vologda
Germans attack with 2 artilleries and 5 infantry
Russians defend with 2 artilleries and 3 infantry
Germans win, taking Vologda from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 3 infantry
Casualties for Russians: 2 artilleries and 3 infantry
Battle in Western Ukraine
Germans attack with 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 2 armour and 2 fighters
Russians defend with 1 airfield, 2 armour, 1 factory_minor and 1 harbour
Germans win, taking Novgorod from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Casualties for Russians: 2 armourNon Combat Move - Germans
2 fighters moved from Novgorod to PolandPlace Units - Germans
3 artilleries placed in France
3 infantry placed in Western Germany
1 bomber, 1 fighter and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 21 PUs;
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Kazakhstan to Novosibirsk
Russians take Novosibirsk from Germans
1 infantry moved from Samara to Vologda
3 infantry moved from Russia to Vologda
1 infantry moved from Smolensk to Vologda
1 infantry moved from Belarus to Archangel
Russians take Archangel from Germans
2 artilleries and 2 infantry moved from Bryansk to Western Ukraine
2 fighters and 1 tactical_bomber moved from Bryansk to Western Ukraine
3 fighters moved from Bryansk to VologdaCombat - Russians
Battle in Vologda
Russians attack with 3 fighters and 5 infantry
Germans defend with 2 artilleries and 2 infantry
Russians win, taking Vologda from Germans with 3 fighters and 4 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 mech_infantry
Russians win, taking Western Ukraine from Germans with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 1 mech_infantryNon Combat Move - Russians
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Volgograd to Samara
3 fighters moved from Vologda to Bryansk
2 fighters and 1 tactical_bomber moved from Western Ukraine to Bryansk
4 infantry moved from Bryansk to Ukraine
2 artilleries moved from Bryansk to UkrainePlace Units - Russians
2 infantry placed in Ukraine
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour, 3 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 7 Sea Zone to 16 Sea Zone
1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 transports moved from 19 Sea Zone to 6 Sea Zone
1 cruiser moved from 19 Sea Zone to 20 Sea Zone
1 battleship, 2 carriers, 1 fighter and 3 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone
3 transports moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 mech_infantry moved from Jehol to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Chahar to Hopei
1 mech_infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
2 mech_infantrys moved from Jehol to Hunan
1 infantry moved from Ulaanbaatar to Central Mongolia
1 armour moved from Timguska to Kansu
3 infantry moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kiangsu to Hunan
2 fighters moved from Kiangsu to Kwangsi
2 bombers moved from Formosa to 43 Sea Zone
1 fighter moved from Philippines to 37 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to Hunan
1 tactical_bomber moved from 20 Sea Zone to Kwangsi
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 battleship moved from 6 Sea Zone to 20 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 2 bombers
ANZAC defend with 1 destroyer and 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 destroyer and 1 transport
Casualties for Japanese: 1 bomber
Battle in 37 Sea Zone
Japanese attack with 1 fighter
French defend with 1 destroyer
Japanese win with 1 fighter remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kansu
Japanese attack with 1 armour
Chinese defend with 1 infantry
Chinese win with no units remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Battle in Hunan
Japanese attack with 2 mech_infantrys and 2 tactical_bombers
British defend with 1 artillery
Japanese win, taking Hunan from UK_Pacific with 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Kwangsi
Japanese attack with 2 fighters, 3 infantry and 1 tactical_bomber
British defend with 2 armour and 1 mech_infantry
Japanese win, taking Kwangsi from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 2 armour and 1 mech_infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
1 fighter moved from Kwangsi to 20 Sea Zone
1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Kwangtung
1 bomber moved from 43 Sea Zone to Kwangtung
1 fighter moved from 37 Sea Zone to 20 Sea Zone
1 fighter moved from 20 Sea Zone to Formosa
1 tactical_bomber moved from Hunan to 20 Sea Zone
1 fighter moved from 20 Sea Zone to Formosa
1 tactical_bomber moved from Hunan to Kiangsi
3 mech_infantrys moved from Korea to Jehol
1 aaGun moved from Korea to ManchuriaPlace Units - Japanese
3 artilleries placed in Kwangtung
3 mech_infantrys placed in Korea
3 armour and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 7 infantry, 1 submarine and 4 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
3 fighters moved from Hawaiian Islands to 16 Sea Zone
6 fighters and 2 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone
1 artillery and 9 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 9 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to FranceCombat - Americans
Strategic bombing raid in France
Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in France causes 3 damage total.
Battle in 16 Sea Zone
Americans attack with 9 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans win with 9 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Normandy BordeauxNon Combat Move - Americans
1 bomber moved from France to Gibraltar
1 bomber moved from Eastern United States to Gibraltar
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
2 mech_infantrys moved from British Columbia to Western United States
1 carrier, 1 destroyer, 1 fighter and 2 submarines moved from 10 Sea Zone to 25 Sea Zone
3 fighters moved from 16 Sea Zone to Midway
1 armour, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 5 destroyers, 3 infantry, 1 mech_infantry, 3 submarines and 2 transports moved from 26 Sea Zone to 25 Sea Zone
3 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
6 fighters and 2 tactical_bombers moved from 16 Sea Zone to 25 Sea Zone
3 submarines moved from 119 Sea Zone to 104 Sea ZonePlace Units - Americans
3 transports placed in 101 Sea Zone
1 artillery and 5 infantry placed in Eastern United States
1 submarine and 1 transport placed in 10 Sea Zone
1 bomber and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 artilleries and 1 infantry moved from Kweichow to Shensi
2 infantry moved from Yunnan to Hunan
2 artilleries moved from Yunnan to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 2 mech_infantrys
Chinese win, taking Hunan from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Battle in Shensi
Chinese attack with 2 artilleries and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Shensi from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 infantry moved from Kweichow to ShensiPlace Units - Chinese
2 artilleries and 2 infantry placed in Kweichow
Chinese undo move 1.
2 artilleries and 2 infantry placed in HunanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 2 armour, 3 artilleries, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Ukraine to Bessarabia
4 fighters moved from Ukraine to Bessarabia
2 infantry moved from Yunnan to Kwangsi
2 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi
1 mech_infantry moved from Yunnan to Hopei
Chinese take Hopei from JapaneseCombat - British
Battle in Kwangsi
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Kwangsi from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Bessarabia
British attack with 4 fighters and 2 infantry
Germans defend with 1 infantry
British win, taking Bessarabia from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
4 fighters moved from Bessarabia to Ukraine
5 armour and 1 mech_infantry moved from Caucasus to Ukraine
3 mech_infantrys moved from Persia to Caucasus
3 mech_infantrys moved from Iraq to Trans-Jordan
1 armour and 1 mech_infantry moved from India to Yunnan
1 infantry moved from Siam to French Indo China
1 fighter moved from Gibraltar to Normandy Bordeaux
1 fighter moved from United Kingdom to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from Kwangsi to HunanPlace Units - British
1 transport placed in 110 Sea Zone
3 artilleries placed in Egypt
1 mech_infantry placed in Iraq
2 armour and 1 mech_infantry placed in Persia
British undo move 4.
British undo move 3.
2 armour and 1 mech_infantry placed in Iraq
1 mech_infantry placed in PersiaTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
2 armour placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,6
UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs total
Some Units in India change ownership: 2 armour -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
1 infantry moved from Northern Italy to FranceCombat - Italians
Battle in LibyaNon Combat Move - Italians
Place Units - Italians
1 submarine placed in 97 Sea Zone
1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2
Italians collect 9 PUs (3 lost to blockades); end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 battleship and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
2 fighters moved from 42 Sea Zone to 36 Sea Zone
2 bombers and 3 fighters moved from Yunnan to Kiangsi
1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to PhilippinesCombat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC win, taking 36 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Philippines
Battle in Kiangsi
ANZAC attack with 2 bombers and 3 fighters
Japanese defend with 1 tactical_bomber
ANZAC win, taking Philippines from Japanese with 2 bombers and 2 fighters remaining. Battle score for attacker is 1
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
2 bombers and 2 fighters moved from Kiangsi to Hunan
2 fighters moved from 36 Sea Zone to Hunan
1 fighter and 1 tactical_bomber moved from New South Wales to 42 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from Shan State to YunnanPlace Units - ANZAC
1 battleship and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to GibraltarTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
2 armour, 6 artilleries and 6 infantry moved from France to Normandy Bordeaux
1 armour moved from Novgorod to Belarus
2 fighters moved from Poland to Eastern Poland
1 fighter moved from Germany to Western Germany
1 bomber moved from Germany to Western Germany
1 bomber moved from Western Germany to Normandy Bordeaux
4 mech_infantrys moved from Germany to Eastern PolandCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 armour, 6 artilleries, 1 bomber and 6 infantry
British defend with 1 fighter; Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 11 infantry
Germans win, taking Normandy Bordeaux from Americans with 2 armour, 6 artilleries and 1 bomber remaining. Battle score for attacker is 29
Casualties for Germans: 6 infantry
Casualties for British: 1 fighter
Casualties for Americans: 1 artillery and 11 infantry
Battle in Belarus
Germans attack with 1 armour
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Normandy Bordeaux to Western GermanyPlace Units - Germans
3 armour placed in Novgorod
3 mech_infantrys placed in Germany
1 artillery, 2 fighters and 3 infantry placed in GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 infantry moved from Smolensk to Belarus
1 infantry moved from Bryansk to Belarus
5 fighters and 1 tactical_bomber moved from Bryansk to BelarusCombat - Russians
Battle in Belarus
Russians attack with 5 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians win, taking Belarus from Germans with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 infantry moved from Western Ukraine to Bessarabia
2 artilleries moved from Western Ukraine to Ukraine
2 infantry moved from Bryansk to Western Ukraine
4 aaGuns moved from Bryansk to Ukraine
3 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
3 infantry moved from Vologda to Archangel
1 infantry moved from Samara to Novosibirsk
5 fighters and 1 tactical_bomber moved from Belarus to Russia
1 submarine moved from 110 Sea Zone to 92 Sea ZonePlace Units - Russians
2 infantry placed in Ukraine
4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 mech_infantry moved from Jehol to Hopei
2 mech_infantrys moved from Jehol to Kweichow
Japanese take Kweichow from Chinese
3 armour and 3 infantry moved from Japan to 6 Sea Zone
1 bomber moved from Kwangtung to Hopei
2 fighters moved from Formosa to 36 Sea Zone
2 fighters moved from 36 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangtung to Hopei
3 mech_infantrys moved from Korea to Jehol
3 artilleries moved from Kwangtung to Kwangsi
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
1 cruiser moved from 20 Sea Zone to 35 Sea Zone
2 battleships, 2 carriers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 20 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from 36 Sea Zone to Kwangsi
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to Philippines
1 submarine moved from 16 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 cruiser, 1 fighter and 1 transport
ANZAC defend with 1 destroyer and 1 transport
Japanese win with 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Philippines
Japanese attack with 1 armour, 1 fighter and 1 infantry
Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Philippines from Americans with 1 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in 36 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 1 submarine and 2 transports
ANZAC defend with 1 destroyer
Japanese win, taking 36 Sea Zone from ANZAC with 2 battleships, 2 carriers, 1 submarine and 2 transports remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in French Indo China
Japanese attack with 2 armour and 2 infantry
British defend with 1 infantry
Japanese win, taking French Indo China from UK_Pacific with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kwangsi
Japanese attack with 3 artilleries, 2 fighters and 2 tactical_bombers
British defend with 2 infantry
Japanese win, taking Kwangsi from Chinese with 2 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery
Battle in Hopei
Japanese attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese win, taking Hopei from Chinese with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
1 bomber moved from Hopei to Kwangtung
1 tactical_bomber moved from Hopei to Chahar
1 fighter moved from Hopei to Chahar
1 fighter moved from Philippines to 35 Sea Zone
2 fighters moved from 6 Sea Zone to Japan
1 carrier moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Kwangsi to 36 Sea Zone
2 tactical_bombers moved from Kwangsi to 36 Sea Zone
3 transports moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 17 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in Korea
2 infantry placed in Kwangtung
1 fighter placed in Kwangtung
1 destroyer placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 1 aaGun
EDIT: Adding units owned by Japanese to Korea: 1 aaGun
EDIT: Turning off Edit Mode
1 factory_minor placed in KiangsuTurn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 bombers, 2 fighters, 1 harbour, 1 infantry and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from Gibraltar to Normandy Bordeaux
1 bomber moved from Gibraltar to France
1 submarine moved from 93 Sea Zone to 96 Sea Zone
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
2 fighters moved from Gibraltar to 94 Sea Zone
1 submarine moved from 104 Sea Zone to 105 Sea Zone
1 submarine moved from 104 Sea Zone to 92 Sea Zone
1 submarine moved from 104 Sea Zone to 92 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 17 Sea Zone
1 fighter moved from Midway to 16 Sea Zone
2 fighters moved from Midway to 16 Sea Zone
2 bombers moved from Hawaiian Islands to 17 Sea Zone
5 carriers moved from 25 Sea Zone to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 17 Sea Zone
1 battleship and 1 cruiser moved from 25 Sea Zone to 6 Sea Zone
7 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 17 Sea Zone
2 destroyers and 5 submarines moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands -
Kamikazes in sz’s 6 or 17?
-
…. also, scramble in sz 6?
-
no scramble
3 K on battleship
3 K on cruiser -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 bombers, 2 fighters, 1 harbour, 1 infantry and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from Gibraltar to Normandy Bordeaux
1 bomber moved from Gibraltar to France
1 submarine moved from 93 Sea Zone to 96 Sea Zone
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
2 fighters moved from Gibraltar to 94 Sea Zone
1 submarine moved from 104 Sea Zone to 105 Sea Zone
1 submarine moved from 104 Sea Zone to 92 Sea Zone
1 submarine moved from 104 Sea Zone to 92 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 17 Sea Zone
1 fighter moved from Midway to 16 Sea Zone
2 fighters moved from Midway to 16 Sea Zone
2 bombers moved from Hawaiian Islands to 17 Sea Zone
5 carriers moved from 25 Sea Zone to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 17 Sea Zone
1 battleship and 1 cruiser moved from 25 Sea Zone to 6 Sea Zone
7 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 17 Sea Zone
2 destroyers and 5 submarines moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1,5,5
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 4,3,2
Units damaged: 1 battleship owned by the Americans
Strategic bombing raid in France
Bombing raid in France rolls: 4 and causes: 3 damage to unit: factory_minor
Bombing raid in France causes 3 damage total.
Strategic bombing raid in Normandy Bordeaux
Bombing raid in Normandy Bordeaux rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 3 damage total.
Battle in 16 Sea Zone
Americans attack with 5 carriers, 1 destroyer and 3 fighters
Japanese defend with 1 submarine
Americans win with 5 carriers, 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 17 Sea Zone
Americans attack with 2 bombers and 3 destroyers
Japanese defend with 1 submarine
Americans win, taking 17 Sea Zone from Japanese with 2 bombers and 3 destroyers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 6 Sea Zone
Americans attack with 1 battleship, 2 destroyers, 7 fighters, 6 submarines and 2 tactical_bombers
Japanese defend with 1 battleship, 1 cruiser and 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 2 destroyers, 7 fighters, 5 submarines and 2 tactical_bombers remaining. Battle score for attacker is 34
Casualties for Japanese: 1 battleship, 1 cruiser and 1 destroyer
Casualties for Americans: 1 submarine
Battle in 96 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 94 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Italians defend with 1 submarine
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 armour, 2 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 bombers moved from 17 Sea Zone to Wake Island
7 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
3 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
1 bomber moved from Western United States to Wake Island
2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 25 Sea Zone
5 infantry and 3 mech_infantrys moved from 25 Sea Zone to Midway
1 submarine moved from 10 Sea Zone to 25 Sea Zone
3 fighters moved from 16 Sea Zone to Midway
1 destroyer moved from 8 Sea Zone to 25 Sea Zone
2 fighters moved from 94 Sea Zone to Gibraltar
1 bomber moved from France to United Kingdom
1 bomber moved from Normandy Bordeaux to United Kingdom
1 artillery and 5 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea ZonePlace Units - Americans
1 harbour placed in Midway
2 bombers, 2 fighters and 1 infantry placed in Western United States
Americans undo move 2.
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 6 transports
EDIT: Adding units owned by Americans to 91 Sea Zone: 6 transports
EDIT: Turning off Edit Mode
1 bomber, 1 fighter and 1 infantry placed in Eastern United States
1 bomber and 1 fighter placed in Western United States
2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
2 artilleries and 2 infantry moved from Hunan to Kwangsi
1 artillery and 2 infantry moved from Shensi to Kansu
1 artillery moved from Shensi to Kweichow
2 artilleries moved from Hunan to Kweichow
1 infantry moved from Hunan to KweichowCombat - Chinese
Battle in Kwangsi
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 2 artilleries
Chinese win, taking Kwangsi from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries
Battle in Kweichow
Chinese attack with 3 artilleries and 1 infantry
Japanese defend with 2 mech_infantrys
Chinese win, taking Kweichow from Japanese with 3 artilleries remaining. Battle score for attacker is 5
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 1 infantry
Battle in Kansu
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Kansu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 artilleries and 2 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 2 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
2 infantry moved from Bessarabia to Romania
1 mech_infantry moved from Ukraine to Romania
4 fighters moved from Ukraine to Romania
1 artillery and 3 infantry moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from Hunan to French Indo China
2 armour moved from Yunnan to French Indo China
2 mech_infantrys moved from Yunnan to Hopei
1 fighter moved from Hunan to HopeiCombat - British
Battle in French Indo China
British attack with 2 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 2 armour and 2 infantry
British win, taking French Indo China from Japanese with 2 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 2 armour and 2 infantry
Casualties for British: 3 infantry
Battle in Hopei
British attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 mech_infantry
British win, taking Hopei from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Romania
British attack with 4 fighters, 2 infantry and 1 mech_infantry
Italians defend with 1 armour and 1 infantry
British win, taking Romania from Germans with 4 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Italians: 1 armour and 1 infantry
Battle in GreeceNon Combat Move - British
4 fighters moved from Romania to Ukraine
3 mech_infantrys moved from Caucasus to Ukraine
2 artilleries and 1 infantry moved from Egypt to Alexandria
2 mech_infantrys moved from Trans-Jordan to Alexandria
1 mech_infantry moved from Persia to Caucasus
2 armour and 1 mech_infantry moved from Iraq to Caucasus
1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 infantry moved from Ukraine to Bessarabia
2 armour moved from India to Yunnan
1 fighter moved from Hopei to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
3 aaGuns moved from Yunnan to KwangsiPlace Units - British
1 fighter placed in United Kingdom
2 infantry placed in United Kingdom
1 transport placed in 110 Sea Zone
2 armour and 1 mech_infantry placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,6,1,5,3
British collect 36 PUs (2 lost to blockades); end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
2 armour and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,5,2,1,6,2,1,3,4,4,6,2
UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs total
Some Units in India change ownership: 2 armour and 1 infantry





