@cwglee51 No scramble
16L G40 dawgoneit Allies (+20) vs Amon-Sul (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 36 Sea Zone
Battle in 36 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports
Japanese win with 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is -12
Casualties for ANZAC: 2 submarinesNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,6
ANZAC collect 13 PUs (1 lost to blockades); end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 42 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
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I was all done so I pushed done. but I forgot to move my subs. I ment to but didn’t.
I edited them in down below. if your not ok with it you can take them off. I mean I did forget to move them 8-) -
I was all done so I pushed done. but I forgot to move my subs. I ment to but didn’t.
I edited them in down below. if your not ok with it you can take them off. I mean I did forget to move them 8-)no problem :)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 2 destroyers, 1 factory_minor, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
12 artilleries and 14 infantry moved from Bessarabia to Ukraine
4 fighters and 4 tactical_bombers moved from Iraq to Ukraine
1 armour moved from Northwest Persia to Caucasus
1 armour moved from Persia to West India
Germans take Eastern Persia from Neutral_Allies
Germans take West India from UK_Pacific
4 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Novgorod to Baltic States
1 armour moved from Baltic States to Belarus
4 armour, 3 artilleries, 10 infantry and 1 mech_infantry moved from Archangel to Belarus
5 armour, 3 artilleries, 2 infantry and 5 mech_infantrys moved from Novgorod to Belarus
3 artilleries moved from Romania to Eastern Poland
1 bomber moved from Algeria to Caucasus
1 bomber moved from Algeria to Ukraine -
Unbeliveable bad dice for Germans :-o :-o
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 2 destroyers, 1 factory_minor, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
12 artilleries and 14 infantry moved from Bessarabia to Ukraine
4 fighters and 4 tactical_bombers moved from Iraq to Ukraine
1 armour moved from Northwest Persia to Caucasus
1 armour moved from Persia to West India
Germans take Eastern Persia from Neutral_Allies
Germans take West India from UK_Pacific
4 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Novgorod to Baltic States
1 armour moved from Baltic States to Belarus
4 armour, 3 artilleries, 10 infantry and 1 mech_infantry moved from Archangel to Belarus
5 armour, 3 artilleries, 2 infantry and 5 mech_infantrys moved from Novgorod to Belarus
3 artilleries moved from Romania to Eastern Poland
1 bomber moved from Algeria to Caucasus
1 bomber moved from Algeria to UkraineCombat - Germans
Battle in Caucasus
Germans attack with 1 armour and 1 bomber
Russians defend with 1 armour
Germans roll dice for 1 armour and 1 bomber in Caucasus, round 2 : 1/2 hits
Russians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits
1 armour owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Ukraine
Germans attack with 12 artilleries, 1 bomber, 4 fighters, 14 infantry and 4 tactical_bombers
Russians defend with 2 armour, 2 artilleries, 1 factory_minor and 28 infantry
Germans roll dice for 12 artilleries, 1 bomber, 4 fighters, 14 infantry and 4 tactical_bombers in Ukraine, round 2 : 8/35 hits
Russians roll dice for 2 armour, 2 artilleries and 28 infantry in Ukraine, round 2 : 15/32 hits
8 infantry owned by the Russians, 14 infantry owned by the Germans and 1 artillery owned by the Germans lost in Ukraine
Germans roll dice for 11 artilleries, 1 bomber, 4 fighters and 4 tactical_bombers in Ukraine, round 3 : 7/20 hits
Russians roll dice for 2 armour, 2 artilleries and 20 infantry in Ukraine, round 3 : 11/24 hits
7 infantry owned by the Russians and 11 artilleries owned by the Germans lost in Ukraine
retreated to Ukraine
Russians win with 2 armour, 2 artilleries and 13 infantry remaining. Battle score for attacker is -45
Casualties for Germans: 12 artilleries and 14 infantry
Casualties for Russians: 15 infantry
Battle in Belarus
Germans attack with 10 armour, 6 artilleries, 12 infantry and 6 mech_infantrys
Russians defend with 4 aaGuns, 2 artilleries and 29 infantry
Germans roll dice for 10 armour, 6 artilleries, 12 infantry and 6 mech_infantrys in Belarus, round 2 : 5/34 hits
Russians roll dice for 4 aaGuns, 2 artilleries and 29 infantry in Belarus, round 2 : 13/31 hits
1 infantry owned by the Russians, 12 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Belarus
Germans roll dice for 10 armour, 6 artilleries and 5 mech_infantrys in Belarus, round 3 : 7/21 hits
Russians roll dice for 2 artilleries and 28 infantry in Belarus, round 3 : 8/30 hits
7 infantry owned by the Russians, 6 artilleries owned by the Germans and 2 mech_infantrys owned by the Germans lost in Belarus
10 armour owned by the Germans and 3 mech_infantrys owned by the Germans retreated to Archangel
Russians win with 2 artilleries and 21 infantry remaining. Battle score for attacker is -28
Casualties for Germans: 6 artilleries, 12 infantry and 3 mech_infantrys
Casualties for Russians: 4 aaGuns and 8 infantry
Battle in Eastern Poland
Germans attack with 3 artilleries and 4 mech_infantrys
Russians defend with 2 mech_infantrys
Germans roll dice for 3 artilleries and 4 mech_infantrys in Eastern Poland, round 2 : 3/7 hits
Russians roll dice for 2 mech_infantrys in Eastern Poland, round 2 : 0/2 hits
2 mech_infantrys owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 3 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrysNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 aaGun, 10 armour and 3 mech_infantrys moved from Archangel to Baltic States
2 aaGuns moved from Novgorod to Baltic States
1 bomber, 4 fighters and 4 tactical_bombers moved from Ukraine to Bessarabia
1 bomber moved from Caucasus to Northwest Persia
1 armour, 1 artillery and 1 infantry moved from Southern France to Northern Italy
1 armour moved from Northern Italy to Yugoslavia
1 carrier, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 98 Sea Zone
2 submarines moved from 92 Sea Zone to 95 Sea Zone
2 infantry moved from Yugoslavia to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Syria
1 transport moved from 92 Sea Zone to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 transport moved from 119 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 cruiser and 1 transport moved from 111 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea ZonePlace Units - Germans
1 factory_minor placed in Persia
3 artilleries placed in Romania
1 artillery and 1 infantry placed in Southern France
Turning on Edit Mode
EDIT: Removing units owned by Germans from 98 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to 97 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 artilleries and 2 infantry placed in Western Germany
2 destroyers placed in 112 Sea Zone
3 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 59 PUs; end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 79 PUsTerritory Summary for Germans :
West India : 1 flag, 1 armour
Gibraltar : 1 flag, 1 harbour and 2 infantry
Cyprus : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Syria : 1 flag, 1 harbour and 2 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Romania : 3 artilleries and 1 factory_minor
Germany : 1 factory_major and 3 mech_infantrys
Northern Italy : 1 artillery and 1 infantry
Karelia : 1 flag
Baltic States : 1 flag, 3 aaGuns, 10 armour and 3 mech_infantrys
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 3 artilleries and 4 mech_infantrys
Bessarabia : 3 aaGuns, 1 bomber, 4 fighters and 4 tactical_bombers
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 1 armour
112 Sea Zone : 1 cruiser, 3 destroyers, 3 submarines and 2 transports
119 Sea Zone : 1 submarine
125 Sea Zone : 1 flag, 1 submarine
95 Sea Zone : 2 submarines
Bulgaria : 1 flag
109 Sea Zone : 1 flag, 1 submarine
Greece : 1 flag, 1 airfield
97 Sea Zone : 2 transports
Eastern Persia : 1 flag
Northwest Persia : 1 flag, 1 bomber
Persia : 1 flag, 1 factory_minor
Yugoslavia : 1 flag, 1 armour
98 Sea Zone : 1 carrier, 1 destroyer and 1 transport
Finland : 1 flagProduction/PUs Summary :
Germans : 59 / 79
Russians : 27 / 32
Japanese : 57 / 57
Americans : 51 / 66
Chinese : 5 / 7
British : 28 / 29
UK_Pacific : 3 / 5
Italians : 17 / 34
ANZAC : 14 / 18
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I accidentally clicked so my Belarus guys retreated t o Archangel, i turned it to Baltic States in edit. so u dont get confused.
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Mighty russian defence puts Allies back in the game 8-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
4 fighters moved from Vologda to Baltic States
1 bomber and 1 fighter moved from Russia to Baltic States
1 tactical_bomber moved from Bryansk to Baltic States
2 fighters moved from Bryansk to Baltic States
1 infantry moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Italians
2 armour, 2 artilleries and 12 infantry moved from Ukraine to Bessarabia
1 infantry moved from Belarus to Novgorod
Russians take Novgorod from Germans
2 artilleries and 20 infantry moved from Belarus to Baltic StatesCombat - Russians
Battle in Baltic States
Russians attack with 2 artilleries, 1 bomber, 7 fighters, 20 infantry and 1 tactical_bomber
Germans defend with 3 aaGuns, 10 armour and 3 mech_infantrys
Russians win, taking Baltic States from Germans with 2 artilleries, 1 bomber, 7 fighters, 15 infantry and 1 tactical_bomber remaining. Battle score for attacker is 72
Casualties for Germans: 3 aaGuns, 10 armour and 3 mech_infantrys
Casualties for Russians: 5 infantry
Battle in Bessarabia
Russians attack with 2 armour, 2 artilleries and 12 infantry
Germans defend with 3 aaGuns, 1 bomber, 4 fighters and 4 tactical_bombers; Italians defend with 3 aaGuns and 1 armour
Italians win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Germans: 3 aaGuns, 1 bomber and 2 tactical_bombers
Casualties for Italians: 3 aaGuns and 1 armour
Casualties for Russians: 2 armour, 2 artilleries and 12 infantryNon Combat Move - Russians
1 mech_infantry moved from Russia to Rostov
3 infantry moved from Samara to Kazakhstan
3 infantry moved from Samara to Volgograd
2 aaGuns, 1 artillery and 19 infantry moved from Vologda to Smolensk
1 infantry moved from Smolensk to Belarus
1 bomber, 7 fighters and 1 tactical_bomber moved from Baltic States to Belarus
6 infantry moved from Russia to Bryansk
1 bomber, 3 fighters and 1 tactical_bomber moved from Belarus to SmolenskPlace Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Volgograd
1 armour and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total -
Russians are very strong!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
4 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber moved from Yunnan to India
4 armour, 4 artilleries, 8 infantry and 2 mech_infantrys moved from Burma to India
1 armour, 2 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 39 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 39 Sea Zone to India
1 bomber moved from Kwangsi to India
2 fighters and 3 tactical_bombers moved from Kweichow to India
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Soviet Far East
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 4 destroyers and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
2 fighters and 3 tactical_bombers moved from Kweichow to India
4 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber moved from Yunnan to India
4 armour, 4 artilleries, 8 infantry and 2 mech_infantrys moved from Burma to India
1 bomber moved from Kwangsi to India
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 39 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone
2 artilleries and 2 infantry moved from 39 Sea Zone to India
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Soviet Far East
1 fighter moved from Philippines to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 4 destroyers and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
2 fighters and 3 tactical_bombers moved from Kweichow to India
4 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber moved from Yunnan to India
4 armour, 4 artilleries, 8 infantry and 2 mech_infantrys moved from Burma to India
1 bomber moved from Kwangsi to India
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 39 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone
2 artilleries and 2 infantry moved from 39 Sea Zone to India
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Soviet Far East
1 fighter moved from Philippines to 42 Sea ZoneCombat - Japanese
Battle in Siberia
Battle in Soviet Far East
Battle in Sumatra
Japanese attack with 1 armour and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Sumatra, round 2 : 0/2 hits
ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits
Japanese roll dice for 1 armour and 1 infantry in Sumatra, round 3 : 1/2 hits
ANZAC roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits
1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Siberia from Russians, taking Soviet Far East from Russians, taking Sumatra from ANZAC with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
ANZAC defend with 2 submarines
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 3 : 1/2 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 2 submarines
Battle in 17 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 4 : 1/1 hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in India
Japanese attack with 8 armour, 6 artilleries, 1 bomber, 4 fighters, 10 infantry, 5 mech_infantrys and 4 tactical_bombers
ANZAC defend with 3 fighters; British defend with 3 aaGuns, 3 artilleries, 1 fighter, 15 infantry and 3 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
AA fire in India : 0/9 hits
Japanese roll dice for 8 armour, 6 artilleries, 1 bomber, 4 fighters, 10 infantry, 5 mech_infantrys and 4 tactical_bombers in India, round 2 : 18/38 hits
UK_Pacific roll dice for 3 aaGuns, 3 artilleries, 4 fighters, 15 infantry and 3 mech_infantrys in India, round 2 : 11/25 hits
15 infantry owned by the British, 10 infantry owned by the Japanese, 3 aaGuns owned by the British and 1 artillery owned by the Japanese lost in India
Japanese roll dice for 8 armour, 5 artilleries, 1 bomber, 4 fighters, 5 mech_infantrys and 4 tactical_bombers in India, round 3 : 12/27 hits
UK_Pacific roll dice for 3 artilleries, 4 fighters and 3 mech_infantrys in India, round 3 : 7/10 hits
3 mech_infantrys owned by the British, 3 artilleries owned by the British, 1 fighter owned by the British, 3 fighters owned by the ANZAC, 3 artilleries owned by the Japanese and 4 mech_infantrys owned by the Japanese lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 8 armour, 2 artilleries, 1 bomber, 4 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 62
Casualties for Japanese: 4 artilleries, 10 infantry and 4 mech_infantrys
Casualties for ANZAC: 3 fighters
Casualties for British: 3 aaGuns, 3 artilleries, 1 fighter, 15 infantry and 3 mech_infantrysNon Combat Move - Japanese
1 bomber, 4 fighters and 4 tactical_bombers moved from India to Burma
3 aaGuns, 1 bomber, 2 fighters and 1 tactical_bomber moved from Burma to Yunnan
1 bomber moved from Yunnan to Hunan
2 aaGuns, 1 artillery and 1 infantry moved from Chahar to Hopei
1 infantry moved from Anhwe to Kweichow
2 artilleries moved from Anhwe to Hopei
1 fighter moved from 42 Sea Zone to Shan State
1 infantry moved from Aleutian Islands to 8 Sea Zone
1 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 45 Sea Zone to 35 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in French Indo China
Japanese undo move 1.
3 mech_infantrys placed in Kiangsu
4 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1
Japanese collect 66 PUs (1 lost to blockades); end with 72 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 1 infantry
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag
Japan : 1 airfield, 1 factory_major and 1 harbour
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Yunnan : 1 flag, 3 aaGuns, 2 fighters and 1 tactical_bomber
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 bomber
Hopei : 1 flag, 2 aaGuns, 4 artilleries and 1 infantry
Szechwan : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 fighter
Burma : 1 flag, 2 fighters and 3 tactical_bombers
India : 1 flag, 1 airfield, 8 armour, 2 artilleries, 1 factory_minor, 1 harbour and 1 mech_infantry
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield and 1 infantry
Alaska : 1 flag
Aleutian Islands : 1 flag
Soviet Far East : 1 flag, 1 armour and 1 infantry
Siberia : 1 flag, 1 artillery and 1 infantry
French Indo China : 1 flag, 1 factory_minor and 3 mech_infantrys
Celebes : 1 flag
Java : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag, 1 armour and 1 infantry
42 Sea Zone : 1 flag, 1 destroyer
41 Sea Zone : 1 flag, 1 transport
44 Sea Zone : 1 flag
35 Sea Zone : 1 submarine
39 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
5 Sea Zone : 2 transports
6 Sea Zone : 4 destroyers and 1 transportProduction/PUs Summary :
Germans : 55 / 79
Russians : 31 / 33
Japanese : 67 / 82
Americans : 51 / 66
Chinese : 4 / 7
British : 28 / 29
UK_Pacific : 0 / 0
Italians : 15 / 34
ANZAC : 10 / 18
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 3 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 tactical_bomber moved from Queensland to 42 Sea Zone
1 carrier, 1 cruiser, 1 fighter and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 9 Sea Zone to 26 Sea Zone
3 infantry moved from Brazil to 86 Sea Zone
1 destroyer moved from 104 Sea Zone to 119 Sea Zone
1 submarine moved from 104 Sea Zone to 119 Sea Zone
1 destroyer and 1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer and 1 transport moved from 101 Sea Zone to 91 Sea Zone
3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from French West Africa to GibraltarCombat - Americans
Battle in 119 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans win, taking 119 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Germans: 1 submarine
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Americans attack with 1 tactical_bomber
Japanese defend with 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is -11
Casualties for Americans: 1 tactical_bomber
Battle in 92 Sea Zone
Americans attack with 2 fighters and 1 submarine
Italians defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 109 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans win, taking 109 Sea Zone from Germans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Gibraltar
Americans attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 1 harbour and 2 infantry
Americans win, taking Gibraltar from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Americans
1 fighter moved from Gibraltar to 91 Sea Zone
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from 92 Sea Zone to French West Africa
1 infantry moved from Western United States to British Columbia
1 destroyer moved from 1 Sea Zone to 10 Sea ZonePlace Units - Americans
1 destroyer and 1 submarine placed in 10 Sea Zone
2 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
3 infantry moved from Shensi to Kweichow
3 infantry moved from Shensi to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
4 infantry moved from Sikang to ShensiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 destroyer, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Trans-Jordan
2 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
1 fighter moved from Egypt to Alexandria
1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Alexandria
2 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Quebec to OntarioCombat - British
Battle in Trans-Jordan
British attack with 1 armour and 3 infantry
Italians defend with 1 aaGun and 1 artillery
British win, taking Trans-Jordan from Italians with 1 armour and 3 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 1 aaGun and 1 artillery
Battle in Alexandria
British attack with 1 fighter and 4 infantry
Italians defend with 1 artillery and 1 infantry
British win, taking Alexandria from Italians with 1 fighter and 4 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
1 fighter moved from Alexandria to EgyptPlace Units - British
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 destroyer placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4,3,5,6,1
British collect 26 PUs (3 lost to blockades); end with 26 PUs totalTurn Complete - UK_Pacific
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 aaGuns, 3 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 98 Sea Zone to 94 Sea Zone
2 transports moved from 94 Sea Zone to 92 Sea Zone
1 battleship moved from 98 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from Algeria to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from 94 Sea Zone to Gibraltar
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
1 artillery and 1 infantry moved from Syria to 99 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to Alexandria
1 bomber moved from Iraq to Alexandria
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Trans-Jordan
1 artillery and 2 infantry moved from Iraq to Trans-Jordan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 aaGuns, 3 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 98 Sea Zone to 94 Sea Zone
2 transports moved from 94 Sea Zone to 92 Sea Zone
1 battleship moved from 98 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from Algeria to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from 94 Sea Zone to Gibraltar
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
1 artillery and 1 infantry moved from Syria to 99 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to Alexandria
1 bomber moved from Iraq to Alexandria
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Trans-Jordan
1 artillery and 2 infantry moved from Iraq to Trans-JordanCombat - Italians
Battle in Gibraltar
Italians attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 harbour; Americans defend with 1 artillery and 3 infantry
Italians roll dice for 1 battleship in Gibraltar, round 2 : 1/1 hits
Italians roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Gibraltar, round 2 : 1/6 hits
British roll dice for 1 artillery and 3 infantry in Gibraltar, round 2 : 1/4 hits
2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Gibraltar, round 3 : 2/5 hits
British roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 1/2 hits
1 artillery owned by the Americans, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians win, taking Gibraltar from British with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 2 infantry
Casualties for Americans: 1 artillery and 3 infantry
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 armour and 3 infantry
Italians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 2/5 hits
British roll dice for 1 armour and 3 infantry in Trans-Jordan, round 2 : 0/4 hits
2 infantry owned by the British lost in Trans-Jordan
Italians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 3 : 1/5 hits
British roll dice for 1 armour and 1 infantry in Trans-Jordan, round 3 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Trans-Jordan, round 4 : 1/4 hits
British roll dice for 1 armour in Trans-Jordan, round 4 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 1 armour and 3 infantry
Casualties for Italians: 2 infantry
Battle in Alexandria
Italians attack with 1 artillery, 1 bomber and 3 infantry
British defend with 4 infantry
Italians roll dice for 1 artillery, 1 bomber and 3 infantry in Alexandria, round 2 : 3/5 hits
British roll dice for 4 infantry in Alexandria, round 2 : 2/4 hits
3 infantry owned by the British and 2 infantry owned by the Italians lost in Alexandria
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Alexandria, round 3 : 1/3 hits
British roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 4 infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
1 bomber moved from Alexandria to Iraq
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Iraq
1 carrier moved from 94 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Iraq to 98 Sea Zone
2 artilleries and 2 infantry moved from Yugoslavia to RomaniaPlace Units - Italians
1 aaGun, 1 artillery and 1 infantry placed in Iraq
1 aaGun, 2 artilleries and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 artillery
Alexandria : 1 flag, 1 artillery and 1 infantry
Gibraltar : 1 flag, 2 artilleries and 1 harbour
Malta : 1 flag
Morocco : 1 flag
Algeria : 1 flag
Tunisia : 1 flag
Romania : 2 artilleries and 2 infantry
Northern Italy : 1 aaGun, 2 artilleries, 1 factory_major and 3 infantry
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Bessarabia : 1 flag
93 Sea Zone : 1 flag
Iraq : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor and 1 infantry
92 Sea Zone : 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
98 Sea Zone : 1 fighter, 1 tactical_bomber and 2 transportsProduction/PUs Summary :
Germans : 55 / 79
Russians : 31 / 33
Japanese : 64 / 82
Americans : 51 / 66
Chinese : 7 / 8
British : 28 / 26
UK_Pacific : 0 / 0
Italians : 15 / 32
ANZAC : 10 / 18
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





