• Saying an AC is “merely defensive” is wrong

    ok clarification… nobody is actually saying that. Right now we are looking at the 3 ideas: stay and defend in Baltic , channel dash, or attack british fleet.  However if your idea is to stay put in the baltic the carrier option seems to be the best idea amoung other ideas. Of course if you plan on a breakout of sorts on G1 or G2 you may also consider a carrier or other ships. But in terms of a defensive strategy for staying put in the baltic a carrier affords a good protection than say a BB or subs.

    So i am strictly saying in terms of the first option that a carrier is probably a good defensive option. I am not saying its the best option given EVERYTHING the allies do.

    I will make this paper and it will be comprehensive and offer many choices. Right now im starting on purchases, then follow on what attacks are possible. first things first.


  • OK i have looked into a few threads…

    in regards to G1 builds ther most plausible choices are:

    1. Buy CV with the balance as infantry

    2. ignore the fleet and assume germany is a land power and not a sea power. You buy combinations of infantry/artillery/tanks and in some cases a fighter.

    3. Buy a destroyer just to avoid having to worry about a british air attack. if they bring in naval units its another story.

    4. If you play with NA’s then a plausible idea is to buy 3 subs and CV. this will form a task force to attack the british fleet directly.

    5. If you get a good bid ( say 8 ipc) you can try sealion operation.

    6. If you get a 7 or less bid the extra flexibility might allow for a battleship build

    7. a channel dash is only advisable if you move both fleets toward each other on G1 or G2 ( backed up by various combinations of naval builds to augment the baltic fleet.

    some people wanted to go for rockets and or bombers but they may work only not consistently. If you fail at the rockets your game is usually busted because of the crap shoot nature of the rolls.


    1. Build an Industrial Complex in Western Europe and shake up Atlantic UK/US pre-calculations.

    You haven’t really lived until you’ve blockaded an Allied navy into the Baltic!  :evil:

    ~Josh


  • And leave Russia to beat you up from the east?


  • Yeah I know… it’s obviously not the best or most conservative strategy, but it sure is fun and it opens up a nice range of interesting new possibilities for Germany.  I’m not even serious about IL including it on his list, unless he reeeally wants to.  Russia can still be handled (I’ve managed it once or twice) but it will certainly be more difficult as you are down 3-5 land-units.

    ~Josh


  • A factory in WE is not plausible. It forces germany to defend it, waste an AA gun to protect it from SBR, offers marginally the satisfaction of naval builds closer to harass the Brits while it also forces a German navy to be based out in the open a target of two enemies by sea and air.

    It usually involves wasting money on navy which Germany cannot do unless it doe not want to win against the Soviets.

    germany must remain a Behemoth on land. Once Russia is toast you can become a Leviathan of the sea.

  • 2007 AAR League

    Just some side notes

    Also with the AC purchase.

    not only does it give you a net of protection for a while, it allows you to re-take Norway 1-4 turns if you want it and it allows the Russians to pay most of the blood for trading territories with Germany Kar > Belo > Ukr  because soon it will be the Brits getting Kar for the Russians.

  • 2007 AAR League

    Here are my thoughts:

    Channel Dash-Waste of a fleet, the UK & US airforces will make mince meat out of it before you can get to the med.

    G2 fleet unification in SZ7-I have yet to have an opponent pull this off.  As the allied player I can see it coming and no allied player worth his salt would allow it (IMHO) and it is easily countered.

    G1 buy with belo/WR opening no bid. Baltic CV, 3art, 4inf (this is 1 less unit than the 8inf buy but increase your offensive punch from 8 to 13).


  • @jsp4563:

    Here are my thoughts:

    Channel Dash-Waste of a fleet, the UK & US airforces will make mince meat out of it before you can get to the med.

    G2 fleet unification in SZ7-I have yet to have an opponent pull this off.  As the allied player I can see it coming and no allied player worth his salt would allow it (IMHO) and it is easily countered.

    G1 buy with belo/WR opening no bid. Baltic CV, 3art, 4inf (this is 1 less unit than the 8inf buy but increase your offensive punch from 8 to 13).

    We had a huge discussion a few months ago regarding the fleet unification. You can place ships to try a block, but the Germans usually will unify them.

  • 2007 AAR League

    @squirecam:

    @jsp4563:

    Here are my thoughts:

    Channel Dash-Waste of a fleet, the UK & US airforces will make mince meat out of it before you can get to the med.

    G2 fleet unification in SZ7-I have yet to have an opponent pull this off.  As the allied player I can see it coming and no allied player worth his salt would allow it (IMHO) and it is easily countered.

    G1 buy with belo/WR opening no bid. Baltic CV, 3art, 4inf (this is 1 less unit than the 8inf buy but increase your offensive punch from 8 to 13).

    We had a huge discussion a few months ago regarding the fleet unification. You can place ships to try a block, but the Germans usually will unify them.

    Not on G2, and if you were playing me “Not Ever”.  If you think it’s possible, give me your scenario.


  • G1 buy with belo/WR opening no bid. Baltic CV, 3art, 4inf (this is 1 less unit than the 8inf buy but increase your offensive punch from 8 to 13).

    Yes this is what i see as a good opening build. I consider this the safe opening purchase

    I will present each nations potential purchases into 3 catagories of risk assesment from safe to aggressive and illustrate each opening with pictures and explaination as to the philosophy. I want to catalog why some of these plans have great risk and why. But i wll also address the potential rewards of the various plans in spite of these risks so players can “see” what the objective is.


  • @jsp4563:

    @squirecam:

    @jsp4563:

    Here are my thoughts:

    Channel Dash-Waste of a fleet, the UK & US airforces will make mince meat out of it before you can get to the med.

    G2 fleet unification in SZ7-I have yet to have an opponent pull this off.  As the allied player I can see it coming and no allied player worth his salt would allow it (IMHO) and it is easily countered.

    G1 buy with belo/WR opening no bid. Baltic CV, 3art, 4inf (this is 1 less unit than the 8inf buy but increase your offensive punch from 8 to 13).

    We had a huge discussion a few months ago regarding the fleet unification. You can place ships to try a block, but the Germans usually will unify them.

    Not on G2, and if you were playing me “Not Ever”.  If you think it’s possible, give me your scenario.

    It’s back in that thread. But briefly, put ac+subs/trans in the baltic and the med fleet unified off gibraltar. Air in WE. Where is your UK1 placements so I can give G2 moves??

  • Moderator

    @Imperious:

    G1 buy with belo/WR opening no bid. Baltic CV, 3art, 4inf (this is 1 less unit than the 8inf buy but increase your offensive punch from 8 to 13).

    Yes this is what i see as a good opening build. I consider this the safe opening purchase

    I will present each nations potential purchases into 3 catagories of risk assesment from safe to aggressive and illustrate each opening with pictures and explaination as to the philosophy. I want to catalog why some of these plans have great risk and why. But i wll also address the potential rewards of the various plans in spite of these risks so players can “see” what the objective is.

    Are you going to start with Russia’s options then vs. Axis bid placements?
    B/c I think the Wrus-Belo might be the weakest opening vs. the other options Russia can do:

    #1 - Wrus only
    #2 - Wrus and Belo
    #3 - Wrus and Ukr
    #4 - Wrus and Ukr strafe

    Also, I think an agressive Russian player will eat Germany alive if they go AC and only place 7 units (4 inf, 3 rt) on G1.


  • @DarthMaximus:

    @Imperious:

    G1 buy with belo/WR opening no bid. Baltic CV, 3art, 4inf (this is 1 less unit than the 8inf buy but increase your offensive punch from 8 to 13).

    Yes this is what i see as a good opening build. I consider this the safe opening purchase

    I will present each nations potential purchases into 3 catagories of risk assesment from safe to aggressive and illustrate each opening with pictures and explaination as to the philosophy. I want to catalog why some of these plans have great risk and why. But i wll also address the potential rewards of the various plans in spite of these risks so players can “see” what the objective is.

    Are you going to start with Russia’s options then vs. Axis bid placements?
    B/c I think the Wrus-Belo might be the weakest opening vs. the other options Russia can do:

    #1 - Wrus only
    #2 - Wrus and Belo
    #3 - Wrus and Ukr
    #4 - Wrus and Ukr strafe

    Also, I think an agressive Russian player will eat Germany alive if they go AC and only place 7 units (4 inf, 3 rt) on G1.

    Germany has more units on the eastern front at the start of the game than USSR. German units have advantages also in air, art, and armor.

    USSR has an income of 24. German buy - AC = 24.

    I dont see how you can say USSR “eats Germany alive” when they spent the same # of IPC on ground troops as USSR, and Germany already outnumbered them.

  • 2007 AAR League

    squire-

    give me your specific build for g1 and I will show you how easily it’s countered.

  • 2007 AAR League

    Why not play a 1.5 round game with each other?  Attach maps after each round.  Then everyone can see the moves as they happen and decide for themselves whether or not it is a viable German strat?


  • @jsp4563:

    squire-

    give me your specific build for g1 and I will show you how easily it’s countered.

    …I put the german placement above…

  • 2007 AAR League

    placement was 1ac baltic (how many fighters land here, if any)
    4 inf 3 art GER.

    • how many fighters are in WEU?

  • @rjclayton:

    placement was 1ac baltic (how many fighters land here, if any)
    4 inf 3 art GER.

    • how many fighters are in WEU?

    No. AC+ subs/transports. Say 1 sub 2 transports but it could be 3 transports or 2s/1t. Multiple choices here.
    Air was already noted to be in WE. (You could also say the Bomber was in Lybia, but it could reach any sz anyway)

  • 2007 AAR League

    How many fighters does Germany have left?

Suggested Topics

  • 6
  • 5
  • 30
  • 4
  • 55
  • 18
  • 32
  • 11
Axis & Allies Boardgaming Custom Painted Miniatures

32

Online

17.8k

Users

40.4k

Topics

1.8m

Posts