TripleA v. 2.7.14934, OOB, normal dice, no tech
Good luck and have fun!
Odonis (Axis) vs Giallo (Allies +22) G40L16 No tech
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Germans
Germans buy 2 artilleries, 1 fighter, 5 infantry, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 mech_infantry moved from Novgorod to Vologda
Germans take Vologda from Russians
1 armour moved from Ukraine to Tambov
1 armour moved from Ukraine to Rostov
1 tactical_bomber moved from Bryansk to Tambov
1 tactical_bomber moved from Bryansk to Rostov
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Rostov
28 armour, 10 artilleries, 11 infantry and 30 mech_infantrys moved from Bryansk to Russia
6 bombers moved from Western Germany to United Kingdom -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Germans
Germans buy 2 artilleries, 1 fighter, 5 infantry, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 mech_infantry moved from Novgorod to Vologda
Germans take Vologda from Russians
1 armour moved from Ukraine to Tambov
1 armour moved from Ukraine to Rostov
1 tactical_bomber moved from Bryansk to Tambov
1 tactical_bomber moved from Bryansk to Rostov
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Rostov
28 armour, 10 artilleries, 11 infantry and 30 mech_infantrys moved from Bryansk to Russia
6 bombers moved from Western Germany to United KingdomCombat - Germans
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 8,4,6,8,6,5 and causes: 20 damage to unit: factory_major
Bombing raid in United Kingdom causes 20 damage total.
Battle in Tambov
Germans attack with 1 armour, 1 infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans win, taking Tambov from Russians with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Russia
Germans attack with 28 armour, 10 artilleries, 11 infantry and 30 mech_infantrys
Russians defend with 1 airfield, 1 factory_major and 6 infantry
Germans captures 20PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 28 armour, 10 artilleries, 9 infantry and 30 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for Russians: 6 infantry
Battle in Rostov
Germans attack with 1 armour, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans win, taking Rostov from Russians with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from Rostov to Novgorod
1 tactical_bomber moved from Tambov to Novgorod
4 fighters moved from Bryansk to Novgorod
2 aaGuns moved from Bryansk to Russia
1 mech_infantry moved from Novgorod to Bryansk
1 armour moved from Ukraine to Russia
3 infantry moved from Karelia to Finland
1 mech_infantry moved from Germany to Eastern Poland
2 mech_infantrys moved from Western Germany to Yugoslavia
6 bombers moved from United Kingdom to Western Germany
3 infantry moved from Northern Italy to YugoslaviaPlace Units - Germans
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
1 fighter and 1 tactical_bomber placed in Western Germany
3 infantry placed in France
2 artilleries and 2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,5,1,3,3
Germans collect 60 PUs (4 lost to blockades); end with 80 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
2 infantry moved from Samara to Tambov
2 fighters moved from Samara to Tambov
2 mech_infantrys moved from Samara to Caucasus
1 infantry moved from Samara to Tambov
1 infantry moved from Samara to TambovCombat - Russians
Battle in Tambov
Russians attack with 2 fighters and 4 infantry
Germans defend with 1 armour and 1 infantry
Russians win, taking Tambov from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Tambov to Caucasus
4 aaGuns, 2 artilleries and 67 infantry moved from Samara to Kazakhstan
2 infantry moved from Samara to KazakhstanTurn Complete - Russians
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from French Indo China to Shan State
1 armour and 1 mech_infantry moved from French Indo China to Burma
2 fighters moved from French Indo China to Malaya
2 fighters moved from French Indo China to Shan State
3 fighters moved from French Indo China to Burma
1 armour and 2 mech_infantrys moved from Kweichow to Burma
2 mech_infantrys moved from Kiangsu to Kwangtung
1 fighter moved from Japan to Kwangtung
1 destroyer moved from 6 Sea Zone to 19 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from French Indo China to Shan State
1 armour and 1 mech_infantry moved from French Indo China to Burma
2 fighters moved from French Indo China to Malaya
2 fighters moved from French Indo China to Shan State
3 fighters moved from French Indo China to Burma
1 armour and 2 mech_infantrys moved from Kweichow to Burma
2 mech_infantrys moved from Kiangsu to Kwangtung
1 fighter moved from Japan to Kwangtung
1 destroyer moved from 6 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese win, taking 19 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Burma
Japanese attack with 2 armour, 3 fighters and 3 mech_infantrys
British defend with 7 infantry
Japanese win with 3 fighters remaining. Battle score for attacker is -3
Casualties for Japanese: 2 armour and 3 mech_infantrys
Casualties for British: 7 infantry
Battle in Malaya
Japanese attack with 2 fighters
UK_Pacific defend with 1 harbour; Americans defend with 1 artillery
Japanese win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 artillery
Battle in Kwangtung
Japanese attack with 1 fighter and 2 mech_infantrys
UK_Pacific defend with 1 harbour; Americans defend with 2 infantry
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 2 mech_infantrys
Casualties for Americans: 2 infantry
Battle in Shan State
Japanese attack with 2 fighters and 1 mech_infantry
ANZAC defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
2 fighters moved from Shan State to French Indo China
3 fighters moved from Burma to French Indo China
1 fighter moved from Malaya to French Indo China
1 fighter moved from Kwangtung to KiangsiPlace Units - Japanese
2 mech_infantrys placed in Kiangsu
3 fighters placed in Japan
3 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6,6,5,4,3,2,6,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,5,6,2,3,4,2,6,1
Japanese collect 39 PUs (4 lost to blockades); end with 39 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 3 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
2 fighters moved from 20 Sea Zone to Kiangsi
1 bomber moved from Celebes to 19 Sea Zone
1 fighter moved from 37 Sea Zone to Kiangsi
1 fighter moved from 37 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Gibraltar to 92 Sea Zone
1 mech_infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
5 bombers moved from United Kingdom to Western GermanyCombat - Americans
Air Battle in Western Germany
Americans attacks with 5 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
1 bomber killed by AA
Bombing raid in Western Germany rolls: 5,8,4,3 and causes: 20 damage to unit: factory_major
Bombing raid in Western Germany causes 20 damage total.
Battle in Normandy Bordeaux
Battle in Kiangsi
Americans attack with 3 fighters
Japanese defend with 1 fighter
Americans win, taking Normandy Bordeaux from Germans with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 fighter
Battle in 19 Sea Zone
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Cleaning up after air battlesNon Combat Move - Americans
4 bombers moved from Western Germany to United Kingdom
1 bomber moved from Eastern United States to United Kingdom
2 carriers moved from 101 Sea Zone to 91 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 2 transports moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
5 artilleries and 5 infantry moved from French Guiana to 88 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 88 Sea Zone to 91 Sea Zone
5 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
2 carriers and 2 fighters moved from 37 Sea Zone to 20 Sea Zone
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
2 fighters moved from Kiangsi to 20 Sea Zone
1 bomber moved from 19 Sea Zone to Guam
1 transport moved from 37 Sea Zone to 54 Sea Zone
3 submarines moved from 54 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 30 Sea Zone to 23 Sea Zone
2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
3 transports placed in 101 Sea Zone
2 artilleries and 4 infantry placed in Central United States
1 bomber and 3 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 5 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 3 artilleries; Remaining resources: 0 PUs;Combat Move - British
6 fighters moved from India to Shan State
2 mech_infantrys moved from Northwest Persia to Volgograd
1 bomber moved from India to Volgograd
2 fighters moved from Persia to Rostov
1 armour and 2 mech_infantrys moved from Northwest Persia to Rostov
1 mech_infantry moved from Northwest Persia to Rostov
4 armour and 2 mech_infantrys moved from Northwest Persia to Volgograd
1 battleship moved from 92 Sea Zone to 91 Sea ZoneCombat - British
Battle in Volgograd
British attack with 4 armour, 1 bomber and 4 mech_infantrys
Japanese defend with 1 factory_minor and 1 mech_infantry
British win, taking Volgograd from Japanese with 4 armour, 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Rostov
British attack with 1 armour, 2 fighters and 3 mech_infantrys
Germans defend with 1 armour and 1 infantry
British win, taking Rostov from Germans with 1 armour, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour and 1 infantry
Casualties for British: 1 mech_infantry
Battle in Shan State
British attack with 6 fighters
Japanese defend with 1 mech_infantry
British win with 6 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
6 fighters moved from Shan State to Burma
1 aaGun and 4 infantry moved from India to Burma
1 tactical_bomber moved from India to Kazakhstan
2 fighters moved from Rostov to Caucasus
1 bomber moved from Volgograd to Caucasus
15 artilleries and 4 infantry moved from Northwest Persia to Caucasus
3 infantry moved from Persia to Northwest Persia
1 armour and 1 mech_infantry moved from Persia to Turkmenistan
6 infantry moved from Iraq to Northwest Persia
6 mech_infantrys moved from Iraq to Caucasus
1 armour and 5 mech_infantrys moved from Egypt to Iraq
2 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
3 submarines placed in 98 Sea Zone
1 armour and 2 mech_infantrys placed in Persia
3 mech_infantrys placed in IraqTurn Complete - British
British collect 43 PUs; end with 43 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUsPlace Units - UK_Pacific
2 armour and 3 artilleries placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in India change ownership: 2 armour and 3 artilleries -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
Non Combat Move - Italians
3 mech_infantrys moved from Yugoslavia to Bessarabia
4 artilleries moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,3,1,2,6
Italians collect 4 PUs (6 lost to blockades); end with 5 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 19 Sea Zone
3 fighters moved from 20 Sea Zone to Kiangsu
1 bomber moved from India to Kiangsu
1 artillery moved from 19 Sea Zone to Manchuria
1 infantry moved from Northwest Persia to Caucasus
1 bomber moved from Northwest Persia to Ukraine
2 fighters moved from Northwest Persia to Caucasus
1 submarine moved from 62 Sea Zone to 45 Sea ZoneCombat - ANZAC
Battle in Manchuria
Battle in Kiangsu
ANZAC attack with 1 bomber and 3 fighters
Japanese defend with 1 factory_minor and 2 mech_infantrys
ANZAC win, taking Manchuria from Japanese with 3 fighters remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 bomber
Casualties for Japanese: 2 mech_infantrys
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Ukraine causes 3 damage total.Non Combat Move - ANZAC
1 bomber moved from Ukraine to Caucasus
3 fighters moved from Kiangsu to 20 Sea ZonePlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 artillery placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor, 20x factory_major; Remaining resources: 72 PUs;
Germans buy 6 armour, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 mech_infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
1 mech_infantry moved from Bryansk to Rostov
3 mech_infantrys moved from Ukraine to Rostov
29 armour and 30 mech_infantrys moved from Russia to Rostov
1 artillery and 2 infantry moved from Russia to Samara
9 artilleries and 7 infantry moved from Russia to Tambov
1 tactical_bomber moved from Novgorod to Samara
1 tactical_bomber moved from Novgorod to Samara
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to 110 Sea Zone
3 bombers moved from Western Germany to United Kingdom
3 bombers moved from Western Germany to United Kingdom -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor, 20x factory_major; Remaining resources: 72 PUs;
Germans buy 6 armour, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 mech_infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
1 mech_infantry moved from Bryansk to Rostov
3 mech_infantrys moved from Ukraine to Rostov
29 armour and 30 mech_infantrys moved from Russia to Rostov
1 artillery and 2 infantry moved from Russia to Samara
9 artilleries and 7 infantry moved from Russia to Tambov
1 tactical_bomber moved from Novgorod to Samara
1 tactical_bomber moved from Novgorod to Samara
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to 110 Sea Zone
3 bombers moved from Western Germany to United Kingdom
3 bombers moved from Western Germany to United KingdomCombat - Germans
Battle in 110 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Samara
Germans attack with 1 artillery, 2 infantry and 2 tactical_bombers
Russians defend with 3 infantry
Germans win, taking Samara from Russians with 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Rostov
Germans attack with 29 armour and 34 mech_infantrys
British defend with 1 armour and 2 mech_infantrys
Germans win, taking Rostov from British with 29 armour and 32 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 armour and 2 mech_infantrys
Battle in Tambov
Germans attack with 9 artilleries and 7 infantry
Russians defend with 3 infantry
Germans win, taking Tambov from Russians with 9 artilleries and 6 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Strategic bombing raid in United Kingdom
5 bombers killed by AA
Bombing raid in United Kingdom rolls: 8 and causes: 6 damage to unit: harbour
Bombing raid in United Kingdom causes 6 damage total.Non Combat Move - Germans
1 bomber moved from United Kingdom to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
4 infantry moved from Northern Italy to Western Germany
3 mech_infantrys moved from Novgorod to Bryansk
1 mech_infantry moved from Eastern Poland to Bryansk
4 fighters moved from Novgorod to Western Germany
2 fighters moved from Western Germany to Germany
5 infantry moved from Northern Italy to France
3 infantry moved from Northern Italy to Western Germany
2 tactical_bombers moved from Samara to RussiaPlace Units - Germans
3 armour placed in Russia
3 armour placed in Ukraine
3 mech_infantrys placed in Novgorod
3 infantry placed in Germany
3 infantry placed in France
2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,6,4,3,2
Germans collect 63 PUs (4 lost to blockades); end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
1 infantry moved from Kazakhstan to Novosibirsk
1 infantry moved from Kazakhstan to Samara
1 infantry moved from Kazakhstan to Samara
1 fighter moved from Caucasus to Novosibirsk
1 infantry moved from Kazakhstan to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Kazakhstan to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Kazakhstan to Novosibirsk
1 fighter moved from Caucasus to Samara
2 artilleries and 63 infantry moved from Kazakhstan to CaucasusCombat - Russians
Battle in Novosibirsk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Novosibirsk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Samara
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 artillery and 1 infantry
retreated to Samara
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter moved from Samara to Caucasus
1 fighter moved from Novosibirsk to Caucasus
4 aaGuns moved from Kazakhstan to CaucasusTurn Complete - Russians
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 fighters moved from Japan to Manchuria
1 fighter moved from Japan to 19 Sea Zone
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Yunnan
2 fighters moved from French Indo China to Sikang
2 fighters moved from French Indo China to Tsinghai -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 fighters moved from Japan to Manchuria
1 fighter moved from Japan to 19 Sea Zone
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Yunnan
2 fighters moved from French Indo China to Sikang
2 fighters moved from French Indo China to TsinghaiCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Tsinghai
Japanese attack with 2 fighters
Russians defend with 1 infantry
Japanese win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Manchuria
Japanese attack with 2 fighters
ANZAC defend with 1 artillery
Japanese win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 artillery
Battle in Sikang
Japanese attack with 2 fighters
Russians defend with 1 infantry
Japanese win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
2 fighters moved from Sikang to Szechwan
2 fighters moved from Tsinghai to Shensi
1 fighter moved from Manchuria to Anhwe
1 fighter moved from 19 Sea Zone to JapanPlace Units - Japanese
2 artilleries and 1 infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 fighter and 2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2,3,5,4,1,1,3,6,2,3,6,1,5
Japanese collect 34 PUs (2 lost to blockades); end with 34 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 destroyer, 3 infantry, 6 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 6 artilleries and 7 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 6 artilleries, 7 infantry and 7 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 6 artilleries and 7 infantry moved from 112 Sea Zone to Norway
4 carriers and 1 fighter moved from 91 Sea Zone to 112 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 3 fighters moved from 91 Sea Zone to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 transport moved from 54 Sea Zone to 26 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 submarine moved from 23 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 bomber moved from Guam to Kiangsu
5 carriers, 2 destroyers, 5 fighters and 1 transport moved from 20 Sea Zone to 21 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 bomber moved from United Kingdom to France
1 bomber moved from United Kingdom to Southern France
1 bomber moved from United Kingdom to Northern ItalyCombat - Americans
Strategic bombing raid in Northern Italy
1 bomber killed by AA
Bombing raid in Northern Italy causes 0 damage total.
Strategic bombing raid in France
Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Strategic bombing raid in Kiangsu
1 bomber killed by AA
Bombing raid in Kiangsu causes 0 damage total.
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.
Battle in NorwayNon Combat Move - Americans
1 bomber moved from France to United Kingdom
1 bomber moved from Southern France to United Kingdom
1 bomber moved from Eastern United States to United Kingdom
2 fighters moved from Gibraltar to 112 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
4 infantry moved from Central United States to 101 Sea Zone
2 aaGuns moved from Eastern United States to 101 Sea Zone
2 aaGuns, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns and 4 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
2 destroyers moved from 26 Sea Zone to 33 Sea ZonePlace Units - Americans
1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
2 transports placed in 101 Sea Zone
6 submarines placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 12 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 armour; Remaining resources: 0 PUs;Combat Move - British
2 armour moved from India to Shan State
1 infantry moved from Burma to Yunnan
3 infantry moved from Burma to Shan State
3 artilleries moved from India to Burma
1 bomber moved from Caucasus to Yunnan
5 fighters moved from Burma to Szechwan
1 tactical_bomber moved from Kazakhstan to Szechwan
1 fighter moved from Burma to Shan State
2 fighters moved from Caucasus to Samara
2 mech_infantrys moved from Volgograd to SamaraCombat - British
Battle in Yunnan
British attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
British win with 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
British attack with 5 fighters and 1 tactical_bomber
Japanese defend with 2 fighters
British win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 1 fighter
Casualties for Japanese: 2 fighters
Battle in Shan State
British attack with 2 armour, 1 fighter and 3 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 2 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Samara
British attack with 2 fighters and 2 mech_infantrys
Germans defend with 1 artillery and 1 infantry
British win, taking Samara from Germans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - British
2 fighters moved from Samara to Caucasus
1 armour and 1 mech_infantry moved from Volgograd to Tsinghai
1 armour and 1 mech_infantry moved from Volgograd to Tsinghai
2 armour moved from Volgograd to Caucasus
1 armour and 1 mech_infantry moved from Turkmenistan to Caucasus
4 fighters moved from Szechwan to Burma
1 tactical_bomber moved from Szechwan to Burma
9 infantry moved from Northwest Persia to Caucasus
1 armour and 2 mech_infantrys moved from Persia to Caucasus
1 armour and 8 mech_infantrys moved from Iraq to Caucasus
2 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
1 submarine moved from 98 Sea Zone to 93 Sea Zone
2 submarines moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Shan State to Burma
1 bomber moved from Yunnan to Burma
1 cruiser and 1 destroyer moved from 20 Sea Zone to 21 Sea Zone
1 infantry moved from Algeria to TunisiaPlace Units - British
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 112 Sea Zone: 1 battleship
EDIT: Turning off Edit ModeTurn Complete - British
British collect 42 PUs; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUsPlace Units - UK_Pacific
4 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 4 armour -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
Non Combat Move - Italians
3 mech_infantrys moved from Bessarabia to Bryansk
1 armour and 1 mech_infantry moved from Southern Italy to Western GermanyPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,5,2,6,5,6,3,1,5
Italians collect 2 PUs (8 lost to blockades); end with 2 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 7 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 4 PUs;Combat Move - ANZAC
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
3 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 45 Sea Zone to 20 Sea Zone
2 fighters moved from 21 Sea Zone to Shan State
1 bomber moved from Caucasus to UkraineCombat - ANZAC
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in Caroline Islands
ANZAC attack with 3 artilleries and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
ANZAC win, taking Caroline Islands from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - ANZAC
1 bomber moved from Ukraine to CaucasusPlace Units - ANZAC
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs