@Karl7 Axis minors are up
Carl's Friends Team Game
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Leave them grounded.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 2 destroyers, 1 infantry and 9 transports; Remaining resources: 0 PUs;Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to FrenchCombat Move - Germans
5 infantry moved from Bulgaria to Greece
3 armour moved from Romania to Greece
4 fighters and 4 tactical_bombers moved from Western Germany to 110 Sea Zone
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
2 bombers moved from Western Germany to United KingdomCombat - Germans
Battle in Greece
Germans attack with 3 armour and 5 infantry
Neutral_Allies defend with 4 infantry
Germans win, taking Greece from Neutral_Allies with 3 armour remaining. Battle score for attacker is -3
Casualties for Germans: 5 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in 110 Sea Zone
Germans attack with 1 cruiser, 4 fighters and 4 tactical_bombers
British defend with 3 destroyers
Germans win with 1 cruiser, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 24
Casualties for British: 3 destroyers
Air Battle in United Kingdom
Germans attacks with 2 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 3,8 and causes: 11 damage to unit: factory_major
Bombing raid in United Kingdom causes 11 damage total.
Cleaning up after air battlesNon Combat Move - Germans
2 bombers moved from United Kingdom to Western Germany
2 fighters and 4 tactical_bombers moved from 110 Sea Zone to Western Germany
2 fighters moved from 110 Sea Zone to 112 Sea Zone
5 armour moved from France to Western Germany
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
10 infantry moved from Germany to Western Germany
3 artilleries moved from Germany to Western Germany
3 infantry moved from Poland to Slovakia Hungary
1 infantry moved from Germany to Slovakia Hungary
2 artilleries and 9 infantry moved from Romania to Slovakia Hungary
7 infantry moved from Finland to NorwayPlace Units - Germans
1 carrier and 9 transports placed in 112 Sea Zone
2 destroyers placed in 110 Sea Zone
Germans undo move 2.
Germans undo move 1.
1 destroyer and 7 transports placed in 112 Sea Zone
1 carrier placed in 112 Sea Zone
1 destroyer and 2 transports placed in 113 Sea Zone
1 infantry placed in Western Germany
Germans undo move 4.
1 infantry placed in GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
Okay, Todd’s up with the Russkies.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 airfield, 1 armour, 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Russians
4 infantry moved from Sakha to Amur
7 infantry moved from Buryatia to Amur
1 infantry moved from Ulaanbaatar to Amur
2 infantry moved from Buyant-Uhaa to Amur -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 airfield, 1 armour, 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Russians
4 infantry moved from Sakha to Amur
7 infantry moved from Buryatia to Amur
1 infantry moved from Ulaanbaatar to Amur
2 infantry moved from Buyant-Uhaa to AmurCombat - Russians
Battle in Amur
Russians attack with 14 infantry
Japanese defend with 1 artillery, 7 infantry and 1 mech_infantry
Russians win, taking Amur from Japanese with 6 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 8 infantry
Casualties for Japanese: 1 artillery, 7 infantry and 1 mech_infantryNon Combat Move - Russians
1 infantry moved from Dzavhan to Central Mongolia
2 infantry moved from Olgiy to Tsagaan Olom
1 armour moved from Russia to Novosibirsk
1 fighter moved from Russia to Novosibirsk
1 fighter moved from Novosibirsk to Dzavhan
1 tactical_bomber moved from Russia to Dzavhan
1 infantry moved from Russia to Bryansk
1 artillery moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Ukraine
2 infantry moved from Ukraine to Bessarabia
2 infantry moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to Bessarabia
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Vyborg
2 armour moved from Novgorod to Baltic States
1 artillery moved from Novgorod to Baltic States
1 artillery moved from Volgograd to Rostov
1 infantry moved from Volgograd to Rostov
1 submarine moved from 127 Sea Zone to 126 Sea ZonePlace Units - Russians
1 airfield placed in Dzavhan
1 armour placed in Russia
1 artillery and 1 infantry placed in Ukraine
1 fighter placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 38 PUs total -
No there’s something I’ve never seen before, a Mongolian airfield! This is why I like playing with new people.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 3 armour, 4 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
4 infantry moved from 5 Sea Zone to Amur
3 fighters and 2 tactical_bombers moved from Korea to Amur
1 artillery and 1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 bomber moved from Kiangsu to Amur
1 bomber moved from Kiangsu to Kweichow
5 fighters and 3 tactical_bombers moved from Kwangsi to Kweichow
1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 3 armour, 4 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
4 infantry moved from 5 Sea Zone to Amur
3 fighters and 2 tactical_bombers moved from Korea to Amur
1 artillery and 1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 bomber moved from Kiangsu to Amur
1 bomber moved from Kiangsu to Kweichow
5 fighters and 3 tactical_bombers moved from Kwangsi to Kweichow
1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to CelebesCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Battle in Amur
Japanese attack with 1 bomber, 3 fighters, 4 infantry and 2 tactical_bombers
Russians defend with 6 infantry
Japanese win, taking Celebes from Dutch, taking Amur from Russians with 1 bomber, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Russians: 6 infantry
Casualties for Japanese: 3 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 1 bomber, 5 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 4 infantry
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 bomber, 5 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
3 tactical_bombers moved from Kweichow to Kwangsi
5 fighters moved from Kweichow to Kwangsi
1 bomber moved from Kweichow to Kwangsi
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
2 infantry moved from French Indo China to Kwangsi
3 infantry moved from Kiangsi to Kwangsi
2 artilleries, 1 battleship, 1 cruiser and 2 transports moved from 35 Sea Zone to 33 Sea Zone
2 artilleries moved from 33 Sea Zone to Caroline Islands
1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers moved from 26 Sea Zone to 49 Sea Zone
1 bomber moved from Amur to Kiangsu
2 fighters moved from Amur to Kiangsu
1 tactical_bomber moved from Amur to Manchuria
1 fighter and 1 tactical_bomber moved from Amur to KiangsuPlace Units - Japanese
3 armour placed in Kiangsu
4 infantry placed in Japan
1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 armour, 1 battleship, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
2 fighters moved from Western United States to Hawaiian Islands
2 infantry moved from Western United States to 10 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
1 battleship, 2 carriers, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
Americans take 26 Sea Zone from Japanese
1 battleship moved from 10 Sea Zone to 26 Sea Zone
1 cruiser moved from 10 Sea Zone to 26 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 armour and 1 transport moved from 101 Sea Zone to 118 Sea Zone
1 cruiser moved from 101 Sea Zone to 118 Sea Zone
1 infantry moved from Central United States to Eastern United States -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 armour, 1 battleship, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
2 fighters moved from Western United States to Hawaiian Islands
2 infantry moved from Western United States to 10 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
1 battleship, 2 carriers, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
Americans take 26 Sea Zone from Japanese
1 battleship moved from 10 Sea Zone to 26 Sea Zone
1 cruiser moved from 10 Sea Zone to 26 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 armour and 1 transport moved from 101 Sea Zone to 118 Sea Zone
1 cruiser moved from 101 Sea Zone to 118 Sea Zone
1 infantry moved from Central United States to Eastern United StatesCombat - Americans
Non Combat Move - Americans
2 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 battleship, 1 carrier and 1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
1 fighter and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Hunan to YunnanNon Combat Move - Chinese
1 fighter moved from Szechwan to BurmaPlace Units - Chinese
1 artillery and 3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - British
1 bomber moved from United Kingdom to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
1 infantry moved from Scotland to United Kingdom
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 infantry moved from Scotland to United Kingdom
1 battleship moved from 41 Sea Zone to 42 Sea Zone
1 cruiser moved from 41 Sea Zone to 42 Sea Zone
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British repair damage of 11x factory_major; Remaining resources: 23 PUs;
British buy 7 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from United Kingdom to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
1 infantry moved from Scotland to United Kingdom
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 infantry moved from Scotland to United Kingdom
1 battleship moved from 41 Sea Zone to 42 Sea Zone
1 cruiser moved from 41 Sea Zone to 42 Sea Zone
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea ZoneCombat - British
Battle in 110 Sea Zone
British attack with 1 bomber and 2 fighters
Germans defend with 1 cruiser
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Battle in 42 Sea Zone
British attack with 1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 1 transport
Japanese defend with 1 destroyer
Units damaged: 1 battleship owned by the British
British win, taking 42 Sea Zone from Japanese with 1 battleship, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - British
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
2 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Eastern Persia to Egypt
1 tactical_bomber moved from Eastern Persia to Egypt
2 infantry moved from Malaya to Shan State
3 aaGuns, 1 artillery and 6 infantry moved from Burma to Shan State
2 artilleries and 3 infantry moved from India to Burma
1 aaGun moved from Scotland to United Kingdom
2 infantry moved from 109 Sea Zone to United Kingdom
1 bomber moved from 110 Sea Zone to Malta
2 fighters moved from 110 Sea Zone to United Kingdom
1 tactical_bomber moved from Malta to EgyptPlace Units - British
7 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,5
British collect 26 PUs (3 lost to blockades); end with 28 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUsPlace Units - UK_Pacific
1 fighter and 1 tactical_bomber placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Some Units in India change ownership: 1 fighter and 1 tactical_bomber -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Burma: 1 fighter
EDIT: Adding units owned by Chinese to Yunnan: 1 fighter
EDIT: Turning off Edit Mode
Italians buy 1 carrier and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to Tobruk
1 artillery and 3 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from BritishCombat - Italians
Non Combat Move - Italians
1 bomber moved from Ethiopia to Southern Italy
2 armour, 2 artilleries and 4 infantry moved from Yugoslavia to Romania
2 infantry moved from Albania to Yugoslavia
1 mech_infantry moved from Tobruk to Tunisia
Italians take Tunisia from Neutral_AxisPlace Units - Italians
1 carrier and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
A note to the allies: I edited the Chinese fighter from Burma to Yunnan; Chinese unit cannot leave territorial China, I’m surprised the game engine allowed it. In any case, if you want it somewhere other than Yunnan, I’ll edit it wherever you want before Japan’s turn.
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I stand corrected. Burma, like Manchuria, can be occupied by Chinese troops so long as UK maintains control. I will edit the Chinese fighter back into Burma this evening.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 3 armour; Remaining resources: 8 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 3 armour; Remaining resources: 8 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Yunnan: 1 fighter
EDIT: Adding units owned by Chinese to Burma: 1 fighter
EDIT: Turning off Edit Mode
3 fighters moved from Queensland to New South Wales
2 infantry moved from Queensland to New South Wales
1 artillery moved from Queensland to New South WalesPlace Units - ANZAC
3 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 destroyer moved from 81 Sea Zone to 99 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 17 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 106 Sea Zone to 118 Sea Zone
2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 113 Sea Zone to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
5 armour and 9 infantry moved from Western Germany to 112 Sea Zone
5 armour, 1 carrier, 1 destroyer, 2 fighters, 9 infantry and 8 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
5 armour, 3 artilleries, 2 fighters and 12 infantry moved from 110 Sea Zone to United Kingdom
2 bombers and 4 tactical_bombers moved from Western Germany to United KingdomCombat - Germans
Battle in 118 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 armour, 1 cruiser and 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 25
Casualties for Americans: 1 armour, 1 cruiser and 1 transport
Battle in 109 Sea Zone
Germans attack with 1 destroyer
British defend with 1 transport
Germans win, taking 109 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in United Kingdom
Germans attack with 5 armour, 3 artilleries, 2 bombers, 2 fighters, 12 infantry and 4 tactical_bombers
British defend with 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 11 infantry and 1 mech_infantry; French defend with 2 infantry
Germans captures 31PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 5 armour, 3 artilleries, 2 bombers, 2 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 50
Casualties for Germans: 9 infantry and 1 tactical_bomber
Casualties for British: 5 aaGuns, 2 fighters, 11 infantry and 1 mech_infantry
Casualties for French: 2 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttatchment attached to BritishNon Combat Move - Germans
2 fighters moved from Western Germany to Southern Italy
1 artillery and 1 infantry moved from Western Germany to Germany
1 infantry moved from Germany to Poland
3 armour moved from Greece to Romania
2 fighters moved from United Kingdom to 110 Sea Zone
3 tactical_bombers moved from United Kingdom to Holland Belgium
2 bombers moved from United Kingdom to Western GermanyPlace Units - Germans
10 infantry placed in Germany
7 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5
Germans collect 47 PUs; end with 78 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 88 PUs