@BobbaRossa
no scrambles
G40L Snigg (Axis) vs. Simon33 (Allies +23) rematch
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 2 PUs;Combat Move - ANZAC
1 fighter moved from Shan State to 37 Sea Zone
2 infantry moved from Egypt to Alexandria
British take Alexandria from ItaliansCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 37 Sea Zone to Kweichow
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 cruiser moved from 54 Sea Zone to 45 Sea Zone
2 fighters moved from Sumatra to French Indo ChinaPlace Units - ANZAC
1 factory_minor placed in French Indo China
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,5
ANZAC collect 13 PUs (3 lost to blockades); end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 infantry moved from Egypt to Alexandria
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_major; Remaining resources: 42 PUs;
Germans buy 3 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
7 infantry moved from Norway to Finland
1 bomber moved from Western Germany to Finland
3 fighters moved from Western Germany to Finland
3 tactical_bombers moved from Poland to Finland
1 bomber moved from Southern Italy to Finland
2 destroyers moved from 113 Sea Zone to 125 Sea Zone
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
2 infantry moved from Gibraltar to 92 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Alexandria
1 tactical_bomber moved from Libya to Alexandria
1 bomber moved from Greece to AlexandriaCombat - Germans
Battle in Alexandria
Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
French defend with 1 infantry; ANZAC defend with 2 infantry
Germans roll dice for 1 battleship and 1 cruiser in Alexandria, round 2 : 1/2 hits
Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 2/4 hits
British roll dice for 3 infantry in Alexandria, round 2 : 1/3 hits
2 infantry owned by the ANZAC, 1 infantry owned by the Germans and 1 infantry owned by the French lost in Alexandria
Germans win, taking Alexandria from British with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for French: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in 125 Sea Zone
Germans attack with 2 destroyers
Russians defend with 1 submarine
Germans roll dice for 2 destroyers in 125 Sea Zone, round 2 : 1/2 hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 2 destroyers remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Finland
Germans attack with 2 bombers, 3 fighters, 7 infantry and 3 tactical_bombers
Americans defend with 1 bomber and 1 fighter; Russians defend with 1 armour, 3 artilleries, 7 infantry and 1 mech_infantry
Germans roll dice for 2 bombers, 3 fighters, 7 infantry and 3 tactical_bombers in Finland, round 2 : 6/15 hits
Russians roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter, 7 infantry and 1 mech_infantry in Finland, round 2 : 2/14 hits
6 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland
Germans roll dice for 2 bombers, 3 fighters, 5 infantry and 3 tactical_bombers in Finland, round 3 : 5/13 hits
Russians roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Finland, round 3 : 1/8 hits
1 infantry owned by the Russians, 1 bomber owned by the Americans, 2 artilleries owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Finland
Germans roll dice for 2 bombers, 3 fighters, 4 infantry and 3 tactical_bombers in Finland, round 4 : 6/12 hits
Russians roll dice for 1 armour, 1 artillery and 1 fighter in Finland, round 4 : 1/3 hits
1 artillery owned by the Russians, 1 armour owned by the Russians, 1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Finland
Germans win, taking Finland from Russians with 2 bombers, 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 53
Casualties for Germans: 4 infantry
Casualties for Americans: 1 bomber and 1 fighter
Casualties for Russians: 1 armour, 3 artilleries, 7 infantry and 1 mech_infantryNon Combat Move - Germans
3 aaGuns, 3 artilleries and 13 infantry moved from Baltic States to Eastern Poland
8 artilleries moved from Poland to Eastern Poland
6 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Western Germany to Southern France
1 artillery moved from Germany to Western Germany
1 tactical_bomber moved from Alexandria to Libya
1 bomber moved from Alexandria to Greece
2 armour moved from Western Germany to Poland
3 tactical_bombers moved from Finland to Norway
3 fighters moved from Finland to Norway
1 bomber moved from Finland to Western Germany
1 bomber moved from Finland to Norway
1 infantry moved from Bessarabia to Eastern PolandPlace Units - Germans
2 infantry placed in Southern France
1 artillery and 2 infantry placed in France
2 artilleries and 4 infantry placed in Germany
2 infantry placed in Western Germany
Germans undo move 2.
1 artillery and 2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUsTerritory Summary for Germans :
Alexandria : 1 flag, 1 infantry
Gibraltar : 1 flag, 1 harbour
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 3 infantry
Western Germany : 3 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 harbour and 4 infantry
Poland : 2 armour
Germany : 2 artilleries, 1 factory_major and 4 infantry
Norway : 1 bomber, 3 fighters and 3 tactical_bombers
Libya : 1 tactical_bomber
Baltic States : 1 flag
Eastern Poland : 1 flag, 3 aaGuns, 6 armour, 13 artilleries, 23 infantry and 6 mech_infantrys
Bessarabia : 1 flag
Western Ukraine : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
125 Sea Zone : 1 flag, 2 destroyers
Bulgaria : 1 flag
Greece : 1 bomber
98 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 transport
Finland : 1 flag, 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 10 artilleries; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 infantry moved from Ukraine to Western Ukraine
1 fighter moved from Belarus to Western Ukraine
1 armour and 2 infantry moved from Northwest Persia to Iraq
1 tactical_bomber moved from Caucasus to Iraq
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from Japanese
1 fighter moved from Belarus to Western Ukraine
19 infantry moved from Belarus to NovgorodCombat - Russians
Battle in Novgorod
Russians attack with 19 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking Novgorod from Germans with 19 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Iraq
Russians attack with 1 armour, 2 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
Russians win, taking Iraq from Neutral_Axis with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Neutral_Axis: 3 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 tactical_bomber moved from Iraq to Caucasus
1 aaGun, 2 artilleries and 6 infantry moved from Ukraine to Bryansk
3 aaGuns, 2 artilleries and 10 infantry moved from Belarus to Bryansk
15 infantry moved from Russia to Bryansk
2 fighters moved from Western Ukraine to Bryansk
2 infantry moved from Olgiy to Kansu
1 infantry moved from Dzavhan to Central Mongolia
1 infantry moved from Ulaanbaatar to Central Mongolia
1 infantry moved from Buyant-Uhaa to Central MongoliaPlace Units - Russians
10 artilleries placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 3 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 artillery moved from Amur to Buryatia
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
1 artillery and 1 infantry moved from Kiangsi to Hunan
4 mech_infantrys moved from Kiangsi to Kweichow
1 armour and 1 mech_infantry moved from Shantung to Kweichow
1 mech_infantry moved from Shantung to Chahar
2 infantry moved from Suiyuyan to Shensi
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
2 battleships, 3 carriers, 1 cruiser and 1 submarine moved from 5 Sea Zone to 17 Sea Zone
3 fighters moved from 5 Sea Zone to 24 Sea Zone
3 tactical_bombers moved from Korea to 24 Sea Zone
1 bomber moved from Jehol to Kwangsi
1 bomber moved from Jehol to Hunan
3 fighters and 3 tactical_bombers moved from Jehol to Kweichow
1 tactical_bomber moved from Korea to Chahar
1 fighter moved from Jehol to Chahar
1 submarine moved from 42 Sea Zone to 43 Sea ZoneCombat - Japanese
Battle in 17 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 1 submarine and 2 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits
Japanese win with 2 battleships, 3 carriers, 1 cruiser, 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Iwo Jima
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 armour and 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Iwo Jima, round 2 : 1/4 hits
Americans roll dice for 1 armour and 1 infantry in Iwo Jima, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
Japanese roll dice for 2 artilleries and 1 infantry in Iwo Jima, round 3 : 2/3 hits
Americans roll dice for 1 armour in Iwo Jima, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Iwo Jima
Japanese win, taking Iwo Jima from Americans with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Americans: 1 armour and 1 infantry
Casualties for Japanese: 2 infantry
Battle in 24 Sea Zone
Japanese attack with 3 fighters and 3 tactical_bombers
Americans defend with 1 battleship and 2 cruisers
Japanese roll dice for 3 fighters and 3 tactical_bombers in 24 Sea Zone, round 2 : 3/6 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship and 2 cruisers in 24 Sea Zone, round 2 : 1/3 hits
1 fighter owned by the Japanese and 2 cruisers owned by the Americans lost in 24 Sea Zone
Japanese roll dice for 2 fighters and 3 tactical_bombers in 24 Sea Zone, round 3 : 3/5 hits
Americans roll dice for 1 battleship in 24 Sea Zone, round 3 : 1/1 hits
1 battleship owned by the Americans and 1 tactical_bomber owned by the Japanese lost in 24 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 23
Casualties for Americans: 1 battleship and 2 cruisers
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Battle in 43 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits
Japanese win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Kwangsi
Japanese attack with 1 artillery, 1 bomber and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Kwangsi, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Hunan
Japanese attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Hunan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kweichow
Japanese attack with 1 armour, 3 fighters, 5 mech_infantrys and 3 tactical_bombers
British defend with 3 aaGuns, 1 artillery and 5 infantry; ANZAC defend with 1 fighter; Chinese defend with 2 artilleries and 1 infantry
AA fire in Kweichow : 2/6 hits
1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in Kweichow
Japanese roll dice for 1 armour, 2 fighters, 5 mech_infantrys and 2 tactical_bombers in Kweichow, round 2 : 4/10 hits
Chinese roll dice for 3 aaGuns, 3 artilleries, 1 fighter and 6 infantry in Kweichow, round 2 : 2/10 hits
1 infantry owned by the Chinese, 3 aaGuns owned by the British and 2 mech_infantrys owned by the Japanese lost in Kweichow
Japanese roll dice for 1 armour, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Kweichow, round 3 : 2/8 hits
Chinese roll dice for 3 artilleries, 1 fighter and 5 infantry in Kweichow, round 3 : 3/9 hits
3 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in Kweichow
Japanese roll dice for 1 armour, 2 fighters and 2 tactical_bombers in Kweichow, round 4 : 3/5 hits
Chinese roll dice for 3 artilleries, 1 fighter and 3 infantry in Kweichow, round 4 : 4/7 hits
1 armour owned by the Japanese, 2 fighters owned by the Japanese, 1 tactical_bomber owned by the Japanese and 3 infantry owned by the British lost in Kweichow
retreated to Kweichow
Chinese win with 3 artilleries and 1 fighter remaining. Battle score for attacker is -45
Casualties for British: 3 aaGuns and 5 infantry
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour, 3 fighters, 5 mech_infantrys and 2 tactical_bombers
Battle in Chahar
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Chahar, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Chahar
Japanese win, taking Chahar from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Shensi
Japanese attack with 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Japanese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
Japanese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits
Chinese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits
Japanese roll dice for 2 infantry in Shensi, round 5 : 1/2 hits
Chinese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Chahar to Jehol
1 bomber moved from Hunan to Jehol
1 bomber moved from Kwangsi to Jehol
1 tactical_bomber moved from Kweichow to Jehol
1 fighter moved from 5 Sea Zone to Japan
2 fighters moved from 5 Sea Zone to 17 Sea Zone
2 fighters and 2 tactical_bombers moved from 24 Sea Zone to 17 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Shantung
1 armour and 2 mech_infantrys placed in Kwangtung
1 artillery and 3 infantry placed in Japan
Japanese undo move 1.
1 transport placed in 19 Sea Zone
2 mech_infantrys placed in Shantung
1 armour placed in JapanTurn Complete - Japanese
Japanese collect 43 PUs; end with 44 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 2 artilleries
Shantung : 1 flag, 1 factory_minor and 2 mech_infantrys
Kwangsi : 1 flag, 1 artillery and 2 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 6 infantry
Jehol : 1 flag, 1 aaGun, 2 bombers, 1 fighter and 2 tactical_bombers
Manchuria : 1 flag
Shensi : 1 flag, 2 infantry
Suiyuyan : 1 flag
Hunan : 1 flag, 1 artillery and 1 infantry
Hopei : 1 flag
Chahar : 1 flag, 1 mech_infantry
Anhwe : 1 flag
Kwangtung : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield and 1 infantry
Sakha : 1 flag, 1 infantry
Amur : 1 flag
Siberia : 1 flag, 1 infantry
Buryatia : 1 flag, 1 artillery and 1 infantry
Celebes : 1 flag, 1 infantry
42 Sea Zone : 1 flag
43 Sea Zone : 1 flag, 1 submarine
37 Sea Zone : 1 flag
19 Sea Zone : 1 transport
17 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 4 fighters, 1 submarine, 2 tactical_bombers and 2 transports -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 armour, 1 artillery and 2 infantry moved from Midway to 25 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 25 Sea Zone to 19 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 19 Sea Zone to Jehol
3 bombers moved from Midway to JeholCombat - Americans
Battle in Gibraltar
Battle in Jehol
Americans attack with 1 armour, 1 artillery, 3 bombers and 2 infantry
Japanese defend with 1 aaGun, 2 bombers, 1 fighter and 2 tactical_bombers
Americans win, taking Gibraltar from Germans, taking Jehol from Japanese with 1 armour, 1 artillery and 3 bombers remaining. Battle score for attacker is 55
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 aaGun, 2 bombers, 1 fighter and 2 tactical_bombersNon Combat Move - Americans
3 bombers moved from Jehol to Kweichow
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
2 fighters moved from Midway to Hawaiian Islands
1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 8 Sea Zone to 2 Sea Zone
1 infantry and 1 mech_infantry moved from Alaska to 2 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 108 Sea Zone
1 destroyer moved from 109 Sea Zone to 108 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
3 artilleries and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 artillery moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
2 artilleries, 1 fighter and 2 infantry moved from Yunnan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 2 artilleries, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese win, taking Kwangsi from Japanese with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to JeholPlace Units - Chinese
1 artillery and 3 infantry placed in JeholTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 3 fighters and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 cruiser and 1 destroyer moved from 39 Sea Zone to 43 Sea Zone
UK_Pacific take 37 Sea Zone from Japanese
1 artillery moved from Kweichow to Shensi
1 mech_infantry moved from Yunnan to Shensi
1 infantry moved from Yunnan to Hunan
1 fighter moved from French Indo China to Hunan
1 fighter moved from French Indo China to Shensi
2 destroyers moved from 109 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
4 fighters moved from United Kingdom to Norway
3 fighters moved from Scotland to NorwayCombat - British
British creates battle in territory 97 Sea Zone
Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
British attack with 2 submarines
Italians defend with 1 destroyer and 2 fighters
Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is -12
Casualties for British: 2 submarines
Battle in 43 Sea Zone
British attack with 1 cruiser and 1 destroyer
Japanese defend with 1 submarine
British win, taking 43 Sea Zone from Japanese with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Norway
British attack with 1 artillery, 7 fighters and 1 infantry
Germans defend with 1 bomber, 3 fighters and 3 tactical_bombers
British win with 5 fighters remaining. Battle score for attacker is 48
Casualties for Germans: 1 bomber, 3 fighters and 3 tactical_bombers
Casualties for British: 1 artillery, 2 fighters and 1 infantry
Battle in 125 Sea Zone
British attack with 2 destroyers
Germans defend with 2 destroyers
1 destroyer owned by the British retreated to 111 Sea Zone
Germans win with 2 destroyers remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Battle in Hunan
British attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery and 1 infantry
British win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Shensi
British attack with 1 artillery, 1 fighter and 1 mech_infantry
Japanese defend with 2 infantry
British win, taking Shensi from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Japanese: 2 infantry
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - British
1 fighter moved from Shensi to Hopei
1 fighter moved from Hunan to Hopei
1 artillery, 1 infantry and 1 transport moved from 78 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
3 infantry moved from Eastern Persia to Persia
1 armour moved from Belgian Congo to Egypt
2 artilleries and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from 81 Sea Zone to Egypt
1 carrier moved from 81 Sea Zone to 79 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
5 fighters moved from Norway to KareliaPlace Units - British
3 fighters and 1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4,4,4,4,2
British collect 30 PUs (3 lost to blockades); end with 30 PUs totalPlace Units - UK_Pacific
1 armour and 3 mech_infantrys placed in India
UK_Pacific undo move 1.
1 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 20 PUs total
Some Units in India change ownership: 1 armour and 3 mech_infantrys -
I think Japan is almost dead with that move.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Eastern Poland to Belarus
Italians take Belarus from Russians
1 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
1 bomber moved from Eastern Poland to Western Ukraine
1 artillery moved from Tunisia to Algeria
Italians take Algeria from FrenchCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Western Ukraine
Italians attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Western Ukraine, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Western Ukraine
Italians win, taking 97 Sea Zone from British, taking Western Ukraine from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Western Ukraine to Southern Italy
2 armour moved from Romania to Western Ukraine
1 infantry moved from Bulgaria to RomaniaPlace Units - Italians
1 transport placed in 97 Sea Zone
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUsTerritory Summary for Italians :
Malta : 1 flag, 1 artillery
Algeria : 1 flag, 1 artillery
Tunisia : 1 flag
Romania : 1 infantry
Northern Italy : 2 aaGuns, 1 factory_major and 5 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 6 infantry
Belarus : 1 flag, 1 infantry
Western Ukraine : 1 flag, 2 armour and 1 artillery
Greece : 1 flag
97 Sea Zone : 1 flag, 1 destroyer and 1 transport
Yugoslavia : 1 flag -
Yeah, it’s not looking good for the Axis…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery, 1 bomber and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from French Indo China to 19 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 19 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 19 Sea Zone to Jehol
1 fighter moved from French Indo China to Kwangsi
1 infantry moved from French Indo China to Kwangsi
1 fighter moved from Kweichow to JeholPlace Units - ANZAC
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Western Germany to 112 Sea Zone
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from RussiansCombat - Germans
Battle in 112 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 112 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Germans
2 infantry moved from Southern France to France
1 armour moved from Southern France to Yugoslavia
1 tactical_bomber moved from Libya to Southern Italy
3 aaGuns, 6 armour, 13 artilleries, 23 infantry and 5 mech_infantrys moved from Eastern Poland to Western Ukraine
2 armour moved from Poland to Western Ukraine
1 bomber moved from 112 Sea Zone to Western Germany
1 bomber moved from Greece to Western Germany
1 infantry moved from Alexandria to 98 Sea Zone
1 carrier, 1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Yugoslavia
1 battleship and 1 cruiser moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from 98 Sea Zone to 97 Sea Zone
2 artilleries and 4 infantry moved from Germany to PolandPlace Units - Germans
10 mech_infantrys placed in Germany
1 fighter placed in Western Germany
1 destroyer placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUsTerritory Summary for Germans :
Alexandria : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 5 infantry
Western Germany : 3 aaGuns, 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
Poland : 2 artilleries and 4 infantry
Germany : 1 factory_major and 10 mech_infantrys
Southern Italy : 1 tactical_bomber
Baltic States : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor and 1 mech_infantry
Western Ukraine : 3 aaGuns, 8 armour, 13 artilleries, 23 infantry and 5 mech_infantrys
125 Sea Zone : 1 flag, 2 destroyers
113 Sea Zone : 1 destroyer
Bulgaria : 1 flag
97 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 transport
Yugoslavia : 1 armour and 1 infantry
Finland : 1 flag, 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Central Mongolia to Chahar
2 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 fighter moved from Bryansk to Belarus
1 fighter moved from Bryansk to Ukraine
1 tactical_bomber moved from Caucasus to Ukraine
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 infantry moved from Bryansk to UkraineCombat - Russians
Battle in Chahar
Russians attack with 3 infantry
Japanese defend with 1 mech_infantry
Russians win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Belarus
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
Russians win, taking Belarus from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Belarus to Bryansk
10 artilleries moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
1 armour moved from Iraq to Egypt
8 infantry moved from Novgorod to Karelia
9 infantry moved from Novgorod to ArchangelPlace Units - Russians
3 infantry placed in Volgograd
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 destroyers and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 artilleries moved from Iwo Jima to 17 Sea Zone
2 artilleries and 2 transports moved from 17 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Jehol
1 submarine moved from 17 Sea Zone to 19 Sea Zone
4 fighters and 2 tactical_bombers moved from 17 Sea Zone to Jehol
1 artillery and 1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Sakha to Siberia
1 armour and 2 mech_infantrys moved from Kwangtung to Anhwe
2 mech_infantrys moved from Shantung to JeholCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 submarine and 2 transports
Americans defend with 2 transports
2 transports owned by the Americans lost in 19 Sea Zone
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine and 2 transports remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Jehol
Japanese attack with 2 artilleries, 4 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
Americans defend with 1 armour and 1 artillery; ANZAC defend with 2 fighters; Chinese defend with 1 artillery, 1 fighter and 3 infantry
Japanese roll dice for 2 artilleries, 4 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Jehol, round 2 : 5/12 hits
Chinese roll dice for 1 armour, 2 artilleries, 3 fighters and 3 infantry in Jehol, round 2 : 1/9 hits
1 infantry owned by the Japanese, 3 infantry owned by the Chinese, 1 artillery owned by the Chinese and 1 artillery owned by the Americans lost in Jehol
Japanese roll dice for 2 artilleries, 4 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Jehol, round 3 : 7/11 hits
Chinese roll dice for 1 armour and 3 fighters in Jehol, round 3 : 4/4 hits
1 fighter owned by the Chinese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Americans, 2 mech_infantrys owned by the Japanese and 2 fighters owned by the ANZAC lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 35
Casualties for Americans: 1 armour and 1 artillery
Casualties for ANZAC: 2 fighters
Casualties for Chinese: 1 artillery, 1 fighter and 3 infantry
Casualties for Japanese: 1 artillery, 2 infantry and 2 mech_infantrys
Battle in Anhwe
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 artillery
Japanese roll dice for 1 armour and 2 mech_infantrys in Anhwe, round 2 : 1/3 hits
Chinese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits
1 artillery owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artilleryNon Combat Move - Japanese
2 battleships, 3 carriers and 1 cruiser moved from 17 Sea Zone to 19 Sea Zone
4 fighters and 2 tactical_bombers moved from Jehol to 19 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in Shantung
1 artillery and 2 infantry placed in Kwangtung
3 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
Jehol : 1 flag, 1 artillery
Manchuria : 1 flag
Anhwe : 1 flag, 1 armour and 2 mech_infantrys
Kwangtung : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield and 1 infantry
Sakha : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag, 1 artillery and 1 infantry
Siberia : 1 flag, 2 infantry
Buryatia : 1 flag
42 Sea Zone : 1 flag
19 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 4 fighters, 1 submarine, 2 tactical_bombers and 2 transports
6 Sea Zone : 3 destroyers -
I can’t understand why you moved the IJN to SZ19? It could have defended SZ6.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 artilleries, 2 fighters, 3 infantry and 4 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery, 1 infantry and 1 transport moved from 108 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 108 Sea Zone to 110 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from Soviet Far East to 3 Sea Zone
1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur -
I can’t understand why you moved the IJN to SZ19? It could have defended SZ6.
Scramble SZ6?
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