I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?16L G40 simon33 (Allies) +22 vs Amon-Sul (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 infantry and 3 transports; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 infantry moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 artillery moved from Romania to Eastern Poland
Italians take Eastern Poland from Russians
2 artilleries and 3 infantry moved from Libya to Tobruk
1 bomber moved from Libya to TobrukCombat - Italians
Battle in Tobruk
Italians attack with 2 artilleries, 1 bomber and 3 infantry
British defend with 1 infantry
Italians roll dice for 2 artilleries, 1 bomber and 3 infantry in Tobruk, round 2 : 2/6 hits
British roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits
1 infantry owned by the British lost in Tobruk
Italians win, taking Tobruk from British with 2 artilleries, 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 armour moved from Morocco to Tunisia
1 bomber moved from Tobruk to Southern Italy
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 aaGun, 1 armour and 1 infantry moved from Northern Italy to Yugoslavia
1 aaGun and 4 infantry moved from Yugoslavia to Romania
2 aaGuns and 1 artillery moved from Romania to Eastern Poland
1 fighter moved from Greece to Western GermanyPlace Units - Italians
2 infantry placed in Northern Italy
3 transports placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUsTerritory Summary for Italians :
Morocco : 1 flag
Algeria : 1 flag
Tunisia : 1 flag, 1 armour
Western Germany : 1 fighter
Romania : 1 aaGun and 4 infantry
Tobruk : 2 artilleries and 3 infantry
Northern Italy : 1 factory_major and 2 infantry
Southern Italy : 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
Eastern Poland : 1 flag, 2 aaGuns and 2 artilleries
Bessarabia : 1 flag, 1 infantry
93 Sea Zone : 1 flag
97 Sea Zone : 1 destroyer and 3 transports
Yugoslavia : 1 aaGun, 1 armour and 3 infantry
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 46 / 63
Russians : 36 / 37
Japanese : 46 / 52
Americans : 50 / 72
Chinese : 6 / 13
British : 33 / 36
UK_Pacific : 17 / 17
Italians : 13 / 18
ANZAC : 11 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 artilleries; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Shan State to 43 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 43 Sea Zone to Siam
2 fighters and 1 infantry moved from Shan State to Yunnan
2 infantry moved from Alexandria to EgyptPlace Units - ANZAC
1 armour and 2 artilleries placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 carrier, 2 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Greece to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
2 fighters moved from 98 Sea Zone to Egypt
1 bomber moved from Greece to Egypt
1 bomber moved from Southern Italy to Egypt
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 cruiser and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone
2 submarines moved from 113 Sea Zone to 112 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 carrier, 2 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Greece to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
2 fighters moved from 98 Sea Zone to Egypt
1 bomber moved from Greece to Egypt
1 bomber moved from Southern Italy to Egypt
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 cruiser and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone
2 submarines moved from 113 Sea Zone to 112 Sea ZoneCombat - Germans
Battle in Egypt
Germans attack with 1 artillery, 2 bombers, 2 fighters and 1 infantry
ANZAC defend with 2 infantry; British defend with 1 armour, 1 artillery and 1 harbour
Germans roll dice for 1 artillery, 2 bombers, 2 fighters and 1 infantry in Egypt, round 2 : 2/6 hits
British roll dice for 1 armour, 1 artillery and 2 infantry in Egypt, round 2 : 4/4 hits
2 infantry owned by the ANZAC, 1 infantry owned by the Germans, 1 artillery owned by the Germans and 2 fighters owned by the Germans lost in Egypt
British win with 1 armour and 1 artillery remaining. Battle score for attacker is -21
Casualties for ANZAC: 2 infantry
Casualties for Germans: 1 artillery, 2 fighters and 1 infantry
2 bombers owned by the Germans retreated
Battle in 91 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 112 Sea Zone
Germans attack with 1 cruiser, 1 destroyer and 2 submarines
British defend with 1 destroyer and 1 transport
Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 cruiser and 1 destroyer in 112 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer and 1 transport in 112 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 112 Sea Zone
1 transport owned by the British lost in 112 Sea Zone
Germans roll dice for 1 submarine in 112 Sea Zone, round 3 : 1/1 hits
Germans win with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 9
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer and 1 transportNon Combat Move - Germans
1 aaGun, 1 artillery and 7 infantry moved from Finland to Norway
1 transport moved from 113 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
2 bombers moved from Egypt to Greece
2 infantry moved from Bulgaria to Greece
2 fighters moved from Algeria to 98 Sea Zone
1 submarine moved from 93 Sea Zone to 103 Sea Zone
1 submarine moved from 93 Sea Zone to 104 Sea Zone
6 artilleries and 1 infantry moved from Slovakia Hungary to Eastern Poland
2 aaGuns, 3 armour, 2 artilleries and 18 infantry moved from Romania to Eastern Poland
1 aaGun moved from Yugoslavia to Romania
4 armour moved from Northern Italy to Romania
2 aaGuns moved from Western Germany to Northern Italy
1 armour and 1 mech_infantry moved from Western Germany to Poland
3 tactical_bombers moved from Algeria to Southern Italy
2 tactical_bombers moved from Algeria to Western Germany
1 artillery moved from France to Western GermanyPlace Units - Germans
1 armour and 6 mech_infantrys placed in Germany
1 artillery and 2 infantry placed in Western Germany
1 carrier and 1 transport placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
Germans collect 46 PUs (1 lost to blockades); end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 2 infantry and 2 tactical_bombers
Romania : 1 aaGun and 4 armour
Poland : 1 armour and 1 mech_infantry
Germany : 1 armour, 1 factory_major and 6 mech_infantrys
Norway : 1 aaGun, 1 armour, 1 artillery and 8 infantry
Northern Italy : 2 aaGuns
Southern Italy : 3 tactical_bombers
Baltic States : 1 flag, 1 infantry
Vyborg : 1 flag, 1 infantry
Eastern Poland : 2 aaGuns, 3 armour, 8 artilleries and 19 infantry
112 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports
104 Sea Zone : 1 submarine
Bulgaria : 1 flag
Greece : 1 flag, 2 bombers and 2 infantry
103 Sea Zone : 1 submarine
Yugoslavia : 1 flag
98 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
91 Sea Zone : 1 submarine
Finland : 1 flag, 1 infantry
110 Sea Zone : 1 submarine
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 47 / 51
Russians : 35 / 37
Japanese : 46 / 52
Americans : 50 / 72
Chinese : 6 / 13
British : 33 / 36
UK_Pacific : 17 / 17
Italians : 13 / 18
ANZAC : 11 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Outstanding Allied defence in Egypt. Aussie guys :roll:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 artilleries and 17 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Karelia to Finland
1 armour, 2 artilleries, 7 infantry and 1 mech_infantry moved from Karelia to Vyborg
3 artilleries moved from Novgorod to Vyborg
1 fighter moved from Novgorod to Finland
1 fighter and 1 infantry moved from Novgorod to Baltic StatesCombat - Russians
Battle in Finland
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vyborg
Russians attack with 1 armour, 5 artilleries, 7 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Vyborg from Germans with 1 armour, 5 artilleries, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Baltic States to Novgorod
1 fighter moved from Finland to Novgorod
2 infantry moved from Caucasus to Northwest Persia
1 mech_infantry moved from Volgograd to Northwest Persia
1 armour moved from Caucasus to Northwest Persia
1 tactical_bomber moved from Caucasus to Northwest Persia
1 aaGun moved from Western Ukraine to Bryansk
1 aaGun, 3 artilleries and 5 infantry moved from Ukraine to Bryansk
2 aaGuns, 2 artilleries and 7 infantry moved from Russia to Bryansk
3 infantry moved from Karelia to NovgorodPlace Units - Russians
9 infantry placed in Russia
1 artillery and 2 infantry placed in NovgorodTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total -
Outstanding Allied defence in Egypt. Aussie guys :roll:
I’ll have to award a few medals there.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 factory_minor, 3 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 infantry moved from Celebes to 44 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
1 bomber, 1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
1 mech_infantry moved from Kwangtung to French Indo China
1 fighter and 1 tactical_bomber moved from Anhwe to French Indo China
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Anhwe to Kweichow
1 artillery moved from Hopei to Kweichow
4 infantry moved from Queensland to New South Wales
2 artilleries and 1 infantry moved from Northern Territory to 55 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 55 Sea Zone to 62 Sea Zone
2 artilleries and 1 infantry moved from 62 Sea Zone to New South Wales
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 62 Sea Zone
1 carrier moved from 55 Sea Zone to 62 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to New South Wales
1 battleship, 1 destroyer and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
1 bomber moved from Caroline Islands to New South Wales
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 fighter moved from Japan to 5 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 infantry and 1 transport moved from 44 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam -
I`ll redo combat move phase.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 factory_minor, 3 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 infantry moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
1 artillery moved from Hopei to Kweichow
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 mech_infantry moved from Kwangtung to French Indo China
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
1 bomber, 1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
2 artilleries and 1 infantry moved from Northern Territory to 55 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 55 Sea Zone to 62 Sea Zone
2 artilleries and 1 infantry moved from 62 Sea Zone to New South Wales
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to New South Wales
1 carrier moved from 55 Sea Zone to 62 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 tactical_bomber moved from Japan to 5 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
1 bomber moved from Caroline Islands to 26 Sea Zone
1 battleship moved from 54 Sea Zone to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 infantry moved from Queensland to 54 Sea Zone
3 infantry moved from Queensland to New South Wales
1 infantry and 1 transport moved from 54 Sea Zone to 30 Sea Zone
1 infantry moved from 30 Sea Zone to Johnston Island
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to French Indo China
1 fighter, 1 infantry and 1 tactical_bomber moved from Anhwe to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 factory_minor, 3 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 infantry moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
1 artillery moved from Hopei to Kweichow
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 mech_infantry moved from Kwangtung to French Indo China
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
1 bomber, 1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
2 artilleries and 1 infantry moved from Northern Territory to 55 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 55 Sea Zone to 62 Sea Zone
2 artilleries and 1 infantry moved from 62 Sea Zone to New South Wales
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to New South Wales
1 carrier moved from 55 Sea Zone to 62 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 tactical_bomber moved from Japan to 5 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
1 bomber moved from Caroline Islands to 26 Sea Zone
1 battleship moved from 54 Sea Zone to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 infantry moved from Queensland to 54 Sea Zone
3 infantry moved from Queensland to New South Wales
1 infantry and 1 transport moved from 54 Sea Zone to 30 Sea Zone
1 infantry moved from 30 Sea Zone to Johnston Island
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to French Indo China
1 fighter, 1 infantry and 1 tactical_bomber moved from Anhwe to KweichowCombat - Japanese
Battle in Burma
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 artilleries; Chinese defend with 1 fighter
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 1/5 hits
UK_Pacific roll dice for 2 artilleries and 1 fighter in Burma, round 2 : 1/3 hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in Burma
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Burma, round 3 : 2/4 hits
UK_Pacific roll dice for 1 artillery and 1 fighter in Burma, round 3 : 0/2 hits
1 fighter owned by the Chinese and 1 artillery owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 1 infantry
Casualties for British: 2 artilleries
Casualties for Chinese: 1 fighter
Battle in 62 Sea Zone
Japanese attack with 1 battleship, 1 carrier and 2 transports
ANZAC defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 carrier and 2 transports in 62 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 62 Sea Zone
Japanese win, taking 62 Sea Zone from Neutral with 1 battleship, 1 carrier and 2 transports remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in French Indo China
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 1/3 hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in French Indo China
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Guam
Battle in Kweichow
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 artillery
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/5 hits
Chinese roll dice for 1 artillery in Kweichow, round 2 : 1/1 hits
1 artillery owned by the Chinese and 1 infantry owned by the Japanese lost in Kweichow
Japanese win, taking Guam from Americans, taking Kweichow from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery
Battle in Wake Island
Battle in Johnston Island
Battle in 26 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 2/4 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 26 Sea Zone, round 2 : 2/3 hits
1 destroyer owned by the Americans, 1 fighter owned by the Japanese and 1 submarine owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 1 bomber, 1 destroyer and 1 tactical_bomber in 26 Sea Zone, round 3 : 2/3 hits
Americans roll dice for 1 battleship, 1 cruiser and 1 transport in 26 Sea Zone, round 3 : 2/2 hits
1 battleship owned by the Americans, 1 tactical_bomber owned by the Japanese, 1 cruiser owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone
1 transport owned by the Americans lost in 26 Sea Zone
Japanese win, taking Wake Island from Americans, taking Johnston Island from Americans with 1 bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for Americans: 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Battle in 5 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 5 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in New South Wales
Japanese attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
ANZAC defend with 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in New South Wales, round 2 : 1/8 hits
ANZAC roll dice for 1 armour, 2 artilleries and 2 infantry in New South Wales, round 2 : 3/5 hits
1 infantry owned by the ANZAC and 3 infantry owned by the Japanese lost in New South Wales
Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in New South Wales, round 3 : 3/5 hits
ANZAC roll dice for 1 armour, 2 artilleries and 1 infantry in New South Wales, round 3 : 0/4 hits
1 infantry owned by the ANZAC and 2 artilleries owned by the ANZAC lost in New South Wales
Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in New South Wales, round 4 : 4/5 hits
ANZAC roll dice for 1 armour in New South Wales, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in New South Wales
Japanese captures 16PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 4 infantry
Casualties for ANZAC: 1 armour, 2 artilleries and 2 infantryNon Combat Move - Japanese
1 fighter moved from Japan to 6 Sea Zone
1 bomber moved from 26 Sea Zone to Marshall Islands
1 tactical_bomber moved from 5 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from Kweichow to Kwangsi
1 bomber, 1 fighter and 1 tactical_bomber moved from Burma to Kwangsi
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
1 aaGun, 1 armour, 3 artilleries and 5 infantry moved from Hunan to Kwangsi
1 infantry moved from Chahar to Hopei
2 aaGuns and 2 infantry moved from Jehol to Anhwe
1 infantry moved from Manchuria to Jehol
1 transport moved from 54 Sea Zone to 33 Sea Zone
2 cruisers moved from 35 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 battleship, 2 carriers, 2 destroyers, 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from New South Wales to QueenslandPlace Units - Japanese
2 submarines placed in 6 Sea Zone
1 artillery and 2 mech_infantrys placed in Shantung
2 armour and 1 mech_infantry placed in Kiangsu
1 factory_minor placed in KwangtungTurn Complete - Japanese
Japanese collect 52 PUs; end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
Marshall Islands : 1 bomber
Shantung : 1 flag, 1 artillery, 1 factory_minor and 2 mech_infantrys
Kwangsi : 1 flag, 3 aaGuns, 1 armour, 3 artilleries, 1 bomber, 3 fighters, 5 infantry and 3 tactical_bombers
Kiangsu : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
Kiangsi : 1 flag
Japan : 1 airfield, 1 factory_major, 1 harbour and 1 tactical_bomber
Jehol : 1 flag, 1 infantry
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 artillery and 1 infantry
Hunan : 1 flag, 1 infantry
Kansu : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag
Anhwe : 1 flag, 2 aaGuns and 2 infantry
Burma : 1 flag, 1 artillery
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Queensland : 1 flag, 1 airfield, 1 fighter, 1 harbour and 1 tactical_bomber
Northern Territory : 1 flag
New South Wales : 1 flag, 2 artilleries, 1 factory_minor and 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield and 1 infantry
Wake Island : 1 flag, 1 airfield, 1 artillery and 1 infantry
Johnston Island : 1 flag, 1 infantry
Celebes : 1 flag
33 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 tactical_bomber and 1 transport
31 Sea Zone : 1 transport
30 Sea Zone : 1 transport
35 Sea Zone : 1 carrier
38 Sea Zone : 1 transport
21 Sea Zone : 1 transport
16 Sea Zone : 1 destroyer
6 Sea Zone : 2 submarines
54 Sea Zone : 1 flag
62 Sea Zone : 1 flag, 1 battleship, 1 carrier and 2 transportsProduction/PUs Summary :
Germans : 47 / 51
Russians : 35 / 35
Japanese : 52 / 73
Americans : 50 / 72
Chinese : 3 / 13
British : 33 / 36
UK_Pacific : 16 / 17
Italians : 13 / 18
ANZAC : 9 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
If somebody is watching this games of ours, I think he can truly enjoy since it is full of nice moves, interesting ideas and an even one :)
Awaiting Allied move…
Cheers :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 artilleries, 4 destroyers, 2 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to France
1 fighter and 1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from Midway to 16 Sea Zone
1 fighter moved from Midway to 31 Sea Zone
1 fighter moved from Midway to 30 Sea Zone
1 artillery moved from Amur to Korea
Americans take Korea from Japanese
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from JapaneseCombat - Americans
Battle in 31 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 30 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Strategic bombing raid in France
1 bomber killed by AA
Bombing raid in France causes 0 damage total.
Battle in 16 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 31 Sea Zone to 26 Sea Zone
1 fighter moved from 30 Sea Zone to 26 Sea Zone
1 fighter moved from 25 Sea Zone to Hawaiian Islands
1 carrier, 1 cruiser, 2 destroyers and 2 submarines moved from 25 Sea Zone to 26 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 101 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to Quebec
3 fighters moved from Iceland to Scotland
2 artilleries and 2 infantry moved from Iceland to 123 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry and 2 transports moved from 123 Sea Zone to 109 Sea Zone
2 artilleries and 2 infantry moved from 109 Sea Zone to ScotlandPlace Units - Americans
3 destroyers placed in 101 Sea Zone
1 destroyer and 3 transports placed in 10 Sea Zone
3 artilleries and 2 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,5,1
Americans collect 50 PUs (3 lost to blockades); end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Yunnan to Burma
4 infantry moved from Yunnan to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Burma
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
Place Units - Chinese
4 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 2 destroyers and 2 fighters; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
3 fighters moved from United Kingdom to 110 Sea Zone
2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
2 artilleries moved from Ethiopia to Anglo Egyptian Sudan
1 armour moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Northwest Persia to Persia
1 artillery and 1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
2 infantry moved from Eastern Persia to West India
2 armour and 2 mech_infantrys moved from Yunnan to Shensi
Chinese take Shensi from Japanese
2 infantry moved from Yunnan to Kweichow
1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Hunan
1 fighter moved from India to Hunan
1 fighter moved from India to 38 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to BorneoCombat - British
Battle in 110 Sea Zone
British attack with 1 destroyer and 3 fighters
Germans defend with 1 submarine
British win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Borneo
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 38 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Kweichow
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Hunan
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 artillery and 1 infantry moved from Siam to Shan State
2 aaGuns and 3 infantry moved from Yunnan to Szechwan
1 fighter moved from Hunan to Szechwan
1 tactical_bomber moved from Kweichow to Szechwan
1 fighter moved from Kweichow to India
1 fighter moved from 38 Sea Zone to India
1 artillery, 1 infantry and 1 transport moved from 78 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 submarines moved from 39 Sea Zone to 41 Sea Zone
1 fighter moved from Gibraltar to French Central Africa
2 fighters moved from 110 Sea Zone to Scotland
1 fighter moved from 110 Sea Zone to United KingdomPlace Units - British
2 destroyers placed in 109 Sea Zone
2 fighters placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6,4,3,6
British collect 30 PUs (3 lost to blockades); end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 2 artilleries and 3 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 infantry moved from Bessarabia to Ukraine
Italians take Ukraine from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 infantry moved from Bessarabia to Ukraine
Italians take Ukraine from RussiansCombat - Italians
Battle in Trans-JordanNon Combat Move - Italians
2 artilleries and 2 infantry moved from Tobruk to Alexandria
1 armour moved from Tunisia to Tobruk
1 aaGun and 4 infantry moved from Romania to Bessarabia
1 aaGun, 1 armour and 2 infantry moved from Yugoslavia to 97 Sea Zone
1 aaGun, 1 armour, 1 destroyer, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 aaGun, 1 armour and 2 infantry moved from 98 Sea Zone to Alexandria
1 fighter moved from Western Germany to Southern Italy
1 infantry moved from Yugoslavia to Romania
2 aaGuns and 2 artilleries moved from Eastern Poland to BessarabiaPlace Units - Italians
1 artillery and 1 infantry placed in Northern Italy
1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 2 infantry
Alexandria : 1 flag, 1 aaGun, 1 armour, 2 artilleries and 5 infantry
Morocco : 1 flag
Algeria : 1 flag
Tunisia : 1 flag
Romania : 1 infantry
Tobruk : 1 armour
Northern Italy : 1 artillery, 1 factory_major and 1 infantry
Southern Italy : 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 1 tactical_bomber
Eastern Poland : 1 flag
Bessarabia : 1 flag, 3 aaGuns, 2 artilleries and 4 infantry
Ukraine : 1 flag, 1 factory_minor and 1 infantry
93 Sea Zone : 1 flag
98 Sea Zone : 1 flag, 1 destroyer and 3 transportsProduction/PUs Summary :
Germans : 47 / 51
Russians : 33 / 35
Japanese : 38 / 73
Americans : 53 / 66
Chinese : 9 / 8
British : 32 / 35
UK_Pacific : 21 / 21
Italians : 16 / 26
ANZAC : 9 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - ANZAC
2 fighters and 1 infantry moved from Yunnan to SzechwanNon Combat Move - ANZAC
1 fighter moved from Siam to SzechwanTurn Complete - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French
Turn Complete - French





