16L G40 StuckTojo (Allies+20) vs Ktylu Axis


  • Something told me you were going to get angry with Novg… hehe


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 submarines moved from 4 Sea Zone to 16 Sea Zone
                2 submarines moved from 3 Sea Zone to 7 Sea Zone
                1 destroyer moved from 36 Sea Zone to 43 Sea Zone
                6 transports moved from 36 Sea Zone to 19 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
                1 submarine moved from 36 Sea Zone to 43 Sea Zone
                3 infantry moved from Kwangtung to Kwangsi
                3 tactical_bombers moved from Kwangtung to Kwangsi
                2 bombers moved from Kwangtung to Formosa
                1 armour moved from Yenisey to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                1 armour moved from Evenkiyskiy to Timguska
                      Japanese take Timguska from Russians
                1 infantry moved from Yakut S.S.R. to Ulaanbaatar
                      Japanese take Ulaanbaatar from Russians
                1 mech_infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 mech_infantry moved from Jehol to Hunan
                1 mech_infantry moved from Jehol to Kweichow
                      Japanese take Kweichow from Chinese
                3 mech_infantrys moved from Korea to Jehol
                1 cruiser moved from 36 Sea Zone to 19 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 fighter moved from Kwangtung to Hunan
                1 fighter moved from Kwangtung to Hunan
                1 fighter moved from Kwangtung to Philippines

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 cruiser and 1 submarine
                    Japanese win, taking 43 Sea Zone from Americans with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 18
                    Casualties for Americans: 1 cruiser and 1 submarine
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer and 2 submarines
                    Americans defend with 1 destroyer and 1 submarine
                    Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer and 1 submarine
                    Casualties for Japanese: 1 submarine
                Battle in Kwangsi
                    Japanese attack with 3 infantry and 3 tactical_bombers
                    Chinese defend with 2 infantry
                    Japanese win, taking Kwangsi from Chinese with 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Hunan
                    Japanese attack with 2 fighters and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Hunan from Chinese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                2 fighters moved from Hunan to Kiangsu
                1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
                2 tactical_bombers moved from Kwangsi to 36 Sea Zone
                1 tactical_bomber moved from Kwangsi to Kiangsu

    Place Units - Japanese
                3 infantry placed in Kwangtung
                3 mech_infantrys placed in Korea
                2 fighters placed in Japan
                1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1
                Japanese collect 51 PUs (1 lost to blockades); end with 51 PUs total

    triplea_37855.0_Jap7.tsvg

  • '19 '17 '16

    @ktylu:

    Something told me you were going to get angry with Novg… hehe

    You can kill my infantry, blow up my tanks, or shoot down my planes…. just don’t mess with my wallet  :lol:

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 submarines moved from 109 Sea Zone to 119 Sea Zone
                2 fighters moved from 109 Sea Zone to 119 Sea Zone
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                3 fighters moved from Midway to 16 Sea Zone
                2 bombers moved from Hawaiian Islands to 16 Sea Zone

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 2 bombers, 1 destroyer and 3 fighters
                    Japanese defend with 1 destroyer and 1 submarine
                    Americans win with 2 bombers, 1 destroyer and 3 fighters remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 destroyer and 1 submarine
                Battle in 119 Sea Zone
                    Americans attack with 2 fighters and 3 submarines
                    Germans defend with 1 cruiser and 1 destroyer
                    Americans win, taking 119 Sea Zone from Neutral with 2 fighters and 3 submarines remaining. Battle score for attacker is 20
                    Casualties for Germans: 1 cruiser and 1 destroyer

    Non Combat Move - Americans
                1 carrier and 1 cruiser moved from 109 Sea Zone to 110 Sea Zone
                2 fighters moved from 91 Sea Zone to Gibraltar
                1 bomber moved from Gibraltar to United Kingdom
                1 artillery and 9 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 9 infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 9 infantry moved from 110 Sea Zone to United Kingdom
                2 fighters moved from 119 Sea Zone to 110 Sea Zone
                1 submarine moved from 93 Sea Zone to 92 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                1 destroyer, 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                2 bombers and 3 fighters moved from 16 Sea Zone to Hawaiian Islands
                1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
                1 fighter placed in 10 Sea Zone
                1 bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    triplea_37855.0_Ame7.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 artilleries and 2 infantry moved from Yunnan to Kweichow
                1 artillery and 1 infantry moved from Yunnan to Hunan

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 2 artilleries and 2 infantry
                    Japanese defend with 1 mech_infantry
                    Chinese win, taking Kweichow from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Hunan
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 mech_infantry
                    Japanese win with 1 mech_infantry remaining. Battle score for attacker is -7
                    Casualties for Chinese: 1 artillery and 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kansu
                2 artilleries and 2 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs

    triplea_37855.0_Chi7.tsvg

  • '19 '17 '16

    Holy crap!  I’m a complete idiot!  :-o

    I think I must have closed AAA without saving the UK’s turn.

    We still have the dice results in our emails, so…. how about I offer you a choice of two propositions:

    1)  I can replay the non-combat aspects of my turn, and edit the board so that it shows the results of our battles as indicated by the emails.

    or

    2)  I can forego UK’s combat turn completely.  I’ll just do my purchase, non-combat, placement, and cash-out.  Essentially I’ll do no combat.

    My apologies.  I attribute this screw-up either to me being an old fart or being half Polish, but I’m not sure which.

    Tell me which choice you prefer.  I’m honestly cool either way.  It was my screw-up.


  • @StuckTojo:

    @ktylu:

    Something told me you were going to get angry with Novg… hehe

    You can kill my infantry, blow up my tanks, or shoot down my planes…. just don’t mess with my wallet   :lol:

    You sound like my wife bro  :roll:


  • @StuckTojo:

    Holy crap!  I’m a complete idiot!   :-o

    I think I must have closed AAA without saving the UK’s turn.

    We still have the dice results in our emails, so…. how about I offer you a choice of two propositions:

    1)  I can replay the non-combat aspects of my turn, and edit the board so that it shows the results of our battles as indicated by the emails.

    or

    2)  I can forego UK’s combat turn completely.  I’ll just do my purchase, non-combat, placement, and cash-out.  Essentially I’ll do no combat.

    My apologies.  I attribute this screw-up either to me being an old fart or being half Polish, but I’m not sure which.

    Tell me which choice you prefer.  I’m honestly cool either way.  It was my screw-up.

    To be honest it would be unfair to have you not be able to purchase units and at least do non combat. Do what you need to do do sir, Just use the emails if you would. I am cool with you doing it.  :-D

  • '19 '17 '16

    @ktylu:

    @StuckTojo:

    Holy crap!  I’m a complete idiot!   :-o

    I think I must have closed AAA without saving the UK’s turn.

    We still have the dice results in our emails, so…. how about I offer you a choice of two propositions:

    1)  I can replay the non-combat aspects of my turn, and edit the board so that it shows the results of our battles as indicated by the emails.

    or

    2)  I can forego UK’s combat turn completely.  I’ll just do my purchase, non-combat, placement, and cash-out.  Essentially I’ll do no combat.

    My apologies.  I attribute this screw-up either to me being an old fart or being half Polish, but I’m not sure which.

    Tell me which choice you prefer.  I’m honestly cool either way.  It was my screw-up.

    To be honest it would be unfair to have you not be able to purchase units and at least do non combat. Do what you need to do do sir, Just use the emails if you would. I am cool with you doing it.  :-D

    Thank you, good sir.  I will use the miracle of “edit mode” to re-create the last round and fix it.

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 fighter, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Kwangsi: 3 infantry
                EDIT: Removing units owned by British from French Indo China: 1 armour and 1 mech_infantry
                EDIT: Removing units owned by British from Yunnan: 1 armour and 1 mech_infantry
                EDIT: Adding units owned by British to Kwangsi: 2 armour and 1 mech_infantry
                EDIT: Changing ownership of Kwangsi from Japanese to UK_Pacific
                EDIT: Removing units owned by British from Yunnan: 1 artillery and 1 infantry
                EDIT: Removing units owned by Japanese from Hunan: 1 mech_infantry
                EDIT: Adding units owned by UK_Pacific to Hunan: 1 artillery
                EDIT: Changing ownership of Hunan from Japanese to UK_Pacific
                EDIT: Removing units owned by British from Shan State: 1 infantry
                EDIT: Adding units owned by UK_Pacific to Siam: 1 infantry
                EDIT: Changing ownership of Siam from Japanese to UK_Pacific
                EDIT: Turning off Edit Mode

    Non Combat Move - British
                3 aaGuns, 1 artillery and 5 infantry moved from Burma to Yunnan
                1 armour and 2 mech_infantrys moved from India to Yunnan
                3 armour and 3 infantry moved from Rostov to Ukraine
                2 fighters moved from Bryansk to Ukraine
                7 armour and 2 fighters moved from Caucasus to Ukraine
                3 armour moved from Persia to Caucasus
                2 armour and 1 mech_infantry moved from Iraq to Caucasus
                1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
                1 fighter moved from United Kingdom to 110 Sea Zone

    Place Units - British
                1 fighter placed in United Kingdom
                1 infantry placed in Egypt
                3 mech_infantrys placed in Iraq
                3 mech_infantrys placed in Persia

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Place Units - UK_Pacific
                1 armour and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,2,5,2,6,4,2,1,1
                UK_Pacific collect 12 PUs (3 lost to blockades); end with 12 PUs total
                Units Change Ownership
                    Some Units in Siam change ownership: 1 infantry
                    Some Units in Hunan change ownership: 1 artillery
                    Some Units in India change ownership: 1 armour and 1 mech_infantry

    triplea_37855.0_UK_7.tsvg

  • '19 '17 '16

    Thank you, friend.  I even checked this time before closing AAA to make sure it was up here.

    My apologies again, and thank for being cool about it.

    :-)


  • no worries :mrgreen:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 transport; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 armour moved from Bessarabia to Romania
                1 infantry moved from Northern Italy to France
                1 infantry moved from Southern Italy to Northern Italy

    Non Combat Move - Italians
                2 aaGuns moved from Northern Italy to France

    Place Units - Italians
                1 transport placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 11 PUs; end with 13 PUs total

    triplea_37855.0_Ita7.tsvg


  • I suddenly feel overwhelmed by the forces in london and the UK troops in russia…

    Just wow… coming out of no where with the hammer! haha It takes two turns to cross the atlantic i must of missed that, and lord know… iv never seen a UK army so big in ukraine, weeee

    should be interesting :-D

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
                1 destroyer and 1 submarine moved from 42 Sea Zone to 43 Sea Zone
                2 bombers moved from Yunnan to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo

    Combat - ANZAC
                Battle in 43 Sea Zone
                    ANZAC attack with 2 bombers, 1 destroyer, 1 submarine and 1 transport
                    Japanese defend with 1 destroyer and 1 submarine
                    ANZAC win, taking 43 Sea Zone from Japanese with 2 bombers, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer and 1 submarine
                    Casualties for ANZAC: 1 submarine
                Battle in Borneo
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    ANZAC win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                2 bombers moved from 43 Sea Zone to Yunnan
                1 infantry moved from Malaya to Shan State
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 carrier, 1 destroyer and 2 fighters moved from 62 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 fighter and 1 tactical_bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

    triplea_37855.0_ANZ7.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French

    Turn Complete - French

    triplea_37855.0_Fre7.tsvg

  • '19 '17 '16

    @ktylu:

    I suddenly feel overwhelmed by the forces in london and the UK troops in russia…

    Just wow… coming out of no where with the hammer! haha It takes two turns to cross the atlantic i must of missed that, and lord know… iv never seen a UK army so big in ukraine, weeee

    should be interesting :-D

    Like Hitler said:  “I did NAZI that coming.”  :lol:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 6x factory_minor; Remaining resources: 59 PUs;
                Germans buy 3 artilleries, 1 bomber, 1 fighter, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 infantry moved from Western Germany to France
                1 artillery moved from Bessarabia to Western Ukraine
                1 mech_infantry moved from Eastern Poland to Western Ukraine
                2 armour moved from Eastern Poland to Novgorod
                2 fighters moved from Poland to Novgorod
                4 infantry moved from Novosibirsk to Vologda
                2 artilleries moved from Archangel to Vologda
                1 infantry moved from Urals to Vologda
                7 mech_infantrys moved from Germany to Eastern Poland
                1 infantry moved from Greece to Bulgaria

    Combat - Germans
                Battle in Vologda
                    Germans attack with 2 artilleries and 5 infantry
                    Russians defend with 2 artilleries and 3 infantry
                    Germans win, taking Vologda from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 2 artilleries and 3 infantry
                Battle in Western Ukraine
                    Germans attack with 1 artillery and 1 mech_infantry
                    Russians defend with 1 infantry
                    Germans win, taking Western Ukraine from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Novgorod
                    Germans attack with 2 armour and 2 fighters
                    Russians defend with 1 airfield, 2 armour, 1 factory_minor and 1 harbour
                    Germans win, taking Novgorod from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 2 armour

    Non Combat Move - Germans
                2 fighters moved from Novgorod to Poland

    Place Units - Germans
                3 artilleries placed in France
                3 infantry placed in Western Germany
                1 bomber, 1 fighter and 4 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 54 PUs; end with 54 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs

    triplea_37855.0_Ger8.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians repair damage of 3x factory_major; Remaining resources: 21 PUs;
                Russians buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Kazakhstan to Novosibirsk
                      Russians take Novosibirsk from Germans
                1 infantry moved from Samara to Vologda
                3 infantry moved from Russia to Vologda
                1 infantry moved from Smolensk to Vologda
                1 infantry moved from Belarus to Archangel
                      Russians take Archangel from Germans
                2 artilleries and 2 infantry moved from Bryansk to Western Ukraine
                2 fighters and 1 tactical_bomber moved from Bryansk to Western Ukraine
                3 fighters moved from Bryansk to Vologda

    Combat - Russians
                Battle in Vologda
                    Russians attack with 3 fighters and 5 infantry
                    Germans defend with 2 artilleries and 2 infantry
                    Russians win, taking Vologda from Germans with 3 fighters and 4 infantry remaining. Battle score for attacker is 11
                    Casualties for Germans: 2 artilleries and 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Russians attack with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 1 mech_infantry
                    Russians win, taking Western Ukraine from Germans with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 artillery and 1 mech_infantry

    Non Combat Move - Russians
                1 infantry moved from Bryansk to Belarus
                1 infantry moved from Bryansk to Smolensk
                1 infantry moved from Volgograd to Samara
                3 fighters moved from Vologda to Bryansk
                2 fighters and 1 tactical_bomber moved from Western Ukraine to Bryansk
                4 infantry moved from Bryansk to Ukraine
                2 artilleries moved from Bryansk to Ukraine

    Place Units - Russians
                2 infantry placed in Ukraine
                5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 22 PUs; end with 22 PUs total

    triplea_37855.0_Rus8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 3 armour, 3 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 7 Sea Zone to 16 Sea Zone
                1 submarine moved from 7 Sea Zone to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                3 transports moved from 19 Sea Zone to 6 Sea Zone
                1 cruiser moved from 19 Sea Zone to 20 Sea Zone
                1 battleship, 2 carriers, 1 fighter and 3 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone
                3 transports moved from 19 Sea Zone to 6 Sea Zone
                1 fighter moved from Japan to 6 Sea Zone
                1 mech_infantry moved from Jehol to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 mech_infantry moved from Chahar to Hopei
                1 mech_infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                2 mech_infantrys moved from Jehol to Hunan
                1 infantry moved from Ulaanbaatar to Central Mongolia
                1 armour moved from Timguska to Kansu
                3 infantry moved from Kwangtung to Kwangsi
                1 tactical_bomber moved from Kiangsu to Hunan
                2 fighters moved from Kiangsu to Kwangsi
                2 bombers moved from Formosa to 43 Sea Zone
                1 fighter moved from Philippines to 37 Sea Zone
                1 submarine moved from 6 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from 20 Sea Zone to Hunan
                1 tactical_bomber moved from 20 Sea Zone to Kwangsi
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                1 fighter moved from 6 Sea Zone to 20 Sea Zone
                1 battleship moved from 6 Sea Zone to 20 Sea Zone

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 2 bombers
                    ANZAC defend with 1 destroyer and 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 destroyer and 1 transport
                    Casualties for Japanese: 1 bomber
                Battle in 37 Sea Zone
                    Japanese attack with 1 fighter
                    French defend with 1 destroyer
                    Japanese win with 1 fighter remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    Americans defend with 1 destroyer
                    Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Kansu
                    Japanese attack with 1 armour
                    Chinese defend with 1 infantry
                    Chinese win with no units remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 armour
                Battle in Hunan
                    Japanese attack with 2 mech_infantrys and 2 tactical_bombers
                    British defend with 1 artillery
                    Japanese win, taking Hunan from UK_Pacific with 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery
                Battle in Kwangsi
                    Japanese attack with 2 fighters, 3 infantry and 1 tactical_bomber
                    British defend with 2 armour and 1 mech_infantry
                    Japanese win, taking Kwangsi from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for British: 2 armour and 1 mech_infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Japanese
                1 fighter moved from Kwangsi to 20 Sea Zone
                1 tactical_bomber moved from Kwangsi to Kwangtung
                1 fighter moved from Kwangsi to Kwangtung
                1 bomber moved from 43 Sea Zone to Kwangtung
                1 fighter moved from 37 Sea Zone to 20 Sea Zone
                1 fighter moved from 20 Sea Zone to Formosa
                1 tactical_bomber moved from Hunan to 20 Sea Zone
                1 fighter moved from 20 Sea Zone to Formosa
                1 tactical_bomber moved from Hunan to Kiangsi
                3 mech_infantrys moved from Korea to Jehol
                1 aaGun moved from Korea to Manchuria

    Place Units - Japanese
                3 artilleries placed in Kwangtung
                3 mech_infantrys placed in Korea
                3 armour and 3 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 48 PUs; end with 48 PUs total

    triplea_37855.0_Jap8.tsvg

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