@mikawagunichi Bid is a uboat to 106 and inf to Holland. GLHF
16L G40 Amon-Sul Allies +21 vs Ktylu (Axis)
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 1 bomber and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Alexandria to Southern Italy
1 tactical_bomber moved from Southern Italy to Western Germany
4 bombers moved from Poland to Russia
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
1 fighter moved from Poland to Bryansk
5 armour moved from Ukraine to Rostov
5 infantry moved from Bessarabia to Western Ukraine
4 mech_infantrys moved from Baltic States to Novgorod
3 fighters moved from Poland to Novgorod
1 bomber moved from Germany to Novgorod
1 artillery and 2 infantry moved from France to Western GermanyCombat - Germans
Air Battle in Russia -
scramble orders in moscow sir
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@ktylu:
scramble orders in moscow sir
Can tacs intercept?
If they can, then scrable all aircraft.
If they can not, then scramble nothing.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 1 bomber and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Alexandria to Southern Italy
1 tactical_bomber moved from Southern Italy to Western Germany
4 bombers moved from Poland to Russia
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
1 fighter moved from Poland to Bryansk
5 armour moved from Ukraine to Rostov
5 infantry moved from Bessarabia to Western Ukraine
4 mech_infantrys moved from Baltic States to Novgorod
3 fighters moved from Poland to Novgorod
1 bomber moved from Germany to Novgorod
1 artillery and 2 infantry moved from France to Western GermanyCombat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 4,3,6 and causes: 13 damage to unit: factory_major
Bombing raid in Russia causes 13 damage total.
Battle in Bryansk
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 5 armour
Russians defend with 1 aaGun and 2 infantry
Germans win, taking Rostov from Russians with 5 armour remaining. Battle score for attacker is 11
Casualties for Russians: 1 aaGun and 2 infantry
Battle in Novgorod
Germans attack with 1 bomber, 3 fighters and 4 mech_infantrys
Russians defend with 1 airfield, 5 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Novgorod from Russians with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 fighters and 3 mech_infantrys
Casualties for Russians: 5 artilleries and 2 infantry
Cleaning up after air battlesNon Combat Move - Germans
3 bombers moved from Russia to Western Ukraine
1 bomber moved from Novgorod to Western Ukraine
1 fighter moved from Novgorod to Baltic States
6 artilleries and 5 infantry moved from Poland to Baltic States
4 armour moved from Germany to Eastern Poland
3 aaGuns moved from Germany to Poland
1 fighter moved from Bryansk to Western UkrainePlace Units - Germans
2 armour and 1 bomber placed in Ukraine
5 armour and 1 mech_infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Germans collect 50 PUs (3 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 7x factory_major; Remaining resources: 27 PUs;
Russians buy 3 artilleries, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Vyborg to Finland
Russians take Finland from Germans
1 armour moved from Finland to Norway
Russians take Norway from Germans
1 artillery and 1 infantry moved from Archangel to Novgorod
1 infantry moved from Volgograd to Rostov
2 infantry moved from Sakha to Siberia
1 bomber moved from Yakut S.S.R. to Siberia
2 artilleries and 2 infantry moved from Russia to Bryansk
3 mech_infantrys moved from Russia to Rostov
2 fighters and 1 tactical_bomber moved from Russia to Rostov
1 armour moved from Russia to Rostov -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 7x factory_major; Remaining resources: 27 PUs;
Russians buy 3 artilleries, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Vyborg to Finland
Russians take Finland from Germans
1 armour moved from Finland to Norway
Russians take Norway from Germans
1 artillery and 1 infantry moved from Archangel to Novgorod
1 infantry moved from Volgograd to Rostov
2 infantry moved from Sakha to Siberia
1 bomber moved from Yakut S.S.R. to Siberia
2 artilleries and 2 infantry moved from Russia to Bryansk
3 mech_infantrys moved from Russia to Rostov
2 fighters and 1 tactical_bomber moved from Russia to Rostov
1 armour moved from Russia to RostovCombat - Russians
Battle in Siberia
Russians attack with 1 bomber and 2 infantry
Japanese defend with 1 armour
Russians roll dice for 1 bomber and 2 infantry in Siberia, round 2 : 2/3 hits
Japanese roll dice for 1 armour in Siberia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Siberia
Russians win, taking Siberia from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 artilleries and 2 infantry in Bryansk, round 2 : 1/4 hits
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 2 artilleries and 1 infantry in Bryansk, round 3 : 2/3 hits
Germans roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 1 armour, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 5 armour
Russians roll dice for 1 armour, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 3/8 hits
Germans roll dice for 5 armour in Rostov, round 2 : 4/5 hits
1 infantry owned by the Russians, 3 armour owned by the Germans and 3 mech_infantrys owned by the Russians lost in Rostov
Russians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Rostov, round 3 : 1/4 hits
Germans roll dice for 2 armour in Rostov, round 3 : 2/2 hits
1 armour owned by the Germans and 2 fighters owned by the Russians lost in Rostov
Russians roll dice for 1 armour and 1 tactical_bomber in Rostov, round 4 : 2/2 hits
Germans roll dice for 1 armour in Rostov, round 4 : 1/1 hits
1 tactical_bomber owned by the Russians and 1 armour owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 armour remaining. Battle score for attacker is -16
Casualties for Germans: 5 armour
Casualties for Russians: 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomberNon Combat Move - Russians
2 infantry moved from Novosibirsk to Vologda
1 infantry moved from Smolensk to Belarus
1 infantry moved from Smolensk to Archangel
4 aaGuns, 5 artilleries and 13 infantry moved from Smolensk to Russia
2 artilleries moved from Russia to Tambov
2 infantry moved from Tsinghai to Kazakhstan
1 bomber moved from Siberia to Yakut S.S.R.Place Units - Russians
3 artilleries placed in Volgograd
1 infantry and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 44 PUsTerritory Summary for Russians :
Sakha : 2 aaGuns and 13 infantry
Yenisey : 1 infantry
Yakut S.S.R. : 1 bomber
Siberia : 1 infantry
Kazakhstan : 2 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Norway : 1 flag, 1 armour
Belarus : 1 infantry
Bryansk : 2 artilleries and 1 infantry
Rostov : 1 armour
Archangel : 1 infantry
Russia : 5 aaGuns, 1 airfield, 3 armour, 10 artilleries, 1 factory_major, 14 infantry and 3 mech_infantrys
Tambov : 2 artilleries
Vologda : 2 infantry
Volgograd : 3 artilleries and 1 factory_minor
Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
125 Sea Zone : 1 submarine
115 Sea Zone : 1 submarine
Finland : 1 flagProduction/PUs Summary :
Germans : 43 / 60
Russians : 33 / 44
Japanese : 30 / 31
Americans : 52 / 73
Chinese : 13 / 19
British : 33 / 33
UK_Pacific : 24 / 29
Italians : 15 / 15
ANZAC : 15 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 4 artilleries and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Korea to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 12 infantry moved from Amur to Manchuria
1 transport moved from 5 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 artillery moved from Chahar to Anhwe
2 fighters moved from Korea to Anhwe
1 tactical_bomber moved from Korea to Anhwe
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 tactical_bomber moved from Kiangsu to Kiangsi
1 infantry moved from Korea to Amur
2 transports moved from 5 Sea Zone to 6 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone
4 fighters and 2 tactical_bombers moved from 20 Sea Zone to Kiangsi
1 fighter and 2 tactical_bombers moved from Philippines to Kiangsi
1 fighter moved from Jehol to Anhwe
1 fighter moved from Jehol to Kiangsi
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 20 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 1 submarine and 3 transports
ANZAC defend with 1 transport
Japanese win with 1 destroyer, 1 submarine and 3 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Anhwe
Japanese attack with 1 artillery, 3 fighters and 1 tactical_bomber
Chinese defend with 2 artilleries and 2 infantry
Japanese win, taking Anhwe from Chinese with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Chinese: 2 artilleries and 2 infantry
Battle in Okinawa
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Okinawa from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kiangsi
Japanese attack with 2 artilleries, 6 fighters, 2 infantry and 5 tactical_bombers
British defend with 2 aaGuns, 1 artillery and 3 infantry; Chinese defend with 5 artilleries and 5 infantry
Japanese win, taking Kiangsi from Chinese with 5 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 26
Casualties for British: 2 aaGuns, 1 artillery and 3 infantry
Casualties for Chinese: 5 artilleries and 5 infantry
Casualties for Japanese: 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomberNon Combat Move - Japanese
3 fighters moved from Kiangsi to 20 Sea Zone
1 tactical_bomber moved from Kiangsi to 20 Sea Zone
1 tactical_bomber moved from Kiangsi to 20 Sea Zone
1 tactical_bomber moved from Kiangsi to 20 Sea Zone
2 fighters moved from Kiangsi to Kiangsu
1 tactical_bomber moved from Kiangsi to Kiangsu
3 fighters moved from Anhwe to Kiangsu
1 tactical_bomber moved from Anhwe to KiangsuPlace Units - Japanese
3 artilleries placed in Kiangsu
3 infantry placed in Korea
1 artillery and 2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,4
Japanese collect 30 PUs (3 lost to blockades); end with 30 PUs total -
Unbelievable luck for Japan and Axis are back in the game.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 4 bombers, 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
1 armour, 1 bomber, 1 fighter and 5 infantry moved from Gibraltar to Spain
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Spain
1 armour and 5 infantry moved from Central United States to 101 Sea Zone
1 armour, 5 infantry and 5 transports moved from 101 Sea Zone to 89 Sea Zone
4 mech_infantrys moved from Southeast Mexico to 89 Sea Zone
1 armour, 5 infantry, 4 mech_infantrys and 5 transports moved from 89 Sea Zone to 91 Sea Zone
1 armour, 5 infantry and 4 mech_infantrys moved from 91 Sea Zone to Spain
1 destroyer moved from 4 Sea Zone to 16 Sea Zone
1 submarine moved from 8 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 19 Sea Zone
1 destroyer moved from 34 Sea Zone to 19 Sea Zone
1 cruiser moved from 46 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery moved from Johnston Island to 30 Sea Zone
1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 battleship and 1 cruiser moved from 46 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands -
Kamikaze suicide attacks?
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hrmm
1 on destroyer
1 on cruiseri made a slight miscalculation on protecting Iwo… grrr. Not to costly but hurts. I did not even know those two sea zones connected until now, well played sir 8-)
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@ktylu:
hrmm
1 on destroyer
1 on cruiseri made a slight miscalculation on protecting Iwo… grrr. Not to costly but hurts. I did not even know those two sea zones connected until now, well played sir 8-)
:P
U have 6 kamikaze tokens. So u spare 4?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 4 bombers, 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
1 armour, 1 bomber, 1 fighter and 5 infantry moved from Gibraltar to Spain
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Spain
1 armour and 5 infantry moved from Central United States to 101 Sea Zone
1 armour, 5 infantry and 5 transports moved from 101 Sea Zone to 89 Sea Zone
4 mech_infantrys moved from Southeast Mexico to 89 Sea Zone
1 armour, 5 infantry, 4 mech_infantrys and 5 transports moved from 89 Sea Zone to 91 Sea Zone
1 armour, 5 infantry and 4 mech_infantrys moved from 91 Sea Zone to Spain
1 destroyer moved from 4 Sea Zone to 16 Sea Zone
1 submarine moved from 8 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 19 Sea Zone
1 destroyer moved from 34 Sea Zone to 19 Sea Zone
1 cruiser moved from 46 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery moved from Johnston Island to 30 Sea Zone
1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 battleship and 1 cruiser moved from 46 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Battle in Caroline Islands
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits
Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 1/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 2 artilleries and 1 infantry in Caroline Islands, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 artilleries remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 2 infantry
Battle in Spain
Americans attack with 2 armour, 1 bomber, 2 fighters, 12 infantry, 4 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 6 infantry
Americans roll dice for 2 armour, 1 bomber, 2 fighters, 12 infantry, 4 mech_infantrys and 1 tactical_bomber in Spain, round 2 : 4/22 hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits
1 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 2 armour, 1 bomber, 2 fighters, 11 infantry, 4 mech_infantrys and 1 tactical_bomber in Spain, round 3 : 9/21 hits
Neutral_True roll dice for 2 infantry in Spain, round 3 : 1/2 hits
1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 2 armour, 1 bomber, 2 fighters, 10 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 2 infantry
Battle in 19 Sea Zone
Americans attack with 1 bomber, 1 cruiser and 1 destroyer
Japanese defend with 1 destroyer, 1 submarine and 3 transports
Americans roll dice for 1 bomber, 1 cruiser and 1 destroyer in 19 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 3 transports in 19 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 19 Sea Zone
2 transports owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 1 bomber, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 35
Casualties for Japanese: 1 destroyer, 1 submarine and 3 transports
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Americans roll dice for 1 destroyer in 16 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -6
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarineNon Combat Move - Americans
1 destroyer moved from 8 Sea Zone to 6 Sea Zone
1 bomber moved from 19 Sea Zone to Buyant-Uhaa
2 carriers, 3 fighters and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 30 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Kwangsi to Borneo
1 destroyer moved from 45 Sea Zone to 35 Sea Zone
4 aaGuns moved from Gibraltar to Spain
1 submarine moved from 94 Sea Zone to 97 Sea Zone
1 carrier moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 109 Sea Zone to 105 Sea Zone
2 aaGuns, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 5 infantry and 4 transports moved from 109 Sea Zone to 91 Sea Zone
1 bomber moved from Spain to Brazil
2 fighters and 1 tactical_bomber moved from Spain to 91 Sea ZonePlace Units - Americans
2 infantry placed in Central United States
1 transport placed in 101 Sea Zone
1 factory_minor placed in Brazil
4 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 2 artilleries and 1 harbour
Marshall Islands : 1 flag
Borneo : 1 artillery, 1 fighter and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 4 bombers, 1 factory_major and 1 harbour
Johnston Island : 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
44 Sea Zone : 1 flag
33 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports
35 Sea Zone : 1 destroyer
19 Sea Zone : 1 flag, 1 cruiser and 1 destroyer
6 Sea Zone : 1 destroyer and 1 submarine
Buyant-Uhaa : 1 bomber
Central United States : 1 factory_major and 2 infantry
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
97 Sea Zone : 1 submarine
101 Sea Zone : 1 transport
Brazil : 1 flag, 1 bomber and 1 factory_minor
Spain : 1 flag, 4 aaGuns, 2 armour, 10 infantry and 4 mech_infantrys
91 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 10 transports
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 43 / 60
Russians : 33 / 44
Japanese : 33 / 30
Americans : 54 / 74
Chinese : 11 / 19
British : 33 / 33
UK_Pacific : 24 / 29
Italians : 15 / 15
ANZAC : 14 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 16 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 artillery and 1 infantry moved from Hopei to Anhwe
1 infantry moved from Kwangtung to Kiangsi
1 fighter moved from Shensi to Kiangsi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 artillery and 1 infantry moved from Hopei to Anhwe
1 infantry moved from Kwangtung to Kiangsi
1 fighter moved from Shensi to KiangsiCombat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kiangsi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kiangsi to HunanPlace Units - Chinese
1 artillery and 5 infantry placed in HunanTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUsTerritory Summary for Chinese :
Hunan : 1 artillery, 1 fighter and 5 infantry
Chahar : 1 infantry
Anhwe : 1 artillery and 1 infantryProduction/PUs Summary :
Germans : 43 / 60
Russians : 33 / 44
Japanese : 31 / 30
Americans : 54 / 74
Chinese : 13 / 19
British : 33 / 33
UK_Pacific : 24 / 29
Italians : 15 / 15
ANZAC : 14 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 16 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - British
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 artillery moved from Trans-Jordan to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
1 armour, 1 artillery, 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber moved from Egypt to Alexandria
1 infantry moved from Algeria to Tunisia
British take Tunisia from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 carrier, 1 fighter and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 artillery moved from Trans-Jordan to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
1 armour, 1 artillery, 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber moved from Egypt to Alexandria
1 infantry moved from Algeria to Tunisia
British take Tunisia from ItaliansCombat - British
Battle in Alexandria
British attack with 1 armour, 2 artilleries, 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British roll dice for 1 armour, 2 artilleries, 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber in Alexandria, round 2 : 3/11 hits
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 1/6 hits
1 infantry owned by the British and 3 infantry owned by the Italians lost in Alexandria
British roll dice for 1 armour, 2 artilleries, 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Alexandria, round 3 : 5/10 hits
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Alexandria, round 3 : 0/3 hits
1 mech_infantry owned by the Italians, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 armour, 2 artilleries, 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for British: 1 infantry
Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantryNon Combat Move - British
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 artilleries and 1 infantry moved from Trans-Jordan to Iraq
1 armour and 3 mech_infantrys moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 bomber, 3 fighters and 1 tactical_bomber moved from Alexandria to Egypt
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 aaGuns, 1 artillery and 3 infantry moved from 91 Sea Zone to Spain
1 artillery and 1 infantry moved from Gibraltar to Spain
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from Siam to French Indo China
1 aaGun, 3 artilleries and 1 infantry moved from Shan State to Yunnan
1 infantry moved from Burma to Yunnan
1 infantry moved from Malaya to Shan State
1 aaGun moved from Kwangsi to Hunan
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
1 submarine moved from 39 Sea Zone to 44 Sea Zone
1 destroyer moved from 39 Sea Zone to 45 Sea Zone
1 bomber moved from India to Caroline IslandsPlace Units - British
1 carrier and 1 transport placed in 98 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to 98 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
1 fighter placed in 98 Sea ZoneTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in India
1 transport placed in 39 Sea Zone
1 factory_minor placed in French Indo ChinaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1,1,5,6,2,3,4,2,4,5,5,5,5,1
UK_Pacific collect 21 PUs (3 lost to blockades); end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery and 2 infantry
Some Units in 39 Sea Zone change ownership: 1 transportTerritory Summary for British and UK_Pacific :
Caroline Islands : 1 bomber
Kwangsi : 1 infantry
Kiangsi : 1 infantry
Siam : 1 flag
Yunnan : 1 aaGun, 3 artilleries and 2 infantry
Hunan : 1 aaGun
Shan State : 1 infantry
India : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Malaya : 1 harbour
Kwangtung : 1 harbour
French Indo China : 1 flag, 1 factory_minor and 1 infantry
Sumatra : 1 flag, 2 infantry
44 Sea Zone : 2 submarines
45 Sea Zone : 1 destroyer
36 Sea Zone : 1 destroyer
39 Sea Zone : 1 transport
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 1 armour, 2 artilleries and 2 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
Tunisia : 1 flag, 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
106 Sea Zone : 1 flag
Eire : 1 flag
Iraq : 1 flag, 2 artilleries and 1 infantry
92 Sea Zone : 1 destroyer
Eastern Persia : 1 flag
Northwest Persia : 1 flag, 1 armour and 3 mech_infantrys
Persia : 1 flag
Spain : 2 aaGuns, 2 artilleries and 4 infantry
98 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transports
91 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 43 / 60
Russians : 33 / 44
Japanese : 30 / 30
Americans : 54 / 74
Chinese : 14 / 19
British : 34 / 39
UK_Pacific : 24 / 26
Italians : 14 / 15
ANZAC : 14 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 16 / 0 -
Yeah, dont want to waste all the Kamis all in one shot. Gave me 2 possible hits with those plus to the two vessels, totalling 4 vs. 3 incoming units. And i still got no hits, amazing how that works if i would of used six and missed everything, ouch… :cry:
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@ktylu:
Yeah, dont want to waste all the Kamis all in one shot. Gave me 2 possible hits with those plus to the two vessels, totalling 4 vs. 3 incoming units. And i still got no hits, amazing how that works if i would of used six and missed everything, ouch… :cry:
At least that was my thoughts on it, and you as in me, hehe





