DJ will fix this problem. it happens from time to time. Attached is my turn, nothing exciting.
16L G40 StuckTojo (Allies+20) vs Ktylu Axis
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery and 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Romania to Bessarabia
1 infantry moved from Bulgaria to RomaniaCombat - Italians
Non Combat Move - Italians
Place Units - Italians
1 submarine placed in 97 Sea Zone
1 artillery placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3
Italians collect 8 PUs (3 lost to blockades); end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 bomber and 3 fighters moved from Yunnan to HopeiCombat - ANZAC
Battle in Hopei
ANZAC attack with 1 bomber and 3 fighters
Japanese defend with 1 mech_infantry
ANZAC win with 1 bomber and 3 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - ANZAC
1 bomber and 3 fighters moved from Hopei to Yunnan
1 bomber moved from Sumatra to Yunnan
1 cruiser and 1 destroyer moved from 56 Sea Zone to 42 Sea Zone
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters moved from New South Wales to 62 Sea ZonePlace Units - ANZAC
1 carrier, 1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 fighter, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries moved from Novgorod to Archangel
2 fighters moved from Germany to Poland
1 armour moved from Western Ukraine to Eastern Poland
2 mech_infantrys moved from Belarus to Eastern Poland
3 armour moved from Poland to Eastern Poland
1 infantry moved from Vologda to Urals
Germans take Urals from Russians
4 infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
2 bombers and 2 tactical_bombers moved from Novgorod to Russia
1 fighter moved from Novgorod to ArchangelCombat - Germans
Air Battle in Russia -
scramble orders in moscow
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@ktylu:
scramble orders in moscow
Sure. Send everything that will make it, please.
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copy that… :roll:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 fighter, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries moved from Novgorod to Archangel
2 fighters moved from Germany to Poland
1 armour moved from Western Ukraine to Eastern Poland
2 mech_infantrys moved from Belarus to Eastern Poland
3 armour moved from Poland to Eastern Poland
1 infantry moved from Vologda to Urals
Germans take Urals from Russians
4 infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
2 bombers and 2 tactical_bombers moved from Novgorod to Russia
1 fighter moved from Novgorod to ArchangelCombat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Russians launches 6 interceptors out of Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
2 tactical_bombers killed by AA
Bombing raid in Russia rolls: 6,7 and causes: 13 damage to unit: factory_major
Bombing raid in Russia causes 13 damage total.
Battle in Archangel
Germans attack with 2 artilleries and 1 fighter
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 2 artilleries and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
2 bombers moved from Russia to Novgorod
1 fighter moved from Archangel to Novgorod
3 aaGuns moved from Poland to Eastern Poland
3 infantry moved from Western Germany to FrancePlace Units - Germans
3 infantry placed in Western Germany
1 bomber, 1 fighter and 1 mech_infantry placed in Novgorod
7 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 10x factory_major; Remaining resources: 12 PUs;
Russians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 armour and 2 mech_infantrys moved from Bryansk to Belarus
Russians take Belarus from Germans
2 armour and 2 mech_infantrys moved from Belarus to Novgorod
5 fighters and 1 tactical_bomber moved from Russia to Novgorod
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Russia to Vologda
Russians take Vologda from GermansCombat - Russians
Battle in Novgorod
Russians attack with 2 armour, 5 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 airfield, 3 bombers, 1 factory_minor, 2 fighters, 1 harbour and 1 mech_infantry
Russians win, taking Novgorod from Germans with 2 armour, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 52
Casualties for Germans: 3 bombers, 2 fighters and 1 mech_infantry
Casualties for Russians: 2 mech_infantrysNon Combat Move - Russians
5 fighters and 1 tactical_bomber moved from Novgorod to Bryansk
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Samara to Vologda
1 artillery moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 artillery moved from Russia to Vologda
1 artillery and 7 infantry moved from Russia to Bryansk
1 infantry moved from Rostov to Ukraine
1 infantry moved from Bryansk to BelarusPlace Units - Russians
1 infantry placed in Volgograd
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total -
Something told me you were going to get angry with Novg… hehe
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 submarines moved from 4 Sea Zone to 16 Sea Zone
2 submarines moved from 3 Sea Zone to 7 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
6 transports moved from 36 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
3 infantry moved from Kwangtung to Kwangsi
3 tactical_bombers moved from Kwangtung to Kwangsi
2 bombers moved from Kwangtung to Formosa
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Timguska
Japanese take Timguska from Russians
1 infantry moved from Yakut S.S.R. to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 mech_infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 mech_infantry moved from Jehol to Hunan
1 mech_infantry moved from Jehol to Kweichow
Japanese take Kweichow from Chinese
3 mech_infantrys moved from Korea to Jehol
1 cruiser moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Kwangtung to Hunan
1 fighter moved from Kwangtung to Hunan
1 fighter moved from Kwangtung to PhilippinesCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 cruiser and 1 submarine
Japanese win, taking 43 Sea Zone from Americans with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Americans: 1 cruiser and 1 submarine
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
Americans defend with 1 destroyer and 1 submarine
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 1 submarine
Battle in Kwangsi
Japanese attack with 3 infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Kwangsi from Chinese with 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Hunan
Japanese attack with 2 fighters and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 fighters moved from Hunan to Kiangsu
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from Kwangsi to 36 Sea Zone
1 tactical_bomber moved from Kwangsi to KiangsuPlace Units - Japanese
3 infantry placed in Kwangtung
3 mech_infantrys placed in Korea
2 fighters placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1
Japanese collect 51 PUs (1 lost to blockades); end with 51 PUs total -
@ktylu:
Something told me you were going to get angry with Novg… hehe
You can kill my infantry, blow up my tanks, or shoot down my planes…. just don’t mess with my wallet :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
3 submarines moved from 109 Sea Zone to 119 Sea Zone
2 fighters moved from 109 Sea Zone to 119 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
3 fighters moved from Midway to 16 Sea Zone
2 bombers moved from Hawaiian Islands to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 3 fighters
Japanese defend with 1 destroyer and 1 submarine
Americans win with 2 bombers, 1 destroyer and 3 fighters remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 119 Sea Zone
Americans attack with 2 fighters and 3 submarines
Germans defend with 1 cruiser and 1 destroyer
Americans win, taking 119 Sea Zone from Neutral with 2 fighters and 3 submarines remaining. Battle score for attacker is 20
Casualties for Germans: 1 cruiser and 1 destroyerNon Combat Move - Americans
1 carrier and 1 cruiser moved from 109 Sea Zone to 110 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
1 bomber moved from Gibraltar to United Kingdom
1 artillery and 9 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 9 infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 9 infantry moved from 110 Sea Zone to United Kingdom
2 fighters moved from 119 Sea Zone to 110 Sea Zone
1 submarine moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 bombers and 3 fighters moved from 16 Sea Zone to Hawaiian Islands
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 artilleries and 2 infantry moved from Yunnan to Kweichow
1 artillery and 1 infantry moved from Yunnan to HunanCombat - Chinese
Battle in Kweichow
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Kweichow from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Hunan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Chinese: 1 artillery and 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
2 artilleries and 2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
Holy crap! I’m a complete idiot! :-o
I think I must have closed AAA without saving the UK’s turn.
We still have the dice results in our emails, so…. how about I offer you a choice of two propositions:
1) I can replay the non-combat aspects of my turn, and edit the board so that it shows the results of our battles as indicated by the emails.
or
2) I can forego UK’s combat turn completely. I’ll just do my purchase, non-combat, placement, and cash-out. Essentially I’ll do no combat.
My apologies. I attribute this screw-up either to me being an old fart or being half Polish, but I’m not sure which.
Tell me which choice you prefer. I’m honestly cool either way. It was my screw-up.
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@ktylu:
Something told me you were going to get angry with Novg… hehe
You can kill my infantry, blow up my tanks, or shoot down my planes…. just don’t mess with my wallet :lol:
You sound like my wife bro :roll:
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Holy crap! I’m a complete idiot! :-o
I think I must have closed AAA without saving the UK’s turn.
We still have the dice results in our emails, so…. how about I offer you a choice of two propositions:
1) I can replay the non-combat aspects of my turn, and edit the board so that it shows the results of our battles as indicated by the emails.
or
2) I can forego UK’s combat turn completely. I’ll just do my purchase, non-combat, placement, and cash-out. Essentially I’ll do no combat.
My apologies. I attribute this screw-up either to me being an old fart or being half Polish, but I’m not sure which.
Tell me which choice you prefer. I’m honestly cool either way. It was my screw-up.
To be honest it would be unfair to have you not be able to purchase units and at least do non combat. Do what you need to do do sir, Just use the emails if you would. I am cool with you doing it. :-D
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@ktylu:
Holy crap! I’m a complete idiot! :-o
I think I must have closed AAA without saving the UK’s turn.
We still have the dice results in our emails, so…. how about I offer you a choice of two propositions:
1) I can replay the non-combat aspects of my turn, and edit the board so that it shows the results of our battles as indicated by the emails.
or
2) I can forego UK’s combat turn completely. I’ll just do my purchase, non-combat, placement, and cash-out. Essentially I’ll do no combat.
My apologies. I attribute this screw-up either to me being an old fart or being half Polish, but I’m not sure which.
Tell me which choice you prefer. I’m honestly cool either way. It was my screw-up.
To be honest it would be unfair to have you not be able to purchase units and at least do non combat. Do what you need to do do sir, Just use the emails if you would. I am cool with you doing it. :-D
Thank you, good sir. I will use the miracle of “edit mode” to re-create the last round and fix it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 fighter, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangsi: 3 infantry
EDIT: Removing units owned by British from French Indo China: 1 armour and 1 mech_infantry
EDIT: Removing units owned by British from Yunnan: 1 armour and 1 mech_infantry
EDIT: Adding units owned by British to Kwangsi: 2 armour and 1 mech_infantry
EDIT: Changing ownership of Kwangsi from Japanese to UK_Pacific
EDIT: Removing units owned by British from Yunnan: 1 artillery and 1 infantry
EDIT: Removing units owned by Japanese from Hunan: 1 mech_infantry
EDIT: Adding units owned by UK_Pacific to Hunan: 1 artillery
EDIT: Changing ownership of Hunan from Japanese to UK_Pacific
EDIT: Removing units owned by British from Shan State: 1 infantry
EDIT: Adding units owned by UK_Pacific to Siam: 1 infantry
EDIT: Changing ownership of Siam from Japanese to UK_Pacific
EDIT: Turning off Edit ModeNon Combat Move - British
3 aaGuns, 1 artillery and 5 infantry moved from Burma to Yunnan
1 armour and 2 mech_infantrys moved from India to Yunnan
3 armour and 3 infantry moved from Rostov to Ukraine
2 fighters moved from Bryansk to Ukraine
7 armour and 2 fighters moved from Caucasus to Ukraine
3 armour moved from Persia to Caucasus
2 armour and 1 mech_infantry moved from Iraq to Caucasus
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
1 fighter moved from United Kingdom to 110 Sea ZonePlace Units - British
1 fighter placed in United Kingdom
1 infantry placed in Egypt
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in PersiaTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,2,5,2,6,4,2,1,1
UK_Pacific collect 12 PUs (3 lost to blockades); end with 12 PUs total
Units Change Ownership
Some Units in Siam change ownership: 1 infantry
Some Units in Hunan change ownership: 1 artillery
Some Units in India change ownership: 1 armour and 1 mech_infantry -
Thank you, friend. I even checked this time before closing AAA to make sure it was up here.
My apologies again, and thank for being cool about it.
:-)





