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GLHF!
Test summary from TripleA, engine version: 1.8.0.9, time: 22:53:58
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Germans
Germans buy 2 artilleries, 3 bombers and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
14 armour, 8 artilleries, 29 infantry and 18 mech_infantrys moved from Ukraine to Rostov
1 mech_infantry moved from Bessarabia to Rostov
1 fighter and 1 tactical_bomber moved from Bessarabia to Smolensk
1 infantry moved from Belarus to Smolensk
1 infantry moved from Archangel to Smolensk
Combat - Germans
Battle in Rostov
Germans attack with 14 armour, 8 artilleries, 29 infantry and 19 mech_infantrys
Russians defend with 1 aaGun and 5 infantry
Germans win, taking Rostov from Russians with 14 armour, 8 artilleries, 27 infantry and 19 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Germans: 2 infantry
Casualties for Russians: 1 aaGun and 5 infantry
Battle in Smolensk
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Smolensk to Archangel
1 infantry moved from Novgorod to Belarus
2 artilleries moved from Novgorod to Archangel
1 aaGun moved from Ukraine to Rostov
2 submarines moved from 91 Sea Zone to 82 Sea Zone
6 armour and 4 mech_infantrys moved from Eastern Poland to Bessarabia
3 mech_infantrys moved from Germany to Romania
2 mech_infantrys moved from Germany to Romania
4 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 artillery and 1 infantry moved from Norway to Finland
1 submarine moved from 113 Sea Zone to 110 Sea Zone
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from Western Germany to Germany
2 fighters moved from Western Germany to Bessarabia
2 bombers moved from Southern Italy to Western Germany
1 tactical_bomber moved from Southern Italy to Western Germany
1 fighter moved from Southern Italy to Bessarabia
Place Units - Germans
3 bombers placed in Western Germany
3 infantry placed in Ukraine
2 artilleries and 1 infantry placed in Novgorod
2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 fighter moved from Egypt to Northwest Persia
Non Combat Move - French
Turn Complete - French
You guys just make me curious.
Game starts with G6, followed by Fre9? :-)
You guys just make me curious.
Game starts with G6, followed by Fre9? :-)
We play mostly in our heads :wink:.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 7 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Rostov to Caucasus
3 infantry moved from Rostov to Volgograd
2 bombers moved from Rostov to Volgograd
1 bomber moved from Rostov to Caucasus
2 infantry moved from Rostov to Tambov
1 fighter and 1 tactical_bomber moved from Rostov to Tambov
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Smolensk
1 infantry moved from Belarus to Smolensk
2 infantry moved from Rostov to Bryansk
1 fighter and 1 tactical_bomber moved from Rostov to Smolensk
1 fighter and 1 tactical_bomber moved from Rostov to Bryansk
2 armour and 2 mech_infantrys moved from Rostov to Volgograd
1 artillery moved from Rostov to Volgograd
1 infantry moved from Rostov to Volgograd
Combat - Germans
Battle in Bryansk
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 2 armour, 1 artillery, 2 bombers, 4 infantry and 2 mech_infantrys
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 2 armour, 1 artillery, 2 bombers, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Tambov
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 bomber and 2 infantry
British defend with 1 infantry
Germans win, taking Caucasus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 bomber moved from Caucasus to French Indo China
1 bomber moved from Volgograd to French Indo China
2 bombers moved from French Indo China to Guam
1 submarine moved from 39 Sea Zone to 55 Sea Zone
1 bomber moved from Volgograd to Rostov
1 fighter and 1 tactical_bomber moved from Tambov to Rostov
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
1 fighter and 1 tactical_bomber moved from Smolensk to Rostov
2 infantry moved from Novgorod to Belarus
1 artillery and 2 infantry moved from Novgorod to Archangel
1 armour and 4 mech_infantrys moved from Ukraine to Volgograd
3 mech_infantrys moved from Ukraine to Volgograd
1 aaGun moved from Ukraine to Rostov
1 mech_infantry moved from Western Ukraine to Rostov
4 mech_infantrys moved from Ukraine to Rostov
1 mech_infantry moved from Romania to Ukraine
2 mech_infantrys moved from Poland to Western Ukraine
2 mech_infantrys moved from Yugoslavia to Bessarabia
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 artillery moved from Germany to Poland
1 artillery and 2 infantry moved from Western Germany to Germany
2 mech_infantrys moved from Germany to Romania
2 mech_infantrys moved from Western Germany to Yugoslavia
1 armour and 7 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Western Germany to Slovakia Hungary
2 infantry moved from France to Southern France
2 artilleries and 4 infantry moved from France to Western Germany
1 aaGun moved from France to Western Germany
1 submarine moved from 116 Sea Zone to 101 Sea Zone
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern France to Northern Italy
1 infantry moved from Western Germany to Northern Italy
Place Units - Germans
3 infantry placed in Ukraine
3 infantry placed in Novgorod
10 mech_infantrys placed in Germany
1 fighter and 1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1
Germans collect 55 PUs (3 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Samara to Volgograd
2 armour and 6 mech_infantrys moved from Russia to Volgograd
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
1 infantry moved from Russia to Vologda
1 artillery moved from Russia to Vologda
1 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Volgograd
Russians attack with 2 armour, 1 artillery, 2 fighters, 2 infantry, 6 mech_infantrys and 1 tactical_bomber
Germans defend with 3 armour, 1 artillery, 1 factory_minor, 2 infantry and 9 mech_infantrys
Russians win, taking Volgograd from Germans with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 30
Casualties for Germans: 3 armour, 1 artillery, 2 infantry and 9 mech_infantrys
Casualties for Russians: 1 artillery, 2 infantry and 6 mech_infantrys
Battle in Bryansk
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Vologda
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Samara to Russia
2 fighters moved from Volgograd to Russia
1 tactical_bomber moved from Volgograd to Russia
28 infantry moved from Russia to Samara
2 aaGuns moved from Russia to Samara
2 infantry moved from Russia to Samara
4 infantry moved from Russia to Samara
6 infantry moved from Russia to Samara
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 destroyer and 7 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 destroyer moved from 87 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 artillery moved from 6 Sea Zone to Japan
1 infantry moved from 6 Sea Zone to Japan
2 infantry and 1 transport moved from 7 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Japan
2 fighters moved from 7 Sea Zone to Japan
13 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 carrier and 2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 battleship moved from 6 Sea Zone to 25 Sea Zone
6 submarines moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 7 Sea Zone to 6 Sea Zone
1 carrier moved from 7 Sea Zone to 25 Sea Zone
5 carriers moved from 6 Sea Zone to 25 Sea Zone
1 carrier moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 7 Sea Zone to 6 Sea Zone
Combat - Americans
Battle in 19 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 6 Sea Zone
Americans attack with 1 carrier, 3 cruisers, 1 destroyer, 2 submarines and 2 transports
Japanese defend with 1 destroyer
Americans win, taking 6 Sea Zone from Japanese with 1 carrier, 3 cruisers, 1 destroyer, 2 submarines and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Japan
Americans attack with 1 artillery, 15 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 3 bombers; Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 6 fighters, 1 harbour, 14 infantry and 1 tactical_bomber
Japanese win with 6 fighters, 9 infantry and 1 tactical_bomber remaining. Battle score for attacker is -108
Casualties for Japanese: 3 aaGuns and 5 infantry
Casualties for Germans: 3 bombers
Casualties for Americans: 1 artillery, 15 fighters, 3 infantry and 1 tactical_bomber
Non Combat Move - Americans
Place Units - Americans
7 fighters placed in Eastern United States
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
You guys just make me curious.
Game starts with G6, followed by Fre9? :-)
haha. we play live in the tripleA gaming lobby and post when we break from a live session