TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 1 Bid Purchase - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 4 infantry moved from Yunnan to Kwangsi
2 artilleries and 2 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery and 4 infantry
Japanese defend with 2 infantry
Chinese win, taking Kwangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Suiyuyan
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Suiyuyan from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 1 infantry placed in Yunnan
2 infantry placed in Yunnan
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Drat, I neglected to post the combat round, so I’ll have to type out the scenario.
Do you want max defence in Egypt?
You have 2 bombers, 3 tacticals, and 2 fighters.
I’m coming with 1 inf., 1 art., 2 mechs, 2 tanks, 1 bomber, and 1 battleship potshot.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - British
1 bomber moved from Gibraltar to Egypt
1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 armour moved from Anglo Egyptian Sudan to Egypt
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
2 infantry moved from Yunnan to Hunan
2 fighters and 1 tactical_bomber moved from Yunnan to Hunan
2 armour and 2 mech_infantrys moved from Yunnan to Hopei
Chinese take Hopei from Japanese
Drat, I neglected to post the combat round, so I’ll have to type out the scenario.
Do you want max defence in Egypt?
You have 2 bombers, 3 tacticals, and 2 fighters.
I’m coming with 1 inf., 1 art., 2 mechs, 2 tanks, 1 bomber, and 1 battleship potshot.
Never mind, I just re-did the turn so you can now download it and have a look.
Its kool bro, go ahead and finish your turn. :-D you gonna take it from me? looks about 50/50
OK, I’ll assume max defence, then.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 3 armour and 1 factory_minor; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Gibraltar to Egypt
1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 armour moved from Anglo Egyptian Sudan to Egypt
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
2 infantry moved from Yunnan to Hunan
2 fighters and 1 tactical_bomber moved from Yunnan to Hunan
2 armour and 2 mech_infantrys moved from Yunnan to Hopei
Chinese take Hopei from Japanese
Combat - British
Battle in Hunan
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British win, taking Hunan from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Egypt
British attack with 2 armour, 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys
Germans defend with 2 bombers, 2 fighters and 3 tactical_bombers; Italians defend with 1 factory_minor and 1 harbour
British win, taking Egypt from Italians with 1 armour remaining. Battle score for attacker is 44
Casualties for Germans: 2 bombers, 2 fighters and 3 tactical_bombers
Casualties for British: 1 armour, 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys
Non Combat Move - British
1 infantry moved from Tobruk to Alexandria
1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
3 infantry moved from Iraq to Northwest Persia
2 fighters and 1 tactical_bomber moved from Hunan to Burma
2 artilleries and 2 infantry moved from Burma to Yunnan
1 artillery and 2 infantry moved from India to Burma
2 armour moved from India to Burma
1 infantry moved from Siam to Shan State
2 fighters moved from Gibraltar to Trans-Jordan
Place Units - British
1 factory_minor placed in Iraq
3 armour placed in Persia
Turn Complete - British
British collect 34 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
1 armour, 1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry
Well, it cost me everything, but I got it…. and I think I got an ulcer, too. :lol:
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Albania to Greece
Non Combat Move - Italians
Place Units - Italians
1 submarine placed in 97 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 bomber moved from New South Wales to Sumatra
3 fighters moved from Burma to Sumatra
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 41 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 destroyer moved from 58 Sea Zone to 37 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
3 infantry moved from Algeria to Morocco
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 1 bomber and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 cruiser moved from 115 Sea Zone to 112 Sea Zone
2 infantry moved from Archangel to Vologda
1 fighter moved from Novgorod to Vologda
1 infantry moved from Western Ukraine to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 fighter moved from Germany to Poland
3 armour moved from Poland to Eastern Poland
6 infantry moved from Novgorod to Archangel
4 mech_infantrys moved from Baltic States to Eastern Poland
1 mech_infantry moved from Poland to Eastern Poland
2 armour moved from Germany to Northern Italy
6 armour moved from Germany to Eastern Poland
1 infantry moved from Bessarabia to Ukraine
1 fighter moved from Western Germany to Southern Italy
Combat - Germans
Battle in Vologda
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 2 infantry and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Vologda to Archangel
Place Units - Germans
1 bomber placed in Novgorod
2 mech_infantrys placed in Novgorod
3 armour placed in Western Germany
4 armour placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
Germans collect 53 PUs (2 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Novosibirsk to Vologda
3 infantry moved from Timguska to Yenisey
2 infantry moved from Rostov to Ukraine
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Bryansk to Ukraine
1 fighter moved from Russia to Vologda
1 tactical_bomber moved from Bryansk to Vologda
1 fighter moved from Bryansk to Vologda
1 artillery moved from Bryansk to Ukraine
3 fighters moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Vologda
3 infantry moved from Bryansk to Belarus
Combat - Russians
Battle in Vologda
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Vologda from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Yenisey
Russians attack with 3 infantry
Japanese defend with 1 artillery
Russians win, taking Yenisey from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 artillery, 3 fighters and 3 infantry
Germans defend with 1 factory_minor, 2 infantry and 1 mech_infantry
Russians win, taking Ukraine from Germans with 1 artillery, 3 fighters and 3 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 2 infantry and 1 mech_infantry
Battle in Belarus
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 infantry moved from Volgograd to Rostov
1 infantry moved from Northwest Persia to Caucasus
6 infantry moved from Russia to Bryansk
3 fighters moved from Ukraine to Russia
3 fighters moved from Vologda to Russia
1 tactical_bomber moved from Vologda to Russia
1 submarine moved from 125 Sea Zone to 110 Sea Zone
Place Units - Russians
1 infantry placed in Volgograd
1 artillery and 5 infantry placed in Russia
Russians undo move 1.
1 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 artilleries, 3 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 infantry moved from French Indo China to Kwangsi
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi
3 mech_infantrys moved from Jehol to Hopei
2 bombers moved from Kwangtung to Hopei
2 tactical_bombers moved from Kwangtung to Hopei
3 fighters moved from Kwangtung to Hopei
1 infantry moved from Celebes to 44 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
3 mech_infantrys moved from Korea to Jehol
1 infantry moved from Amur to Buryatia
1 tactical_bomber moved from Japan to Buryatia
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 1 mech_infantry moved from Japan to 6 Sea Zone
1 artillery, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 mech_infantry moved from 36 Sea Zone to Kwangsi
1 submarine moved from 3 Sea Zone to 7 Sea Zone
1 submarine moved from 4 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in Philippines
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 infantry remaining. Battle score for attacker is -15
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Battle in Kwangsi
Japanese attack with 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 2 infantry
Japanese win, taking Kwangsi from Chinese with 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 2 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Japanese attack with 2 bombers, 3 fighters, 3 mech_infantrys and 2 tactical_bombers
British defend with 2 armour and 2 mech_infantrys
Japanese win, taking Hopei from Chinese with 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for British: 2 armour and 2 mech_infantrys
Casualties for Japanese: 1 fighter and 2 mech_infantrys
Non Combat Move - Japanese
1 tactical_bomber moved from Kwangsi to 35 Sea Zone
1 fighter moved from Kwangsi to 35 Sea Zone
2 fighters moved from Hopei to Anhwe
2 tactical_bombers moved from Hopei to Anhwe
2 bombers moved from Hopei to Kiangsu
1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
Place Units - Japanese
3 mech_infantrys placed in Korea
3 artilleries placed in Kwangtung
3 submarines and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
Japanese collect 49 PUs; end with 49 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 bombers moved from Hawaiian Islands to 16 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 2 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Borneo
Non Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 cruiser and 1 submarine moved from 54 Sea Zone to 41 Sea Zone
2 bombers moved from 16 Sea Zone to Hawaiian Islands
1 fighter moved from Hawaiian Islands to Midway
1 fighter moved from 26 Sea Zone to Midway
1 fighter moved from Western United States to Midway
3 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 artillery and 3 infantry moved from Brazil to 86 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 fighter and 2 infantry placed in Western United States
1 transport placed in 10 Sea Zone
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 3 infantry moved from Yunnan to Kwangsi
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
2 artilleries and 2 infantry moved from Suiyuyan to Hopei
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 2 artilleries, 1 infantry and 1 mech_infantry
1 artillery owned by the Chinese retreated to Yunnan
Japanese win with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantry
Battle in Hopei
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Hopei from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 6 armour; Remaining resources: 5 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Hunan to Kwangsi
2 artilleries and 2 infantry moved from Yunnan to Kwangsi
2 fighters and 1 tactical_bomber moved from Burma to Kwangsi
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 armour moved from Burma to Kwangsi
Combat - British
Battle in Kwangsi
British attack with 1 armour, 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 2 artilleries, 1 infantry and 1 mech_infantry
British win, taking Kwangsi from Japanese with 1 armour, 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 2 artilleries, 1 infantry and 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
1 armour moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
1 armour and 1 mech_infantry moved from India to Yunnan
1 infantry moved from India to Burma
3 infantry moved from Northwest Persia to Caucasus
3 armour moved from Persia to Caucasus
2 fighters moved from Trans-Jordan to Caucasus
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Egypt to Iraq
1 battleship and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to Egypt
Place Units - British
3 armour placed in Persia
3 armour placed in Iraq
Turn Complete - British
British collect 34 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
Place Units - UK_Pacific
1 artillery, 1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,2,1,1,4,1,6,2,2
UK_Pacific collect 14 PUs (2 lost to blockades); end with 14 PUs total
Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Northern Italy to Romania
1 infantry moved from Greece to Bulgaria
2 artilleries and 1 infantry moved from Southern France to France
Non Combat Move - Italians
Place Units - Italians
1 fighter placed in Southern Italy
1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 submarine; Remaining resources: 3 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 cruiser and 1 destroyer moved from 41 Sea Zone to 56 Sea Zone
3 fighters moved from Sumatra to Yunnan
1 bomber moved from Sumatra to Yunnan
1 bomber moved from New South Wales to Sumatra
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs