@dawgoneit I’m out, but if you send the move summary I can decide on scramble
16L G40 StuckTojo (Allies+20) vs Ktylu Axis
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 battleship, 1 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 submarine moved from 4 Sea Zone to 3 Sea Zone
1 infantry moved from Siberia to Amur
1 infantry moved from Central Mongolia to Suiyuyan
1 mech_infantry moved from Jehol to Suiyuyan
2 mech_infantrys moved from Jehol to Hunan
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 destroyer moved from 43 Sea Zone to 44 Sea Zone
1 fighter moved from 43 Sea Zone to 41 Sea Zone
1 carrier and 1 tactical_bomber moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 20 Sea Zone to 36 Sea Zone
2 infantry moved from Kwangtung to Kwangsi
2 bombers moved from Kiangsi to Hunan
1 fighter and 2 tactical_bombers moved from Kiangsi to Kwangsi
3 mech_infantrys moved from Korea to Jehol
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 destroyer moved from 20 Sea Zone to 36 Sea Zone
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
1 battleship moved from 20 Sea Zone to 36 Sea Zone
4 transports moved from 20 Sea Zone to 6 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 20 Sea Zone to 6 Sea Zone
1 artillery moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 armour moved from Sakha to Yakut S.S.R.
1 fighter moved from Kiangsu to Hunan
1 fighter moved from Kiangsu to KwangsiCombat - Japanese
Battle in French Indo China
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win, taking French Indo China from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kwangsi
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Hunan
Japanese attack with 2 bombers, 1 fighter and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Suiyuyan
Japanese attack with 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in CelebesNon Combat Move - Japanese
2 fighters moved from Kwangsi to Kwangtung
2 tactical_bombers moved from Kwangsi to Kwangtung
2 bombers moved from Hunan to Kwangtung
1 fighter moved from Hunan to Kwangtung
1 fighter moved from 41 Sea Zone to 44 Sea ZonePlace Units - Japanese
1 factory_minor placed in Kwangtung
1 battleship and 1 submarine placed in 6 Sea Zone
3 mech_infantrys placed in Korea
1 infantry and 4 mech_infantrys placed in JapanTurn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 3 destroyers, 1 fighter, 2 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from Midway to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 fighter moved from 16 Sea Zone to 26 Sea Zone
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 bomber and 1 tactical_bomber moved from Western United States to Hawaiian Islands
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
2 mech_infantrys moved from Western United States to British Columbia
2 aaGuns moved from Western United States to British Columbia
1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 2 transports moved from 101 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
2 infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 1 cruiser, 2 infantry, 4 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Eastern United States to 91 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 bomber placed in Eastern United States
1 fighter placed in Western United States
3 destroyers and 3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 4 infantry moved from Yunnan to Kwangsi
2 artilleries and 2 infantry moved from Shensi to SuiyuyanCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery and 4 infantry
Japanese defend with 2 infantry
Chinese win, taking Kwangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Suiyuyan
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Suiyuyan from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
1 artillery and 1 infantry placed in Yunnan
2 infantry placed in Yunnan
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
Drat, I neglected to post the combat round, so I’ll have to type out the scenario.
Do you want max defence in Egypt?
You have 2 bombers, 3 tacticals, and 2 fighters.
I’m coming with 1 inf., 1 art., 2 mechs, 2 tanks, 1 bomber, and 1 battleship potshot.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - British
1 bomber moved from Gibraltar to Egypt
1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 armour moved from Anglo Egyptian Sudan to Egypt
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
2 infantry moved from Yunnan to Hunan
2 fighters and 1 tactical_bomber moved from Yunnan to Hunan
2 armour and 2 mech_infantrys moved from Yunnan to Hopei
Chinese take Hopei from Japanese -
Drat, I neglected to post the combat round, so I’ll have to type out the scenario.
Do you want max defence in Egypt?
You have 2 bombers, 3 tacticals, and 2 fighters.
I’m coming with 1 inf., 1 art., 2 mechs, 2 tanks, 1 bomber, and 1 battleship potshot.
Never mind, I just re-did the turn so you can now download it and have a look.
-
Its kool bro, go ahead and finish your turn. :-D you gonna take it from me? looks about 50/50
-
OK, I’ll assume max defence, then.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 3 armour and 1 factory_minor; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Gibraltar to Egypt
1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 armour moved from Anglo Egyptian Sudan to Egypt
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
2 infantry moved from Yunnan to Hunan
2 fighters and 1 tactical_bomber moved from Yunnan to Hunan
2 armour and 2 mech_infantrys moved from Yunnan to Hopei
Chinese take Hopei from JapaneseCombat - British
Battle in Hunan
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British win, taking Hunan from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Egypt
British attack with 2 armour, 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys
Germans defend with 2 bombers, 2 fighters and 3 tactical_bombers; Italians defend with 1 factory_minor and 1 harbour
British win, taking Egypt from Italians with 1 armour remaining. Battle score for attacker is 44
Casualties for Germans: 2 bombers, 2 fighters and 3 tactical_bombers
Casualties for British: 1 armour, 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrysNon Combat Move - British
1 infantry moved from Tobruk to Alexandria
1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
3 infantry moved from Iraq to Northwest Persia
2 fighters and 1 tactical_bomber moved from Hunan to Burma
2 artilleries and 2 infantry moved from Burma to Yunnan
1 artillery and 2 infantry moved from India to Burma
2 armour moved from India to Burma
1 infantry moved from Siam to Shan State
2 fighters moved from Gibraltar to Trans-JordanPlace Units - British
1 factory_minor placed in Iraq
3 armour placed in PersiaTurn Complete - British
British collect 34 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
1 armour, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry -
Well, it cost me everything, but I got it…. and I think I got an ulcer, too. :lol:
-
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Albania to GreeceNon Combat Move - Italians
Place Units - Italians
1 submarine placed in 97 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 bomber moved from New South Wales to Sumatra
3 fighters moved from Burma to Sumatra
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 41 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 destroyer moved from 58 Sea Zone to 37 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
3 infantry moved from Algeria to MoroccoNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 1 bomber and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 cruiser moved from 115 Sea Zone to 112 Sea Zone
2 infantry moved from Archangel to Vologda
1 fighter moved from Novgorod to Vologda
1 infantry moved from Western Ukraine to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 fighter moved from Germany to Poland
3 armour moved from Poland to Eastern Poland
6 infantry moved from Novgorod to Archangel
4 mech_infantrys moved from Baltic States to Eastern Poland
1 mech_infantry moved from Poland to Eastern Poland
2 armour moved from Germany to Northern Italy
6 armour moved from Germany to Eastern Poland
1 infantry moved from Bessarabia to Ukraine
1 fighter moved from Western Germany to Southern ItalyCombat - Germans
Battle in Vologda
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 2 infantry and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Vologda to ArchangelPlace Units - Germans
1 bomber placed in Novgorod
2 mech_infantrys placed in Novgorod
3 armour placed in Western Germany
4 armour placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
Germans collect 53 PUs (2 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Novosibirsk to Vologda
3 infantry moved from Timguska to Yenisey
2 infantry moved from Rostov to Ukraine
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Bryansk to Ukraine
1 fighter moved from Russia to Vologda
1 tactical_bomber moved from Bryansk to Vologda
1 fighter moved from Bryansk to Vologda
1 artillery moved from Bryansk to Ukraine
3 fighters moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Vologda
3 infantry moved from Bryansk to BelarusCombat - Russians
Battle in Vologda
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Vologda from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Yenisey
Russians attack with 3 infantry
Japanese defend with 1 artillery
Russians win, taking Yenisey from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 artillery, 3 fighters and 3 infantry
Germans defend with 1 factory_minor, 2 infantry and 1 mech_infantry
Russians win, taking Ukraine from Germans with 1 artillery, 3 fighters and 3 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 2 infantry and 1 mech_infantry
Battle in Belarus
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Volgograd to Rostov
1 infantry moved from Northwest Persia to Caucasus
6 infantry moved from Russia to Bryansk
3 fighters moved from Ukraine to Russia
3 fighters moved from Vologda to Russia
1 tactical_bomber moved from Vologda to Russia
1 submarine moved from 125 Sea Zone to 110 Sea ZonePlace Units - Russians
1 infantry placed in Volgograd
1 artillery and 5 infantry placed in Russia
Russians undo move 1.
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 artilleries, 3 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 infantry moved from French Indo China to Kwangsi
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi
3 mech_infantrys moved from Jehol to Hopei
2 bombers moved from Kwangtung to Hopei
2 tactical_bombers moved from Kwangtung to Hopei
3 fighters moved from Kwangtung to Hopei
1 infantry moved from Celebes to 44 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
3 mech_infantrys moved from Korea to Jehol
1 infantry moved from Amur to Buryatia
1 tactical_bomber moved from Japan to Buryatia
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 1 mech_infantry moved from Japan to 6 Sea Zone
1 artillery, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 mech_infantry moved from 36 Sea Zone to Kwangsi
1 submarine moved from 3 Sea Zone to 7 Sea Zone
1 submarine moved from 4 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in Philippines
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 infantry remaining. Battle score for attacker is -15
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Battle in Kwangsi
Japanese attack with 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 2 infantry
Japanese win, taking Kwangsi from Chinese with 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 2 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Japanese attack with 2 bombers, 3 fighters, 3 mech_infantrys and 2 tactical_bombers
British defend with 2 armour and 2 mech_infantrys
Japanese win, taking Hopei from Chinese with 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for British: 2 armour and 2 mech_infantrys
Casualties for Japanese: 1 fighter and 2 mech_infantrysNon Combat Move - Japanese
1 tactical_bomber moved from Kwangsi to 35 Sea Zone
1 fighter moved from Kwangsi to 35 Sea Zone
2 fighters moved from Hopei to Anhwe
2 tactical_bombers moved from Hopei to Anhwe
2 bombers moved from Hopei to Kiangsu
1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in Korea
3 artilleries placed in Kwangtung
3 submarines and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
Japanese collect 49 PUs; end with 49 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 bombers moved from Hawaiian Islands to 16 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to BorneoCombat - Americans
Battle in 16 Sea Zone
Americans attack with 2 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in BorneoNon Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 cruiser and 1 submarine moved from 54 Sea Zone to 41 Sea Zone
2 bombers moved from 16 Sea Zone to Hawaiian Islands
1 fighter moved from Hawaiian Islands to Midway
1 fighter moved from 26 Sea Zone to Midway
1 fighter moved from Western United States to Midway
3 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 artillery and 3 infantry moved from Brazil to 86 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 fighter and 2 infantry placed in Western United States
1 transport placed in 10 Sea Zone
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 3 infantry moved from Yunnan to Kwangsi
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
2 artilleries and 2 infantry moved from Suiyuyan to HopeiCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 2 artilleries, 1 infantry and 1 mech_infantry
1 artillery owned by the Chinese retreated to Yunnan
Japanese win with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantry
Battle in Hopei
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Hopei from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
5 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 6 armour; Remaining resources: 5 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Hunan to Kwangsi
2 artilleries and 2 infantry moved from Yunnan to Kwangsi
2 fighters and 1 tactical_bomber moved from Burma to Kwangsi
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 armour moved from Burma to KwangsiCombat - British
Battle in Kwangsi
British attack with 1 armour, 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 2 artilleries, 1 infantry and 1 mech_infantry
British win, taking Kwangsi from Japanese with 1 armour, 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 2 artilleries, 1 infantry and 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
1 armour moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
1 armour and 1 mech_infantry moved from India to Yunnan
1 infantry moved from India to Burma
3 infantry moved from Northwest Persia to Caucasus
3 armour moved from Persia to Caucasus
2 fighters moved from Trans-Jordan to Caucasus
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Egypt to Iraq
1 battleship and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to EgyptPlace Units - British
3 armour placed in Persia
3 armour placed in IraqTurn Complete - British
British collect 34 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsPlace Units - UK_Pacific
1 artillery, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,2,1,1,4,1,6,2,2
UK_Pacific collect 14 PUs (2 lost to blockades); end with 14 PUs total
Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantry





