@dawgoneit I didn’t look into it yet. If it was a complete disaster for Germany, I invite you to rerun the combats after my scramble decision. Please do so - very bad dice in G1 really suck and can decide the game early.
L16 G40 Simon (Allies +21) vs ABH (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 6 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Anglo Egyptian Sudan to Ethiopia
1 armour moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
3 fighters moved from Russia to Nenetsia
1 infantry moved from Bryansk to Ukraine
1 tactical_bomber moved from Russia to Nenetsia
1 fighter moved from Russia to Ukraine
11 infantry moved from Amur to KoreaCombat - Russians
Battle in Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Nenetsia
Russians attack with 3 fighters and 1 tactical_bomber
Germans defend with 2 armour
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 2 armour
Casualties for Russians: 1 fighter
Battle in Korea
Russians attack with 11 infantry
Japanese defend with 1 artillery and 1 infantry
8 infantry owned by the Russians retreated to Amur
Japanese win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Russians: 3 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Amur: 8 infantry
EDIT: Adding units owned by Russians to Korea: 8 infantry
EDIT: Removing units owned by Japanese from Korea: 1 artillery
EDIT: Changing ownership of Korea from Japanese to Russians
EDIT: Turning off Edit Mode
1 armour moved from Kansu to Suiyuyan
1 armour moved from Volgograd to Bryansk
1 infantry moved from Russia to Vologda
2 fighters and 1 tactical_bomber moved from Nenetsia to Russia
2 infantry moved from Volgograd to Tambov
1 fighter moved from Ukraine to Russia
1 armour moved from Caucasus to Bryansk
1 mech_infantry moved from Bryansk to Russia
1 armour moved from Bryansk to Russia
3 armour and 1 mech_infantry moved from Bryansk to Russia
8 artilleries moved from Russia to BryanskPlace Units - Russians
6 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5
Russians collect 32 PUs; end with 32 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 38 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 bomber, 2 destroyers and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 5 PUs;Combat Move - Japanese
1 fighter moved from Shan State to India
1 bomber moved from French Indo China to India
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
6 infantry and 3 mech_infantrys moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour, 4 artilleries, 9 infantry and 1 mech_infantry moved from Shan State to Burma
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
3 armour moved from Kweichow to Burma
2 battleships, 3 carriers, 2 cruisers and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 fighters moved from Anhwe to 35 Sea Zone
2 fighters moved from Shan State to 35 Sea Zone
1 mech_infantry moved from Kweichow to Burma
1 mech_infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 artillery moved from Kweichow to Shensi
1 fighter moved from Anhwe to 35 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 2 tactical_bombers moved from Anhwe to Shensi
1 tactical_bomber moved from 35 Sea Zone to Philippines -
Intercept?
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no
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Just realised I had an additional transport which I’d decided not to attack Korea with.
I assume it’s Ok to edit back the Tac bomber and remove an art from The Philippines.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 bomber, 2 destroyers and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 5 PUs;Combat Move - Japanese
1 fighter moved from Shan State to India
1 bomber moved from French Indo China to India
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
6 infantry and 3 mech_infantrys moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour, 4 artilleries, 9 infantry and 1 mech_infantry moved from Shan State to Burma
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
3 armour moved from Kweichow to Burma
2 battleships, 3 carriers, 2 cruisers and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 fighters moved from Anhwe to 35 Sea Zone
2 fighters moved from Shan State to 35 Sea Zone
1 mech_infantry moved from Kweichow to Burma
1 mech_infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 artillery moved from Kweichow to Shensi
1 fighter moved from Anhwe to 35 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 2 tactical_bombers moved from Anhwe to Shensi
1 tactical_bomber moved from 35 Sea Zone to PhilippinesCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters and 1 transport
Americans defend with 1 submarine
Japanese win, taking 35 Sea Zone from Americans with 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Air Battle in India
Japanese attacks with 2 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
Bombing raid in India rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in India causes 8 damage total.
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Battle in Shensi
Japanese attack with 1 artillery, 1 fighter and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Cleaning up after air battlesNon Combat Move - Japanese
3 mech_infantrys moved from Shantung to Jehol
1 aaGun moved from Yunnan to Burma
1 aaGun moved from Shan State to Burma
1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
3 artilleries moved from French Indo China to Shan State
1 fighter and 2 tactical_bombers moved from Shensi to Yunnan
1 aaGun and 1 infantry moved from Anhwe to Jehol
1 fighter moved from India to Shan State
1 bomber moved from India to French Indo ChinaPlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Philippines: 1 artillery
EDIT: Adding units owned by Japanese to French Indo China: 1 tactical_bomber
EDIT: Turning off Edit Mode
1 bomber placed in Japan
2 destroyers placed in 6 Sea Zone
3 infantry placed in Shantung
3 artilleries placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,2
Japanese collect 47 PUs (4 lost to blockades); end with 52 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 6 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from Eastern United States to 109 Sea Zone
1 bomber moved from Eastern United States to 109 Sea Zone
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
3 submarines moved from 101 Sea Zone to 104 Sea Zone
1 bomber moved from Gibraltar to 109 Sea Zone
1 fighter moved from Gibraltar to 109 Sea Zone
1 armour moved from Tunisia to Libya
Americans take Libya from Italians
1 armour moved from Libya to Tunisia
1 artillery and 2 infantry moved from Algeria to Tunisia
1 bomber moved from Russia to Egypt
1 fighter moved from Russia to Eastern Persia
1 submarine moved from 87 Sea Zone to 104 Sea Zone -
The first round was obvious. I got two hits and took the sub and tipped the BB. You got two hits and I lost the DD and a fighter.
Round 2 (3 bombers vs carrier, tac, fighter, tipped battleship).
I scored 3 hits. What do you want to lose? -
I went max defense for you… you needed it.
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Tip carrier, lose planes.
So my capital ships are the only things left.
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Okay, I will make the edits.
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@Arthur:
Okay, I will make the edits.
Probably should have gone Max D with what I rolled for Defence.
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missed the battle in Ivory Coast. I will roll it here:
my 1s
Rolling 2d6:
(5, 6)
my bomber
Rolling 1d6:
(6)Your 2s
Rolling 2d6:
(5, 5) -
my 1s
Rolling 2d6:
(1, 3)
my bomber
Rolling 1d6:
(5)Your 2s
Rolling 2d6:
(1, 3) -
my 1s
Rolling 1d6:
(3)
my bomber
Rolling 1d6:
(1)Your 2s
Rolling 1d6:
(4) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 6 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from Eastern United States to 109 Sea Zone
1 bomber moved from Eastern United States to 109 Sea Zone
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
3 submarines moved from 101 Sea Zone to 104 Sea Zone
1 bomber moved from Gibraltar to 109 Sea Zone
1 fighter moved from Gibraltar to 109 Sea Zone
1 armour moved from Tunisia to Libya
Americans take Libya from Italians
1 armour moved from Libya to Tunisia
1 artillery and 2 infantry moved from Algeria to Tunisia
1 bomber moved from Russia to Egypt
1 fighter moved from Russia to Eastern Persia
1 submarine moved from 87 Sea Zone to 104 Sea ZoneCombat - Americans
Battle in 104 Sea Zone
Americans attack with 4 submarines
Germans defend with 1 destroyer
Americans win with 4 submarines remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 109 Sea Zone
Americans attack with 3 bombers, 1 destroyer and 1 fighter
Germans defend with 1 battleship, 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
Units damaged: 1 battleship owned by the Germans
retreated to 109 Sea Zone
Germans win with 1 battleship, 1 fighter and 3 transports remaining. Battle score for attacker is 15
Casualties for Germans: 1 carrier, 1 submarine and 1 tactical_bomber
Casualties for Americans: 1 destroyer and 1 fighter
1 fighter owned by the Germans forced to land in EireNon Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Germans to 109 Sea Zone: 1 carrier
EDIT: Changing unit hit damage for these Germans owned units to: carrier = 1
EDIT: Removing units owned by Germans from Eire: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Gold Coast: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to Gold Coast: 1 mech_infantry
EDIT: Removing units owned by Americans from French West Africa: 1 infantry and 1 mech_infantry
EDIT: Changing ownership of Gold Coast from Italians to British
EDIT: Turning off Edit Mode
3 bombers moved from 109 Sea Zone to United Kingdom
1 bomber moved from French Equatorial Africa to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
1 transport moved from 87 Sea Zone to 89 Sea Zone
1 infantry and 1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 64 Sea Zone
1 infantry moved from 64 Sea Zone to Central America
1 mech_infantry moved from 64 Sea Zone to Central America
5 fighters and 1 tactical_bomber moved from Java to India
1 submarine moved from 43 Sea Zone to 56 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 2 destroyers and 2 submarines moved from 54 Sea Zone to 62 Sea Zone
1 destroyer moved from 25 Sea Zone to 30 Sea Zone
1 carrier moved from 101 Sea Zone to 51 Sea ZonePlace Units - Americans
1 artillery and 1 infantry placed in Western United States
6 fighters placed in Western United States
1 submarine and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 artilleries, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 5x factory_major; Remaining resources: 8 PUs;
UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;Politics - British
Turning on Edit Mode
EDIT: Changing unit bombing damage for these UK_Pacific owned units to: factory_major = 8
EDIT: Changing PUs for UK_Pacific from 2 to 0
EDIT: Turning off Edit ModeCombat Move - British
1 armour, 12 artilleries, 1 fighter, 13 infantry, 4 mech_infantrys and 1 tactical_bomber moved from India to Burma
1 submarine moved from 92 Sea Zone to 109 Sea Zone
4 fighters moved from United Kingdom to 109 Sea Zone
1 transport moved from 83 Sea Zone to 85 Sea Zone
1 mech_infantry moved from French West Africa to French Equatorial Africa
1 infantry moved from French West Africa to French Central AfricaCombat - British
Battle in 109 Sea Zone
British attack with 4 fighters and 1 submarine
Germans defend with 1 battleship, 1 carrier and 3 transports
British win with 3 fighters remaining. Battle score for attacker is 41
Casualties for Germans: 1 battleship, 1 carrier and 3 transports
Casualties for British: 1 fighter and 1 submarine
Battle in Burma
British attack with 1 armour, 12 artilleries, 1 fighter, 13 infantry, 4 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 aaGuns, 4 armour, 4 artilleries, 15 infantry and 5 mech_infantrys
British win, taking Burma from Japanese with 1 armour, 4 artilleries, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 40
Casualties for British: 8 artilleries, 13 infantry and 1 mech_infantry
Casualties for Japanese: 2 aaGuns, 4 armour, 4 artilleries, 15 infantry and 5 mech_infantrysNon Combat Move - British
1 mech_infantry moved from Eastern Persia to India
1 fighter and 1 tactical_bomber moved from Burma to India
3 aaGuns moved from India to Burma
2 artilleries and 2 infantry moved from Trans-Jordan to Egypt
3 fighters moved from 109 Sea Zone to United Kingdom
1 infantry moved from Caucasus to Rostov
1 infantry moved from Caucasus to RostovPlace Units - British
1 destroyer placed in 110 Sea Zone
2 artilleries placed in Egypt
1 fighter placed in Egypt
1 submarine placed in 109 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,4,5
British collect 30 PUs (3 lost to blockades); end with 30 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 fighter moved from Southern Italy to 93 Sea ZoneCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 1 fighter
British defend with 1 submarine
Italians win, taking 93 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 submarineNon Combat Move - Italians
1 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber moved from Alexandria to Tobruk
1 fighter moved from 93 Sea Zone to TobrukPlace Units - Italians
1 submarine placed in 95 Sea Zone
1 destroyer and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
Sorry about the two sets of dice rolls - forgot an NCM and it was easier.
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I just send my dice rolls to a spam folder; I trust people on the forum.





