@ArtofWar1947 Skipped scramble in 114.
L16 G40 StuckTojo (Allies +16) vs Simon33 (Axis)
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Assuming no French moves, no scramble and no intercept. If you have a problem with this we can roll the battles in the forum.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Germans
Germans buy 6 armour, 2 artilleries, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 5 PUs;Combat Move - Germans
1 infantry moved from Tambov to Volgograd
Germans take Volgograd from Russians
2 armour, 4 artilleries and 3 mech_infantrys moved from Rostov to Caucasus
3 armour moved from Ukraine to Caucasus
9 artilleries moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
1 infantry moved from Archangel to Vologda
1 artillery and 1 infantry moved from Archangel to Vologda
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
5 bombers and 2 fighters moved from Novgorod to Russia
1 artillery and 1 infantry moved from 109 Sea Zone to Scotland
1 fighter moved from Western Germany to Scotland
1 fighter moved from Western Germany to Scotland
2 fighters moved from Western Germany to 109 Sea ZoneCombat - Germans
Air Battle in Russia
Germans attacks with 7 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
2 bombers killed by AA
Bombing raid in Russia rolls: 6,7,8 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Battle in Vologda
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 5 armour, 4 artilleries and 3 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Caucasus from Russians with 5 armour, 3 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery
Casualties for British: 1 mech_infantry
Battle in 109 Sea Zone
Germans attack with 1 carrier, 2 destroyers, 2 fighters and 1 transport
Americans defend with 1 transport
Germans win with 1 carrier, 2 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Scotland
Germans attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 airfield; Americans defend with 2 infantry
Germans win, taking Scotland from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Cleaning up after air battlesNon Combat Move - Germans
2 fighters moved from 109 Sea Zone to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Scotland to 109 Sea Zone
6 armour moved from Archangel to Bryansk
3 armour moved from Novgorod to Bryansk
3 aaGuns, 3 armour, 13 artilleries and 25 infantry moved from Belarus to Bryansk
2 fighters moved from Russia to Ukraine
3 bombers moved from Russia to PolandPlace Units - Germans
1 destroyer and 1 transport placed in 112 Sea Zone
2 artilleries and 2 infantry placed in Western Germany
3 armour placed in Novgorod
3 armour placed in Ukraine
Germans undo move 1.
1 destroyer and 1 transport placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6
Germans collect 66 PUs; end with 71 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 10x factory_major; Remaining resources: 0 PUs;
Russians buy nothing; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Kazakhstan to Novosibirsk
Russians take Novosibirsk from Germans
1 infantry moved from Russia to Samara
Russians take Samara from Germans
1 infantry moved from Russia to Tambov
Russians take Tambov from GermansCombat - Russians
Non Combat Move - Russians
Turn Complete - Russians
Russians collect 7 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 6 SuicideAttackTokens; 77 PUs;
Japanese buy 6 armour, 3 destroyers and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 5 PUs;Combat Move - Japanese
1 destroyer moved from 20 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 41 Sea Zone
1 tactical_bomber moved from Shan State to 43 Sea Zone
1 fighter moved from Shan State to 42 Sea Zone
1 artillery moved from Shan State to Burma
2 bombers, 3 fighters and 2 tactical_bombers moved from Shan State to Burma
1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
Japanese take 35 Sea Zone from ANZAC
2 fighters moved from 35 Sea Zone to 44 Sea Zone
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
3 armour moved from Yunnan to Burma
3 armour moved from Kweichow to Burma
3 armour moved from Shan State to BurmaCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
Americans defend with 1 transport
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 41 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Borneo
Japanese attack with 1 artillery and 1 infantry
Americans defend with 2 infantry
UK_Pacific win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Burma
Japanese attack with 9 armour, 1 artillery, 2 bombers, 3 fighters and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 9 armour, 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Japanese
2 artilleries moved from Kweichow to Yunnan
4 infantry moved from Anhwe to Kweichow
3 infantry moved from French Indo China to Shan State
1 aaGun moved from Shan State to Burma
2 bombers, 3 fighters and 2 tactical_bombers moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Shan State
1 tactical_bomber moved from 43 Sea Zone to Shan State
1 fighter moved from 42 Sea Zone to Shan State
3 fighters and 1 tactical_bomber moved from 44 Sea Zone to 33 Sea Zone
2 battleships, 2 carriers, 2 cruisers and 2 destroyers moved from 35 Sea Zone to 33 Sea Zone
1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
1 armour moved from Yakut S.S.R. to Timguska
1 artillery moved from Buryatia to Yakut S.S.R.
2 artilleries and 2 infantry moved from Manchuria to Jehol
1 destroyer moved from 5 Sea Zone to 6 Sea ZonePlace Units - Japanese
3 armour placed in French Indo China
3 armour placed in Shantung
3 destroyers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 70 PUs; end with 75 PUs total -
Assuming no French moves, no scramble and no intercept. If you have a problem with this we can roll the battles in the forum.
Shoot, sorry about that!
You assumed correctly about the scramble and intercept, sir.
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Something’s wrong, here.
It’s like the file you saved is from an older turn or something. My UK air force should be on Cypus. Italy’s destroyers should be destroyed. The US’s bombers should be on Gibraltar. Etc. Etc. Etc.
Am I going crazy? Can you figure out what happened? :?
I’m a bit of a newbie so I’m not sure if it’s just me…
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You’re right! I’ve suddenly jumped back to turn 9.
I’ll do J10 properly now.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 79 PUs;
Japanese buy 6 armour, 2 destroyers, 1 submarine and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 infantry moved from Kweichow to Yunnan
2 bombers and 5 fighters moved from Shan State to India
6 armour moved from Shan State to Yunnan
3 armour moved from French Indo China to Yunnan
1 infantry and 4 tactical_bombers moved from Shan State to BurmaCombat - Japanese
Air Battle in India
Japanese attacks with 7 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
Bombing raid in India rolls: 5,8 and causes: 11 damage to unit: factory_major
Bombing raid in India causes 11 damage total.
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Yunnan
Japanese attack with 9 armour and 1 infantry
British defend with 1 armour
Japanese win, taking Yunnan from Chinese with 9 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Burma
Japanese attack with 1 infantry and 4 tactical_bombers
ANZAC defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Cleaning up after air battlesNon Combat Move - Japanese
2 bombers and 5 fighters moved from India to Shan State
1 armour moved from Timguska to Shensi
3 infantry moved from Kweichow to Shensi
3 armour moved from Shantung to Kweichow
3 artilleries and 2 infantry moved from Manchuria to Jehol
4 tactical_bombers moved from Burma to Shensi
1 artillery moved from Buryatia to Yakut S.S.R.
1 infantry moved from Soviet Far East to Siberia
1 battleship, 1 carrier, 1 destroyer and 1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Japan to 35 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 1 transport moved from 42 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to PhilippinesPlace Units - Japanese
3 armour placed in French Indo China
3 armour placed in Shantung
2 destroyers, 1 submarine and 3 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs -
Sorry about that. Also assumed no intercept in India.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Gibraltar to Scotland
2 fighters moved from United Kingdom to Scotland
1 mech_infantry moved from Morocco to Algeria
3 bombers moved from Gibraltar to Algeria
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 bomber moved from Northern Territory to 55 Sea Zone
1 bomber moved from Northern Territory to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry and 1 mech_infantry moved from 44 Sea Zone to CelebesCombat - Americans
Battle in 55 Sea Zone
Americans attack with 2 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Celebes
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 artillery
Americans win, taking Celebes from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Americans: 1 infantry
Battle in Algeria
Americans attack with 3 bombers and 1 mech_infantry
Italians defend with 2 infantry
Americans win, taking Algeria from Italians with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Scotland
Americans attack with 3 fighters
Germans defend with 1 airfield and 1 artillery
Americans win with 3 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Americans
3 fighters moved from Scotland to United Kingdom
3 bombers moved from Algeria to Gibraltar
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
2 bombers moved from 55 Sea Zone to Queensland
1 fighter moved from Hawaiian Islands to Queensland
2 fighters moved from Western United States to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
2 armour and 1 infantry placed in Western United States
Americans undo move 2.
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British repair damage of 5x factory_major; Remaining resources: 33 PUs;
British buy 3 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 0 PUs;
UK_Pacific buy nothing; Remaining resources: 0 PUs;Combat Move - British
2 mech_infantrys moved from Iraq to Caucasus
2 mech_infantrys moved from Tsinghai to Volgograd
5 fighters moved from Cyprus to Caucasus
1 tactical_bomber moved from Cyprus to Caucasus
3 armour moved from Tsinghai to Caucasus
1 bomber moved from India to Volgograd
1 mech_infantry moved from Persia to Caucasus
1 armour moved from Persia to Caucasus
2 infantry moved from India to Burma
2 fighters moved from India to BurmaCombat - British
Battle in Burma
British attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Volgograd
British attack with 1 bomber and 2 mech_infantrys
Germans defend with 1 factory_minor and 1 infantry
British win, taking Volgograd from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Caucasus
British attack with 4 armour, 5 fighters, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 5 armour, 3 artilleries and 3 mech_infantrys
retreated to Caucasus
Germans win with 1 armour remaining. Battle score for attacker is 12
Casualties for Germans: 4 armour, 3 artilleries and 3 mech_infantrys
Casualties for British: 4 armour and 3 mech_infantrysNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Eire: 1 mech_infantry
EDIT: Adding units owned by British to Scotland: 1 mech_infantry
EDIT: Changing ownership of Scotland from Germans to British
EDIT: Turning off Edit Mode
5 fighters and 1 tactical_bomber moved from Caucasus to Northwest Persia
1 armour moved from Persia to Northwest Persia
2 armour moved from Iraq to Northwest Persia
1 bomber moved from Volgograd to Northwest Persia
1 armour and 1 infantry moved from Italian Somaliland to 76 Sea Zone
1 armour, 1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Trans-Jordan
1 armour moved from Egypt to Iraq
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 aaGun moved from Egypt to Trans-Jordan
2 fighters moved from Burma to India
1 armour moved from West India to India
2 mech_infantrys moved from West India to India
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to QuebecPlace Units - British
1 infantry placed in United Kingdom
3 armour placed in Persia
3 mech_infantrys placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,4,5,1,2,1
British collect 26 PUs (7 lost to blockades); end with 26 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 31 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3,3,4
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total -
Sorry about the edit. Obviously I meant to take Scotland…. again.
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No worries.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery and 1 submarine; Remaining resources: 2 PUs;Combat Move - Italians
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports moved from 92 Sea Zone to 95 Sea Zone
1 artillery moved from Northern Italy to Southern ItalyCombat - Italians
Non Combat Move - Italians
Place Units - Italians
1 submarine placed in 95 Sea Zone
1 artillery placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 bomber moved from India to French Indo China
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from India to SumatraCombat - ANZAC
Strategic bombing raid in French Indo China
Bombing raid in French Indo China rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.
Battle in Sumatra
ANZAC attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 bomber moved from Sumatra to India
1 bomber moved from French Indo China to India
1 mech_infantry moved from Northern Territory to New South Wales
1 fighter moved from New South Wales to Queensland
2 aaGuns, 3 artilleries and 1 infantry moved from Northern Territory to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 4 artilleries, 1 destroyer, 4 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Caucasus to Volgograd
1 armour moved from Ukraine to Volgograd
2 armour moved from Ukraine to Tambov
1 artillery and 2 infantry moved from Vologda to Novosibirsk
12 armour, 22 artilleries and 24 infantry moved from Bryansk to Tambov
2 bombers moved from Poland to Russia
1 fighter moved from Ukraine to Volgograd
1 fighter moved from Ukraine to Russia
1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from Holland Belgium to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Eire
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Scotland
2 fighters moved from Holland Belgium to Scotland
1 destroyer moved from 113 Sea Zone to 109 Sea ZoneCombat - Germans
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Scramble out of SZ109?