TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 6 SuicideAttackTokens; 77 PUs;
Japanese buy 6 armour, 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 6 SuicideAttackTokens; 7 PUs;
Combat Move - Japanese
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from Shan State to 43 Sea Zone
2 fighters and 2 tactical_bombers moved from Shan State to 41 Sea Zone
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
Japanese take 35 Sea Zone from ANZAC
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 20 Sea Zone to 42 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter and 1 transport
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Americans with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Borneo
Japanese attack with 1 artillery and 1 infantry
Americans defend with 2 infantry
Japanese win, taking Borneo from UK_Pacific with 1 artillery remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 fighter moved from 43 Sea Zone to Shan State
3 armour moved from Yunnan to Shan State
2 armour and 2 artilleries moved from Kweichow to Yunnan
1 infantry moved from French Indo China to Shan State
2 infantry moved from French Indo China to Yunnan
2 fighters and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 41 Sea Zone to Shan State
1 armour moved from Kweichow to Yunnan
4 infantry moved from Anhwe to Kweichow
1 armour moved from Yakut S.S.R. to Timguska
Place Units - Japanese
3 armour placed in French Indo China
3 armour placed in Shantung
1 carrier, 1 destroyer and 1 fighter placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 73 PUs; end with 80 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
triplea_37797_Jap9.tsvg