@pacifiersboard GL&HF
assumed no scram to 110
L16 G40 Simon (Allies +21) vs ABH (Axis)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 1 fighter, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 destroyers moved from 106 Sea Zone to 109 Sea Zone
4 fighters moved from Eastern United States to 109 Sea Zone
3 fighters moved from Scotland to 109 Sea Zone
1 carrier, 2 destroyers and 1 fighter moved from 119 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 battleship moved from 33 Sea Zone to 46 Sea Zone
1 bomber moved from Queensland to 46 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea ZoneCombat - Americans
Battle in Java
Battle in 46 Sea Zone
Americans attack with 1 battleship, 1 bomber and 1 destroyer
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 tactical_bomber and 2 transports
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Americans
1 battleship owned by the Americans and 1 destroyer owned by the Americans retreated to 33 Sea Zone
Japanese win, taking Java from Japanese with 1 battleship, 1 cruiser, 1 destroyer, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in Morocco
Battle in Korea
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 factory_minor and 1 mech_infantry
Americans win, taking Morocco from Italians, taking Korea from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 109 Sea Zone
Americans attack with 1 carrier, 4 destroyers and 8 fighters
Germans defend with 1 submarine
Americans win, taking 109 Sea Zone from Germans with 1 carrier, 4 destroyers and 8 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
1 tactical_bomber owned by the Japanese forced to land in New GuineaNon Combat Move - Americans
1 carrier moved from 106 Sea Zone to 109 Sea Zone
1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 transport moved from 107 Sea Zone to 106 Sea Zone
1 transport moved from 117 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to Quebec
1 transport moved from 119 Sea Zone to 117 Sea Zone
4 fighters moved from 109 Sea Zone to Scotland
1 bomber moved from 46 Sea Zone to IndiaPlace Units - Americans
4 artilleries and 4 infantry placed in Eastern United States
1 carrier, 1 submarine and 2 transports placed in 101 Sea Zone
1 fighter placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
6 infantry moved from Hopei to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Burma to French Indo China
1 tactical_bomber moved from Burma to French Indo China
1 fighter moved from India to French Indo China
6 artilleries and 7 infantry moved from Burma to Yunnan
2 infantry moved from Caucasus to Northwest Persia
3 submarines moved from 119 Sea Zone to 109 Sea ZoneCombat - British
Battle in Yunnan
British attack with 6 artilleries and 7 infantry
Japanese defend with 1 infantry
British win, taking Yunnan from Japanese with 6 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in French Indo China
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking French Indo China from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
3 aaGuns moved from Burma to Yunnan
1 artillery and 2 infantry moved from India to Burma
1 infantry moved from Malaya to Shan State
1 mech_infantry moved from Alexandria to Libya
1 artillery moved from Alexandria to Tobruk
1 mech_infantry moved from Egypt to Tobruk
2 infantry moved from Egypt to Alexandria
1 artillery and 1 infantry moved from Kenya to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
2 artilleries and 1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Units Change Ownership
Some Units in India change ownership: 1 artillery and 2 infantry
Some Units in 39 Sea Zone change ownership: 1 transport -
@Arthur:
Not a lucky day for the Japanese.
Carrier (two Hits)
tac
cruiser
destroyer
Battleship.Yes, and ANZAC will try and finish off the battle after Italy’s turn, with its 3 subs and a fighter.
OOL =
cruiser
destroyer
Battleship.Correct?
-
yes
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Algeria to Morocco
1 mech_infantry moved from Tunisia to Morocco
1 armour moved from Tunisia to Morocco
1 artillery and 2 infantry moved from Tunisia to Algeria
1 fighter moved from Southern Italy to Gibraltar
1 fighter moved from Southern Italy to Gibraltar
1 armour moved from Karelia to Vyborg
Italians take Vyborg from Russians
1 armour moved from Vyborg to Novgorod
1 artillery and 1 infantry moved from Belarus to Novgorod
1 infantry moved from Bessarabia to Eastern Poland
2 armour and 1 mech_infantry moved from Romania to Eastern PolandCombat - Italians
Battle in Morocco
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Americans defend with 1 artillery and 1 infantry
Italians win, taking Morocco from Americans with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Italians
3 aaGuns and 2 infantry moved from Northern Italy to Southern Italy
1 bomber moved from Northern Italy to Southern ItalyPlace Units - Italians
1 armour and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,6,5,6,4,4,3,5
Italians collect 8 PUs (7 lost to blockades); end with 9 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to New South Wales
1 fighter moved from Queensland to 46 Sea Zone
2 infantry moved from Libya to Tunisia
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
3 submarines moved from 62 Sea Zone to 46 Sea Zone
ANZAC take 54 Sea Zone from JapaneseCombat - ANZAC
Battle in Tunisia
ANZAC attack with 2 infantry
Italians defend with 1 infantry
ANZAC win, taking Tunisia from Italians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 46 Sea Zone
ANZAC attack with 1 fighter and 3 submarines
Japanese defend with 1 battleship, 1 cruiser, 1 destroyer and 2 transports
ANZAC win with 1 fighter and 2 submarines remaining. Battle score for attacker is 48
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 battleship, 1 cruiser, 1 destroyer and 2 transports
Battle in CelebesNon Combat Move - ANZAC
1 fighter moved from 46 Sea Zone to Caroline Islands
2 fighters moved from Burma to YunnanPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 infantry moved from Libya to Tunisia
1 infantry moved from Alexandria to TobrukNon Combat Move - French
1 infantry moved from United Kingdom to ScotlandTurn Complete - French
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 9 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to United Kingdom
2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers moved from 112 Sea Zone to 109 Sea Zone
1 fighter moved from Western Germany to 91 Sea Zone
8 bombers, 4 fighters and 1 tactical_bomber moved from Western Germany to 109 Sea Zone
1 armour moved from Rostov to Volgograd
Germans take Volgograd from Russians
7 armour moved from Rostov to Caucasus
1 armour moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians -
Scrambles?
It hasn’t been a good game for Japan.
-
Full scramble out of Scotland. Let’s see if we can clear those Dark Skies. Or at least reduce the support the bombers can get.
Lose first hit on carriers first
Subs
3 Destroyers
Second hit on carriers
last destroyerPreserve carriers rather than destroyers if all of your subs are gone.
-
@Arthur:
It hasn’t been a good game for Japan.
I think my anti-Japan game is better than most. I can’t believe players would not take down Sumatra UK1, not bid artillery in China or not defend against SBR.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 9 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to United Kingdom
2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers moved from 112 Sea Zone to 109 Sea Zone
1 fighter moved from Western Germany to 91 Sea Zone
8 bombers, 4 fighters and 1 tactical_bomber moved from Western Germany to 109 Sea Zone
1 armour moved from Rostov to Volgograd
Germans take Volgograd from Russians
7 armour moved from Rostov to Caucasus
1 armour moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from RussiansCombat - Germans
Americans scrambles 3 units out of Scotland to defend against the attack in 109 Sea Zone
Battle in 91 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Caucasus
Germans attack with 7 armour
British defend with 1 infantry
Germans win, taking Caucasus from Russians with 7 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 109 Sea Zone
Germans attack with 8 bombers, 2 carriers, 1 cruiser, 1 destroyer, 6 fighters, 2 submarines and 3 tactical_bombers
British defend with 3 submarines; Americans defend with 2 carriers, 4 destroyers and 7 fighters
Germans win with 8 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 58
Casualties for Germans: 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 2 submarines
Casualties for British: 3 submarines
Casualties for Americans: 2 carriers, 4 destroyers and 7 fighters
Battle in United Kingdom
Germans captures 33PUs while taking British capitalNon Combat Move - Germans
1 fighter moved from 91 Sea Zone to Gibraltar
1 transport moved from 112 Sea Zone to 125 Sea Zone
1 mech_infantry moved from Finland to Novgorod
3 aaGuns, 5 armour, 5 artilleries and 22 infantry moved from Belarus to Eastern Poland
1 armour and 2 mech_infantrys moved from Novgorod to Eastern Poland
1 artillery moved from Norway to Finland
1 artillery moved from Norway to Finland
1 armour and 1 mech_infantry moved from Archangel to Novgorod
1 artillery and 1 infantry moved from Poland to Eastern Poland
1 armour moved from Ukraine to Caucasus
1 mech_infantry moved from Western Ukraine to Eastern Poland
1 bomber moved from 109 Sea Zone to Gibraltar
1 bomber moved from 109 Sea Zone to Gibraltar
6 bombers moved from 109 Sea Zone to Western Germany
1 artillery moved from Germany to Poland
3 fighters and 3 tactical_bombers moved from 109 Sea Zone to Holland BelgiumPlace Units - Germans
1 armour and 2 artilleries placed in Novgorod
1 submarine placed in 110 Sea Zone
1 destroyer placed in 112 Sea Zone
9 mech_infantrys placed in Germany
Germans undo move 2.
1 submarine placed in 93 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,1,3,4,2,4,6,3
Germans collect 65 PUs (2 lost to blockades); end with 99 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 114 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 119 PUs -
I can’t believe that I didn’t take out the US fleet in the Pacific with that Raid. I think I had a 99% chance of success. It is over for Japan. Good thing that Germany is strong.
-
I can’t believe that either but I thought there was a chance of you needing to sink some fighters or lose a carrier that you wanted.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Sikang to Shensi
1 artillery and 1 infantry moved from Samara to Volgograd
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Italians
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
4 fighters moved from Russia to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 1 artillery, 4 fighters and 1 infantry
Germans defend with 1 armour and 1 factory_minor
Russians win, taking Volgograd from Germans with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
4 fighters moved from Volgograd to Russia
6 artilleries and 6 infantry moved from Bryansk to Rostov
4 aaGuns, 19 artilleries and 19 infantry moved from Bryansk to Belarus
2 infantry moved from Smolensk to Belarus
10 artilleries moved from Russia to BryanskPlace Units - Russians
1 armour and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUs -
That’s not right.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Sikang to Shensi
1 artillery and 1 infantry moved from Samara to Volgograd
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Italians
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
4 fighters moved from Russia to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 1 artillery, 4 fighters and 1 infantry
Germans defend with 1 armour and 1 factory_minor
Russians win, taking Volgograd from Germans with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
4 fighters moved from Volgograd to Russia
6 artilleries and 6 infantry moved from Bryansk to Rostov
4 aaGuns, 19 artilleries and 19 infantry moved from Bryansk to Belarus
2 infantry moved from Smolensk to Belarus
10 artilleries moved from Russia to BryanskPlace Units - Russians
1 armour and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 12 infantry
EDIT: Adding units owned by Russians to Belarus: 12 infantry
EDIT: Removing units owned by Russians from Russia: 4 fighters
EDIT: Adding units owned by Russians to Bryansk: 4 fighters
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 1 fighter and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 bomber moved from Japan to 6 Sea Zone
1 mech_infantry moved from Manchuria to Korea
1 artillery moved from Manchuria to Korea
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour moved from Jehol to Anhwe
1 mech_infantry moved from Jehol to Hopei
Japanese take Hopei from Chinese
1 infantry moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from ANZAC
1 bomber moved from Kwangsi to 42 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 tactical_bomber moved from Kwangtung to Anhwe
1 fighter moved from Kwangtung to AnhweCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Anhwe
Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Battle in Korea
Japanese attack with 1 artillery and 1 mech_infantry
Americans defend with 1 artillery and 1 factory_minor
Japanese win, taking Korea from Americans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Japanese
1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Anhwe to Kwangtung
1 bomber moved from 6 Sea Zone to Kwangtung
1 carrier, 1 submarine and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from 44 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from New Guinea to 20 Sea Zone
1 bomber moved from 42 Sea Zone to PhilippinesPlace Units - Japanese
1 destroyer placed in 20 Sea Zone
1 fighter placed in Japan
2 armour placed in Kwangtung
3 mech_infantrys placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5
Japanese collect 35 PUs (5 lost to blockades); end with 37 PUs total -
I hope it’s OK if I reapply the above edits.





