@FranceNeedsMorePower i’ll try to do another video showing how to join which is much easier
L16 G40 StuckTojo (Allies +16) vs Simon33 (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British repair damage of 3x factory_major; Remaining resources: 28 PUs;
British buy 1 armour, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - British
1 bomber moved from United Kingdom to 92 Sea Zone
1 armour and 1 mech_infantry moved from Tanganyika Territory to Ethiopia
British take Kenya from Italians
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Egypt
2 infantry moved from Persia to 80 Sea Zone
2 artilleries moved from Iraq to 80 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
2 artilleries and 2 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from French Indo China to Kwangsi
Chinese take Kwangsi from JapaneseCombat - British
Battle in 92 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Ethiopia
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Ethiopia from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Egypt
British attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery, 1 harbour and 3 infantry
British win, taking Egypt from Italians with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for British: 1 infantry
Casualties for Italians: 1 armour, 1 artillery and 3 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Egypt to 81 Sea Zone
1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
2 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Persia to Eastern Persia
1 armour and 1 infantry moved from New Brunswick Nova Scotia to Eastern United States
1 infantry moved from Malaya to Shan State
1 infantry moved from Burma to Shan State
1 bomber moved from 92 Sea Zone to French West AfricaPlace Units - British
1 factory_minor placed in Persia
1 armour placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3,3,4,6,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3,5
British collect 22 PUs (11 lost to blockades); end with 22 PUs totalPlace Units - UK_Pacific
1 artillery, 3 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,3,2,2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,1,6,3,3,2,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,4
UK_Pacific collect 9 PUs (8 lost to blockades); end with 9 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 14 PUs
Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 artilleries, 1 carrier, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Italians
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 armour and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from Greece to Egypt
2 fighters moved from Southern Italy to Egypt
1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to MoroccoCombat - Italians
Battle in Morocco
Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
French defend with 2 infantry
1 mech_infantry owned by the Italians retreated to Algeria
French win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Egypt
Italians attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
British defend with 2 artilleries, 1 harbour and 1 infantry
Italians win, taking Egypt from British with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 infantry
Casualties for British: 2 artilleries and 1 infantryNon Combat Move - Italians
2 fighters moved from Egypt to Alexandria
1 bomber moved from Egypt to Greece
1 armour and 1 infantry moved from 97 Sea Zone to Greece
1 artillery and 1 infantry moved from Southern France to Northern Italy
1 armour moved from Romania to Eastern Poland
1 armour moved from Yugoslavia to Eastern PolandPlace Units - Italians
1 carrier placed in 97 Sea Zone
2 artilleries, 1 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 submarine moved from 62 Sea Zone to 60 Sea Zone
1 fighter moved from New South Wales to Queensland
2 aaGuns, 2 artilleries and 2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 bomber placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,2,6,3,2,1,6,5,3,3
ANZAC collect 14 PUs (4 lost to blockades); end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
2 infantry moved from Morocco to Algeria
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 42 Sea Zone to 39 Sea ZoneCombat - French
Battle in Egypt
French attack with 1 infantry
Italians defend with 1 artillery and 1 harbour
Italians win with 1 artillery remaining. Battle score for attacker is -3
Casualties for French: 1 infantry
Battle in Algeria
French attack with 2 infantry
Italians defend with 1 mech_infantry
French win, taking Algeria from Italians with 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantryNon Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 artilleries and 5 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Eastern Poland to Baltic States
1 artillery moved from Poland to Baltic States
1 artillery and 1 infantry moved from Novgorod to Archangel
3 armour, 1 artillery and 20 infantry moved from Novgorod to Belarus
5 armour, 2 artilleries, 10 infantry and 2 mech_infantrys moved from Eastern Poland to Belarus
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 2 destroyers, 2 infantry and 2 transports moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 103 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Eire
1 artillery and 1 infantry moved from 109 Sea Zone to Scotland
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to United Kingdom
1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to United Kingdom
1 armour moved from Eastern Poland to Belarus
1 fighter moved from Western Germany to Baltic States
1 bomber moved from Western Germany to United KingdomCombat - Germans
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Scramble and intercept in the UK?
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No scramble, no intercept. This time my AA guns will do their damn job :evil:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 artilleries and 5 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Eastern Poland to Baltic States
1 artillery moved from Poland to Baltic States
1 artillery and 1 infantry moved from Novgorod to Archangel
3 armour, 1 artillery and 20 infantry moved from Novgorod to Belarus
5 armour, 2 artilleries, 10 infantry and 2 mech_infantrys moved from Eastern Poland to Belarus
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 2 destroyers, 2 infantry and 2 transports moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 103 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Eire
1 artillery and 1 infantry moved from 109 Sea Zone to Scotland
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to United Kingdom
1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to United Kingdom
1 armour moved from Eastern Poland to Belarus
1 fighter moved from Western Germany to Baltic States
1 bomber moved from Western Germany to United KingdomCombat - Germans
Air Battle in United Kingdom
Germans attacks with 6 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 3,4 and causes: 7 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 2 and causes: 2 damage to unit: harbour
Bombing raid in United Kingdom rolls: 5 and causes: 4 damage to unit: airfield
Bombing raid in United Kingdom causes 13 damage total. Damaged units is as follows: factory_major = 7, harbour = 2, airfield = 4
Battle in Eire
Battle in Scotland
Battle in Archangel
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Russians win, taking Eire from Neutral_Allies, taking Scotland from British with 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Baltic States
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 9 armour, 3 artilleries, 30 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 9 armour, 3 artilleries, 30 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 artillery and 1 infantry moved from Vyborg to Novgorod
1 artillery and 1 infantry moved from Finland to Karelia
1 fighter and 1 tactical_bomber moved from United Kingdom to Western Germany
1 fighter and 1 tactical_bomber moved from United Kingdom to 109 Sea Zone
2 bombers moved from United Kingdom to Western Germany
3 aaGuns moved from Novgorod to Belarus
9 artilleries moved from Poland to Eastern Poland
4 artilleries and 3 infantry moved from Germany to Poland
1 mech_infantry moved from Western Germany to Poland
1 fighter moved from Baltic States to Eastern PolandPlace Units - Germans
1 artillery and 2 infantry placed in Normandy Bordeaux
3 infantry placed in France
9 artilleries placed in GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
No scramble, no intercept. This time my AA guns will do their damn job :evil:
Apparently not.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 17 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Archangel to Novgorod
4 fighters and 1 tactical_bomber moved from Bryansk to NovgorodCombat - Russians
Battle in Novgorod
Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking Novgorod from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 infantry moved from Vologda to Archangel
1 infantry moved from Russia to Smolensk
2 artilleries and 6 infantry moved from Russia to Bryansk
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Novosibirsk to Kansu
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Iraq to Trans-Jordan
2 aaGuns moved from Amur to Manchuria
4 fighters and 1 tactical_bomber moved from Novgorod to BryanskPlace Units - Russians
2 infantry placed in Ukraine
2 artilleries and 7 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 7 artilleries and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 fighter moved from Japan to Amur
1 infantry moved from Korea to Amur
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Kiangsi to Kwangtung
1 artillery moved from Kiangsi to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
3 bombers and 3 fighters moved from Yunnan to India
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 infantry moved from Siam to Shan State
1 artillery and 1 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 artillery and 1 infantry moved from Shensi to Suiyuyan
1 artillery and 1 infantry moved from Shensi to Tsinghai
1 artillery and 6 infantry moved from Shensi to Kansu
1 armour and 1 mech_infantry moved from Sikang to Kansu
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangtung
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
2 fighters and 4 tactical_bombers moved from Yunnan to Kansu
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 cruiser moved from 43 Sea Zone to 35 Sea Zone
2 battleships, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 37 Sea Zone to 39 Sea ZoneCombat - Japanese
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Scrambles off India, Philippines and Queensland?
Intercept in India?
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No scrambles anywhere, but full intercept in India, please.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 7 artilleries and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 fighter moved from Japan to Amur
1 infantry moved from Korea to Amur
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Kiangsi to Kwangtung
1 artillery moved from Kiangsi to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
3 bombers and 3 fighters moved from Yunnan to India
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 infantry moved from Siam to Shan State
1 artillery and 1 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 artillery and 1 infantry moved from Shensi to Suiyuyan
1 artillery and 1 infantry moved from Shensi to Tsinghai
1 artillery and 6 infantry moved from Shensi to Kansu
1 armour and 1 mech_infantry moved from Sikang to Kansu
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangtung
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
2 fighters and 4 tactical_bombers moved from Yunnan to Kansu
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 cruiser moved from 43 Sea Zone to 35 Sea Zone
2 battleships, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 37 Sea Zone to 39 Sea ZoneCombat - Japanese
Air Battle in India
Japanese attacks with 6 units heading to India
UK_Pacific launches 5 interceptors out of India
Air Battle is over, the remaining bombers go on to their targets
Battle in Borneo
Battle in Philippines
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
Japanese win, taking Borneo from UK_Pacific, taking Philippines from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 13
Casualties for Americans: 1 fighter and 2 infantry
Casualties for Japanese: 1 infantry
Battle in Malaya
Strategic bombing raid in India
1 bomber killed by AA
Bombing raid in India rolls: 4,8 and causes: 12 damage to unit: factory_major
Bombing raid in India causes 12 damage total.
Battle in 54 Sea Zone
Japanese attack with 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine; ANZAC defend with 1 destroyer
Japanese win, taking Malaya from UK_Pacific, taking 54 Sea Zone from Neutral with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kansu
Japanese attack with 1 armour, 1 artillery, 2 fighters, 6 infantry, 1 mech_infantry and 4 tactical_bombers
Chinese defend with 1 fighter and 7 infantry; Russians defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 armour, 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Chinese: 1 fighter and 7 infantry
Casualties for Russians: 1 infantry
Casualties for Japanese: 5 infantry
Battle in 39 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
French defend with 1 destroyer; ANZAC defend with 1 cruiser and 1 transport
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 39 Sea Zone from Neutral with 2 battleships, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 27
Casualties for French: 1 destroyer
Casualties for ANZAC: 1 cruiser and 1 transport
Battle in Amur
Japanese attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Amur from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tsinghai
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery and 2 infantry
British defend with 2 infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Cleaning up after air battlesNon Combat Move - Japanese
2 fighters and 4 tactical_bombers moved from Kansu to Shensi
1 fighter moved from Amur to Korea
3 infantry moved from Jehol to Anhwe
2 bombers and 3 fighters moved from India to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangtung to Anhwe
1 fighter and 1 tactical_bomber moved from Kwangsi to Anhwe
1 carrier moved from 42 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 destroyer moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 43 Sea Zone to 41 Sea ZonePlace Units - Japanese
3 artilleries placed in Shantung
4 artilleries and 6 infantry placed in JapanTurn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs total -
Bit of a boo boo there, but shouldn’t be fatal.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 bombers, 2 destroyers, 3 submarines and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 battleship, 2 cruisers, 2 destroyers and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
2 carriers, 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to GibraltarCombat - Americans
Battle in 54 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber
Japanese defend with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Units damaged: 1 carrier owned by the Japanese
Americans win, taking 54 Sea Zone from Japanese with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 39
Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Casualties for Americans: 1 submarine
Battle in Gibraltar
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 artillery and 1 harbour
Italians win with no units remaining. Battle score for attacker is -3
Casualties for Italians: 1 artillery
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from Eastern United States to New Brunswick Nova Scotia
1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 4 submarines and 1 transport moved from 101 Sea Zone to 106 Sea Zone
3 bombers moved from Eastern United States to United Kingdom
4 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
2 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery and 1 infantry moved from Western United States to British Columbia
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 aaGuns moved from Western United States to British Columbia
1 mech_infantry moved from Eastern United States to Western United States
1 mech_infantry moved from Eastern United States to Western United States
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 armour and 1 infantry moved from 8 Sea Zone to Aleutian IslandsPlace Units - Americans
3 bombers placed in Eastern United States
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 destroyer and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British repair damage of 8x factory_major; Remaining resources: 14 PUs;
British buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 6x factory_major; Remaining resources: 8 PUs;
UK_Pacific buy 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from United Kingdom to Scotland
4 fighters moved from United Kingdom to Scotland
1 bomber moved from French West Africa to Scotland
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Anglo Egyptian Sudan to Alexandria
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Alexandria
1 armour and 1 mech_infantry moved from Ethiopia to Egypt
2 infantry moved from Anglo Egyptian Sudan to Egypt
2 armour moved from Belgian Congo to Egypt
1 infantry moved from Trans-Jordan to Egypt
3 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to BurmaCombat - British
Battle in Burma
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Egypt
British attack with 3 armour, 3 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 harbour
British win, taking Egypt from Italians with 3 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Alexandria
British attack with 2 fighters and 1 tactical_bomber
Italians defend with 2 fighters
British win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 2 fighters
Casualties for Italians: 2 fighters
Battle in Gibraltar
Battle in Scotland
British attack with 1 bomber, 4 fighters and 2 infantry
Germans defend with 1 airfield, 1 artillery and 1 infantry
British win, taking Gibraltar from Italians, taking Scotland from Germans with 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 bomber moved from Scotland to United Kingdom
4 fighters moved from Scotland to United Kingdom
1 tactical_bomber moved from Alexandria to 81 Sea Zone
2 fighters and 1 tactical_bomber moved from Burma to India
1 armour moved from Union of South Africa to Belgian CongoPlace Units - British
1 mech_infantry placed in Persia
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5,5,6,6,3,5,3,5,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4,5
British collect 25 PUs (8 lost to blockades); end with 25 PUs totalPlace Units - UK_Pacific
1 artillery and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2,3,2,3,5,5,5
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 1 artillery and 1 mech_infantry -
I’m putting an asterisk on this game - if the 2 Italian tanks can open Smolensk, the 9 German tanks with 2 Mecs will almost certainly get into Moscow. Can throw in two Strat bombers too.