@dawgoneit I didn’t look into it yet. If it was a complete disaster for Germany, I invite you to rerun the combats after my scramble decision. Please do so - very bad dice in G1 really suck and can decide the game early.
L16 G40 Simon (Allies +21) vs ABH (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from Alexandria to TobrukNon Combat Move - French
1 infantry moved from United Kingdom to Scotland
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 carrier, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Belarus to Novgorod
Germans take Novgorod from Russians
1 fighter moved from 112 Sea Zone to 125 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to United Kingdom
1 artillery moved from 110 Sea Zone to United Kingdom
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to United Kingdom
1 infantry moved from 110 Sea Zone to United Kingdom
1 tactical_bomber moved from France to 125 Sea Zone
1 tactical_bomber moved from France to Belarus
12 armour, 5 artilleries and 22 infantry moved from Eastern Poland to Belarus
3 armour moved from Poland to Belarus
Germans take Baltic States from Russians
3 bombers moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to 125 Sea Zone
1 bomber moved from France to United Kingdom
1 tactical_bomber moved from France to United Kingdom
1 tactical_bomber moved from France to 110 Sea Zone -
Scramble?
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Full Scramble to 110. Might as well damage some more valuable ships. Not attacking Norway with the spare transport? That’s correct?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 carrier, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Belarus to Novgorod
Germans take Novgorod from Russians
1 fighter moved from 112 Sea Zone to 125 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to United Kingdom
1 artillery moved from 110 Sea Zone to United Kingdom
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to United Kingdom
1 infantry moved from 110 Sea Zone to United Kingdom
1 tactical_bomber moved from France to 125 Sea Zone
12 armour, 5 artilleries and 22 infantry moved from Eastern Poland to Belarus
3 armour moved from Poland to Belarus
Germans take Baltic States from Russians
3 bombers moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to 125 Sea Zone
1 bomber moved from France to United Kingdom
1 tactical_bomber moved from France to United Kingdom
1 tactical_bomber moved from France to 110 Sea ZoneCombat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
British scrambles to create a battle in territory 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
British defend with 1 fighter; Americans defend with 2 fighters
1 submarine owned by the Germans Submerged
Germans win with 1 bomber, 1 carrier, 1 cruiser, 1 fighter and 2 transports remaining. Battle score for attacker is 11
Casualties for Germans: 1 destroyer and 1 tactical_bomber
Casualties for British: 1 fighter
Casualties for Americans: 2 fighters
Battle in 125 Sea Zone
Germans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 cruiser and 1 transport
Germans win, taking 125 Sea Zone from Neutral with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Americans: 1 cruiser and 1 transport
Battle in United Kingdom
Germans attack with 2 artilleries, 6 bombers, 2 infantry and 1 tactical_bomber
British defend with 1 airfield, 1 factory_minor and 1 harbour
Germans captures 33PUs while taking British capitalNon Combat Move - Germans
1 tactical_bomber moved from United Kingdom to 110 Sea Zone
1 tactical_bomber moved from 125 Sea Zone to 110 Sea Zone
1 fighter moved from 125 Sea Zone to 110 Sea Zone
1 bomber moved from 125 Sea Zone to Western Germany
1 bomber moved from 110 Sea Zone to Western Germany
6 bombers moved from United Kingdom to Western Germany
1 infantry moved from Western Germany to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 aaGuns moved from Eastern Poland to Belarus
1 aaGun moved from Poland to Baltic States
1 armour and 1 mech_infantry moved from Germany to Baltic States
1 mech_infantry moved from Western Germany to Poland
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from France to BelarusPlace Units - Germans
1 carrier and 1 destroyer placed in 110 Sea Zone
3 artilleries and 3 infantry placed in Western Germany
Germans undo move 2.
1 artillery, 1 infantry and 1 mech_infantry placed in Germany
2 artilleries and 2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5,2,2,6,4,1,4,2,1,3,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,4,3,5,1,1,1,3
Germans collect 41 PUs (8 lost to blockades); end with 75 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 9 artilleries and 1 fighter; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Japanese
1 armour moved from Iraq to Caucasus
3 fighters moved from Russia to CaucasusCombat - Russians
Battle in Caucasus
Russians attack with 1 armour and 3 fighters
Japanese defend with 1 armour
Russians win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 armour
Casualties for Japanese: 1 armourNon Combat Move - Russians
1 artillery and 1 infantry moved from Samara to Kazakhstan
4 aaGuns, 7 artilleries and 47 infantry moved from Bryansk to Russia
3 fighters moved from Caucasus to Samara
2 artilleries and 4 infantry moved from Finland to Norway
1 submarine moved from 111 Sea Zone to 109 Sea ZonePlace Units - Russians
9 artilleries and 1 fighter placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 35 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 2 bombers and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Sikang to Shensi
Japanese take Shensi from Chinese
7 artilleries and 10 infantry moved from Manchuria to Korea
5 fighters and 1 tactical_bomber moved from Japan to Korea
1 bomber moved from Kwangtung to Korea
2 fighters and 4 tactical_bombers moved from Kwangtung to Korea
1 bomber moved from Kwangsi to Korea
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from Kweichow to Anhwe
1 infantry moved from Malaya to 37 Sea Zone
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 transport moved from 43 Sea Zone to 44 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Java
2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 infantry and 2 transports moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 43 Sea Zone to 42 Sea Zone
2 artilleries and 3 infantry moved from 42 Sea Zone to Java
1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Americans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in Korea
Japanese attack with 7 artilleries, 2 bombers, 7 fighters, 10 infantry and 5 tactical_bombers
Americans defend with 1 artillery, 1 factory_minor, 4 fighters, 1 infantry and 1 tactical_bomber; Russians defend with 2 aaGuns and 18 infantry
Japanese win, taking Korea from Americans with 1 artillery, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -15
Casualties for Americans: 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber
Casualties for Russians: 2 aaGuns and 18 infantry
Casualties for Japanese: 6 artilleries, 5 fighters, 10 infantry and 3 tactical_bombers
Battle in Java
Japanese attack with 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers
ANZAC defend with 1 artillery and 3 infantry
Japanese win, taking Java from ANZAC with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 3 infantry
Casualties for Japanese: 3 infantry
Battle in Anhwe
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kweichow: 1 artillery
EDIT: Adding units owned by Japanese to Hopei: 1 artillery
EDIT: Changing ownership of Hopei from Chinese to Japanese
EDIT: Removing units owned by Japanese from Kweichow: 1 artillery
EDIT: Adding units owned by Japanese to Shensi: 1 artillery
EDIT: Turning off Edit Mode
1 fighter moved from Kwangsi to Kwangtung
1 fighter moved from Anhwe to Kwangtung
1 bomber, 2 fighters and 1 tactical_bomber moved from Korea to Japan
2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
1 infantry moved from French Indo China to Kwangsi
1 artillery moved from Kwangtung to Kwangsi
1 artillery moved from Kwangtung to Kwangsi
EDIT: 1 destroyer moved from 42 Sea Zone to 20 Sea Zone
1 bomber moved from Korea to Manchuria
1 tactical_bomber moved from Korea to ManchuriaPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kwangtung
1 armour and 2 mech_infantrys placed in Manchuria
2 bombers placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2
Japanese collect 53 PUs (4 lost to blockades); end with 54 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 factory_minor, 4 fighters, 2 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery, 2 fighters and 1 infantry moved from 109 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Americans take 6 Sea Zone from Japanese
Americans take 19 Sea Zone from Japanese
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in United Kingdom
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Americans win with 2 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Americans
1 fighter moved from Finland to Norway
2 fighters moved from United Kingdom to Scotland
1 fighter moved from Norway to Scotland
1 carrier and 2 destroyers moved from 109 Sea Zone to 119 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
1 artillery and 1 infantry moved from 119 Sea Zone to Scotland
1 transport moved from 109 Sea Zone to 107 Sea Zone
1 transport moved from 109 Sea Zone to 117 Sea Zone
1 fighter moved from Eastern United States to 119 Sea Zone
1 bomber moved from Midway to Queensland
1 carrier, 1 cruiser, 3 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 factory_major
EDIT: Turning off Edit Mode
1 factory_major placed in Central United States
1 factory_minor placed in Norway
1 transport placed in 101 Sea Zone
2 artilleries, 4 fighters and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 infantry moved from Eastern United States to Quebec
EDIT: 3 mech_infantrys moved from Central United States to Quebec
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Japanese
6 infantry moved from Chahar to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 6 infantry
Japanese defend with 1 artillery
Chinese win, taking Hopei from Japanese with 5 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Americans takes 106 Sea Zone from Germans
EDIT: Turning off Edit Mode
1 armour, 1 artillery and 2 infantry moved from Tobruk to Libya
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Japanese
1 bomber moved from Malta to Northern Italy
1 armour moved from Shan State to Szechwan
Chinese take Yunnan from Japanese
Chinese take Szechwan from Japanese
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
2 infantry moved from Northwest Persia to Caucasus
3 submarines moved from 109 Sea Zone to 119 Sea Zone
EDIT: 2 destroyers and 1 submarine moved from 101 Sea Zone to 106 Sea ZoneCombat - British
Strategic bombing raid in Northern Italy
1 bomber killed by AA
Bombing raid in Northern Italy causes 0 damage total.Non Combat Move - British
1 artillery moved from Egypt to Alexandria
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Anglo Egyptian Sudan to Alexandria
1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Egypt
1 artillery moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Belgian Congo to Kenya
1 transport moved from 70 Sea Zone to 72 Sea Zone
2 aaGuns, 5 artilleries and 1 infantry moved from Shan State to Burma
1 aaGun, 1 artillery, 6 infantry, 1 mech_infantry and 1 tactical_bomber moved from India to Burma
1 destroyer moved from 41 Sea Zone to 39 Sea ZonePlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Gibraltar to Northern Italy
1 fighter moved from Gibraltar to Northern Italy
1 infantry moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Belarus to Karelia
Italians take Karelia from RussiansCombat - Italians
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery and 3 infantry moved from Algeria to Tunisia
1 armour and 1 mech_infantry moved from Morocco to Tunisia
1 artillery and 1 infantry moved from Morocco to Algeria
2 armour and 1 mech_infantry moved from Northern Italy to Romania
1 artillery and 1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 bomber placed in Northern Italy
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 fighter
EDIT: Removing units owned by Italians from Northern Italy: 1 fighter
EDIT: Adding units owned by Italians to Southern Italy: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,4,6,5,3,5,6,5
Italians collect 10 PUs (5 lost to blockades); end with 10 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
2 fighters moved from Shan State to BurmaNon Combat Move - ANZAC
1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 aaGun and 1 infantry moved from Northern Territory to Queensland
1 aaGun and 4 infantry moved from New South Wales to Queensland
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 infantry moved from Tobruk to Libya
1 infantry moved from Scotland to United Kingdom
British take United Kingdom from GermansCombat - French
Non Combat Move - French
1 infantry moved from Egypt to AlexandriaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 5 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
3 artilleries and 3 infantry moved from 112 Sea Zone to Norway
1 mech_infantry moved from Novgorod to Finland
Germans take Finland from Russians
1 submarine moved from 110 Sea Zone to 109 Sea Zone
8 bombers moved from Western Germany to Norway
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Norway
1 mech_infantry moved from Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Baltic States to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Baltic States to Archangel
1 armour moved from Belarus to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Belarus to Ukraine
Germans take Bryansk from Russians
Germans take Ukraine from Russians
8 armour moved from Belarus to Rostov
Germans take Rostov from Russians
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Belarus
1 tactical_bomber moved from Belarus to Western GermanyCombat - Germans
Battle in Norway
Germans attack with 3 artilleries, 8 bombers, 2 fighters, 3 infantry and 2 tactical_bombers
Americans defend with 1 armour and 1 factory_minor; Russians defend with 2 artilleries and 4 infantry
Germans win, taking Norway from Americans with 3 artilleries, 8 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Germans: 2 infantry
Casualties for Americans: 1 armour
Casualties for Russians: 2 artilleries and 4 infantry
Battle in 109 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport; Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Germans win, taking 109 Sea Zone from Russians with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Germans
2 carriers, 1 destroyer and 1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
2 fighters and 2 tactical_bombers moved from Norway to 112 Sea Zone
8 bombers moved from Norway to Western Germany
1 aaGun moved from Baltic States to Belarus
1 mech_infantry moved from Germany to Eastern Poland
1 artillery and 1 infantry moved from Germany to PolandPlace Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
2 artilleries, 5 fighters and 3 infantry placed in Western Germany
1 artillery placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,2,2,5,1,3,4,2
Germans collect 55 PUs (2 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
I forgot the rules for the sub vs sub+transport in SZ109. Certainly you had the option to submerge the Russian sub, but I am not certain the rules if you want to stay and try to protect the sub. I have heard multiple explanations. Let me know what your understanding of the rules are, and if you had wanted to stay and do a sub vs sub battle if it did have the option to fight.
The poor residents of London. Ownership has been changing hands so many times this game. I expect that it will be sacked for a third time next round.
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I’m sure if the russian sub doesn’t submerge, you have to win the combat to sink the transport.
I guess I’m happy enough to leave it as is.
I expect you’re right - and the only reason you didn’t sack it this round is that it had no money in it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 artilleries; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Russia to Vologda
4 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Kazakhstan to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Bryansk
Russians take Bryansk from GermansCombat - Russians
Russians creates battle in territory 109 Sea ZoneNon Combat Move - Russians
1 submarine moved from 109 Sea Zone to 92 Sea Zone
4 aaGuns, 25 artilleries and 40 infantry moved from Russia to Bryansk
3 fighters moved from Samara to Russia
1 artillery and 1 infantry moved from Kazakhstan to SamaraPlace Units - Russians
10 artilleries placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 27 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 1 bomber and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Kwangsi to French Indo China
1 armour moved from Manchuria to Jehol
1 mech_infantry moved from Manchuria to Jehol
1 mech_infantry moved from Manchuria to Jehol
1 infantry moved from Anhwe to Chahar
Japanese take Chahar from Chinese
1 artillery moved from Shensi to Szechwan
1 bomber moved from Manchuria to Szechwan
1 infantry moved from Shensi to Szechwan
1 bomber moved from Japan to 33 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 20 Sea Zone to 33 Sea Zone
2 bombers, 2 fighters and 1 tactical_bomber moved from Japan to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 33 Sea Zone
1 fighter moved from Kwangtung to French Indo China
1 fighter moved from Kwangtung to French Indo China
1 infantry moved from Kwangsi to French Indo China
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
1 tactical_bomber moved from Manchuria to Jehol
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 42 Sea Zone to 46 Sea Zone
2 artilleries, 1 infantry and 1 tactical_bomber moved from 46 Sea Zone to New GuineaCombat - Japanese
Battle in New Guinea
Japanese attack with 2 artilleries, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking New Guinea from ANZAC with 2 artilleries, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 armour
Japanese win, taking Szechwan from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Jehol
Japanese attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in French Indo China
Japanese attack with 2 fighters and 2 infantry
British defend with 1 infantry
Japanese win, taking French Indo China from UK_Pacific with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 2 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 submarine and 1 transport; ANZAC defend with 2 destroyers, 1 submarine and 1 transport
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Americans win with 1 battleship and 2 transports remaining. Battle score for attacker is -62
Casualties for ANZAC: 2 destroyers and 1 submarine
Casualties for Americans: 1 carrier, 2 cruisers, 3 destroyers and 1 submarine
Casualties for Japanese: 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 2 tactical_bombersNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 46 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 46 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 carrier and 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 tactical_bomber moved from New Guinea to 46 Sea Zone
EDIT: 1 cruiser moved from 46 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Kwangtung to French Indo China
1 bomber moved from Szechwan to Kwangsi
1 armour, 2 fighters and 2 mech_infantrys moved from Kwangtung to Kwangsi
1 armour and 2 mech_infantrys moved from Kwangtung to Kwangsi
1 fighter moved from French Indo China to 35 Sea Zone
1 aaGun moved from Manchuria to Jehol
1 artillery moved from Korea to Manchuria
1 tactical_bomber moved from Jehol to KwangtungPlace Units - Japanese
1 bomber and 2 mech_infantrys placed in Japan
1 armour and 2 mech_infantrys placed in Manchuria
2 armour and 1 mech_infantry placed in Kwangtung
1 mech_infantry placed in Korea
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 46 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5
Japanese collect 48 PUs (2 lost to blockades); end with 48 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 1 fighter, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 destroyers moved from 106 Sea Zone to 109 Sea Zone
4 fighters moved from Eastern United States to 109 Sea Zone
3 fighters moved from Scotland to 109 Sea Zone
1 carrier, 2 destroyers and 1 fighter moved from 119 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 battleship moved from 33 Sea Zone to 46 Sea Zone
1 bomber moved from Queensland to 46 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea ZoneCombat - Americans
Battle in Java
Battle in 46 Sea Zone
Americans attack with 1 battleship, 1 bomber and 1 destroyer
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 tactical_bomber and 2 transports
Units damaged: 1 battleship owned by the Japanese -
Battle in SZ46 proceeds thus:
Americans hit once, I assume you take the hit on the BB.
Japanese miss.
Americans hit twice. OOL is pretty important now. Where do you want the next two hits? I’ll wait for a reply before I roll it.





