Berlin Petersburg.jpg
L16 G40 Simon (Allies +21) vs ABH (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 5 bombers, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 artillery and 3 infantry moved from 111 Sea Zone to Scotland
3 bombers moved from Western Germany to Scotland
1 fighter moved from 112 Sea Zone to Scotland
1 fighter moved from 112 Sea Zone to Scotland
1 infantry moved from Norway to Finland
Germans take Finland from Russians
3 armour, 5 artilleries and 16 infantry moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 tactical_bomber moved from Holland Belgium to United KingdomCombat - Germans
Battle in Scotland
Germans attack with 1 artillery, 3 bombers, 2 fighters and 3 infantry
British defend with 5 aaGuns, 1 airfield and 1 infantry; Americans defend with 1 bomber
Germans win, taking Scotland from British with 1 artillery, 3 bombers, 1 fighter and 3 infantry remaining. Battle score for attacker is 30
Casualties for Germans: 1 fighter
Casualties for British: 5 aaGuns and 1 infantry
Casualties for Americans: 1 bomber
Strategic bombing raid in United Kingdom
1 tactical_bomber killed by AA
Bombing raid in United Kingdom causes 0 damage total.Non Combat Move - Germans
3 bombers moved from Scotland to Western Germany
1 fighter moved from Scotland to 112 Sea Zone
1 fighter moved from Gibraltar to 112 Sea Zone
4 tactical_bombers moved from Gibraltar to France
1 mech_infantry moved from Holland Belgium to Western Germany
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 armour moved from Germany to 113 Sea Zone
1 armour and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 armour moved from 112 Sea Zone to Norway
1 infantry moved from Poland to Eastern Poland
5 infantry moved from Romania to Eastern Poland
1 mech_infantry moved from Yugoslavia to Eastern Poland
1 armour moved from Germany to Poland
1 armour moved from Germany to Poland
4 armour moved from Germany to Eastern Poland
3 armour moved from Poland to Eastern Poland
1 armour moved from Poland to Eastern Poland
1 armour moved from Poland to Eastern Poland
1 aaGun moved from Poland to Eastern Poland
1 aaGun moved from Poland to Eastern Poland
1 submarine moved from 92 Sea Zone to 110 Sea Zone
1 submarine moved from 92 Sea Zone to 91 Sea ZonePlace Units - Germans
1 armour and 1 mech_infantry placed in Germany
3 artilleries, 4 bombers and 2 infantry placed in Western Germany
1 infantry placed in Normandy Bordeaux
Germans undo move 3.
Germans undo move 2.
3 artilleries and 3 infantry placed in Western Germany
4 bombers placed in Western Germany
1 bomber placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,4,4,2,1,3,6,5
Germans collect 45 PUs (2 lost to blockades); end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs -
Actually, I’d rather keep the tank alive in Iraq and continue the attack.
Tank
Rolling 1d6:
(2)
Neutral inf
Rolling 1d6:
(6) -
Phew!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 9 artilleries and 1 fighter; Remaining resources: 1 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
2 artilleries and 4 infantry moved from Vyborg to Finland
1 submarine moved from 109 Sea Zone to 111 Sea Zone
1 armour and 2 infantry moved from Northwest Persia to Iraq
1 tactical_bomber moved from Caucasus to IraqCombat - Russians
Battle in 111 Sea Zone
Russians attack with 1 submarine
Germans defend with 2 transports
Russians win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in Finland
Russians attack with 2 artilleries and 4 infantry
Germans defend with 1 infantry
Russians win, taking Finland from Germans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Iraq
Russians attack with 1 armour, 2 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
retreated to Iraq
Neutral_Axis win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 1 armour and 2 infantry
Casualties for Neutral_Axis: 2 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Iraq: 1 tactical_bomber
EDIT: Removing units owned by Neutral_Axis from Iraq: 1 infantry
EDIT: Changing ownership of Iraq from Neutral_Axis to Russians
EDIT: Adding units owned by Russians to Iraq: 1 armour
EDIT: Turning off Edit Mode
2 aaGuns, 1 artillery and 15 infantry moved from Belarus to Bryansk
1 artillery and 2 infantry moved from Russia to Samara
2 fighters moved from Vyborg to Russia
2 artilleries and 3 infantry moved from Russia to Bryansk
3 artilleries moved from Ukraine to Bryansk
1 infantry moved from Baltic States to Belarus
2 aaGuns, 1 artillery and 20 infantry moved from Western Ukraine to Bryansk
2 aaGuns and 18 infantry moved from Amur to KoreaPlace Units - Russians
9 artilleries and 1 fighter placed in RussiaTurn Complete - Russians
Russians collect 40 PUs; end with 41 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 airfield, 1 artillery, 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Japan to 6 Sea Zone
1 armour moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 armour moved from Kazakhstan to Caucasus
Japanese take Caucasus from Russians
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Szechwan to Shensi
1 mech_infantry moved from Anhwe to Chahar
1 bomber moved from Kwangsi to Chahar
1 bomber moved from Kwangsi to Shensi
1 infantry moved from Kwangsi to French Indo China
1 tactical_bomber moved from Kwangsi to French Indo China
1 fighter moved from Kwangsi to French Indo China
1 fighter moved from 35 Sea Zone to 44 Sea Zone
3 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 41 Sea Zone
1 fighter moved from 35 Sea Zone to 41 Sea Zone
2 carriers moved from 35 Sea Zone to 37 Sea Zone
1 battleship moved from 35 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Siam
1 fighter moved from Kwangsi to Siam
1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Siam
1 artillery moved from 37 Sea Zone to Siam
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
1 destroyer moved from 35 Sea Zone to 54 Sea ZoneCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 54 Sea Zone
Japanese attack with 2 destroyers and 1 submarine
ANZAC defend with 1 submarine
Japanese win, taking 54 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Chahar
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 2 artilleries, 1 battleship, 2 carriers, 1 cruiser and 3 transports
British defend with 1 destroyer
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser and 3 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 submarine
ANZAC defend with 1 cruiser
Japanese win with 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 cruiser
Casualties for Japanese: 1 submarine
Battle in 41 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 transport; ANZAC defend with 1 destroyer
Japanese win, taking 41 Sea Zone from ANZAC with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for British: 1 transport
Casualties for ANZAC: 1 destroyer
Battle in French Indo China
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking French Indo China from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Shan State
Battle in Siam
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry; ANZAC defend with 1 fighter
Japanese win, taking Shan State from UK_Pacific with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Shensi
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in MalayaNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangtung
3 infantry moved from Kwangtung to Kwangsi
1 fighter moved from 6 Sea Zone to Japan
1 bomber moved from Shensi to Kwangsi
1 infantry moved from Szechwan to Yunnan
1 artillery moved from Szechwan to Kweichow
1 fighter moved from 44 Sea Zone to 37 Sea Zone
1 fighter moved from 41 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
1 fighter moved from Siam to Kwangsi
1 tactical_bomber moved from Siam to 37 Sea Zone
1 fighter moved from Kwangsi to Kweichow
2 artilleries, 1 fighter and 3 tactical_bombers moved from Kwangsi to Kwangtung
1 bomber moved from Chahar to Kwangtung
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 20 Sea ZonePlace Units - Japanese
1 airfield and 1 factory_minor placed in Kwangtung
1 artillery and 2 infantry placed in Manchuria
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 51 PUs; end with 53 PUs total -
Mistake buying major factory instead of minor - I’ll edit.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Turning on Edit Mode
EDIT: Adding units owned by Americans to Korea: 1 factory_minor
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
6 infantry moved from Hopei to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 6 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Chahar from Japanese with 6 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour, 1 artillery and 2 infantry moved from Alexandria to Tobruk
3 infantry moved from Persia to Northwest Persia
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Italian Somaliland to Ethiopia
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 artilleries moved from Rhodesia to Belgian Congo
1 fighter moved from Morocco to United Kingdom
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 submarine moved from 103 Sea Zone to 109 Sea Zone
1 submarine moved from 118 Sea Zone to 109 Sea Zone
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Yunnan
1 tactical_bomber moved from Burma to Yunnan
1 fighter moved from India to Yunnan
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
2 fighters moved from India to 41 Sea Zone
1 armour, 5 artilleries and 2 infantry moved from Burma to Shan State
1 artillery and 1 infantry moved from Ontario to QuebecCombat - British
Battle in Yunnan
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 41 Sea Zone
British attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
British win, taking 41 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Shan State
British attack with 1 armour, 5 artilleries and 3 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 armour, 5 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 aaGuns moved from Burma to Shan State
1 aaGun moved from Burma to India
1 fighter and 1 tactical_bomber moved from Yunnan to India
2 fighters moved from 41 Sea Zone to India
1 infantry, 1 mech_infantry and 1 transport moved from 68 Sea Zone to 70 Sea Zone
1 infantry and 1 mech_infantry moved from 70 Sea Zone to Belgian CongoTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
3 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,4,3,2,1,5,4,1,6,3
UK_Pacific collect 10 PUs (2 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 3 infantry and 1 mech_infantry -
Strictly speaking, you had to unload those artillery in SZ37 because you’d loaded them on a combat move. But I won’t worry about it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Romania to Belarus
1 armour moved from Romania to Belarus
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to Morocco
1 fighter moved from Gibraltar to Morocco
1 fighter moved from Gibraltar to MoroccoCombat - Italians
Battle in Morocco
Italians attack with 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry
French defend with 2 infantry
Italians win, taking Morocco from French with 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Battle in Belarus
Italians attack with 2 armour
Russians defend with 1 infantry
Italians win, taking Belarus from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 artillery and 1 infantry moved from Romania to Eastern Poland
1 infantry moved from Bulgaria to Romania
1 fighter moved from Morocco to Gibraltar
1 fighter moved from Morocco to Gibraltar
1 artillery and 3 infantry moved from Tunisia to AlgeriaPlace Units - Italians
2 armour and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,3,1,3,1,4,6,5
Italians collect 7 PUs (8 lost to blockades); end with 7 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Tobruk to Libya
ANZAC take Libya from ItaliansCombat - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Burma to Shan StatePlace Units - ANZAC
2 destroyers placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,6,3
ANZAC collect 13 PUs (2 lost to blockades); end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from Alexandria to TobrukNon Combat Move - French
1 infantry moved from United Kingdom to Scotland
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 carrier, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Belarus to Novgorod
Germans take Novgorod from Russians
1 fighter moved from 112 Sea Zone to 125 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to United Kingdom
1 artillery moved from 110 Sea Zone to United Kingdom
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to United Kingdom
1 infantry moved from 110 Sea Zone to United Kingdom
1 tactical_bomber moved from France to 125 Sea Zone
1 tactical_bomber moved from France to Belarus
12 armour, 5 artilleries and 22 infantry moved from Eastern Poland to Belarus
3 armour moved from Poland to Belarus
Germans take Baltic States from Russians
3 bombers moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to 125 Sea Zone
1 bomber moved from France to United Kingdom
1 tactical_bomber moved from France to United Kingdom
1 tactical_bomber moved from France to 110 Sea Zone -
Scramble?
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Full Scramble to 110. Might as well damage some more valuable ships. Not attacking Norway with the spare transport? That’s correct?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 carrier, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Belarus to Novgorod
Germans take Novgorod from Russians
1 fighter moved from 112 Sea Zone to 125 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to United Kingdom
1 artillery moved from 110 Sea Zone to United Kingdom
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to United Kingdom
1 infantry moved from 110 Sea Zone to United Kingdom
1 tactical_bomber moved from France to 125 Sea Zone
12 armour, 5 artilleries and 22 infantry moved from Eastern Poland to Belarus
3 armour moved from Poland to Belarus
Germans take Baltic States from Russians
3 bombers moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to 125 Sea Zone
1 bomber moved from France to United Kingdom
1 tactical_bomber moved from France to United Kingdom
1 tactical_bomber moved from France to 110 Sea ZoneCombat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
British scrambles to create a battle in territory 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
British defend with 1 fighter; Americans defend with 2 fighters
1 submarine owned by the Germans Submerged
Germans win with 1 bomber, 1 carrier, 1 cruiser, 1 fighter and 2 transports remaining. Battle score for attacker is 11
Casualties for Germans: 1 destroyer and 1 tactical_bomber
Casualties for British: 1 fighter
Casualties for Americans: 2 fighters
Battle in 125 Sea Zone
Germans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 cruiser and 1 transport
Germans win, taking 125 Sea Zone from Neutral with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Americans: 1 cruiser and 1 transport
Battle in United Kingdom
Germans attack with 2 artilleries, 6 bombers, 2 infantry and 1 tactical_bomber
British defend with 1 airfield, 1 factory_minor and 1 harbour
Germans captures 33PUs while taking British capitalNon Combat Move - Germans
1 tactical_bomber moved from United Kingdom to 110 Sea Zone
1 tactical_bomber moved from 125 Sea Zone to 110 Sea Zone
1 fighter moved from 125 Sea Zone to 110 Sea Zone
1 bomber moved from 125 Sea Zone to Western Germany
1 bomber moved from 110 Sea Zone to Western Germany
6 bombers moved from United Kingdom to Western Germany
1 infantry moved from Western Germany to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 aaGuns moved from Eastern Poland to Belarus
1 aaGun moved from Poland to Baltic States
1 armour and 1 mech_infantry moved from Germany to Baltic States
1 mech_infantry moved from Western Germany to Poland
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from France to BelarusPlace Units - Germans
1 carrier and 1 destroyer placed in 110 Sea Zone
3 artilleries and 3 infantry placed in Western Germany
Germans undo move 2.
1 artillery, 1 infantry and 1 mech_infantry placed in Germany
2 artilleries and 2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5,2,2,6,4,1,4,2,1,3,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,4,3,5,1,1,1,3
Germans collect 41 PUs (8 lost to blockades); end with 75 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 9 artilleries and 1 fighter; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Japanese
1 armour moved from Iraq to Caucasus
3 fighters moved from Russia to CaucasusCombat - Russians
Battle in Caucasus
Russians attack with 1 armour and 3 fighters
Japanese defend with 1 armour
Russians win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 armour
Casualties for Japanese: 1 armourNon Combat Move - Russians
1 artillery and 1 infantry moved from Samara to Kazakhstan
4 aaGuns, 7 artilleries and 47 infantry moved from Bryansk to Russia
3 fighters moved from Caucasus to Samara
2 artilleries and 4 infantry moved from Finland to Norway
1 submarine moved from 111 Sea Zone to 109 Sea ZonePlace Units - Russians
9 artilleries and 1 fighter placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 35 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 2 bombers and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Sikang to Shensi
Japanese take Shensi from Chinese
7 artilleries and 10 infantry moved from Manchuria to Korea
5 fighters and 1 tactical_bomber moved from Japan to Korea
1 bomber moved from Kwangtung to Korea
2 fighters and 4 tactical_bombers moved from Kwangtung to Korea
1 bomber moved from Kwangsi to Korea
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from Kweichow to Anhwe
1 infantry moved from Malaya to 37 Sea Zone
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 transport moved from 43 Sea Zone to 44 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Java
2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 infantry and 2 transports moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 43 Sea Zone to 42 Sea Zone
2 artilleries and 3 infantry moved from 42 Sea Zone to Java
1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Americans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in Korea
Japanese attack with 7 artilleries, 2 bombers, 7 fighters, 10 infantry and 5 tactical_bombers
Americans defend with 1 artillery, 1 factory_minor, 4 fighters, 1 infantry and 1 tactical_bomber; Russians defend with 2 aaGuns and 18 infantry
Japanese win, taking Korea from Americans with 1 artillery, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -15
Casualties for Americans: 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber
Casualties for Russians: 2 aaGuns and 18 infantry
Casualties for Japanese: 6 artilleries, 5 fighters, 10 infantry and 3 tactical_bombers
Battle in Java
Japanese attack with 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers
ANZAC defend with 1 artillery and 3 infantry
Japanese win, taking Java from ANZAC with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 3 infantry
Casualties for Japanese: 3 infantry
Battle in Anhwe
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kweichow: 1 artillery
EDIT: Adding units owned by Japanese to Hopei: 1 artillery
EDIT: Changing ownership of Hopei from Chinese to Japanese
EDIT: Removing units owned by Japanese from Kweichow: 1 artillery
EDIT: Adding units owned by Japanese to Shensi: 1 artillery
EDIT: Turning off Edit Mode
1 fighter moved from Kwangsi to Kwangtung
1 fighter moved from Anhwe to Kwangtung
1 bomber, 2 fighters and 1 tactical_bomber moved from Korea to Japan
2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
1 infantry moved from French Indo China to Kwangsi
1 artillery moved from Kwangtung to Kwangsi
1 artillery moved from Kwangtung to Kwangsi
EDIT: 1 destroyer moved from 42 Sea Zone to 20 Sea Zone
1 bomber moved from Korea to Manchuria
1 tactical_bomber moved from Korea to ManchuriaPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kwangtung
1 armour and 2 mech_infantrys placed in Manchuria
2 bombers placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2
Japanese collect 53 PUs (4 lost to blockades); end with 54 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 factory_minor, 4 fighters, 2 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery, 2 fighters and 1 infantry moved from 109 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Americans take 6 Sea Zone from Japanese
Americans take 19 Sea Zone from Japanese
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in United Kingdom
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Americans win with 2 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Americans
1 fighter moved from Finland to Norway
2 fighters moved from United Kingdom to Scotland
1 fighter moved from Norway to Scotland
1 carrier and 2 destroyers moved from 109 Sea Zone to 119 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
1 artillery and 1 infantry moved from 119 Sea Zone to Scotland
1 transport moved from 109 Sea Zone to 107 Sea Zone
1 transport moved from 109 Sea Zone to 117 Sea Zone
1 fighter moved from Eastern United States to 119 Sea Zone
1 bomber moved from Midway to Queensland
1 carrier, 1 cruiser, 3 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 factory_major
EDIT: Turning off Edit Mode
1 factory_major placed in Central United States
1 factory_minor placed in Norway
1 transport placed in 101 Sea Zone
2 artilleries, 4 fighters and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 infantry moved from Eastern United States to Quebec
EDIT: 3 mech_infantrys moved from Central United States to Quebec
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Japanese
6 infantry moved from Chahar to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 6 infantry
Japanese defend with 1 artillery
Chinese win, taking Hopei from Japanese with 5 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total





