@Stucifer, back from the hospital! I was a bit confused when I last looked at this, I mistakenly thought our game was further along, T2…smh
No scramble.
Scramble the fighter out of the UK to 109 (since it’s dead anyway). French one in scotland can stay put.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Western Germany to 112 Sea Zone
1 fighter moved from 112 Sea Zone to 109 Sea Zone
3 bombers moved from Western Germany to 109 Sea Zone
1 fighter moved from Western Germany to United Kingdom
1 infantry moved from Norway to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 tactical_bomber moved from Western Germany to United Kingdom
1 submarine moved from 90 Sea Zone to 92 Sea Zone
1 submarine moved from 90 Sea Zone to 92 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to United Kingdom
1 artillery moved from 109 Sea Zone to United Kingdom
1 fighter moved from 112 Sea Zone to 109 Sea Zone
Combat - Germans
British scrambles 1 units out of United Kingdom to defend against the attack in 109 Sea Zone
British scrambles to create a battle in territory 109 Sea Zone
Battle in 109 Sea Zone
Germans attack with 3 bombers, 2 fighters and 2 transports
British defend with 1 fighter
Germans win with 3 bombers, 1 fighter and 2 transports remaining. Battle score for attacker is 0
Casualties for Germans: 1 fighter
Casualties for British: 1 fighter
Battle in United Kingdom
Germans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 airfield, 1 factory_major and 1 harbour
Germans captures 33PUs while taking British capital
Germans converts factory_major into different units
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
1 fighter moved from 109 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 tactical_bomber moved from United Kingdom to Holland Belgium
1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
3 bombers moved from 109 Sea Zone to Western Germany
2 infantry moved from Norway to 112 Sea Zone
2 aaGuns moved from Western Germany to 112 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 112 Sea Zone to 91 Sea Zone
2 aaGuns and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 3 tactical_bombers moved from Western Germany to Gibraltar
1 tactical_bomber moved from Western Germany to Gibraltar
6 armour moved from Western Germany to Poland
1 infantry moved from Slovakia Hungary to Poland
1 aaGun moved from Slovakia Hungary to Poland
1 aaGun moved from Slovakia Hungary to Poland
1 aaGun moved from Slovakia Hungary to Poland
3 infantry moved from Germany to Western Germany
1 mech_infantry moved from Southern France to Yugoslavia
Place Units - Germans
1 destroyer and 1 submarine placed in 112 Sea Zone
7 armour placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,2,6,5,5,5,6,6
Germans collect 48 PUs (2 lost to blockades); end with 81 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 91 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 6 artilleries and 5 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Russians
1 armour, 2 fighters and 1 mech_infantry moved from Vyborg to Norway
Russians take Finland from Germans
1 submarine moved from 110 Sea Zone to 109 Sea Zone
Combat - Russians
Battle in 109 Sea Zone
Russians attack with 1 submarine
Germans defend with 2 transports
Russians win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in Norway
Russians attack with 1 armour, 2 fighters and 1 mech_infantry
Germans defend with 5 infantry
retreated to Norway
Germans win with 3 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Non Combat Move - Russians
2 fighters moved from Norway to Vyborg
6 infantry moved from Bryansk to Western Ukraine
2 aaGuns, 1 artillery and 14 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 armour moved from Volgograd to Northwest Persia
7 infantry moved from Baltic States to Belarus
9 infantry moved from Russia to Bryansk
Place Units - Russians
3 artilleries placed in Ukraine
3 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 fighters and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 armour moved from Kweichow to Tsinghai
Japanese take Shensi from Chinese
Japanese take Tsinghai from Chinese
1 infantry moved from Yunnan to French Indo China
Japanese take French Indo China from French
1 artillery and 3 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 artillery and 1 infantry moved from Hopei to Kweichow
1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kiangsi to Kwangtung
2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung
2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Hunan to Yunnan
1 bomber moved from Kwangsi to Philippines
1 bomber moved from Kwangsi to Philippines
Combat - Japanese
Battle in Borneo
Battle in Kwangtung
Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers
British defend with 1 harbour and 2 infantry
Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Philippines
Japanese attack with 3 artilleries, 2 bombers and 3 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 3 artilleries, 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Celebes
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win, taking Celebes from Dutch with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Japanese
1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
3 submarines moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from Philippines to Kwangsi
1 bomber moved from Philippines to Kwangsi
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
2 carriers, 3 destroyers and 2 fighters moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from Hunan to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
2 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi
1 fighter moved from Manchuria to Japan
1 mech_infantry moved from Manchuria to Anhwe
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
2 fighters and 1 tactical_bomber placed in Japan
3 artilleries placed in Manchuria
Turn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs total
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 3 infantry, 1 submarine and 2 transports; Remaining resources: 4 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 bomber moved from Eastern United States to United Kingdom
1 fighter moved from Eastern United States to 91 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Eastern United States to Quebec
3 transports moved from 101 Sea Zone to 106 Sea Zone
2 fighters moved from Midway to 6 Sea Zone
1 artillery, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 16 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
Combat - Americans
Scramble in Japan?
No thanks.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 3 infantry, 1 submarine and 2 transports; Remaining resources: 4 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 bomber moved from Eastern United States to United Kingdom
1 fighter moved from Eastern United States to 91 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Eastern United States to Quebec
3 transports moved from 101 Sea Zone to 106 Sea Zone
2 fighters moved from Midway to 6 Sea Zone
1 artillery, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 16 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
Combat - Americans
Battle in Korea
Battle in 91 Sea Zone
Americans attack with 1 fighter
Germans defend with 2 transports
Americans win, taking Korea from Japanese with 1 fighter remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in United Kingdom
Americans attack with 1 bomber
Germans defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
retreated to United Kingdom
Germans win with 2 artilleries remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from United Kingdom to Scotland
EDIT: 1 armour, 2 artilleries and 3 infantry moved from Quebec to 106 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 106 Sea Zone to 123 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 123 Sea Zone to Iceland
2 carriers, 1 cruiser, 2 destroyers and 2 fighters moved from 101 Sea Zone to 123 Sea Zone
2 fighters moved from Eastern United States to 123 Sea Zone
1 fighter moved from 91 Sea Zone to Morocco
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Midway
Place Units - Americans
2 transports placed in 101 Sea Zone
2 artilleries, 1 bomber and 3 infantry placed in Eastern United States
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Suiyuyan to Shensi
Chinese take Shensi from Japanese
4 infantry moved from Suiyuyan to Hopei
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Forgot to attack the sub off Malaya. Used up all my planes too. I still want to attack it, just with the DD.
DD:
Rolling 1d6:
(6)
Sub:
Rolling 1d6:
(6)
Round 2:
DD
Rolling 1d6:
(2)
Sub
Rolling 1d6:
(3)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry and 1 tactical_bomber moved from Shan State to French Indo China
3 fighters moved from India to Yunnan
1 infantry moved from Shan State to Yunnan
4 infantry moved from Scotland to United Kingdom
Combat - British
Battle in United Kingdom
British attack with 4 infantry
Germans defend with 1 airfield, 2 artilleries, 1 factory_minor and 1 harbour
1 infantry owned by the British retreated to Scotland
Germans win with 2 artilleries remaining. Battle score for attacker is -9
Casualties for British: 3 infantry
Battle in Yunnan
British attack with 3 fighters and 1 infantry
Japanese defend with 1 infantry
British win with 3 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in French Indo China
British attack with 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
3 fighters moved from Yunnan to India
1 tactical_bomber moved from French Indo China to Shan State
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 transport moved from 79 Sea Zone to 39 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
3 aaGuns, 1 armour, 1 artillery, 4 infantry and 1 tactical_bomber moved from Shan State to Burma
4 artilleries moved from India to Burma
1 cruiser moved from 79 Sea Zone to 39 Sea Zone
1 infantry and 1 mech_infantry moved from Brazil to 85 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 85 Sea Zone to 68 Sea Zone
Place Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,4
UK_Pacific collect 13 PUs (2 lost to blockades); end with 13 PUs total
Units Change Ownership
Some Units in India change ownership: 1 artillery and 3 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy nothing; Remaining resources: 7 PUs;
Combat Move - Italians
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 artillery and 3 infantry moved from Libya to Tunisia
1 fighter moved from Southern Italy to Gibraltar
1 fighter moved from Northern Italy to Gibraltar
Combat - Italians
Non Combat Move - Italians
1 artillery and 1 infantry moved from Yugoslavia to Romania
2 armour moved from Greece to Romania
1 infantry moved from Greece to Bulgaria
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,2,1,3,6,2,6,5
Italians collect 4 PUs (9 lost to blockades); end with 11 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
2 fighters moved from Shan State to 41 Sea Zone
1 fighter moved from Shan State to 43 Sea Zone
1 infantry moved from Shan State to French Indo China
ANZAC take French Indo China from Japanese
2 infantry moved from Alexandria to Tobruk
ANZAC take Tobruk from Italians
1 cruiser moved from 54 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
ANZAC attack with 1 cruiser
Japanese defend with 1 transport
ANZAC win, taking 44 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 41 Sea Zone
British loiter and taunt; ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC win, taking 41 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 fighter moved from 43 Sea Zone to Siam
2 fighters moved from 41 Sea Zone to Burma
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Oh forgot to move the UK subs. I don’t think that would affect the Italian turn. I’ll edit, and hope it’s OK.
no problem.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 fighter and 2 infantry moved from Scotland to United Kingdom
Combat - French
Battle in United Kingdom
French attack with 1 fighter and 2 infantry
Germans defend with 1 airfield, 2 artilleries, 1 factory_minor and 1 harbour
French win, taking United Kingdom from Germans with 1 infantry remaining. Battle score for attacker is -5
Casualties for Germans: 2 artilleries
Casualties for French: 1 fighter and 1 infantry
Non Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 submarine moved from 110 Sea Zone to 91 Sea Zone
EDIT: 1 submarine moved from 110 Sea Zone to 103 Sea Zone
EDIT: 1 submarine moved from 110 Sea Zone to 118 Sea Zone
1 infantry moved from Egypt to Alexandria
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 5 bombers, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 artillery and 3 infantry moved from 111 Sea Zone to Scotland
3 bombers moved from Western Germany to Scotland
1 fighter moved from 112 Sea Zone to Scotland
1 fighter moved from 112 Sea Zone to Scotland
1 infantry moved from Norway to Finland
Germans take Finland from Russians
3 armour, 5 artilleries and 16 infantry moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 tactical_bomber moved from Holland Belgium to United Kingdom
Combat - Germans
Battle in Scotland
Germans attack with 1 artillery, 3 bombers, 2 fighters and 3 infantry
British defend with 5 aaGuns, 1 airfield and 1 infantry; Americans defend with 1 bomber
Germans win, taking Scotland from British with 1 artillery, 3 bombers, 1 fighter and 3 infantry remaining. Battle score for attacker is 30
Casualties for Germans: 1 fighter
Casualties for British: 5 aaGuns and 1 infantry
Casualties for Americans: 1 bomber
Strategic bombing raid in United Kingdom
1 tactical_bomber killed by AA
Bombing raid in United Kingdom causes 0 damage total.
Non Combat Move - Germans
3 bombers moved from Scotland to Western Germany
1 fighter moved from Scotland to 112 Sea Zone
1 fighter moved from Gibraltar to 112 Sea Zone
4 tactical_bombers moved from Gibraltar to France
1 mech_infantry moved from Holland Belgium to Western Germany
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 armour moved from Germany to 113 Sea Zone
1 armour and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 armour moved from 112 Sea Zone to Norway
1 infantry moved from Poland to Eastern Poland
5 infantry moved from Romania to Eastern Poland
1 mech_infantry moved from Yugoslavia to Eastern Poland
1 armour moved from Germany to Poland
1 armour moved from Germany to Poland
4 armour moved from Germany to Eastern Poland
3 armour moved from Poland to Eastern Poland
1 armour moved from Poland to Eastern Poland
1 armour moved from Poland to Eastern Poland
1 aaGun moved from Poland to Eastern Poland
1 aaGun moved from Poland to Eastern Poland
1 submarine moved from 92 Sea Zone to 110 Sea Zone
1 submarine moved from 92 Sea Zone to 91 Sea Zone
Place Units - Germans
1 armour and 1 mech_infantry placed in Germany
3 artilleries, 4 bombers and 2 infantry placed in Western Germany
1 infantry placed in Normandy Bordeaux
Germans undo move 3.
Germans undo move 2.
3 artilleries and 3 infantry placed in Western Germany
4 bombers placed in Western Germany
1 bomber placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,4,4,2,1,3,6,5
Germans collect 45 PUs (2 lost to blockades); end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Actually, I’d rather keep the tank alive in Iraq and continue the attack.
Tank
Rolling 1d6:
(2)
Neutral inf
Rolling 1d6:
(6)
Phew!