BM and YG. I have a couple of questions for you guys.
I have a game scheduled for 08-May. I want to implement the following house rules into it:
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Three-Turn System that we discussed before. Called “Axis & Allies & Comintern”
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This “High Luck Casualties” system.
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The “Naval Air Attack and Naval Rules” system
I think these three rules sets should integrate well. I just have one question regarding the Naval Air Attack. I also have one question regarding the transports.
Using High Luck with Naval Air Attack
In the Naval Air Attack rule, we left it that TACs could choose their target when rolling a “@1” when attacking. This might go very well together with this “High Luck” proposal. BM was worried that limiting the TAC roll to a “@1” would make the TACs too weak. But now, if they also roll a “@4” … or even a “@3”, their hit has to be placed in a higher value column. Grant it, the attacker will not actually be able to “choose” their target with a roll of a “@3” or a “@4” … but at least the hit will go towards a higher-value target. Do you think this combines the two rules correctly?
Transports and CV’s
I would recommend placing the “Transports” and the Aircraft Carriers in the “@4” group. What do you think? This would allow them to potentially be hit by BB’s and modified TAC’s. (Also by Strat Bombers if the Modified Naval Rules are not used)
AAA
I would recommend putting the AAA in the 2 column. It is more expensive than an infantry. Also, AAA would be a bit further behind the actual front line … AAA would be probably be more behind the front covering supply dumps, logistics and high-value infrastructure.
Add a Statement - “Defender can choose a higher column to receive the hit.”
Finally, I would recommend to let the defender choose a higher column for the hit if they choose to do so. For instance, the defender might want to select a BB @4 to receive a hit instead of a lower unit. Again, what are your opinions on that?
Cheers