Keep the cruiser alive. I agree, I should have pointed out the fighter edit especially since it was moved after china dice. I did not do it for the reason you mention and it is easy to see in the summary text. Nevertheless, i apologise and will be more carefull in the future
L16 G40 Simon (Allies +21) vs ABH (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 airfield, 1 armour, 3 artilleries, 1 fighter and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Jehol to Anhwe
Japanese take Anhwe from Chinese
1 artillery moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 fighter moved from 42 Sea Zone to 45 Sea Zone
4 artilleries and 5 infantry moved from Java to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 46 Sea Zone
4 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 5 infantry, 1 tactical_bomber and 5 transports moved from 42 Sea Zone to 41 Sea Zone
4 artilleries and 5 infantry moved from 41 Sea Zone to Sumatra
2 fighters and 1 tactical_bomber moved from 41 Sea Zone to SumatraCombat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Sumatra
Japanese attack with 4 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber
British defend with 4 infantry
Japanese win, taking Sumatra from UK_Pacific with 4 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 4 infantry
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shan State: 1 artillery
EDIT: Adding units owned by Japanese to Malaya: 1 artillery
EDIT: Turning off Edit Mode
1 fighter moved from 45 Sea Zone to 41 Sea Zone
2 fighters and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 cruiser moved from 20 Sea Zone to 41 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from Kwangsi to French Indo China
3 fighters and 4 tactical_bombers moved from Yunnan to French Indo China
1 fighter moved from Kwangsi to French Indo China
1 bomber moved from Manchuria to Japan
1 bomber moved from Manchuria to Japan
1 armour moved from Jehol to Manchuria
1 tactical_bomber moved from Kiangsi to Japan
1 fighter moved from Kiangsi to JapanPlace Units - Japanese
1 airfield, 1 armour and 2 mech_infantrys placed in French Indo China
3 artilleries placed in Manchuria
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,2,3,1,5,1,5,6,1,3,2,4,6,5,6,4,2,3,5
Japanese collect 45 PUs (8 lost to blockades); end with 46 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 factory_minor, 3 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 bombers and 1 fighter moved from United Kingdom to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea
1 fighter moved from Midway to Korea
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 submarines and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea ZoneCombat - Americans
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Scramble SZ112?
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Sure, let’s get lucky!
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Pretty happy with that decision. The fleet was dead anyway. Took down some of the Luftwaffe as well as the Kriegsmarine.
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Battle calc gave me a decent chance of winning that battle with the scramble. Was worth the gamble because I didn’t need those fighters much anyway.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 factory_minor, 3 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 bombers and 1 fighter moved from United Kingdom to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea
1 fighter moved from Midway to Korea
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 submarines and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea ZoneCombat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 112 Sea Zone
Americans attack with 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 transport
Germans defend with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 transport
Units damaged: 1 battleship owned by the Germans
Americans win with 2 bombers, 1 fighter and 1 transport remaining. Battle score for attacker is 27
Casualties for Germans: 1 battleship, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 transport
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Battle in NorwayNon Combat Move - Americans
2 bombers and 1 fighter moved from 112 Sea Zone to United Kingdom
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
2 fighters moved from Morocco to Malta
1 artillery and 1 infantry moved from Eastern United States to Quebec
1 transport moved from 101 Sea Zone to 106 Sea Zone
2 fighters moved from Eastern United States to IcelandPlace Units - Americans
1 transport placed in 10 Sea Zone
1 artillery, 1 fighter and 2 infantry placed in Western United States
1 factory_minor placed in Korea
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
Nice for the Germans. You won’t be doing any more amphibious assaults on Europe for the rest of the game.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
3 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - British
1 tactical_bomber moved from West India to 41 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
1 artillery moved from Burma to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from India to 41 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from JapaneseCombat - British
British creates battle in territory 106 Sea Zone
Battle in Malaya
British attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 harbour
Japanese win, taking 106 Sea Zone from Germans with no units remaining. Battle score for attacker is -3
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery
Battle in 41 Sea Zone
British attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 5 transports -
OOL SZ41?
3 hits first round.
Not a good attack since the landing didn’t succeed, but oh well.
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Tip two carriers and lose the destroyer.
Round 2 and beyond if you keep fighting:
cruiser,
carrier *2
cruiser,
tac,
fighter *3,
BB -
Didn’t continue, but had to kill Triple-A, so you might get two sets of dice. I’ll edit back to be the same as the first result.
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No problem, crashes happen. I have never had another player cheat with his dice rolls.
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Forgot to attack Algeria. I’ve edited. Presume it’s ok.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 airfield, 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 tactical_bomber moved from West India to 41 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
1 artillery moved from Burma to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from India to 41 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from JapaneseCombat - British
British creates battle in territory 106 Sea Zone
Battle in Malaya
British attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 harbour
Japanese win, taking 106 Sea Zone from Germans with no units remaining. Battle score for attacker is -3
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery
Battle in 41 Sea Zone
British attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 5 transports
Units damaged: 2 carriers owned by the Japanese
Units damaged: 1 battleship owned by the British
1 battleship owned by the British retreated to 39 Sea Zone
Japanese win with 1 battleship, 2 carriers, 2 cruisers, 3 fighters, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is -49
Casualties for British: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Casualties for Japanese: 1 destroyer
3 fighters owned by the Japanese and 1 tactical_bomber owned by the Japanese forced to land in SumatraNon Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by British to 39 Sea Zone: 1 carrier and 1 fighter
EDIT: Changing unit hit damage for these British owned units to: carrier = 1
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Algeria from Italians to British
EDIT: Turning off Edit Mode
1 fighter moved from 39 Sea Zone to India
2 fighters moved from 41 Sea Zone to India
1 armour moved from West India to India
3 aaGuns, 7 artilleries and 6 infantry moved from Burma to Shan State
1 mech_infantry moved from India to Shan State
2 submarines moved from 93 Sea Zone to 96 Sea Zone
1 submarine moved from 92 Sea Zone to 96 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from Morocco to Algeria
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 aaGun and 1 infantry moved from 112 Sea Zone to Norway
1 fighter and 1 tactical_bomber moved from French West Africa to Anglo Egyptian Sudan
1 mech_infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from French Central Africa to French Equatorial Africa
2 artilleries moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery moved from Rhodesia to Belgian Congo
2 artilleries moved from Union of South Africa to RhodesiaPlace Units - British
1 airfield placed in Malta
1 armour and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 29 PUs; end with 30 PUs totalPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry -
No problem. Always fine to edit attacks that didn’t involve dice rolls. Most players don’t mind.
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@Arthur:
Nice for the Germans. You won’t be doing any more amphibious assaults on Europe for the rest of the game.
I have to try a few things in this game because I’m well behind.
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It is tough to recover after losing Egypt early.
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I thought about conceding in the first turn, but decided to play it out.





