Moving. Should be able to go by Wednesday.
L16 G40 Simon (Allies +21) vs ABH (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 armour, 2 destroyers, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Iraq to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
1 armour moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
1 mech_infantry moved from Iraq to Persia
Italians take Persia from British
1 artillery moved from Tunisia to Libya
1 armour moved from Eastern Poland to Ukraine
1 bomber moved from Southern Italy to Ukraine
1 fighter moved from Southern Italy to Ukraine
1 bomber moved from Egypt to Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Baltic States to Western UkraineCombat - Italians
Battle in Ukraine
Italians attack with 1 armour, 2 bombers and 1 fighter
Russians defend with 1 factory_minor and 2 infantry
Italians win with 2 bombers and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 armour
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Italians attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Italians win, taking Western Ukraine from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 bombers and 1 fighter moved from Ukraine to Bessarabia
1 aaGun moved from Eastern Poland to Bessarabia
1 infantry moved from Bulgaria to Romania
6 infantry moved from Northern Italy to Southern Italy
1 armour moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
1 armour moved from Egypt to IraqPlace Units - Italians
2 destroyers and 1 submarine placed in 97 Sea Zone
2 armour and 1 mech_infantry placed in EgyptTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2,1,5
Italians collect 27 PUs (3 lost to blockades); end with 27 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New GuineaCombat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 submarine moved from 46 Sea Zone to 62 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 bombers, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
11 armour, 11 artilleries and 24 infantry moved from Belarus to Bryansk
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 fighter moved from Iraq to Southern ItalyCombat - Germans
Battle in Bryansk
Germans attack with 12 armour, 11 artilleries and 24 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 12 armour, 11 artilleries and 24 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 112 Sea Zone
Germans attack with 1 submarine
Americans defend with 3 transports
Germans win with 1 submarine remaining. Battle score for attacker is 21
Casualties for Americans: 3 transportsNon Combat Move - Germans
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 125 Sea Zone to 112 Sea Zone
1 aaGun moved from Belarus to Bryansk
1 aaGun moved from Belarus to Bryansk
1 aaGun moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
3 armour and 2 mech_infantrys moved from Novgorod to Nenetsia
3 fighters moved from Norway to Western Germany
1 fighter and 3 tactical_bombers moved from Norway to NovgorodPlace Units - Germans
2 armour and 1 mech_infantry placed in Novgorod
3 bombers and 2 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 5 mech_infantrys
EDIT: Adding units owned by Germans to Poland: 5 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 8 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
3 infantry moved from Volgograd to SamaraCombat - Russians
Non Combat Move - Russians
1 mech_infantry moved from Suiyuyan to Novosibirsk
2 aaGuns and 18 infantry moved from Amur to Korea
1 infantry moved from Russia to VologdaPlace Units - Russians
8 artilleries placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 airfield, 1 armour, 3 artilleries, 1 fighter and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Jehol to Anhwe
Japanese take Anhwe from Chinese
1 artillery moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 fighter moved from 42 Sea Zone to 45 Sea Zone
4 artilleries and 5 infantry moved from Java to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 46 Sea Zone
4 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 5 infantry, 1 tactical_bomber and 5 transports moved from 42 Sea Zone to 41 Sea Zone
4 artilleries and 5 infantry moved from 41 Sea Zone to Sumatra
2 fighters and 1 tactical_bomber moved from 41 Sea Zone to SumatraCombat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Sumatra
Japanese attack with 4 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber
British defend with 4 infantry
Japanese win, taking Sumatra from UK_Pacific with 4 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 4 infantry
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shan State: 1 artillery
EDIT: Adding units owned by Japanese to Malaya: 1 artillery
EDIT: Turning off Edit Mode
1 fighter moved from 45 Sea Zone to 41 Sea Zone
2 fighters and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 cruiser moved from 20 Sea Zone to 41 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from Kwangsi to French Indo China
3 fighters and 4 tactical_bombers moved from Yunnan to French Indo China
1 fighter moved from Kwangsi to French Indo China
1 bomber moved from Manchuria to Japan
1 bomber moved from Manchuria to Japan
1 armour moved from Jehol to Manchuria
1 tactical_bomber moved from Kiangsi to Japan
1 fighter moved from Kiangsi to JapanPlace Units - Japanese
1 airfield, 1 armour and 2 mech_infantrys placed in French Indo China
3 artilleries placed in Manchuria
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,2,3,1,5,1,5,6,1,3,2,4,6,5,6,4,2,3,5
Japanese collect 45 PUs (8 lost to blockades); end with 46 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 factory_minor, 3 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 bombers and 1 fighter moved from United Kingdom to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea
1 fighter moved from Midway to Korea
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 submarines and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea ZoneCombat - Americans
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Scramble SZ112?
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Sure, let’s get lucky!
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Pretty happy with that decision. The fleet was dead anyway. Took down some of the Luftwaffe as well as the Kriegsmarine.
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Battle calc gave me a decent chance of winning that battle with the scramble. Was worth the gamble because I didn’t need those fighters much anyway.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 factory_minor, 3 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 bombers and 1 fighter moved from United Kingdom to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea
1 fighter moved from Midway to Korea
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 submarines and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea ZoneCombat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 112 Sea Zone
Americans attack with 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 transport
Germans defend with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 transport
Units damaged: 1 battleship owned by the Germans
Americans win with 2 bombers, 1 fighter and 1 transport remaining. Battle score for attacker is 27
Casualties for Germans: 1 battleship, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 transport
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Battle in NorwayNon Combat Move - Americans
2 bombers and 1 fighter moved from 112 Sea Zone to United Kingdom
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
2 fighters moved from Morocco to Malta
1 artillery and 1 infantry moved from Eastern United States to Quebec
1 transport moved from 101 Sea Zone to 106 Sea Zone
2 fighters moved from Eastern United States to IcelandPlace Units - Americans
1 transport placed in 10 Sea Zone
1 artillery, 1 fighter and 2 infantry placed in Western United States
1 factory_minor placed in Korea
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
Nice for the Germans. You won’t be doing any more amphibious assaults on Europe for the rest of the game.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
3 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - British
1 tactical_bomber moved from West India to 41 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
1 artillery moved from Burma to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from India to 41 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from JapaneseCombat - British
British creates battle in territory 106 Sea Zone
Battle in Malaya
British attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 harbour
Japanese win, taking 106 Sea Zone from Germans with no units remaining. Battle score for attacker is -3
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery
Battle in 41 Sea Zone
British attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 5 transports -
OOL SZ41?
3 hits first round.
Not a good attack since the landing didn’t succeed, but oh well.
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Tip two carriers and lose the destroyer.
Round 2 and beyond if you keep fighting:
cruiser,
carrier *2
cruiser,
tac,
fighter *3,
BB -
Didn’t continue, but had to kill Triple-A, so you might get two sets of dice. I’ll edit back to be the same as the first result.
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No problem, crashes happen. I have never had another player cheat with his dice rolls.
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Forgot to attack Algeria. I’ve edited. Presume it’s ok.





