G40L 16 Whackamatt (Axis) vs surprise attack (+12)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Russians
                Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Caucasus to Northwest Persia
                1 armour moved from Caucasus to Northwest Persia
                2 armour moved from Caucasus to Ukraine
                1 artillery and 2 infantry moved from Vologda to Smolensk
                1 artillery and 4 infantry moved from Russia to Bryansk
                1 fighter moved from Russia to Bryansk
                1 fighter moved from Russia to Smolensk
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 1 artillery, 1 fighter and 4 infantry
                    Germans defend with 1 artillery, 1 infantry and 1 mech_infantry
                    Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Battle in Ukraine
                    Russians attack with 2 armour
                    Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians win, taking Ukraine from Germans with 2 armour remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Northwest Persia
                    Russians attack with 1 armour and 1 infantry
                    Italians defend with 1 infantry
                    Russians win, taking Northwest Persia from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 artillery, 1 fighter and 2 infantry
                    Germans defend with 1 artillery
                    Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery

    Non Combat Move - Russians
                1 fighter moved from Smolensk to Russia
                1 fighter moved from Bryansk to Russia
                2 infantry moved from Russia to Vologda
                1 infantry moved from Volgograd to Caucasus
                2 infantry moved from Volgograd to Rostov

    Place Units - Russians
                1 artillery and 5 infantry placed in Russia
                1 artillery and 1 infantry placed in Volgograd
                1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 26 PUs; end with 26 PUs total

    triplea_37703_Rus14.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 4 destroyers and 7 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 unit repaired.
                1 destroyer moved from 7 Sea Zone to 3 Sea Zone
                1 infantry and 1 mech_infantry moved from Korea to Manchuria
                1 fighter moved from Japan to Manchuria
                1 fighter moved from Shantung to Manchuria
                2 infantry moved from Korea to Amur
                1 fighter moved from Yenisey to Amur
                1 artillery and 1 infantry moved from Yakut S.S.R. to Buryatia
                1 mech_infantry moved from Korea to Manchuria
                2 infantry moved from Shantung to Anhwe
                3 infantry moved from Kiangsu to Anhwe
                1 infantry moved from Chahar to Hopei
                      Japanese take Hopei from Chinese
                1 mech_infantry moved from Kweichow to Kwangsi
                1 armour moved from French Indo China to Kwangsi
                1 fighter moved from Burma to Kwangsi
                1 armour moved from Shan State to 37 Sea Zone
                2 infantry moved from Malaya to 37 Sea Zone
                1 infantry moved from Shan State to 37 Sea Zone
                1 infantry moved from Shan State to Siam
                      Japanese take Siam from ANZAC
                1 artillery moved from Shan State to Yunnan
                1 infantry moved from Burma to Yunnan
                1 armour, 1 carrier, 4 destroyers, 3 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
                1 armour and 3 infantry moved from 42 Sea Zone to Java
                2 fighters moved from Burma to 42 Sea Zone
                1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 7 Sea Zone to 6 Sea Zone

    Combat - Japanese
                Battle in Kwangsi
                    Japanese attack with 1 armour, 1 fighter and 1 mech_infantry
                    Chinese defend with 1 airfield, 1 harbour and 1 infantry
                    Japanese win, taking Kwangsi from Chinese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 3 Sea Zone
                    Japanese attack with 1 destroyer
                    Americans defend with 1 transport
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 35 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    ANZAC defend with 1 submarine
                    Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in 42 Sea Zone
                    Japanese attack with 1 carrier, 4 destroyers, 2 fighters and 2 transports
                    ANZAC defend with 1 destroyer and 1 submarine
                    Japanese win, taking 42 Sea Zone from ANZAC with 1 carrier, 2 destroyers, 2 fighters and 2 transports remaining. Battle score for attacker is -2
                    Casualties for Japanese: 2 destroyers
                    Casualties for ANZAC: 1 destroyer and 1 submarine
                Battle in Amur
                    Japanese attack with 1 fighter and 2 infantry
                    Americans defend with 1 infantry
                    Japanese win, taking Amur from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Buryatia
                    Japanese attack with 1 artillery and 1 infantry
                    Americans defend with 1 infantry
                    Japanese win, taking Buryatia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Yunnan from Chinese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Java
                    Japanese attack with 1 armour and 3 infantry
                    ANZAC defend with 1 artillery and 1 infantry
                    Japanese win, taking Java from ANZAC with 1 armour remaining. Battle score for attacker is -2
                    Casualties for Japanese: 3 infantry
                    Casualties for ANZAC: 1 artillery and 1 infantry
                Battle in Anhwe
                    Japanese attack with 5 infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Anhwe from Chinese with 4 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Manchuria
                    Japanese attack with 2 fighters, 1 infantry and 2 mech_infantrys
                    Americans defend with 1 armour and 1 infantry
                    Japanese win, taking Manchuria from Chinese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 infantry and 1 mech_infantry
                    Casualties for Americans: 1 armour and 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from Amur to Korea
                2 destroyers moved from 6 Sea Zone to 35 Sea Zone
                1 aaGun moved from Burma to Yunnan
                1 fighter moved from Kwangsi to Shan State
                2 fighters moved from Manchuria to Shantung

    Place Units - Japanese
                2 destroyers placed in 39 Sea Zone
                2 destroyers placed in 6 Sea Zone
                3 infantry placed in Kiangsu
                3 infantry placed in Shantung
                1 infantry placed in India

    Turn Complete - Japanese
                Japanese collect 57 PUs; end with 57 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs

    triplea_37703_Jap14.tsvg

  • '20 '18 '17 '15

    This has been one of the most interesting and fun games I’ve played in a really long time.  So thank you!


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 1 armour, 1 carrier, 3 destroyers, 1 fighter, 2 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Quebec to Newfoundland Labrador
                1 infantry moved from Eastern United States to Quebec
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 infantry moved from Soviet Far East to Siberia
                1 armour moved from Soviet Far East to Siberia
                1 destroyer moved from 54 Sea Zone to 56 Sea Zone
                1 destroyer moved from 101 Sea Zone to 89 Sea Zone
                1 destroyer moved from 101 Sea Zone to 107 Sea Zone
                1 destroyer moved from 101 Sea Zone to 102 Sea Zone
                1 submarine moved from 101 Sea Zone to 106 Sea Zone
                1 infantry moved from Central United States to Ontario
                1 artillery moved from Central United States to Ontario

    triplea_37703_Ame14.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 1 armour, 1 carrier, 3 destroyers, 1 fighter, 2 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Quebec to Newfoundland Labrador
                1 infantry moved from Eastern United States to Quebec
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 infantry moved from Soviet Far East to Siberia
                1 armour moved from Soviet Far East to Siberia
                1 destroyer moved from 54 Sea Zone to 56 Sea Zone
                1 destroyer moved from 101 Sea Zone to 89 Sea Zone
                1 destroyer moved from 101 Sea Zone to 107 Sea Zone
                1 destroyer moved from 101 Sea Zone to 102 Sea Zone
                1 submarine moved from 101 Sea Zone to 106 Sea Zone
                1 infantry moved from Central United States to Ontario
                1 artillery moved from Central United States to Ontario

    Non Combat Move - Americans
                1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 carrier, 2 destroyers and 2 submarines placed in 101 Sea Zone
                1 armour, 1 fighter and 1 infantry placed in Eastern United States
                1 infantry placed in Central United States
                1 destroyer placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    triplea_37703_Ame14.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese

    triplea_37703_Chi14.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Shensi
                2 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 9 PUs total

    triplea_37703_Chi14.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Combat Move - British

    triplea_37703_Bri14.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Combat Move - British

    Turn Complete - UK_Pacific

    triplea_37703_UK_14.tsvg


  • This one is over, I think its just a matter of time before the Allies become overwhelmed. I wasnt ready for the Axis to attack the Neutrals while Russia was still Neutral but I learned the rules a little better
    I’ll go post the results
    Kris


  • @Whackamatt:

    This has been one of the most interesting and fun games I’ve played in a really long time.  So thank you!

    Love to see this

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