Caesar1 (Axis) and Private Panic (Allies) play Balanced Mod


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21

    Combat Move - Russians

    Turn Complete - Russians

    triplea_37706_Rus21.tsvg


  • No need to stop for Russia Caesar - they’ve got nothing left!

  • '18 '16

    You’re right!

  • '18 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21

    Purchase Units - Japanese
                Japanese buy 1 aaGun, 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 4 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 infantry moved from Midway to 25 Sea Zone
                2 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
                1 battleship moved from 25 Sea Zone to 26 Sea Zone
                      Japanese take 26 Sea Zone from Americans
                1 marine moved from Caroline Islands to 33 Sea Zone
                1 battleship and 1 marine moved from 33 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 marine moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from 25 Sea Zone to Hawaiian Islands
                1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands
                1 marine moved from Caroline Islands to 33 Sea Zone
                1 cruiser and 1 marine moved from 33 Sea Zone to 21 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
                1 cruiser, 2 infantry, 1 marine and 1 transport moved from 21 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 marine moved from 35 Sea Zone to Philippines
                5 tactical_bombers moved from 33 Sea Zone to Philippines
                5 fighters moved from 33 Sea Zone to Philippines
                3 submarines moved from 33 Sea Zone to 49 Sea Zone
                3 submarines moved from 49 Sea Zone to 54 Sea Zone
                3 bombers moved from Caroline Islands to 54 Sea Zone
                1 fighter moved from Caroline Islands to 54 Sea Zone
                1 armour moved from West India to Eastern Persia
                      Japanese take Eastern Persia from British
                1 armour moved from Eastern Persia to West India

    Combat - Japanese
                Japanese creates battle in territory 42 Sea Zone
                ANZAC scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
                Battle in 54 Sea Zone
                    Japanese attack with 3 bombers, 1 fighter and 3 submarines
                    ANZAC defend with 1 destroyer, 3 fighters and 1 transport
                        Japanese roll dice for 3 submarines in 54 Sea Zone, round 2 :  0/3 hits
                        Japanese roll dice for 3 bombers and 1 fighter in 54 Sea Zone, round 2 :  3/4 hits
                        ANZAC roll dice for 1 destroyer, 3 fighters and 1 transport in 54 Sea Zone, round 2 :  3/4 hits
                        3 submarines owned by the Japanese, 1 destroyer owned by the ANZAC and 2 fighters owned by the ANZAC lost in 54 Sea Zone
                        Japanese roll dice for 3 bombers and 1 fighter in 54 Sea Zone, round 3 :  3/4 hits
                        ANZAC roll dice for 1 fighter and 1 transport in 54 Sea Zone, round 3 :  0/1 hits
                        1 transport owned by the ANZAC and 1 fighter owned by the ANZAC lost in 54 Sea Zone
                    Japanese win with 3 bombers and 1 fighter remaining. Battle score for attacker is 27
                    Casualties for ANZAC: 1 destroyer, 3 fighters and 1 transport
                    Casualties for Japanese: 3 submarines
                Battle in 35 Sea Zone
                    Japanese attack with 1 cruiser and 1 transport
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 35 Sea Zone
                    Japanese win with 1 cruiser and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Philippines
                    Japanese attack with 5 fighters, 2 infantry, 1 marine and 5 tactical_bombers
                    Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                        Japanese roll dice for 5 fighters, 2 infantry, 1 marine and 5 tactical_bombers in Philippines, round 2 :  5/13 hits
                        Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 :  0/2 hits
                        1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 5 fighters, 2 infantry, 1 marine and 5 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Hawaiian Islands
                    Japanese attack with 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber
                    Americans defend with 1 airfield, 2 artilleries, 1 harbour and 2 infantry
                        Japanese roll dice for 2 battleships in Hawaiian Islands, round 2 :  2/2 hits
                        Japanese roll dice for 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber in Hawaiian Islands, round 2 :  3/5 hits
                        Americans roll dice for 2 artilleries and 2 infantry in Hawaiian Islands, round 2 :  2/4 hits
                        2 infantry owned by the Japanese, 2 artilleries owned by the Americans and 2 infantry owned by the Americans lost in Hawaiian Islands
                    Japanese win, taking Hawaiian Islands from Americans with 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 2 artilleries and 2 infantry
                    Casualties for Japanese: 2 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 6 carriers, 7 fighters and 5 tactical_bombers; ANZAC defend with 1 destroyer and 1 transport
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 6 carriers, 1 destroyer, 7 fighters, 5 tactical_bombers and 1 transport in 42 Sea Zone, round 2 :  8/19 hits
                        1 submarine owned by the Japanese lost in 42 Sea Zone
                    Americans win with 6 carriers, 1 destroyer, 7 fighters, 5 tactical_bombers and 1 transport remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Japanese
                1 battleship, 1 carrier, 2 destroyers and 3 submarines moved from 6 Sea Zone to 21 Sea Zone
                1 destroyer moved from 33 Sea Zone to 27 Sea Zone
                1 destroyer moved from 25 Sea Zone to 12 Sea Zone
                1 destroyer moved from 25 Sea Zone to 13 Sea Zone
                1 submarine moved from 25 Sea Zone to 26 Sea Zone
                1 carrier moved from 25 Sea Zone to 26 Sea Zone
                1 fighter moved from Hawaiian Islands to 26 Sea Zone
                1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
                6 carriers, 3 destroyers and 2 fighters moved from 33 Sea Zone to 21 Sea Zone
                1 battleship, 7 carriers, 5 destroyers, 2 fighters and 3 submarines moved from 21 Sea Zone to 35 Sea Zone
                2 fighters moved from Caroline Islands to 35 Sea Zone
                5 fighters and 5 tactical_bombers moved from Philippines to 35 Sea Zone
                1 bomber moved from Japan to Caroline Islands
                1 fighter moved from 54 Sea Zone to New Guinea
                3 bombers moved from 54 Sea Zone to New Guinea
                1 aaGun, 6 armour, 3 artilleries and 6 mech_infantrys moved from West India to India
                10 mech_infantrys moved from Yunnan to India
                1 mech_infantry moved from Hunan to Yunnan

    Place Units - Japanese
                1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Japan
                1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
                1 aaGun placed in India

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,4,2,5
                Japanese collect 64 PUs (2 lost to blockades); end with 64 PUs total
                Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 79 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield, 1 bomber, 1 harbour and 2 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
        Jehol : 1 flag
        Manchuria : 1 flag
        Hainan : 1 harbour
        Yunnan : 1 flag, 1 mech_infantry
        Kweichow : 1 flag, 8 armour and 3 mech_infantrys
        Hunan : 1 flag, 1 mech_infantry
        Kansu : 1 mech_infantry
        Hopei : 1 flag, 1 mech_infantry
        Tsinghai : 1 mech_infantry
        Szechwan : 1 flag, 1 mech_infantry
        Chahar : 1 flag, 1 mech_infantry
        Sikang : 1 flag, 1 mech_infantry
        Anhwe : 1 flag, 1 mech_infantry
        Shan State : 1 flag
        Burma : 1 flag
        India : 1 flag, 2 aaGuns, 1 airfield, 6 armour, 3 artilleries, 1 factory_minor, 1 harbour and 16 mech_infantrys
        Malaya : 1 flag, 1 factory_minor and 1 harbour
        Borneo : 1 flag, 2 infantry and 2 marines
        Kwangtung : 1 flag, 1 harbour
        New Britain : 1 flag, 1 infantry
        Solomon Islands : 1 flag
        New Guinea : 1 flag, 3 bombers and 1 fighter
        Philippines : 1 flag, 1 airfield, 1 harbour, 2 infantry and 1 marine
        Guam : 1 flag, 1 airfield
        Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 1 marine
        Midway : 1 flag, 1 airfield
        Sakha : 1 flag
        Soviet Far East : 1 flag
        Siberia : 1 flag, 1 infantry
        French Indo China : 1 flag, 1 factory_minor
        Celebes : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        35 Sea Zone : 1 battleship, 7 carriers, 1 cruiser, 5 destroyers, 9 fighters, 3 submarines, 5 tactical_bombers and 1 transport
        26 Sea Zone : 1 flag, 2 battleships, 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
        27 Sea Zone : 1 destroyer
        13 Sea Zone : 1 destroyer
        12 Sea Zone : 1 destroyer
        6 Sea Zone : 1 carrier, 2 destroyers, 2 submarines and 1 transport
        West India : 1 flag, 1 armour
        Eastern Persia : 1 flag

    Production/PUs Summary :

    Germans : 79 / 110
        Russians : 0 / 0
        Japanese : 66 / 79
        Americans : 54 / 88
        Chinese : 1 / 3
        British : 32 / 35
        UK_Pacific : 0 / 0
        Italians : 18 / 10
        ANZAC : 14 / 15
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 13 times
                2 was rolled 16 times
                3 was rolled 20 times
                4 was rolled 13 times
                5 was rolled 12 times
                6 was rolled 21 times
            Average roll : 3,611
            Median : 3,000
            Variance : 0,840
            Standard Deviation : 0,917
            Total rolls : 95

    Null / Other
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 8 times
            Average roll : 3,862
            Median : 4,000
            Variance : 0,679
            Standard Deviation : 0,824
            Total rolls : 29

    ANZAC Combat
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3,200
            Median : 3,000
            Variance : 1,750
            Standard Deviation : 1,323
            Total rolls : 5

    Americans Combat
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 8 times
            Average roll : 3,862
            Median : 4,000
            Variance : 0,679
            Standard Deviation : 0,824
            Total rolls : 29

    Japanese Combat
                1 was rolled 7 times
                2 was rolled 4 times
                3 was rolled 9 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 5 times
            Average roll : 3,219
            Median : 3,000
            Variance : 0,839
            Standard Deviation : 0,916
            Total rolls : 32

    triplea_37706_Jap21.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21

    Purchase Units - Americans
                Americans buy 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 fighters and 1 tactical_bomber moved from 10 Sea Zone to 13 Sea Zone
                2 fighters and 1 tactical_bomber moved from 10 Sea Zone to 12 Sea Zone
                1 destroyer moved from 10 Sea Zone to 13 Sea Zone
                1 destroyer moved from 10 Sea Zone to 12 Sea Zone

    Combat - Americans
                Battle in 13 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 12 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                2 fighters and 1 tactical_bomber moved from 12 Sea Zone to 10 Sea Zone
                2 fighters and 1 tactical_bomber moved from 13 Sea Zone to 10 Sea Zone
                6 carriers, 7 fighters and 5 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone
                1 destroyer moved from 34 Sea Zone to 45 Sea Zone
                1 submarine moved from 43 Sea Zone to 37 Sea Zone
                1 submarine moved from 43 Sea Zone to 41 Sea Zone

    Place Units - Americans
                2 carriers, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    triplea_37706_Ame21.tsvg


  • Hi Caesar

    I did do the US and start China but then decided it is time to surrender. All hail the victor!

    In any case I understand there is a forum bug at the moment meaning that save game files posted to the forum cannot be opened.

    Happy to play another game if you wish.

    Cheers
    PP


  • According to Panther the forum is working again now:

    http://www.axisandallies.org/forums/index.php?topic=38443.msg1573562

  • '18 '16

    Hi PP,

    ok we can start a new game with the same rules with inverted sides if you agree.


  • Okay - so I am axis this time - happy to start it - but perhaps we should move on to Balanced Mod version 2?


  • BTW - I am away Sunday & Monday

  • '18 '16

    Ok, where can I find v2 rules?

    Do I have to download something?


  • '18 '16

    Ok, it’s all pretty clear! Thanks  :wink:.

    We can start whenever you want. Maybe the best option it’s to open a new topic, make a test and then you can do the German open


  • Okay Caesar. There’s a forum bug at the moment that won’t allow games to be properly posted, so let’s wait for that to be solved ……

  • '18 '16

    ok

  • '18 '16

    Any news about the forum problem?

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