@surfer Scramble? You have 6 planes!
16L G40 Me1945 (Axis) vs. hobo (Allies +20) LL
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Max defense pls.
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damn forgot to ask, any scramble :lol:
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No.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 destroyer, 4 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Americans
4 fighters and 3 tactical_bombers moved from Kweichow to French Indo China
7 fighters and 3 tactical_bombers moved from 20 Sea Zone to French Indo China
1 infantry moved from Formosa to 20 Sea Zone
1 infantry, 2 mech_infantrys and 2 transports moved from 20 Sea Zone to 36 Sea Zone
1 infantry and 2 mech_infantrys moved from 36 Sea Zone to French Indo China
1 battleship moved from 20 Sea Zone to 36 Sea Zone
Americans take 20 Sea Zone from Japanese
3 cruisers moved from 20 Sea Zone to 36 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 infantry moved from 43 Sea Zone to BorneoCombat - Americans
Battle in 36 Sea Zone
Americans attack with 1 battleship, 3 cruisers and 2 transports
Japanese defend with 1 destroyer
Americans win, taking 36 Sea Zone from Neutral with 1 battleship, 3 cruisers and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Borneo
Battle in French Indo China
Americans attack with 11 fighters, 1 infantry, 2 mech_infantrys and 6 tactical_bombers
Japanese defend with 1 airfield, 2 armour, 2 artilleries, 1 bomber, 1 factory_minor, 6 fighters, 1 harbour, 3 infantry, 1 mech_infantry and 4 tactical_bombers
Americans win, taking Borneo from Japanese, taking French Indo China from Japanese with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Americans: 10 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers
Casualties for Japanese: 2 armour, 2 artilleries, 1 bomber, 6 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombersNon Combat Move - Americans
7 carriers and 1 destroyer moved from 20 Sea Zone to 36 Sea Zone
1 fighter and 2 tactical_bombers moved from French Indo China to 36 Sea Zone
1 fighter moved from 49 Sea Zone to 36 Sea Zone
1 carrier, 3 destroyers and 1 submarine moved from 49 Sea Zone to 45 Sea Zone
1 transport moved from 101 Sea Zone to 11 Sea Zone
3 artilleries moved from Eastern United States to 101 Sea Zone
3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 submarines moved from 91 Sea Zone to 109 Sea Zone
1 carrier moved from 109 Sea Zone to 107 Sea Zone
1 carrier and 2 destroyers moved from 109 Sea Zone to 91 Sea Zone
2 transports moved from 103 Sea Zone to 101 Sea Zone
3 artilleries and 4 infantry moved from Eastern United States to Quebec
5 bombers moved from Gibraltar to Iraq
1 tactical_bomber moved from Scotland to 103 Sea Zone
3 fighters moved from Scotland to GibraltarPlace Units - Americans
1 bomber, 4 fighters, 1 infantry and 1 mech_infantry placed in Western United States
1 artillery and 3 infantry placed in Eastern United States
1 artillery placed in Western United States
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,6,3
Americans collect 58 PUs (2 lost to blockades); end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Kweichow to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter and 1 infantry moved from Kweichow to AnhwePlace Units - Chinese
1 infantry placed in Manchuria
Chinese undo move 1.
5 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - British
1 infantry moved from Archangel to Belarus
Russians take Belarus from ItaliansCombat - British
Non Combat Move - British
1 infantry moved from Tambov to Bryansk
1 infantry moved from Russia to Vologda
1 mech_infantry moved from Volgograd to Bryansk
1 armour moved from Volgograd to Bryansk
1 infantry moved from Volgograd to Tambov
1 infantry moved from Sikang to Kazakhstan
1 armour, 4 infantry and 2 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Iraq to Trans-Jordan
1 artillery moved from Iraq to Trans-Jordan
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Iraq to Persia
1 aaGun, 1 artillery and 1 infantry moved from Volgograd to Kazakhstan
1 fighter moved from Scotland to 91 Sea Zone
2 destroyers moved from 109 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
4 transports moved from 103 Sea Zone to 106 Sea Zone
1 carrier, 1 destroyer and 1 tactical_bomber moved from 103 Sea Zone to 91 Sea Zone
1 submarine moved from 87 Sea Zone to 92 Sea Zone
1 infantry moved from Iraq to Trans-Jordan
1 artillery moved from Iraq to Trans-Jordan
1 armour and 1 mech_infantry moved from Nigeria to Anglo Egyptian Sudan
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Egypt to Iraq
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 artillery moved from Iraq to Trans-Jordan
1 infantry moved from Iraq to Trans-JordanTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 1 PUs;Combat Move - Italians
Non Combat Move - Italians
1 armour moved from Bessarabia to Rostov
1 fighter moved from Northern Italy to Rostov
1 aaGun, 1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 aaGun, 4 artilleries and 3 infantry moved from Southern France to Normandy Bordeaux
1 aaGun moved from Western Germany to 113 Sea Zone
3 infantry and 3 mech_infantrys moved from Northern Italy to Southern Italy
1 mech_infantry moved from Greater Southern Germany to Southern Italy
1 fighter moved from Western Germany to 110 Sea Zone
1 infantry moved from Southern France to Northern ItalyPlace Units - Italians
1 carrier placed in 110 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,4,2,5,3,2,5,3,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
Italians collect 5 PUs (11 lost to blockades); end with 6 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 11 PUs
Turning on Edit Mode
EDIT: Turning off Edit ModeTerritory Summary for Italians :
Normandy Bordeaux : 1 flag, 2 aaGuns, 5 artilleries, 1 factory_minor, 1 harbour and 5 infantry
Northern Italy : 1 factory_minor and 1 infantry
Southern Italy : 1 airfield, 1 factory_minor, 1 harbour, 3 infantry and 4 mech_infantrys
Baltic States : 1 flag
Rostov : 1 armour and 1 fighter
Eastern Poland : 1 flag
Bessarabia : 1 flag
Western Ukraine : 1 flag
113 Sea Zone : 1 aaGun
Greece : 1 flag
110 Sea Zone : 1 carrier and 1 fighterProduction/PUs Summary :
Germans : 55 / 61
Russians : 23 / 22
Japanese : 55 / 69
Americans : 60 / 78
Chinese : 19 / 19
British : 20 / 0
UK_Pacific : 0 / 0
Italians : 16 / 11
ANZAC : 10 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
2 fighters moved from Philippines to 19 Sea Zone
1 fighter moved from Philippines to 37 Sea Zone
1 fighter moved from Queensland to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea ZoneCombat - ANZAC
Battle in Java
Battle in 19 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
ANZAC win, taking Java from Japanese with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 35 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
ANZAC win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC win, taking 37 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
2 fighters moved from 35 Sea Zone to Philippines
1 fighter moved from 37 Sea Zone to French Indo China
2 fighters moved from 19 Sea Zone to Anhwe
1 fighter moved from Central Mongolia to Anhwe
1 infantry moved from New Guinea to Dutch New Guinea
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
2 fighters moved from Kweichow to French Indo ChinaPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Anglo Egyptian SudanTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x harbour; Remaining resources: 59 PUs;
Germans buy 1 armour, 2 carriers, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Novgorod
1 infantry moved from Novgorod to Belarus
1 armour, 1 artillery and 1 infantry moved from Rostov to Caucasus
1 infantry moved from Rostov to Volgograd
1 fighter moved from Novgorod to Volgograd
1 bomber moved from Western Germany to Belarus
1 bomber moved from Western Germany to VolgogradCombat - Germans
Battle in Belarus
Germans attack with 1 bomber and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Belarus, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Belarus
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Volgograd
Germans attack with 1 bomber, 1 fighter and 1 infantry
British defend with 1 infantry; Russians defend with 1 factory_minor
Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Volgograd, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
1 infantry owned by the British lost in Volgograd
Germans win, taking Volgograd from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Caucasus
Germans attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Caucasus, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 mech_infantrys moved from Rostov to Caucasus
2 armour moved from Rostov to Caucasus
1 aaGun moved from Rostov to Caucasus
1 fighter moved from Volgograd to Rostov
1 bomber moved from Volgograd to Rostov
1 bomber moved from Belarus to Rostov
2 armour and 2 mech_infantrys moved from Western Ukraine to Rostov
1 aaGun, 3 armour and 3 infantry moved from Ukraine to Rostov
1 armour and 2 mech_infantrys moved from Bessarabia to Rostov
2 artilleries moved from Germany to Poland
1 infantry moved from Western Germany to 113 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Southern France to Normandy Bordeaux
1 artillery moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 bomber moved from Western Germany to Southern Italy
1 bomber moved from France to Southern Italy
2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
2 submarines moved from 113 Sea Zone to 110 Sea Zone
1 artillery moved from Rostov to Caucasus
1 tactical_bomber moved from Western Germany to Rostov
1 fighter moved from Western Germany to Rostov
1 bomber moved from France to Southern Italy
1 artillery moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to France
1 armour moved from Eastern Poland to Baltic States
1 armour moved from Baltic States to Novgorod
1 armour moved from Eastern Poland to Baltic States
1 armour moved from Baltic States to Novgorod
1 infantry moved from Poland to Baltic StatesPlace Units - Germans
2 carriers and 1 destroyer placed in 110 Sea Zone
1 armour and 2 infantry placed in Rostov
1 infantry and 1 mech_infantry placed in Novgorod
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4,6,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,2,2,3,3,5,2,6,1
Germans collect 57 PUs (3 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 2 artilleries
EDIT: Adding units owned by Germans to Slovakia Hungary: 2 artilleries
EDIT: Removing units owned by Germans from Rostov: 1 tactical_bomber
EDIT: Adding units owned by Germans to Novgorod: 1 tactical_bomber
EDIT: Turning off Edit ModeTerritory Summary for Germans :
United Kingdom : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Normandy Bordeaux : 1 infantry and 1 mech_infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery and 1 factory_minor
Slovakia Hungary : 2 artilleries
Western Germany : 1 airfield, 1 factory_major and 1 harbour
Germany : 1 factory_major
Holland Belgium : 1 artillery
Southern Italy : 1 aaGun, 1 artillery and 3 bombers
Karelia : 1 flag
Baltic States : 1 infantry
Rostov : 1 flag, 2 aaGuns, 27 armour, 29 artilleries, 2 bombers, 1 factory_minor, 2 fighters, 25 infantry and 8 mech_infantrys
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Ukraine : 1 flag, 1 factory_minor
Volgograd : 1 flag, 1 factory_minor and 1 infantry
Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor, 1 harbour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Caucasus : 1 flag, 1 aaGun, 3 armour, 2 artilleries, 1 infantry and 3 mech_infantrys
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 2 carriers, 1 destroyer, 2 fighters, 2 submarines, 2 tactical_bombers and 1 transportProduction/PUs Summary :
Germans : 60 / 77
Russians : 18 / 22
Japanese : 51 / 69
Americans : 60 / 78
Chinese : 19 / 19
British : 20 / 0
UK_Pacific : 0 / 0
Italians : 16 / 11
ANZAC : 14 / 21
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Russians
Russians buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 armour moved from Western Ukraine to Bryansk
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Kazakhstan to Volgograd
2 fighters moved from Russia to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Volgograd from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
4 artilleries and 2 infantry moved from Russia to Bryansk
2 infantry moved from Timguska to Urals
1 infantry moved from Smolensk to Bryansk
1 aaGun moved from Bryansk to Tambov
2 fighters moved from Volgograd to Bryansk
1 aaGun moved from Kweichow to Anhwe
1 infantry moved from Ulaanbaatar to Buyant-UhaaPlace Units - Russians
4 artilleries and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 factory_minor, 3 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Alaska to 2 Sea Zone
1 infantry and 1 transport moved from 2 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 mech_infantry moved from Kwangtung to Kiangsu
Japanese take Kiangsu from Chinese
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 18 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 battleship moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 destroyer moved from 79 Sea Zone to 42 Sea Zone
1 armour moved from Belgian Congo to French Equatorial Africa
Japanese take French Equatorial Africa from French
1 armour moved from French Equatorial Africa to Belgian CongoCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 battleship and 3 submarines
Americans defend with 1 destroyer
Japanese roll dice for 3 submarines in 20 Sea Zone, round 2 : 1/0 hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 1 battleship and 3 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Aleutian Islands
Battle in 43 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Japanese win, taking Aleutian Islands from Americans, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 aaGun and 3 infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 battleship, 10 carriers, 1 cruiser, 2 destroyers, 3 fighters, 3 infantry, 1 submarine, 6 tactical_bombers and 2 transports moved from 6 Sea Zone to 20 Sea Zone
3 fighters and 3 tactical_bombers moved from 20 Sea Zone to Kwangtung
1 aaGun and 3 infantry moved from 20 Sea Zone to Kwangtung
1 fighter moved from West India to India
1 infantry and 1 transport moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
1 tactical_bomber moved from 79 Sea Zone to India
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 carrier, 1 cruiser and 4 transports moved from 79 Sea Zone to 71 Sea ZonePlace Units - Japanese
1 factory_minor placed in Kwangtung
2 fighters and 1 infantry placed in India
1 destroyer placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 fighter and 1 infantry placed in Japan
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,6,3,4,1,4,1,5,1,6,3,3,1
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,2
Japanese collect 49 PUs (5 lost to blockades); end with 49 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUsTerritory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
Paulau Island : 1 harbour
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 mech_infantry
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Ceylon : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Malaya : 1 flag, 1 factory_minor and 1 harbour
Kwangtung : 1 flag, 1 aaGun, 1 factory_minor, 3 fighters, 1 harbour, 3 infantry and 3 tactical_bombers
Alaska : 1 flag
Aleutian Islands : 1 flag, 1 infantry
Soviet Far East : 1 flag
Siberia : 1 flag
Celebes : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 destroyer
43 Sea Zone : 1 flag, 1 submarine
39 Sea Zone : 1 transport
20 Sea Zone : 2 battleships, 10 carriers, 1 cruiser, 2 destroyers, 4 submarines, 3 tactical_bombers and 2 transports
8 Sea Zone : 1 transport
6 Sea Zone : 1 submarine
West India : 1 flag, 1 harbour
Belgian Congo : 1 flag, 2 armour, 2 artilleries, 4 infantry and 4 mech_infantrys
Union of South Africa : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
South West Africa : 1 flag
Kenya : 1 flag
Rhodesia : 1 flag
Tanganyika Territory : 1 flag
French Equatorial Africa : 1 flag
French Madagascar : 1 flag
71 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 4 transportsProduction/PUs Summary :
Germans : 56 / 77
Russians : 25 / 25
Japanese : 54 / 54
Americans : 60 / 78
Chinese : 16 / 19
British : 20 / 0
UK_Pacific : 0 / 0
Italians : 14 / 11
ANZAC : 14 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 battleships, 1 destroyer, 1 fighter, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 unit repaired.
1 mech_infantry moved from Western United States to Alaska
Americans take Alaska from Japanese
1 bomber moved from Western United States to 8 Sea Zone
1 mech_infantry moved from French Indo China to Siam
Americans take Siam from Japanese
1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 45 Sea Zone to 43 Sea Zone
Americans take 35 Sea Zone from Japanese
2 fighters moved from 36 Sea Zone to 43 Sea Zone
5 bombers moved from Iraq to 39 Sea Zone -
scramble orders for india
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No scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 battleships, 1 destroyer, 1 fighter, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 unit repaired.
1 mech_infantry moved from Western United States to Alaska
Americans take Alaska from Japanese
1 bomber moved from Western United States to 8 Sea Zone
1 mech_infantry moved from French Indo China to Siam
Americans take Siam from Japanese
1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 45 Sea Zone to 43 Sea Zone
Americans take 35 Sea Zone from Japanese
2 fighters moved from 36 Sea Zone to 43 Sea Zone
5 bombers moved from Iraq to 39 Sea ZoneCombat - Americans
Battle in Malaya
Battle in Sumatra
Battle in 8 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win, taking Malaya from Japanese, taking Sumatra from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 39 Sea Zone
Americans attack with 5 bombers
Japanese defend with 1 transport
Americans win with 5 bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 43 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - Americans
2 fighters moved from 43 Sea Zone to 36 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 45 Sea Zone to 36 Sea Zone
1 bomber moved from 8 Sea Zone to Midway
2 fighters moved from Western United States to Wake Island
1 transport moved from 11 Sea Zone to 10 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 6 infantry moved from 91 Sea Zone to Gibraltar
2 submarines moved from 109 Sea Zone to 91 Sea Zone
3 artilleries and 4 infantry moved from Quebec to 106 Sea Zone
1 carrier moved from 107 Sea Zone to 106 Sea Zone
5 bombers moved from 39 Sea Zone to Java
1 fighter moved from Gibraltar to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to Midway
1 fighter moved from Western United States to MidwayPlace Units - Americans
2 battleships and 1 transport placed in 36 Sea Zone
1 fighter placed in Eastern United States
1 destroyer and 2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2,6,5,2,2,2,4,1,4,2,3,1,5,5,6,3,2,3
Americans collect 69 PUs (1 lost to blockades); end with 70 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Burma
Chinese take Burma from Japanese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
2 infantry moved from Anhwe to Kiangsu
1 fighter moved from Anhwe to KiangsuCombat - Chinese
Battle in Kiangsu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Kiangsu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Kiangsu to Anhwe
1 infantry moved from Szechwan to YunnanPlace Units - Chinese
6 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 24 PUs; end with 25 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - British
1 infantry moved from Eastern Persia to West India
UK_Pacific take West India from JapaneseCombat - British
Non Combat Move - British
3 artilleries, 4 infantry and 4 transports moved from 106 Sea Zone to 91 Sea Zone
1 submarine moved from 82 Sea Zone to 87 Sea Zone
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from Anglo Egyptian Sudan to Iraq
2 armour, 5 infantry and 3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
2 artilleries moved from Trans-Jordan to Egypt
1 artillery and 3 infantry moved from Trans-Jordan to Iraq
1 aaGun, 1 artillery and 2 infantry moved from Kazakhstan to Samara
1 bomber moved from Iraq to Egypt
1 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Bryansk to Tambov
1 infantry moved from Vologda to Russia
1 infantry moved from Persia to IraqTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 3 PUs;Combat Move - Italians
1 armour moved from Rostov to Northwest Persia
Italians take Northwest Persia from BritishCombat - Italians
Non Combat Move - Italians
1 fighter moved from Rostov to Southern Italy
1 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Southern Italy to France
1 aaGun moved from 110 Sea Zone to Normandy BordeauxPlace Units - Italians
1 destroyer placed in 110 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,2,2,3,5,2,3,4,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
Italians collect 2 PUs (12 lost to blockades); end with 5 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 7 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 12 PUsTerritory Summary for Italians :
Normandy Bordeaux : 1 flag, 3 aaGuns, 5 artilleries, 1 factory_minor, 1 harbour and 5 infantry
Southern France : 1 infantry
France : 1 mech_infantry
Northern Italy : 1 factory_minor
Southern Italy : 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 3 mech_infantrys
Baltic States : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Greece : 1 flag
Northwest Persia : 1 flag, 1 armour
110 Sea Zone : 1 carrier, 1 destroyer and 1 fighterProduction/PUs Summary :
Germans : 56 / 77
Russians : 25 / 25
Japanese : 34 / 54
Americans : 70 / 90
Chinese : 24 / 25
British : 20 / 0
UK_Pacific : 2 / 0
Italians : 14 / 12
ANZAC : 14 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from French Indo China to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
ANZAC win with 2 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Java
1 fighter moved from 42 Sea Zone to 36 Sea Zone
1 fighter moved from French Indo China to 36 Sea Zone
3 fighters moved from Anhwe to 36 Sea Zone
2 fighters moved from Philippines to 36 Sea Zone
1 submarine moved from 44 Sea Zone to 36 Sea Zone
1 destroyer moved from 45 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 4 infantry moved from South Australia to Queensland
1 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs





