G40L 16 Whackamatt (Axis) vs surprise attack (+12)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 2 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Shan State to Siam
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Siam
                1 submarine moved from 37 Sea Zone to 79 Sea Zone
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 armour moved from New South Wales to 62 Sea Zone
                1 armour and 1 transport moved from 62 Sea Zone to 42 Sea Zone

    triplea_37703_ANZ10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 2 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Shan State to Siam
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Siam
                1 submarine moved from 37 Sea Zone to 79 Sea Zone
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 armour moved from New South Wales to 62 Sea Zone
                1 armour and 1 transport moved from 62 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in Borneo
                Battle in Siam
                    ANZAC attack with 2 artilleries and 2 infantry
                    Japanese defend with 1 mech_infantry
                        ANZAC roll dice for 2 artilleries and 2 infantry in Siam, round 2 :  0/4 hits
                        Japanese roll dice for 1 mech_infantry in Siam, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC lost in Siam
                        ANZAC roll dice for 2 artilleries and 1 infantry in Siam, round 3 :  1/3 hits
                        Japanese roll dice for 1 mech_infantry in Siam, round 3 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Siam
                    ANZAC win, taking Borneo from Japanese, taking Siam from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - ANZAC
                1 submarine moved from 37 Sea Zone to 75 Sea Zone
                1 armour moved from 42 Sea Zone to Java

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 infantry placed in Queensland
                1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales
                1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 22 PUs; end with 22 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs

    Dice Statistics:

    Total
                1 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 5 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 5.000
            Variance : 2.375
            Standard Deviation : 1.541
            Total rolls : 9

    ANZAC Combat
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 4.286
            Median : 5.000
            Variance : 1.833
            Standard Deviation : 1.354
            Total rolls : 7

    Japanese Combat
                1 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    triplea_37703_ANZ10.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Germans
                Germans buy 1 destroyer, 11 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 destroyer moved from 92 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from Finland to Karelia
                1 tactical_bomber moved from Finland to Karelia
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                2 infantry moved from Sweden to 114 Sea Zone
                2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                2 infantry moved from 115 Sea Zone to Vyborg
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                2 infantry moved from Germany to 114 Sea Zone
                2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                2 infantry moved from 115 Sea Zone to Vyborg
                1 infantry moved from Baltic States to Belarus
                      Germans take Belarus from Russians
                2 artilleries and 3 infantry moved from Baltic States to Novgorod
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                2 infantry moved from Germany to 114 Sea Zone
                2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                2 infantry moved from 115 Sea Zone to Novgorod
                1 fighter and 1 tactical_bomber moved from Finland to Vyborg
                1 fighter moved from Baltic States to Novgorod
                6 infantry moved from Romania to Bessarabia
                1 artillery and 2 infantry moved from Yugoslavia to Romania
                2 infantry moved from Germany to Poland
                1 destroyer moved from 104 Sea Zone to 109 Sea Zone

    Combat - Germans
                Battle in Karelia
                    Germans attack with 2 artilleries, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 artillery and 1 infantry
                    Germans win, taking Karelia from Russians with 2 artilleries, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Vyborg
                    Germans attack with 1 fighter, 4 infantry and 1 tactical_bomber
                    Russians defend with 1 armour, 1 artillery and 1 infantry
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 4 infantry
                    Casualties for Russians: 1 armour, 1 artillery and 1 infantry
                Battle in Novgorod
                    Germans attack with 2 artilleries, 1 fighter and 5 infantry
                    Russians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                    Germans win, taking Novgorod from Russians with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 13
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 aaGuns and 3 infantry
                Battle in Bessarabia
                    Germans attack with 6 infantry
                    Russians defend with 2 infantry
                    Germans win, taking Bessarabia from Russians with 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                1 aaGun moved from Finland to Karelia
                1 fighter moved from Novgorod to Finland
                1 fighter and 1 tactical_bomber moved from Vyborg to Finland
                1 tactical_bomber moved from Karelia to Finland

    Place Units - Germans
                1 destroyer and 1 submarine placed in 109 Sea Zone
                3 mech_infantrys placed in Yugoslavia
                3 infantry placed in Sweden
                7 infantry placed in Germany
                1 infantry placed in United Kingdom

    Turn Complete - Germans
                Germans collect 56 PUs; end with 56 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs

    triplea_37703_Ger11.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 1 armour, 3 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 1 infantry moved from Bryansk to Belarus
                1 fighter moved from Bryansk to Belarus
                1 infantry moved from Timguska to Kansu
                1 infantry moved from Novosibirsk to Kansu
                1 fighter moved from Russia to Kansu
                1 infantry moved from Vologda to Urals
                      Russians take Urals from Japanese
                1 artillery and 2 infantry moved from Caucasus to Northwest Persia

    triplea_37703_Rus11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 1 armour, 3 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 1 infantry moved from Bryansk to Belarus
                1 fighter moved from Bryansk to Belarus
                1 infantry moved from Timguska to Kansu
                1 infantry moved from Novosibirsk to Kansu
                1 fighter moved from Russia to Kansu
                1 infantry moved from Vologda to Urals
                      Russians take Urals from Japanese
                1 artillery and 2 infantry moved from Caucasus to Northwest Persia

    Combat - Russians
                Battle in Kansu
                    Russians attack with 1 fighter and 2 infantry
                    Japanese defend with 1 armour
                        Russians roll dice for 1 fighter and 2 infantry in Kansu, round 2 :  2/3 hits
                        Japanese roll dice for 1 armour in Kansu, round 2 :  0/1 hits
                        1 armour owned by the Japanese lost in Kansu
                    Russians win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in Northwest Persia
                    Russians attack with 1 artillery and 2 infantry
                    Italians defend with 1 armour
                        Russians roll dice for 1 artillery and 2 infantry in Northwest Persia, round 2 :  1/3 hits
                        Italians roll dice for 1 armour in Northwest Persia, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Italians lost in Northwest Persia
                    Russians win, taking Northwest Persia from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 armour
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Russians attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Belarus to Russia
                1 artillery and 1 infantry moved from Russia to Smolensk
                1 artillery and 1 infantry moved from Russia to Bryansk
                1 fighter moved from Kansu to Samara
                1 armour moved from Russia to Volgograd
                2 armour moved from Bryansk to Caucasus
                1 infantry moved from Volgograd to Caucasus
                6 armour moved from Smolensk to Bryansk

    Place Units - Russians
                1 artillery and 2 infantry placed in Ukraine
                1 artillery and 1 infantry placed in Volgograd
                1 armour, 1 artillery and 3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 31 PUs; end with 31 PUs total

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.167
            Median : 2.500
            Variance : 0.364
            Standard Deviation : 0.603
            Total rolls : 12

    Germans Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.778
            Median : 2.000
            Variance : 0.625
            Standard Deviation : 0.791
            Total rolls : 9

    Japanese Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    triplea_37703_Rus11.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 1 fighter, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 fighter moved from Japan to 35 Sea Zone
                1 armour moved from Korea to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
                2 infantry moved from Kiangsi to Kwangsi
                3 infantry moved from Kweichow to Yunnan
                1 armour moved from Hunan to Yunnan
                1 infantry moved from Hunan to Kwangsi
                1 fighter moved from India to Yunnan
                1 artillery and 2 infantry moved from Evenkiyskiy to Yenisey
                      Japanese take Yenisey from Russians
                1 infantry moved from Jehol to Manchuria
                1 infantry moved from Korea to Amur
                1 fighter moved from Japan to Manchuria
                1 fighter moved from 4 Sea Zone to Amur
                1 fighter moved from 4 Sea Zone to Amur
                1 submarine moved from 7 Sea Zone to 3 Sea Zone
                1 carrier and 2 destroyers moved from 4 Sea Zone to 6 Sea Zone

    Combat - Japanese
                Battle in 3 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 2 transports
                    Japanese win with 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports
                Battle in 35 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    Americans defend with 1 submarine
                    Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Manchuria
                    Japanese attack with 1 fighter and 1 infantry
                    Americans defend with 1 infantry
                    Japanese win, taking Manchuria from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 armour, 1 fighter and 3 infantry
                    Chinese defend with 3 infantry
                    Japanese win, taking Yunnan from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 3 infantry
                    Casualties for Chinese: 3 infantry
                Battle in Kwangsi
                    Japanese attack with 1 armour and 4 infantry
                    Chinese defend with 1 airfield, 1 harbour and 3 infantry
                    Japanese win, taking Kwangsi from Chinese with 1 armour and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 3 infantry
                Battle in Amur
                    Japanese attack with 2 fighters and 1 infantry
                    Americans defend with 1 artillery and 1 infantry
                    Japanese win, taking Amur from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Japanese
                2 fighters moved from Amur to 6 Sea Zone
                1 fighter moved from 35 Sea Zone to Philippines
                1 infantry moved from Shantung to Jehol
                1 fighter moved from Manchuria to Kiangsu
                1 fighter moved from Yunnan to India
                1 aaGun moved from Kweichow to Yunnan

    Place Units - Japanese
                1 fighter placed in India
                2 mech_infantrys placed in Shantung
                2 infantry placed in Kiangsu
                2 destroyers and 1 transport placed in 6 Sea Zone
                1 mech_infantry placed in Kiangsu
                1 infantry placed in Shantung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4
                Japanese collect 43 PUs (3 lost to blockades); end with 43 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 48 PUs

    triplea_37703_Jap11.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 cruiser, 3 destroyers, 1 infantry and 4 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from Siberia to Amur
                1 armour moved from Soviet Far East to Amur
                1 mech_infantry moved from Soviet Far East to Amur
                2 infantry moved from Soviet Far East to Siberia
                1 destroyer and 1 submarine moved from 10 Sea Zone to 3 Sea Zone
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
                1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 cruiser moved from 37 Sea Zone to 36 Sea Zone
                1 fighter moved from Western United States to Eastern United States
                1 infantry moved from Tunisia to Libya
                1 artillery and 1 infantry moved from Algeria to Tunisia
                1 submarine moved from 106 Sea Zone to 119 Sea Zone

    triplea_37703_Ame11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 cruiser, 3 destroyers, 1 infantry and 4 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from Siberia to Amur
                1 armour moved from Soviet Far East to Amur
                1 mech_infantry moved from Soviet Far East to Amur
                2 infantry moved from Soviet Far East to Siberia
                1 destroyer and 1 submarine moved from 10 Sea Zone to 3 Sea Zone
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
                1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 cruiser moved from 37 Sea Zone to 36 Sea Zone
                1 fighter moved from Western United States to Eastern United States
                1 infantry moved from Tunisia to Libya
                1 artillery and 1 infantry moved from Algeria to Tunisia
                1 submarine moved from 106 Sea Zone to 119 Sea Zone

    Combat - Americans
                Battle in 3 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 submarine in 3 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 3 Sea Zone
                    Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Amur
                    Americans attack with 1 armour, 2 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Amur, round 2 :  1/4 hits
                        Japanese roll dice for 1 infantry in Amur, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Amur
                    Americans win, taking Amur from Japanese with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 36 Sea Zone
                    Americans attack with 1 cruiser
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 36 Sea Zone
                    Americans win, taking 36 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - Americans
                1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 3 Sea Zone
                1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East

    Place Units - Americans
                2 destroyers and 1 submarine placed in 10 Sea Zone
                1 cruiser, 1 destroyer and 3 submarines placed in 101 Sea Zone
                1 armour placed in Western United States
                1 artillery and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.833
            Median : 4.000
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 5.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Japanese Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    triplea_37703_Ame11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs total

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.833
            Median : 4.000
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 5.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Japanese Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    triplea_37703_Chi11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Combat Move - British

    Turn Complete - UK_Pacific

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.833
            Median : 4.000
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 5.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Japanese Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    triplea_37703_UK_11.tsvg


  • Sorry my posts have been slow, I have a lot going on in life, and next weekend I’m off to Toronto Ont. Canada for F.M.G.'s Game Con so Wend. will be the last one for a few days
    Tanks
    Kris

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 1 battleship, 3 destroyers, 2 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 infantry moved from Rhodesia to Mozambique
                1 artillery moved from Union of South Africa to Mozambique
                1 armour moved from Belgian Congo to Mozambique
                1 infantry moved from Belgian Congo to Tanganyika Territory
                1 artillery moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 armour moved from Persia to Trans-Jordan
                3 infantry moved from Egypt to Trans-Jordan
                2 mech_infantrys moved from Alexandria to Trans-Jordan
                1 infantry moved from Alexandria to Egypt
                1 destroyer moved from 91 Sea Zone to 119 Sea Zone
                1 bomber moved from Spain to 119 Sea Zone
                4 infantry moved from Eastern Poland to Belarus
                2 infantry moved from Eastern Poland to Western Ukraine
                1 infantry moved from Eastern Poland to Western Ukraine
                4 infantry moved from Yugoslavia to Romania
                1 artillery moved from Romania to Eastern Poland

    Combat - Italians
                Battle in 119 Sea Zone
                    Italians attack with 1 bomber and 1 destroyer
                    Americans defend with 1 submarine
                    Italians win, taking 119 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Western Ukraine
                    Italians attack with 3 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Western Ukraine from Russians with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Mozambique
                    Italians attack with 1 armour, 1 artillery and 3 infantry
                    Neutral_True defend with 2 infantry
                    Italians win, taking Mozambique from Neutral_True with 1 armour and 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Neutral_True: 2 infantry
                    Casualties for Italians: 3 infantry
                Battle in Belarus
                    Italians attack with 4 infantry
                    Russians defend with 1 artillery and 1 infantry
                    Italians win, taking Belarus from Russians with 4 infantry remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry

    Non Combat Move - Italians
                1 bomber moved from 119 Sea Zone to Spain

    Place Units - Italians
                3 destroyers placed in 91 Sea Zone
                1 battleship and 1 submarine placed in 71 Sea Zone
                1 infantry placed in Union of South Africa
                1 infantry placed in Egypt

    Turn Complete - Italians
                Italians collect 44 PUs; end with 44 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 48 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 58 PUs

    triplea_37703_Ita11.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 2 artilleries, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 armour and 1 infantry moved from Java to 42 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
                1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 artillery and 1 infantry moved from Siam to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 submarine moved from 79 Sea Zone to 76 Sea Zone
                1 submarine moved from 75 Sea Zone to 72 Sea Zone
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 transport moved from 54 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 artillery moved from Siam to Shan State

    triplea_37703_ANZ11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 2 artilleries, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 armour and 1 infantry moved from Java to 42 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
                1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 artillery and 1 infantry moved from Siam to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 submarine moved from 79 Sea Zone to 76 Sea Zone
                1 submarine moved from 75 Sea Zone to 72 Sea Zone
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 transport moved from 54 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 artillery moved from Siam to Shan State

    Combat - ANZAC
                Battle in Kwangtung
                Battle in Kwangsi
                    ANZAC attack with 1 armour, 1 artillery and 2 infantry
                    Japanese defend with 1 airfield, 1 armour, 1 harbour and 3 infantry
                        ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Kwangsi, round 2 :  0/4 hits
                        Japanese roll dice for 1 armour and 3 infantry in Kwangsi, round 2 :  2/4 hits
                        2 infantry owned by the ANZAC lost in Kwangsi
                        ANZAC roll dice for 1 armour and 1 artillery in Kwangsi, round 3 :  0/2 hits
                        Japanese roll dice for 1 armour and 3 infantry in Kwangsi, round 3 :  1/4 hits
                        1 artillery owned by the ANZAC lost in Kwangsi
                        ANZAC roll dice for 1 armour in Kwangsi, round 4 :  1/1 hits
                        Japanese roll dice for 1 armour and 3 infantry in Kwangsi, round 4 :  0/4 hits
                        1 infantry owned by the Japanese lost in Kwangsi
                        ANZAC roll dice for 1 armour in Kwangsi, round 5 :  0/1 hits
                        Japanese roll dice for 1 armour and 2 infantry in Kwangsi, round 5 :  2/3 hits
                        1 armour owned by the ANZAC lost in Kwangsi
                    Japanese win, taking Kwangtung from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is -13
                    Casualties for ANZAC: 1 armour, 1 artillery and 2 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                2 infantry moved from 37 Sea Zone to Shan State
                3 infantry moved from 54 Sea Zone to Queensland

    Place Units - ANZAC
                1 artillery placed in Queensland
                1 destroyer and 1 submarine placed in 54 Sea Zone
                1 artillery and 1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 25 PUs; end with 25 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 7 times
            Average roll : 3.870
            Median : 4.000
            Variance : 1.136
            Standard Deviation : 1.066
            Total rolls : 23

    ANZAC Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 4 times
            Average roll : 4.500
            Median : 5.000
            Variance : 1.714
            Standard Deviation : 1.309
            Total rolls : 8

    Japanese Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.533
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 15

    triplea_37703_ANZ11.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Combat Move - French

    triplea_37703_Fre11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Combat Move - French

    Turn Complete - French

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 7 times
            Average roll : 3.870
            Median : 4.000
            Variance : 1.136
            Standard Deviation : 1.066
            Total rolls : 23

    ANZAC Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 4 times
            Average roll : 4.500
            Median : 5.000
            Variance : 1.714
            Standard Deviation : 1.309
            Total rolls : 8

    Japanese Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.533
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 15

    triplea_37703_Fre11.tsvg

  • '20 '18 '17 '15

    Okay, for whatever reason, I’m getting an error when trying to open your last two files. I’m going to open up my last Italian file, and then edit in the results from your postings.

    Bad luck on the ANZAC assault, i see.

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Combat Move - French

    Turn Complete - French

    triplea_37703_Fre11.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Germans
                Germans buy 1 artillery, 1 bomber, 1 destroyer, 7 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Germans
                3 mech_infantrys moved from Yugoslavia to Bessarabia
                1 artillery and 2 infantry moved from Romania to Bessarabia
                2 infantry moved from Poland to Eastern Poland
                2 artilleries and 3 infantry moved from Novgorod to Archangel
                1 infantry moved from Karelia to Vyborg
                      Germans take Vyborg from Russians
                2 artilleries moved from Karelia to Novgorod
                3 transports moved from 115 Sea Zone to 114 Sea Zone
                3 infantry moved from Sweden to Finland
                6 infantry moved from Germany to 114 Sea Zone
                1 infantry moved from Germany to Poland
                6 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
                2 destroyers and 1 submarine moved from 109 Sea Zone to 91 Sea Zone
                2 fighters and 2 tactical_bombers moved from Finland to Bessarabia

    Combat - Germans
                Battle in Archangel
                    Germans attack with 2 artilleries and 3 infantry
                    Russians defend with 1 artillery
                    Germans win, taking Archangel from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery

    Non Combat Move - Germans
                1 aaGun moved from Karelia to Novgorod
                6 infantry moved from 115 Sea Zone to Novgorod

    Place Units - Germans
                3 mech_infantrys placed in Yugoslavia
                1 artillery and 2 infantry placed in Novgorod
                1 destroyer placed in 109 Sea Zone
                Germans undo move 1.
                1 transport placed in 97 Sea Zone
                2 mech_infantrys placed in Yugoslavia
                2 infantry and 1 mech_infantry placed in Sweden
                3 infantry placed in Germany
                1 bomber placed in Western Germany

    Turn Complete - Germans
                Germans collect 56 PUs; end with 58 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs

    triplea_37703_Ger12.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Russians
                Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Urals to Evenkiyskiy
                      Russians take Evenkiyskiy from Japanese
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Kansu to Shensi
                      Chinese take Shensi from Japanese
                1 infantry moved from Northwest Persia to Iraq
                      Russians take Iraq from Italians
                1 artillery moved from Northwest Persia to Persia
                      Russians take Persia from Italians
                2 armour moved from Caucasus to Persia
                1 infantry moved from Caucasus to Northwest Persia
                3 infantry moved from Ukraine to Western Ukraine
                2 artilleries moved from Ukraine to Western Ukraine
                1 infantry moved from Bryansk to Belarus
                1 infantry moved from Smolensk to Belarus
                1 artillery moved from Bryansk to Belarus
                1 fighter moved from Russia to Belarus
                1 fighter moved from Samara to Belarus
                1 armour moved from Russia to Belarus
                1 armour moved from Bryansk to Western Ukraine

    triplea_37703_Rus12.tsvg

Suggested Topics

  • 38
  • 47
  • 85
  • 116
  • 143
  • 233
  • 4.2k
  • 2.8k
Axis & Allies Boardgaming Custom Painted Miniatures

46

Online

17.9k

Users

40.6k

Topics

1.8m

Posts