@Oskar2KX please play 2nd map with
EDIT: Removing units owned by Russians from Bryansk: 1 aaGun
EDIT: Adding units owned by Russians to Archangel: 1 aaGun
G40L 16 Whackamatt (Axis) vs surprise attack (+12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.357
Median : 3.000
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14ANZAC Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10Japanese Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 4.250
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 artillery, 1 destroyer and 10 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to 92 Sea Zone
1 fighter moved from Spain to 92 Sea Zone
3 infantry moved from Yugoslavia to Romania
1 infantry moved from Finland to Karelia
1 infantry moved from Finland to Vyborg
1 infantry moved from Finland to Karelia
1 infantry moved from Finland to Vyborg
1 fighter and 1 tactical_bomber moved from Finland to Vyborg
1 fighter and 1 tactical_bomber moved from Finland to KareliaCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 destroyer and 2 submarines
Americans defend with 1 submarine
Germans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Germans: 2 submarines
Casualties for Americans: 1 submarine
Battle in 92 Sea Zone
Germans attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Karelia
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Karelia from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vyborg
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Vyborg from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Vyborg to Finland
1 fighter and 1 tactical_bomber moved from Karelia to Finland
1 infantry moved from Sweden to Finland
3 transports moved from 112 Sea Zone to 114 Sea Zone
2 artilleries moved from Sweden to 114 Sea Zone
4 infantry moved from Germany to 114 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
2 artilleries and 4 infantry moved from 115 Sea Zone to Baltic States
1 fighter moved from Finland to Baltic States
1 fighter moved from 92 Sea Zone to Spain
1 fighter moved from 92 Sea Zone to SpainPlace Units - Germans
1 destroyer placed in 115 Sea Zone
1 airfield placed in Finland
1 artillery and 2 infantry placed in Yugoslavia
2 infantry placed in Sweden
6 infantry placed in GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 8 infantry; Remaining resources: 1 PUs;Combat Move - Russians
2 infantry moved from Novgorod to Karelia
2 infantry moved from Novgorod to Vyborg
1 fighter moved from Novgorod to Karelia
1 infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Bessarabia to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
1 fighter moved from Bryansk to Eastern Poland
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
1 infantry moved from Kazakhstan to Novosibirsk
1 artillery and 1 infantry moved from Northwest Persia to Persia
1 armour moved from Novgorod to Vyborg
1 artillery moved from Novgorod to Karelia
1 artillery moved from Novgorod to Vyborg -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 8 infantry; Remaining resources: 1 PUs;Combat Move - Russians
2 infantry moved from Novgorod to Karelia
2 infantry moved from Novgorod to Vyborg
1 fighter moved from Novgorod to Karelia
1 infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Bessarabia to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
1 fighter moved from Bryansk to Eastern Poland
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
1 infantry moved from Kazakhstan to Novosibirsk
1 artillery and 1 infantry moved from Northwest Persia to Persia
1 armour moved from Novgorod to Vyborg
1 artillery moved from Novgorod to Karelia
1 artillery moved from Novgorod to VyborgCombat - Russians
Battle in Karelia
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Karelia, round 2 : 0/4 hits
Germans roll dice for 2 infantry in Karelia, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Karelia
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Karelia, round 3 : 1/3 hits
Germans roll dice for 2 infantry in Karelia, round 3 : 0/2 hits
1 infantry owned by the Germans lost in Karelia
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Karelia, round 4 : 2/3 hits
Germans roll dice for 1 infantry in Karelia, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Vyborg
Russians attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 armour, 1 artillery and 2 infantry in Vyborg, round 2 : 2/4 hits
Germans roll dice for 2 infantry in Vyborg, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vyborg
Russians win, taking Vyborg from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 1 artillery, 1 fighter and 2 infantry
Italians defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Eastern Poland, round 2 : 2/4 hits
Italians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Eastern Poland to Bryansk
1 fighter moved from Karelia to Russia
2 armour moved from Bessarabia to Bryansk
2 infantry moved from Ukraine to Bessarabia
1 infantry moved from Rostov to Bryansk
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Western Ukraine
5 armour moved from Novgorod to Smolensk
1 artillery moved from Novgorod to Archangel
1 artillery and 2 infantry moved from Volgograd to CaucasusPlace Units - Russians
3 infantry placed in Novgorod
2 infantry placed in Ukraine
1 infantry placed in Volgograd
1 armour, 2 artilleries and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 36 PUs totalDice Statistics:
Total
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.538
Median : 3.500
Variance : 0.320
Standard Deviation : 0.566
Total rolls : 26Germans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.000
Median : 5.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Italians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.444
Median : 3.000
Variance : 0.353
Standard Deviation : 0.594
Total rolls : 18 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters and 9 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Kiangsu to Kwangsi
1 armour moved from Hunan to Kwangsi
1 artillery and 2 infantry moved from Urals to Evenkiyskiy
3 infantry moved from Kweichow to Yunnan
1 armour moved from Hunan to Yunnan
1 submarine moved from 5 Sea Zone to 7 Sea Zone
1 destroyer moved from 5 Sea Zone to 4 Sea Zone
1 fighter moved from 6 Sea Zone to 7 Sea Zone
1 fighter moved from Japan to 3 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 4 Sea Zone
1 armour moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 armour moved from Shensi to Kansu
1 infantry moved from Suiyuyan to Kansu
1 fighter moved from 6 Sea Zone to Korea
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from Shantung to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Manchuria to KoreaCombat - Japanese
Battle in 7 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 4 Sea Zone
Japanese attack with 1 carrier and 2 destroyers
Americans defend with 1 destroyer
Japanese win with 1 carrier and 2 destroyers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Yunnan
Japanese attack with 1 armour and 3 infantry
Chinese defend with 4 infantry
1 armour owned by the Japanese and 1 infantry owned by the Japanese retreated to Hunan
Chinese win with 3 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Battle in Kansu
Japanese attack with 1 armour and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Korea
Japanese attack with 1 armour, 1 fighter and 2 infantry
Americans defend with 1 armour and 1 infantry
Japanese win, taking Korea from Americans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in Kwangsi
Japanese attack with 2 armour
Chinese defend with 1 airfield, 1 harbour and 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Battle in Evenkiyskiy
Japanese attack with 1 artillery and 2 infantry
Americans defend with 1 armour
Japanese win, taking Evenkiyskiy from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in 3 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 infantry moved from Shantung to Jehol
1 fighter moved from Korea to Japan
2 infantry moved from Kiangsu to Kiangsi
1 aaGun and 3 infantry moved from Anhwe to Kweichow
1 fighter moved from 3 Sea Zone to 4 Sea Zone
1 fighter moved from 7 Sea Zone to 4 Sea ZonePlace Units - Japanese
1 fighter and 2 infantry placed in India
1 destroyer placed in 6 Sea Zone
1 fighter placed in Japan
3 infantry placed in Kiangsu
3 infantry placed in Shantung
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1,6,5,6,1,6
Japanese collect 49 PUs (1 lost to blockades); end with 49 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 3 destroyers, 1 fighter, 2 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 armour moved from Tunisia to Tobruk
1 infantry moved from Algeria to Tunisia
1 artillery and 1 infantry moved from Morocco to Algeria
1 armour and 1 infantry moved from British Columbia to 1 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 4 Sea Zone
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 artillery and 1 infantry moved from Siberia to Amur
2 infantry moved from Soviet Far East to Siberia
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 cruiser moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 101 Sea Zone to 102 Sea Zone
1 destroyer moved from 101 Sea Zone to 89 Sea Zone
1 submarine moved from 101 Sea Zone to 106 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 3 destroyers, 1 fighter, 2 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 armour moved from Tunisia to Tobruk
1 infantry moved from Algeria to Tunisia
1 artillery and 1 infantry moved from Morocco to Algeria
1 armour and 1 infantry moved from British Columbia to 1 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 4 Sea Zone
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 artillery and 1 infantry moved from Siberia to Amur
2 infantry moved from Soviet Far East to Siberia
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 cruiser moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 101 Sea Zone to 102 Sea Zone
1 destroyer moved from 101 Sea Zone to 89 Sea Zone
1 submarine moved from 101 Sea Zone to 106 Sea ZoneCombat - Americans
Battle in 4 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 1 carrier, 2 destroyers and 2 fighters
Americans roll dice for 2 submarines in 4 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 4 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier, 2 destroyers and 2 fighters in 4 Sea Zone, round 2 : 1/5 hits
1 destroyer owned by the Americans lost in 4 Sea Zone
Americans roll dice for 2 submarines in 4 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 carrier, 2 destroyers and 2 fighters in 4 Sea Zone, round 3 : 2/5 hits
2 submarines owned by the Americans lost in 4 Sea Zone
Japanese win with 1 carrier, 2 destroyers and 2 fighters remaining. Battle score for attacker is -20
Casualties for Americans: 1 destroyer and 2 submarinesNon Combat Move - Americans
1 armour, 2 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far EastPlace Units - Americans
1 armour and 1 infantry placed in Western United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter placed in Western United States
2 destroyers and 2 submarines placed in 101 Sea Zone
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 1 times
Average roll : 3.933
Median : 4.000
Variance : 1.357
Standard Deviation : 1.165
Total rolls : 15Americans Combat
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.800
Median : 5.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 4 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Yunnan to Kwangsi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Yunnan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 3 infantry
Japanese defend with 1 airfield, 1 armour and 1 harbour
Chinese roll dice for 3 infantry in Kwangsi, round 2 : 0/3 hits
Japanese roll dice for 1 armour in Kwangsi, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Kwangsi, round 3 : 1/3 hits
Japanese roll dice for 1 armour in Kwangsi, round 3 : 0/1 hits
1 armour owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs totalDice Statistics:
Total
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 2 times
Average roll : 3.783
Median : 4.000
Variance : 1.318
Standard Deviation : 1.148
Total rolls : 23Americans Combat
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.800
Median : 5.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Chinese Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 4 times
Average roll : 3.583
Median : 4.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - British
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - British
Turn Complete - UK_Pacific
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 2 times
Average roll : 3.783
Median : 4.000
Variance : 1.318
Standard Deviation : 1.148
Total rolls : 23Americans Combat
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.800
Median : 5.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Chinese Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 4 times
Average roll : 3.583
Median : 4.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery, 3 destroyers, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Alexandria to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Persia
1 armour and 1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Persia
1 mech_infantry moved from Iraq to Persia
2 infantry moved from Egypt to Alexandria
1 infantry moved from French Equatorial Africa to Belgian Congo
1 armour moved from French Central Africa to Belgian Congo
1 artillery moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 91 Sea Zone to 89 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 89 Sea Zone
1 destroyer moved from 91 Sea Zone to 102 Sea Zone
1 bomber moved from Spain to 102 Sea Zone
3 infantry moved from Baltic States to Belarus
2 infantry moved from Romania to Eastern Poland
4 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Baltic States to Eastern Poland
4 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Yugoslavia to RomaniaCombat - Italians
Battle in Belarus
Italians attack with 3 infantry
Russians defend with 1 infantry
Russians win with no units remaining. Battle score for attacker is -6
Casualties for Russians: 1 infantry
Casualties for Italians: 3 infantry
Battle in 102 Sea Zone
Italians attack with 1 bomber and 1 destroyer
Americans defend with 1 destroyer
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 89 Sea Zone
Italians attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Persia
Italians attack with 1 armour, 2 infantry and 1 mech_infantry
Russians defend with 1 artillery and 1 infantry
Italians win, taking Persia from British with 1 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Italians: 2 infantry and 1 mech_infantry
Battle in Northwest Persia
Italians attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Italians win, taking Northwest Persia from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Eastern Poland
Italians attack with 7 infantry
Russians defend with 1 artillery and 1 infantry
Italians win, taking Eastern Poland from Russians with 7 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Italians
2 aaGuns moved from Baltic States to Eastern Poland
1 fighter and 1 tactical_bomber moved from 89 Sea Zone to 91 Sea Zone
1 bomber moved from 102 Sea Zone to SpainPlace Units - Italians
2 destroyers and 1 submarine placed in 91 Sea Zone
1 destroyer and 1 transport placed in 71 Sea Zone
1 artillery placed in Union of South Africa
3 infantry placed in EgyptTurn Complete - Italians
Italians collect 40 PUs; end with 40 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 46 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 51 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Shan State to Siam
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Siam
1 submarine moved from 37 Sea Zone to 79 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 armour moved from New South Wales to 62 Sea Zone
1 armour and 1 transport moved from 62 Sea Zone to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Shan State to Siam
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Siam
1 submarine moved from 37 Sea Zone to 79 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 armour moved from New South Wales to 62 Sea Zone
1 armour and 1 transport moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in Borneo
Battle in Siam
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 mech_infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Siam, round 2 : 0/4 hits
Japanese roll dice for 1 mech_infantry in Siam, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in Siam
ANZAC roll dice for 2 artilleries and 1 infantry in Siam, round 3 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Siam, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Siam
ANZAC win, taking Borneo from Japanese, taking Siam from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - ANZAC
1 submarine moved from 37 Sea Zone to 75 Sea Zone
1 armour moved from 42 Sea Zone to JavaPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUsDice Statistics:
Total
1 was rolled 2 times
3 was rolled 1 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 4.000
Median : 5.000
Variance : 2.375
Standard Deviation : 1.541
Total rolls : 9ANZAC Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 4.286
Median : 5.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 7Japanese Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Germans
Germans buy 1 destroyer, 11 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Finland to Karelia
1 tactical_bomber moved from Finland to Karelia
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Sweden to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Vyborg
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Vyborg
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
2 artilleries and 3 infantry moved from Baltic States to Novgorod
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 fighter and 1 tactical_bomber moved from Finland to Vyborg
1 fighter moved from Baltic States to Novgorod
6 infantry moved from Romania to Bessarabia
1 artillery and 2 infantry moved from Yugoslavia to Romania
2 infantry moved from Germany to Poland
1 destroyer moved from 104 Sea Zone to 109 Sea ZoneCombat - Germans
Battle in Karelia
Germans attack with 2 artilleries, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans win, taking Karelia from Russians with 2 artilleries, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Vyborg
Germans attack with 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 1 armour, 1 artillery and 1 infantry
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 4 infantry
Casualties for Russians: 1 armour, 1 artillery and 1 infantry
Battle in Novgorod
Germans attack with 2 artilleries, 1 fighter and 5 infantry
Russians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans win, taking Novgorod from Russians with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 2 infantry
Casualties for Russians: 2 aaGuns and 3 infantry
Battle in Bessarabia
Germans attack with 6 infantry
Russians defend with 2 infantry
Germans win, taking Bessarabia from Russians with 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 aaGun moved from Finland to Karelia
1 fighter moved from Novgorod to Finland
1 fighter and 1 tactical_bomber moved from Vyborg to Finland
1 tactical_bomber moved from Karelia to FinlandPlace Units - Germans
1 destroyer and 1 submarine placed in 109 Sea Zone
3 mech_infantrys placed in Yugoslavia
3 infantry placed in Sweden
7 infantry placed in Germany
1 infantry placed in United KingdomTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Bryansk to Belarus
1 fighter moved from Bryansk to Belarus
1 infantry moved from Timguska to Kansu
1 infantry moved from Novosibirsk to Kansu
1 fighter moved from Russia to Kansu
1 infantry moved from Vologda to Urals
Russians take Urals from Japanese
1 artillery and 2 infantry moved from Caucasus to Northwest Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Bryansk to Belarus
1 fighter moved from Bryansk to Belarus
1 infantry moved from Timguska to Kansu
1 infantry moved from Novosibirsk to Kansu
1 fighter moved from Russia to Kansu
1 infantry moved from Vologda to Urals
Russians take Urals from Japanese
1 artillery and 2 infantry moved from Caucasus to Northwest PersiaCombat - Russians
Battle in Kansu
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Russians roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 2/3 hits
Japanese roll dice for 1 armour in Kansu, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Northwest Persia
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 armour
Russians roll dice for 1 artillery and 2 infantry in Northwest Persia, round 2 : 1/3 hits
Italians roll dice for 1 armour in Northwest Persia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Northwest Persia
Russians win, taking Northwest Persia from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Belarus to Russia
1 artillery and 1 infantry moved from Russia to Smolensk
1 artillery and 1 infantry moved from Russia to Bryansk
1 fighter moved from Kansu to Samara
1 armour moved from Russia to Volgograd
2 armour moved from Bryansk to Caucasus
1 infantry moved from Volgograd to Caucasus
6 armour moved from Smolensk to BryanskPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 artillery and 1 infantry placed in Volgograd
1 armour, 1 artillery and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs totalDice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.167
Median : 2.500
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.778
Median : 2.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9Japanese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 fighter, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
1 armour moved from Korea to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
2 infantry moved from Kiangsi to Kwangsi
3 infantry moved from Kweichow to Yunnan
1 armour moved from Hunan to Yunnan
1 infantry moved from Hunan to Kwangsi
1 fighter moved from India to Yunnan
1 artillery and 2 infantry moved from Evenkiyskiy to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Jehol to Manchuria
1 infantry moved from Korea to Amur
1 fighter moved from Japan to Manchuria
1 fighter moved from 4 Sea Zone to Amur
1 fighter moved from 4 Sea Zone to Amur
1 submarine moved from 7 Sea Zone to 3 Sea Zone
1 carrier and 2 destroyers moved from 4 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 2 transports
Japanese win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Manchuria
Japanese attack with 1 fighter and 1 infantry
Americans defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 fighter and 3 infantry
Chinese defend with 3 infantry
Japanese win, taking Yunnan from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 3 infantry
Casualties for Chinese: 3 infantry
Battle in Kwangsi
Japanese attack with 1 armour and 4 infantry
Chinese defend with 1 airfield, 1 harbour and 3 infantry
Japanese win, taking Kwangsi from Chinese with 1 armour and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Amur
Japanese attack with 2 fighters and 1 infantry
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Amur from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Japanese
2 fighters moved from Amur to 6 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 infantry moved from Shantung to Jehol
1 fighter moved from Manchuria to Kiangsu
1 fighter moved from Yunnan to India
1 aaGun moved from Kweichow to YunnanPlace Units - Japanese
1 fighter placed in India
2 mech_infantrys placed in Shantung
2 infantry placed in Kiangsu
2 destroyers and 1 transport placed in 6 Sea Zone
1 mech_infantry placed in Kiangsu
1 infantry placed in ShantungTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4
Japanese collect 43 PUs (3 lost to blockades); end with 43 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 48 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 cruiser, 3 destroyers, 1 infantry and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Siberia to Amur
1 armour moved from Soviet Far East to Amur
1 mech_infantry moved from Soviet Far East to Amur
2 infantry moved from Soviet Far East to Siberia
1 destroyer and 1 submarine moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 cruiser moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from Western United States to Eastern United States
1 infantry moved from Tunisia to Libya
1 artillery and 1 infantry moved from Algeria to Tunisia
1 submarine moved from 106 Sea Zone to 119 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 cruiser, 3 destroyers, 1 infantry and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Siberia to Amur
1 armour moved from Soviet Far East to Amur
1 mech_infantry moved from Soviet Far East to Amur
2 infantry moved from Soviet Far East to Siberia
1 destroyer and 1 submarine moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 cruiser moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from Western United States to Eastern United States
1 infantry moved from Tunisia to Libya
1 artillery and 1 infantry moved from Algeria to Tunisia
1 submarine moved from 106 Sea Zone to 119 Sea ZoneCombat - Americans
Battle in 3 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 3 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 3 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Amur
Americans attack with 1 armour, 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Amur, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Amur
Americans win, taking Amur from Japanese with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 36 Sea Zone
Americans attack with 1 cruiser
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
Americans win, taking 36 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far EastPlace Units - Americans
2 destroyers and 1 submarine placed in 10 Sea Zone
1 cruiser, 1 destroyer and 3 submarines placed in 101 Sea Zone
1 armour placed in Western United States
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.833
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Americans Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1





