Assumed no scramble in 113 due to the TUV differential, but let me know if you want to roll it out.
G40L 16 Whackamatt (Axis) vs surprise attack (+12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 1 fighter and 7 infantry; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 armour moved from Kwangsi to Hunan
4 infantry moved from Hopei to Kweichow
3 infantry moved from Shantung to Anhwe
1 armour moved from Timguska to Suiyuyan
Japanese take Kansu from Chinese
1 infantry moved from Chahar to Suiyuyan
1 artillery and 1 infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 infantry moved from Timguska to Urals
1 infantry moved from Jehol to Manchuria
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 submarines moved from 6 Sea Zone to 5 Sea Zone
1 destroyer moved from 16 Sea Zone to 5 Sea Zone
1 fighter moved from Japan to Manchuria
1 fighter moved from 6 Sea Zone to Korea
1 mech_infantry moved from Borneo to 43 Sea Zone
1 fighter moved from 43 Sea Zone to 45 Sea Zone
1 carrier and 1 destroyer moved from 43 Sea Zone to 37 Sea Zone
1 fighter moved from 6 Sea Zone to 37 Sea Zone
1 mech_infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 mech_infantry moved from 37 Sea Zone to SiamCombat - Japanese
Battle in 5 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
Americans defend with 1 destroyer
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Anhwe
Japanese attack with 3 infantry
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 fighter and 1 transport
ANZAC defend with 1 destroyer and 1 transport; British defend with 1 destroyer
Japanese win, taking 37 Sea Zone from Neutral with 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 13
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer and 1 transport
Casualties for British: 1 destroyer
Battle in Manchuria
Japanese attack with 1 fighter and 1 infantry
Americans defend with 1 mech_infantry
Japanese win, taking Manchuria from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Siam
Battle in Kweichow
Japanese attack with 4 infantry
Chinese defend with 1 infantry
Japanese win, taking Siam from UK_Pacific, taking Kweichow from Chinese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 armour and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Korea
Japanese attack with 1 fighter and 2 infantry
Americans defend with 1 infantry
Japanese win, taking Korea from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Hunan
Japanese attack with 2 armour
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 2 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter moved from 45 Sea Zone to 37 Sea Zone
1 fighter moved from Korea to 6 Sea Zone
1 fighter moved from Manchuria to 6 Sea Zone
1 aaGun moved from Jehol to AnhwePlace Units - Japanese
1 destroyer placed in 6 Sea Zone
1 fighter placed in Japan
1 armour and 2 infantry placed in Kiangsu
1 armour and 2 infantry placed in Shantung
3 infantry placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,2
Japanese collect 49 PUs (2 lost to blockades); end with 50 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs -
This is a very fun game! So close. It could still go either way. ANZAC is a beast! I’m fearful of losing India against that 27 income.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 fighter, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Tobruk to Alexandria
Americans take Alexandria from Italians
1 infantry moved from Libya to Tobruk
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Morocco to Algeria
1 armour moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
1 armour moved from Yakut S.S.R. to Yenisey
Russians take Yenisey from Japanese
1 armour moved from Yenisey to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 armour and 1 infantry moved from Amur to Korea
1 infantry moved from Siberia to Amur
1 artillery and 1 infantry moved from Soviet Far East to Siberia
2 infantry moved from British Columbia to 1 Sea Zone
2 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 armour and 1 infantry moved from Western United States to British Columbia
2 infantry and 1 transport moved from 8 Sea Zone to 3 Sea Zone
1 destroyer moved from 7 Sea Zone to 4 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 cruiser and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 104 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 103 Sea Zone
1 destroyer and 1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 fighter moved from Western United States to 101 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 fighter, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Tobruk to Alexandria
Americans take Alexandria from Italians
1 infantry moved from Libya to Tobruk
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Morocco to Algeria
1 armour moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
1 armour moved from Yakut S.S.R. to Yenisey
Russians take Yenisey from Japanese
1 armour moved from Yenisey to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 armour and 1 infantry moved from Amur to Korea
1 infantry moved from Siberia to Amur
1 artillery and 1 infantry moved from Soviet Far East to Siberia
2 infantry moved from British Columbia to 1 Sea Zone
2 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 armour and 1 infantry moved from Western United States to British Columbia
2 infantry and 1 transport moved from 8 Sea Zone to 3 Sea Zone
1 destroyer moved from 7 Sea Zone to 4 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 cruiser and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 104 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 103 Sea Zone
1 destroyer and 1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 fighter moved from Western United States to 101 Sea ZoneCombat - Americans
Germans scrambles 1 units out of Spain to defend against the attack in 92 Sea Zone
Battle in 92 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 fighter and 1 transport
1 submarine owned by the Americans Submerged
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Korea
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Korea from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Moving scrambled unit from 92 Sea Zone back to originating territory: SpainNon Combat Move - Americans
2 infantry moved from 3 Sea Zone to Soviet Far East
1 artillery and 1 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 carrier, 2 destroyers and 1 submarine placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
1 destroyer, 2 submarines and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,6,3,3
Americans collect 52 PUs (3 lost to blockades); end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Burma -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to BurmaCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs totalDice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 5 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 4.000
Median : 5.000
Variance : 2.214
Standard Deviation : 1.488
Total rolls : 15Null / Other
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.500
Median : 5.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.500
Median : 5.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - British
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - British
Turn Complete - UK_Pacific
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 5 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 4.000
Median : 5.000
Variance : 2.214
Standard Deviation : 1.488
Total rolls : 15Null / Other
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.500
Median : 5.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.500
Median : 5.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6 -
Most definitely a fun game, I’m hoping Anzac can do something for me
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 carrier, 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 destroyers moved from 93 Sea Zone to 91 Sea Zone
1 bomber moved from Romania to 91 Sea Zone
1 armour and 1 infantry moved from Spain to 93 Sea Zone
1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Alexandria
1 mech_infantry moved from Egypt to Alexandria
1 armour and 3 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Alexandria
8 infantry moved from Eastern Poland to Baltic States
1 tactical_bomber moved from Gold Coast to 91 Sea ZoneCombat - Italians
Battle in 91 Sea Zone
Italians attack with 1 bomber, 3 destroyers and 1 tactical_bomber
Americans defend with 1 destroyer, 1 submarine and 1 transport
Italians win with 1 bomber, 3 destroyers and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Americans: 1 destroyer, 1 submarine and 1 transport
Battle in Baltic States
Italians attack with 8 infantry
Russians defend with 1 infantry
Italians win, taking Baltic States from Russians with 8 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Iraq
Italians attack with 1 armour, 3 infantry and 1 mech_infantry
Russians defend with 1 armour and 1 artillery
Italians win, taking Iraq from Russians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 armour and 1 artillery
Casualties for Italians: 1 infantry
Battle in Alexandria
Italians attack with 1 armour, 1 infantry and 2 mech_infantrys
Americans defend with 1 artillery and 1 infantry
Italians win, taking Alexandria from Americans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Italians
2 infantry moved from Southern France to Northern Italy
1 bomber moved from 91 Sea Zone to Spain
1 armour and 1 artillery moved from French West Africa to French Central Africa
1 infantry moved from Belgian Congo to French Equatorial Africa
2 aaGuns moved from Eastern Poland to Baltic States
1 infantry moved from Romania to Eastern Poland
1 artillery moved from Northern Italy to YugoslaviaPlace Units - Italians
1 carrier and 1 destroyer placed in 91 Sea Zone
1 fighter placed in 91 Sea Zone
3 infantry placed in Egypt
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 38 PUs; end with 38 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 40 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 50 PUs -
Unofficial bump
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 destroyer and 1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
ANZAC take 43 Sea Zone from Japanese
1 artillery and 1 infantry moved from Malaya to Shan State -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 destroyer and 1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
ANZAC take 43 Sea Zone from Japanese
1 artillery and 1 infantry moved from Malaya to Shan StateCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 2 destroyers and 3 submarines
Japanese defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport
ANZAC roll dice for 3 submarines in 37 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the Japanese
ANZAC roll dice for 2 destroyers in 37 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 37 Sea Zone, round 2 : 0/3 hits
1 destroyer owned by the Japanese and 1 carrier owned by the Japanese lost in 37 Sea Zone
ANZAC roll dice for 3 submarines in 37 Sea Zone, round 3 : 1/3 hits
1 transport owned by the Japanese lost in 37 Sea Zone
ANZAC roll dice for 2 destroyers in 37 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 fighter in 37 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer and 3 submarines remaining. Battle score for attacker is 33
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter and 1 transportNon Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaPlace Units - ANZAC
1 armour and 1 infantry placed in New South Wales
1 artillery placed in Queensland
1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.357
Median : 3.000
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14ANZAC Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10Japanese Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 4.250
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.357
Median : 3.000
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14ANZAC Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10Japanese Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 4.250
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 artillery, 1 destroyer and 10 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to 92 Sea Zone
1 fighter moved from Spain to 92 Sea Zone
3 infantry moved from Yugoslavia to Romania
1 infantry moved from Finland to Karelia
1 infantry moved from Finland to Vyborg
1 infantry moved from Finland to Karelia
1 infantry moved from Finland to Vyborg
1 fighter and 1 tactical_bomber moved from Finland to Vyborg
1 fighter and 1 tactical_bomber moved from Finland to KareliaCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 destroyer and 2 submarines
Americans defend with 1 submarine
Germans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Germans: 2 submarines
Casualties for Americans: 1 submarine
Battle in 92 Sea Zone
Germans attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Karelia
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Karelia from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vyborg
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Vyborg from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Vyborg to Finland
1 fighter and 1 tactical_bomber moved from Karelia to Finland
1 infantry moved from Sweden to Finland
3 transports moved from 112 Sea Zone to 114 Sea Zone
2 artilleries moved from Sweden to 114 Sea Zone
4 infantry moved from Germany to 114 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
2 artilleries and 4 infantry moved from 115 Sea Zone to Baltic States
1 fighter moved from Finland to Baltic States
1 fighter moved from 92 Sea Zone to Spain
1 fighter moved from 92 Sea Zone to SpainPlace Units - Germans
1 destroyer placed in 115 Sea Zone
1 airfield placed in Finland
1 artillery and 2 infantry placed in Yugoslavia
2 infantry placed in Sweden
6 infantry placed in GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 8 infantry; Remaining resources: 1 PUs;Combat Move - Russians
2 infantry moved from Novgorod to Karelia
2 infantry moved from Novgorod to Vyborg
1 fighter moved from Novgorod to Karelia
1 infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Bessarabia to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
1 fighter moved from Bryansk to Eastern Poland
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
1 infantry moved from Kazakhstan to Novosibirsk
1 artillery and 1 infantry moved from Northwest Persia to Persia
1 armour moved from Novgorod to Vyborg
1 artillery moved from Novgorod to Karelia
1 artillery moved from Novgorod to Vyborg -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 8 infantry; Remaining resources: 1 PUs;Combat Move - Russians
2 infantry moved from Novgorod to Karelia
2 infantry moved from Novgorod to Vyborg
1 fighter moved from Novgorod to Karelia
1 infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Bessarabia to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
1 fighter moved from Bryansk to Eastern Poland
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
1 infantry moved from Kazakhstan to Novosibirsk
1 artillery and 1 infantry moved from Northwest Persia to Persia
1 armour moved from Novgorod to Vyborg
1 artillery moved from Novgorod to Karelia
1 artillery moved from Novgorod to VyborgCombat - Russians
Battle in Karelia
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Karelia, round 2 : 0/4 hits
Germans roll dice for 2 infantry in Karelia, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Karelia
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Karelia, round 3 : 1/3 hits
Germans roll dice for 2 infantry in Karelia, round 3 : 0/2 hits
1 infantry owned by the Germans lost in Karelia
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Karelia, round 4 : 2/3 hits
Germans roll dice for 1 infantry in Karelia, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Vyborg
Russians attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 armour, 1 artillery and 2 infantry in Vyborg, round 2 : 2/4 hits
Germans roll dice for 2 infantry in Vyborg, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vyborg
Russians win, taking Vyborg from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 1 artillery, 1 fighter and 2 infantry
Italians defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Eastern Poland, round 2 : 2/4 hits
Italians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Eastern Poland to Bryansk
1 fighter moved from Karelia to Russia
2 armour moved from Bessarabia to Bryansk
2 infantry moved from Ukraine to Bessarabia
1 infantry moved from Rostov to Bryansk
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Western Ukraine
5 armour moved from Novgorod to Smolensk
1 artillery moved from Novgorod to Archangel
1 artillery and 2 infantry moved from Volgograd to CaucasusPlace Units - Russians
3 infantry placed in Novgorod
2 infantry placed in Ukraine
1 infantry placed in Volgograd
1 armour, 2 artilleries and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 36 PUs totalDice Statistics:
Total
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.538
Median : 3.500
Variance : 0.320
Standard Deviation : 0.566
Total rolls : 26Germans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.000
Median : 5.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Italians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.444
Median : 3.000
Variance : 0.353
Standard Deviation : 0.594
Total rolls : 18 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters and 9 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Kiangsu to Kwangsi
1 armour moved from Hunan to Kwangsi
1 artillery and 2 infantry moved from Urals to Evenkiyskiy
3 infantry moved from Kweichow to Yunnan
1 armour moved from Hunan to Yunnan
1 submarine moved from 5 Sea Zone to 7 Sea Zone
1 destroyer moved from 5 Sea Zone to 4 Sea Zone
1 fighter moved from 6 Sea Zone to 7 Sea Zone
1 fighter moved from Japan to 3 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 4 Sea Zone
1 armour moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 armour moved from Shensi to Kansu
1 infantry moved from Suiyuyan to Kansu
1 fighter moved from 6 Sea Zone to Korea
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from Shantung to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Manchuria to KoreaCombat - Japanese
Battle in 7 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 4 Sea Zone
Japanese attack with 1 carrier and 2 destroyers
Americans defend with 1 destroyer
Japanese win with 1 carrier and 2 destroyers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Yunnan
Japanese attack with 1 armour and 3 infantry
Chinese defend with 4 infantry
1 armour owned by the Japanese and 1 infantry owned by the Japanese retreated to Hunan
Chinese win with 3 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Battle in Kansu
Japanese attack with 1 armour and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Korea
Japanese attack with 1 armour, 1 fighter and 2 infantry
Americans defend with 1 armour and 1 infantry
Japanese win, taking Korea from Americans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in Kwangsi
Japanese attack with 2 armour
Chinese defend with 1 airfield, 1 harbour and 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Battle in Evenkiyskiy
Japanese attack with 1 artillery and 2 infantry
Americans defend with 1 armour
Japanese win, taking Evenkiyskiy from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in 3 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 infantry moved from Shantung to Jehol
1 fighter moved from Korea to Japan
2 infantry moved from Kiangsu to Kiangsi
1 aaGun and 3 infantry moved from Anhwe to Kweichow
1 fighter moved from 3 Sea Zone to 4 Sea Zone
1 fighter moved from 7 Sea Zone to 4 Sea ZonePlace Units - Japanese
1 fighter and 2 infantry placed in India
1 destroyer placed in 6 Sea Zone
1 fighter placed in Japan
3 infantry placed in Kiangsu
3 infantry placed in Shantung
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1,6,5,6,1,6
Japanese collect 49 PUs (1 lost to blockades); end with 49 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 3 destroyers, 1 fighter, 2 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 armour moved from Tunisia to Tobruk
1 infantry moved from Algeria to Tunisia
1 artillery and 1 infantry moved from Morocco to Algeria
1 armour and 1 infantry moved from British Columbia to 1 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 4 Sea Zone
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 artillery and 1 infantry moved from Siberia to Amur
2 infantry moved from Soviet Far East to Siberia
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 cruiser moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 101 Sea Zone to 102 Sea Zone
1 destroyer moved from 101 Sea Zone to 89 Sea Zone
1 submarine moved from 101 Sea Zone to 106 Sea Zone





