I assumed you wanted your russian sub to submerge, if not we can simulate the outcome. also edit moved one of my aas at placement.
G40L 16 Whackamatt (Axis) vs surprise attack (+12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 2 destroyers, 1 fighter, 3 infantry, 1 mech_infantry, 3 submarines and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
1 armour moved from Sakha to Yakut S.S.R.
Russians take Buryatia from Japanese
Russians take Yakut S.S.R. from Japanese
1 mech_infantry moved from Sakha to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Amur to Korea
Americans take Korea from Japanese
1 infantry moved from Siberia to Amur
1 armour moved from Soviet Far East to Amur
1 infantry moved from Soviet Far East to Siberia
1 artillery and 1 infantry moved from British Columbia to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 2 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
2 infantry moved from Western United States to British Columbia
1 cruiser and 1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 cruiser and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to Libya
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
2 infantry moved from 83 Sea Zone to French West Africa
1 carrier and 2 fighters moved from 86 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea ZoneCombat - Americans
Germans scrambles 2 units out of Spain to defend against the attack in 104 Sea Zone
Battle in 43 Sea Zone
Americans attack with 1 cruiser and 1 destroyer
Japanese defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport
Americans roll dice for 1 cruiser and 1 destroyer in 43 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 43 Sea Zone, round 2 : 2/3 hits
1 cruiser owned by the Americans and 1 destroyer owned by the Americans lost in 43 Sea Zone
Japanese win with 1 carrier, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is -20
Casualties for Americans: 1 cruiser and 1 destroyer
Battle in Alexandria
Americans attack with 1 infantry and 1 mech_infantry
Italians defend with 2 armour
Americans roll dice for 1 infantry and 1 mech_infantry in Alexandria, round 2 : 1/2 hits
Italians roll dice for 2 armour in Alexandria, round 2 : 2/2 hits
1 mech_infantry owned by the Americans, 1 infantry owned by the Americans and 1 armour owned by the Italians lost in Alexandria
Italians win with 1 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 armour
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in French West Africa
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 destroyer and 1 fighter; Italians defend with 1 fighter
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 0/3 hits
1 fighter owned by the Germans and 1 destroyer owned by the Germans lost in 104 Sea Zone
1 submarine owned by the Americans Submerged
Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 3 : 2/3 hits
Germans roll dice for 1 fighter in 104 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans and 1 fighter owned by the Italians lost in 104 Sea Zone
Americans win, taking French West Africa from Italians with 2 fighters remaining. Battle score for attacker is 20
Casualties for Germans: 1 destroyer and 1 fighter
Casualties for Italians: 1 fighter
Casualties for Americans: 1 destroyerNon Combat Move - Americans
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 104 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far EastPlace Units - Americans
1 armour and 1 infantry placed in Western United States
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter, 1 infantry and 1 mech_infantry placed in Western United States
1 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,3,1,3,4,6,4
Americans collect 53 PUs (3 lost to blockades); end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsDice Statistics:
Total
1 was rolled 12 times
2 was rolled 2 times
3 was rolled 10 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.103
Median : 3.000
Variance : 2.026
Standard Deviation : 1.423
Total rolls : 39Null / Other
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.091
Median : 3.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11Germans Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Italians Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 4 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.091
Median : 3.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hunan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
3 infantry moved from Yunnan to Kwangsi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hunan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
3 infantry moved from Yunnan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 5 infantry
Japanese defend with 1 airfield, 2 armour, 1 harbour and 1 mech_infantry
Chinese roll dice for 5 infantry in Kwangsi, round 2 : 1/5 hits
Japanese roll dice for 2 armour and 1 mech_infantry in Kwangsi, round 2 : 1/3 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kwangsi
Chinese roll dice for 4 infantry in Kwangsi, round 3 : 0/4 hits
Japanese roll dice for 2 armour in Kwangsi, round 3 : 1/2 hits
1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 3 infantry in Kwangsi, round 4 : 0/3 hits
Japanese roll dice for 2 armour in Kwangsi, round 4 : 1/2 hits
1 infantry owned by the Chinese lost in Kwangsi
2 infantry owned by the Chinese retreated to Yunnan
Japanese win with 2 armour remaining. Battle score for attacker is -5
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hunan
1 infantry placed in Kweichow
1 infantry placed in Suiyuyan
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUs totalDice Statistics:
Total
1 was rolled 17 times
2 was rolled 5 times
3 was rolled 17 times
4 was rolled 8 times
5 was rolled 7 times
6 was rolled 11 times
Average roll : 3.246
Median : 3.000
Variance : 2.141
Standard Deviation : 1.463
Total rolls : 65Null / Other
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.333
Median : 3.000
Variance : 0.824
Standard Deviation : 0.907
Total rolls : 18Germans Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Italians Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 4 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11Chinese Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 5 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.167
Median : 3.000
Variance : 1.455
Standard Deviation : 1.206
Total rolls : 12Japanese Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.333
Median : 3.000
Variance : 0.824
Standard Deviation : 0.907
Total rolls : 18 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - British
1 infantry moved from Yunnan to Burma
1 destroyer moved from 58 Sea Zone to 37 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 2 destroyers, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Syria to Iraq
1 armour moved from French Equatorial Africa to French West Africa
1 artillery moved from Gold Coast to French West Africa
1 artillery moved from French Central Africa to French West Africa
1 tactical_bomber moved from French Equatorial Africa to 83 Sea Zone
1 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Union of South Africa to Rhodesia
1 armour moved from Alexandria to Trans-Jordan
3 infantry moved from Egypt to Trans-Jordan
1 bomber moved from Egypt to Eastern Poland
10 infantry moved from Romania to Eastern PolandCombat - Italians
Italians creates battle in territory 93 Sea Zone
Battle in Eastern Poland
Italians attack with 1 bomber and 10 infantry
Russians defend with 1 artillery and 3 infantry
Italians win, taking 93 Sea Zone from British, taking Eastern Poland from Russians with 1 bomber and 8 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 3 infantry
Casualties for Italians: 2 infantry
Battle in 83 Sea Zone
Italians attack with 1 tactical_bomber
Americans defend with 1 transport
Italians win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in French West Africa
Italians attack with 1 armour and 2 artilleries
Americans defend with 2 infantry
Italians win, taking French West Africa from Americans with 1 armour and 1 artillery remaining. Battle score for attacker is 2
Casualties for Italians: 1 artillery
Casualties for Americans: 2 infantryNon Combat Move - Italians
1 tactical_bomber moved from 83 Sea Zone to Gold Coast
1 bomber moved from Eastern Poland to Romania
1 aaGun moved from Romania to Eastern Poland
3 infantry moved from Yugoslavia to Romania
1 aaGun moved from Romania to Eastern Poland
2 infantry moved from Northern Italy to Southern FrancePlace Units - Italians
2 destroyers and 1 transport placed in 93 Sea Zone
3 infantry placed in Spain
3 mech_infantrys placed in Egypt
1 artillery placed in Northern ItalyTurn Complete - Italians
Italians collect 37 PUs; end with 37 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 39 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 49 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 transport moved from 36 Sea Zone to 45 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 transport moved from 36 Sea Zone to 45 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea ZoneNon Combat Move - ANZAC
1 artillery and 1 infantry moved from 37 Sea Zone to MalayaPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
1 infantry placed in Queensland
1 destroyer and 1 submarine placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 1 fighter, 8 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Scotland to 104 Sea Zone
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
4 destroyers moved from 109 Sea Zone to 91 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
6 armour, 3 infantry and 2 mech_infantrys moved from Romania to BessarabiaCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 bomber, 4 destroyers and 2 fighters
Americans defend with 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 bomber, 4 destroyers and 1 fighter
Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Battle in Bessarabia
Germans attack with 6 armour, 3 infantry and 2 mech_infantrys
Russians defend with 8 infantry
Germans win, taking Bessarabia from Russians with 5 armour remaining. Battle score for attacker is 1
Casualties for Germans: 1 armour, 3 infantry and 2 mech_infantrys
Casualties for Russians: 8 infantryNon Combat Move - Germans
2 aaGuns moved from Romania to Bessarabia
3 infantry moved from Yugoslavia to Romania
3 infantry moved from Sweden to Finland
1 fighter moved from 91 Sea Zone to Spain
1 destroyer moved from 111 Sea Zone to 112 Sea Zone
1 transport moved from 110 Sea Zone to 92 Sea Zone
1 transport moved from 113 Sea Zone to 112 Sea Zone
3 transports moved from 113 Sea Zone to 114 Sea Zone
2 artilleries and 2 infantry moved from Germany to 114 Sea Zone
1 aaGun moved from Poland to 114 Sea Zone
1 aaGun, 2 artilleries, 2 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
1 aaGun, 2 artilleries and 2 infantry moved from 115 Sea Zone to Finland
1 transport moved from 125 Sea Zone to 112 Sea ZonePlace Units - Germans
3 infantry placed in Yugoslavia
2 artilleries and 1 infantry placed in Sweden
4 infantry placed in Germany
1 destroyer and 2 submarines placed in 110 Sea Zone
1 fighter placed in United KingdomTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 6 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 artillery and 3 infantry moved from Northwest Persia to Iraq
1 armour moved from Caucasus to Northwest Persia
1 armour moved from Northwest Persia to Iraq
2 armour, 3 artilleries and 3 infantry moved from Ukraine to Bessarabia
1 fighter moved from Novgorod to 115 Sea Zone
1 infantry moved from Novgorod to Baltic States
Russians take Baltic States from Germans
2 fighters and 1 tactical_bomber moved from Novgorod to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 6 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 artillery and 3 infantry moved from Northwest Persia to Iraq
1 armour moved from Caucasus to Northwest Persia
1 armour moved from Northwest Persia to Iraq
2 armour, 3 artilleries and 3 infantry moved from Ukraine to Bessarabia
1 fighter moved from Novgorod to 115 Sea Zone
1 infantry moved from Novgorod to Baltic States
Russians take Baltic States from Germans
2 fighters and 1 tactical_bomber moved from Novgorod to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Western Ukraine to BessarabiaCombat - Russians
Battle in Bessarabia
Russians attack with 2 armour, 3 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber
Germans defend with 2 aaGuns and 5 armour
AA fire in Bessarabia : 2/3 hits
1 fighter owned by the Russians and 1 tactical_bomber owned by the Russians lost in Bessarabia
Russians roll dice for 2 armour, 3 artilleries, 1 fighter and 5 infantry in Bessarabia, round 2 : 3/11 hits
Germans roll dice for 2 aaGuns and 5 armour in Bessarabia, round 2 : 4/5 hits
4 infantry owned by the Russians, 2 aaGuns owned by the Germans and 1 armour owned by the Germans lost in Bessarabia
Russians roll dice for 2 armour, 3 artilleries, 1 fighter and 1 infantry in Bessarabia, round 3 : 4/7 hits
Germans roll dice for 4 armour in Bessarabia, round 3 : 3/4 hits
1 infantry owned by the Russians, 2 artilleries owned by the Russians and 4 armour owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 2 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is -4
Casualties for Germans: 2 aaGuns and 5 armour
Casualties for Russians: 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
Battle in Iraq
Russians attack with 1 armour, 1 artillery and 3 infantry
Italians defend with 5 infantry
Russians roll dice for 1 armour, 1 artillery and 3 infantry in Iraq, round 2 : 1/5 hits
Italians roll dice for 5 infantry in Iraq, round 2 : 2/5 hits
2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Iraq
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Iraq, round 3 : 1/3 hits
Italians roll dice for 4 infantry in Iraq, round 3 : 0/4 hits
1 infantry owned by the Italians lost in Iraq
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Iraq, round 4 : 3/3 hits
Italians roll dice for 3 infantry in Iraq, round 4 : 1/3 hits
1 infantry owned by the Russians and 3 infantry owned by the Italians lost in Iraq
Russians win, taking Iraq from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 6
Casualties for Italians: 5 infantry
Casualties for Russians: 3 infantry
Battle in 115 Sea Zone
Russians attack with 1 fighter
Germans defend with 3 transports
3 transports owned by the Germans lost in 115 Sea Zone
Russians win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Germans: 3 transportsNon Combat Move - Russians
1 fighter moved from 115 Sea Zone to Novgorod
1 armour moved from Vyborg to Novgorod
2 armour moved from Karelia to Novgorod
1 artillery moved from Karelia to Novgorod
1 infantry moved from Novgorod to Belarus
1 infantry moved from Archangel to Novgorod
1 artillery moved from Archangel to Novgorod
1 infantry moved from Archangel to Novgorod
2 armour moved from Archangel to Novgorod
1 artillery moved from Western Ukraine to Bryansk
1 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Bessarabia to Bryansk
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Vologda to Novosibirsk
1 artillery and 2 infantry moved from Caucasus to Northwest Persia
1 infantry moved from Volgograd to Rostov
1 armour moved from Russia to Bryansk
1 armour moved from Bryansk to Smolensk
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to BryanskPlace Units - Russians
1 armour and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 35 PUs; end with 36 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUsDice Statistics:
Total
1 was rolled 5 times
2 was rolled 11 times
3 was rolled 13 times
4 was rolled 9 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.491
Median : 3.000
Variance : 0.865
Standard Deviation : 0.930
Total rolls : 53Germans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.917
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 12Italians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.667
Median : 3.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12Russians Combat
1 was rolled 2 times
2 was rolled 8 times
3 was rolled 3 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.655
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 29 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 1 fighter and 7 infantry; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 armour moved from Kwangsi to Hunan
4 infantry moved from Hopei to Kweichow
3 infantry moved from Shantung to Anhwe
1 armour moved from Timguska to Suiyuyan
Japanese take Kansu from Chinese
1 infantry moved from Chahar to Suiyuyan
1 artillery and 1 infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 infantry moved from Timguska to Urals
1 infantry moved from Jehol to Manchuria
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 submarines moved from 6 Sea Zone to 5 Sea Zone
1 destroyer moved from 16 Sea Zone to 5 Sea Zone
1 fighter moved from Japan to Manchuria
1 fighter moved from 6 Sea Zone to Korea
1 mech_infantry moved from Borneo to 43 Sea Zone
1 fighter moved from 43 Sea Zone to 45 Sea Zone
1 carrier and 1 destroyer moved from 43 Sea Zone to 37 Sea Zone
1 fighter moved from 6 Sea Zone to 37 Sea Zone
1 mech_infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 mech_infantry moved from 37 Sea Zone to SiamCombat - Japanese
Battle in 5 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
Americans defend with 1 destroyer
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Anhwe
Japanese attack with 3 infantry
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 fighter and 1 transport
ANZAC defend with 1 destroyer and 1 transport; British defend with 1 destroyer
Japanese win, taking 37 Sea Zone from Neutral with 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 13
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer and 1 transport
Casualties for British: 1 destroyer
Battle in Manchuria
Japanese attack with 1 fighter and 1 infantry
Americans defend with 1 mech_infantry
Japanese win, taking Manchuria from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Siam
Battle in Kweichow
Japanese attack with 4 infantry
Chinese defend with 1 infantry
Japanese win, taking Siam from UK_Pacific, taking Kweichow from Chinese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 armour and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Korea
Japanese attack with 1 fighter and 2 infantry
Americans defend with 1 infantry
Japanese win, taking Korea from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Hunan
Japanese attack with 2 armour
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 2 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter moved from 45 Sea Zone to 37 Sea Zone
1 fighter moved from Korea to 6 Sea Zone
1 fighter moved from Manchuria to 6 Sea Zone
1 aaGun moved from Jehol to AnhwePlace Units - Japanese
1 destroyer placed in 6 Sea Zone
1 fighter placed in Japan
1 armour and 2 infantry placed in Kiangsu
1 armour and 2 infantry placed in Shantung
3 infantry placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,2
Japanese collect 49 PUs (2 lost to blockades); end with 50 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs -
This is a very fun game! So close. It could still go either way. ANZAC is a beast! I’m fearful of losing India against that 27 income.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 fighter, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Tobruk to Alexandria
Americans take Alexandria from Italians
1 infantry moved from Libya to Tobruk
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Morocco to Algeria
1 armour moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
1 armour moved from Yakut S.S.R. to Yenisey
Russians take Yenisey from Japanese
1 armour moved from Yenisey to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 armour and 1 infantry moved from Amur to Korea
1 infantry moved from Siberia to Amur
1 artillery and 1 infantry moved from Soviet Far East to Siberia
2 infantry moved from British Columbia to 1 Sea Zone
2 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 armour and 1 infantry moved from Western United States to British Columbia
2 infantry and 1 transport moved from 8 Sea Zone to 3 Sea Zone
1 destroyer moved from 7 Sea Zone to 4 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 cruiser and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 104 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 103 Sea Zone
1 destroyer and 1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 fighter moved from Western United States to 101 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 fighter, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Tobruk to Alexandria
Americans take Alexandria from Italians
1 infantry moved from Libya to Tobruk
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Morocco to Algeria
1 armour moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
1 armour moved from Yakut S.S.R. to Yenisey
Russians take Yenisey from Japanese
1 armour moved from Yenisey to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 armour and 1 infantry moved from Amur to Korea
1 infantry moved from Siberia to Amur
1 artillery and 1 infantry moved from Soviet Far East to Siberia
2 infantry moved from British Columbia to 1 Sea Zone
2 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 armour and 1 infantry moved from Western United States to British Columbia
2 infantry and 1 transport moved from 8 Sea Zone to 3 Sea Zone
1 destroyer moved from 7 Sea Zone to 4 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 cruiser and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 104 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 103 Sea Zone
1 destroyer and 1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 fighter moved from Western United States to 101 Sea ZoneCombat - Americans
Germans scrambles 1 units out of Spain to defend against the attack in 92 Sea Zone
Battle in 92 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 fighter and 1 transport
1 submarine owned by the Americans Submerged
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Korea
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Korea from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Moving scrambled unit from 92 Sea Zone back to originating territory: SpainNon Combat Move - Americans
2 infantry moved from 3 Sea Zone to Soviet Far East
1 artillery and 1 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 carrier, 2 destroyers and 1 submarine placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
1 destroyer, 2 submarines and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,6,3,3
Americans collect 52 PUs (3 lost to blockades); end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Burma -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to BurmaCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs totalDice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 5 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 4.000
Median : 5.000
Variance : 2.214
Standard Deviation : 1.488
Total rolls : 15Null / Other
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.500
Median : 5.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.500
Median : 5.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - British
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - British
Turn Complete - UK_Pacific
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 5 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 4.000
Median : 5.000
Variance : 2.214
Standard Deviation : 1.488
Total rolls : 15Null / Other
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.500
Median : 5.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.500
Median : 5.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6 -
Most definitely a fun game, I’m hoping Anzac can do something for me





