@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 submarine; Remaining resources: 1 PUs;
Combat Move - Italians
1 submarine moved from 109 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from Western Germany to 104 Sea Zone
1 bomber moved from Caucasus to Iraq
Combat - Italians
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits
Bombing raid in Iraq rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Battle in 104 Sea Zone
Italians attack with 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 tactical_bomber in 104 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Italians win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux
1 bomber moved from Iraq to Caucasus
Place Units - Italians
1 submarine placed in 105 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,3,4,2,2,2,5
Italians collect 8 PUs (9 lost to blockades); end with 9 PUs total
Territory Summary for Italians :
Sikang : 1 mech_infantry
Anhwe : 1 armour
Iceland : 3 fighters
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 tactical_bomber
Albania : 2 infantry
Northern Italy : 1 aaGun, 1 factory_major and 6 infantry
Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 5 infantry and 1 tactical_bomber
Baltic States : 1 flag
Bryansk : 1 flag
Caucasus : 1 bomber
Smolensk : 1 flag
104 Sea Zone : 1 submarine
Bulgaria : 2 infantry
Greece : 1 flag
Yugoslavia : 1 flag, 1 armour
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 72 / 99
Russians : 0 / 0
Japanese : 63 / 74
Americans : 55 / 82
Chinese : 3 / 5
British : 37 / 33
UK_Pacific : 6 / 11
Italians : 17 / 9
ANZAC : 10 / 17
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3,905
Median : 4,000
Variance : 1,850
Standard Deviation : 1,360
Total rolls : 21
Null / Other
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3,778
Median : 4,000
Variance : 1,125
Standard Deviation : 1,061
Total rolls : 9
British Combat
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3,778
Median : 4,000
Variance : 1,125
Standard Deviation : 1,061
Total rolls : 9
Italians Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4,000
Median : 4,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2
Americans Combat
6 was rolled 1 times
Average roll : 6,000
Median : 6,000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,3
ANZAC collect 7 PUs (3 lost to blockades); end with 9 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - French
Turn Complete - French
Hail Caesar! For how much longer are you going to put up with my nonsense?! :roll:
I just focused this game on economical power so it’s obvious this will be a long game. I think now only a mistake of mine could bring the victory to you. Next turn you have to retreat from NW Persia but, I think it will take another 3 or 4 turns for me to capture another capital in Europe. Moreover Calcutta is about to fall again.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 3 bombers and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Novosibirsk to Kansu
Germans take Kansu from Chinese
2 carriers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 109 Sea Zone to 91 Sea Zone
2 destroyers moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 112 Sea Zone to 91 Sea Zone
2 bombers moved from Western Germany to 91 Sea Zone
Combat - Germans
scramble in 91?
I just focused this game on economical power so it’s obvious this will be a long game. I think now only a mistake of mine could bring the victory to you. Next turn you have to retreat from NW Persia but, I think it will take another 3 or 4 turns for me to capture another capital in Europe. Moreover Calcutta is about to fall again.Â
I see that I have suckered you into my devious plan ……
No scramble thanks.
:-o
:lol:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 3 bombers and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Novosibirsk to Kansu
Germans take Kansu from Chinese
2 carriers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 109 Sea Zone to 91 Sea Zone
2 destroyers moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 112 Sea Zone to 91 Sea Zone
2 bombers moved from Western Germany to 91 Sea Zone
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 2 bombers, 2 carriers, 2 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers
Americans defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 2 bombers, 2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers in 91 Sea Zone, round 2 : 5/8 hits
Americans roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 91 Sea Zone, round 2 : 4/4 hits
2 submarines owned by the Germans, 1 bomber owned by the Germans, 1 carrier owned by the Americans, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Americans, 1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 91 Sea Zone
2 transports owned by the Americans lost in 91 Sea Zone
Germans win with 1 bomber, 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Germans: 1 bomber, 1 destroyer and 2 submarines
Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Non Combat Move - Germans
1 bomber moved from 91 Sea Zone to Southern France
3 armour and 3 artilleries moved from Volgograd to Caucasus
3 armour and 1 mech_infantry moved from Rostov to Caucasus
3 armour moved from Ukraine to Caucasus
1 armour and 1 mech_infantry moved from Russia to Volgograd
1 mech_infantry moved from Turkmenistan to Kazakhstan
1 infantry moved from Eire to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 tactical_bomber moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to Southern Italy
1 fighter moved from Novosibirsk to Caucasus
1 tactical_bomber moved from Novosibirsk to Caucasus
Place Units - Germans
3 artilleries placed in Caucasus
3 armour placed in Volgograd
3 tactical_bombers placed in Russia
3 bombers placed in Western Germany
Turn Complete - Germans
Germans collect 73 PUs; end with 73 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs
Territory Summary for Germans :
Kweichow : 1 armour
Kansu : 1 flag, 1 mech_infantry
Tsinghai : 1 flag, 1 mech_infantry
Szechwan : 1 mech_infantry
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Kazakhstan : 1 flag, 1 mech_infantry
Buryatia : 1 flag
Iceland : 1 flag, 1 airfield and 2 infantry
Southern France : 1 flag, 1 bomber, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 1 harbour and 2 infantry
Germany : 1 factory_major
Southern Italy : 1 fighter and 1 tactical_bomber
Belarus : 1 flag
Karelia : 1 flag
Rostov : 1 flag
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 1 factory_minor and 3 tactical_bombers
Tambov : 1 flag
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag, 1 factory_minor
Novosibirsk : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 4 armour, 1 factory_minor and 1 mech_infantry
Turkmenistan : 1 flag
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 3 aaGuns, 55 armour, 26 artilleries, 1 factory_minor, 2 fighters, 7 infantry, 6 marines, 33 mech_infantrys and 4 tactical_bombers
Samara : 1 flag
125 Sea Zone : 1 flag
113 Sea Zone : 1 transport
Eire : 1 flag, 1 infantry
Bulgaria : 1 flag
91 Sea Zone : 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport
Finland : 1 flag
Production/PUs Summary :
Germans : 73 / 98
Russians : 0 / 0
Japanese : 63 / 74
Americans : 55 / 82
Chinese : 2 / 5
British : 37 / 33
UK_Pacific : 6 / 11
Italians : 17 / 9
ANZAC : 10 / 12
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 3,143
Median : 3,000
Variance : 1,231
Standard Deviation : 1,109
Total rolls : 14
Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 3,700
Median : 3,000
Variance : 1,556
Standard Deviation : 1,247
Total rolls : 10
Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 1,750
Median : 1,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Northwest Persia to Kazakhstan
Combat - Russians
Battle in Kazakhstan
Russians attack with 2 fighters and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Kazakhstan to Northwest Persia
Turn Complete - Russians
Stand and fight, win or die orders have been issued!
Will the weak bourgoise Anglo-Saxons stand shoulder to shoulder with their Slavic brothers?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 fighter, 6 mech_infantrys and 4 submarines; Remaining resources: 4 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 mech_infantrys moved from Yunnan to Shensi
2 fighters moved from Yunnan to Shensi
1 tactical_bomber moved from Yunnan to Shensi
1 bomber moved from Yunnan to Shensi
11 armour, 3 artilleries, 1 infantry and 17 mech_infantrys moved from Yunnan to Burma
1 submarine moved from 33 Sea Zone to 26 Sea Zone
3 armour moved from French Indo China to Burma
1 armour moved from Malaya to Burma
1 mech_infantry moved from Malaya to Burma
Combat - Japanese
Japanese creates battle in territory 62 Sea Zone
Battle in 26 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits
Japanese win, taking 62 Sea Zone from Americans, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Burma
Japanese attack with 15 armour, 3 artilleries, 1 infantry and 18 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 15 armour, 3 artilleries, 1 infantry and 18 mech_infantrys in Burma, round 2 : 15/37 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 15 armour, 3 artilleries and 18 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Japanese attack with 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 2/6 hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits
2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Japanese
2 fighters moved from Shensi to Szechwan
1 tactical_bomber moved from Shensi to Szechwan
1 bomber moved from Shensi to Szechwan
1 mech_infantry moved from Malaya to Yunnan
1 aaGun moved from Yunnan to Burma
2 bombers moved from Celebes to French Indo China
3 fighters moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from 33 Sea Zone to Japan
1 fighter moved from 33 Sea Zone to Japan
2 tactical_bombers moved from 33 Sea Zone to French Indo China
1 fighter moved from 33 Sea Zone to French Indo China
2 fighters moved from 33 Sea Zone to Philippines
3 marines moved from Caroline Islands to 33 Sea Zone
2 battleships, 8 carriers, 1 cruiser, 3 destroyers, 2 fighters, 3 marines, 2 tactical_bombers and 1 transport moved from 33 Sea Zone to 36 Sea Zone
3 marines moved from 36 Sea Zone to French Indo China
2 infantry moved from Japan to 6 Sea Zone
1 destroyer, 2 infantry, 2 submarines and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
2 tactical_bombers moved from 36 Sea Zone to French Indo China
2 fighters moved from 36 Sea Zone to French Indo China
Place Units - Japanese
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in French Indo China
1 fighter placed in Japan
2 destroyers and 4 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Territory Summary for Japanese :
Caroline Islands : 1 airfield, 3 fighters, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 tactical_bomber
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag, 1 mech_infantry
Yunnan : 1 flag, 1 mech_infantry
Kweichow : 1 flag
Hunan : 1 flag, 1 mech_infantry
Hopei : 1 flag, 1 mech_infantry
Szechwan : 1 flag, 1 bomber, 2 fighters and 1 tactical_bomber
Chahar : 1 flag, 1 mech_infantry
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag, 1 aaGun, 15 armour, 3 artilleries and 18 mech_infantrys
Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
New Britain : 1 flag, 1 infantry
Solomon Islands : 1 flag
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield, 2 fighters and 1 harbour
Guam : 1 flag, 1 airfield
Sakha : 1 flag
Soviet Far East : 1 flag
Siberia : 1 flag, 1 infantry
French Indo China : 1 flag, 2 bombers, 1 factory_minor, 3 fighters, 2 infantry, 3 marines, 3 mech_infantrys and 4 tactical_bombers
Celebes : 1 flag
Java : 1 flag, 1 infantry and 1 marine
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 2 battleships, 8 carriers, 1 cruiser, 4 destroyers, 2 submarines and 2 transports
26 Sea Zone : 1 flag, 1 submarine
16 Sea Zone : 1 destroyer
6 Sea Zone : 2 destroyers and 4 submarines
62 Sea Zone : 1 flag, 1 submarine
Production/PUs Summary :
Germans : 73 / 98
Russians : 0 / 0
Japanese : 65 / 75
Americans : 55 / 82
Chinese : 1 / 5
British : 37 / 33
UK_Pacific : 5 / 11
Italians : 17 / 9
ANZAC : 10 / 12
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 6 times
5 was rolled 9 times
6 was rolled 6 times
Average roll : 3,298
Median : 3,000
Variance : 0,587
Standard Deviation : 0,766
Total rolls : 47
Chinese Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2
UK_Pacific Combat
2 was rolled 1 times
Average roll : 2,000
Median : 2,000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Japanese Combat
1 was rolled 10 times
2 was rolled 5 times
3 was rolled 9 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 6 times
Average roll : 3,341
Median : 3,000
Variance : 0,465
Standard Deviation : 0,682
Total rolls : 44
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 3 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 2 PUs;
Combat Move - Americans
1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
2 destroyers and 1 submarine moved from 29 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 1 carrier, 2 destroyers, 2 fighters and 1 submarine
Japanese defend with 1 submarine
Americans win, taking 26 Sea Zone from Japanese with 1 carrier, 2 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 destroyer moved from 49 Sea Zone to 55 Sea Zone
1 destroyer moved from 30 Sea Zone to 54 Sea Zone
Place Units - Americans
2 carriers placed in 101 Sea Zone
3 fighters and 1 tactical_bomber placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Western United States: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 artillery and 1 infantry
EDIT: Removing units owned by Americans from Western United States: 1 bomber
EDIT: Adding units owned by Americans to Queensland: 1 bomber
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 55 PUs; end with 57 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
1 infantry moved from Suiyuyan to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Suiyuyan
Place Units - Chinese
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 27 PUs;
British buy 9 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Scotland to Eire
1 fighter moved from United Kingdom to Eire
1 bomber moved from India to Sikang
Combat - British
Battle in Sikang
British attack with 1 bomber
Italians defend with 1 mech_infantry
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for British: 1 bomber
Battle in Eire
British attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
British win, taking Eire from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
1 fighter moved from Eire to United Kingdom
1 submarine moved from 81 Sea Zone to 97 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 mech_infantry moved from Egypt to 81 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
2 fighters and 1 tactical_bomber moved from India to Northwest Persia
3 aaGuns, 2 armour, 5 artilleries, 15 infantry and 4 mech_infantrys moved from India to West India
1 infantry and 1 mech_infantry moved from 80 Sea Zone to Persia
1 artillery, 4 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Egypt to Iraq
1 cruiser, 3 destroyers and 1 transport moved from 39 Sea Zone to 80 Sea Zone
Place Units - British
3 infantry placed in Persia
3 infantry placed in Iraq
3 infantry placed in Egypt
Turn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
2 artilleries and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 2 artilleries and 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 1 PUs;
Combat Move - Italians
1 bomber moved from Caucasus to Iraq
Combat - Italians
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits
Bombing raid in Iraq rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Non Combat Move - Italians
1 bomber moved from Iraq to Southern Italy
Place Units - Italians
1 destroyer placed in 105 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from 105 Sea Zone: 1 submarine
EDIT: Removing units owned by Italians from 104 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 109 Sea Zone: 2 submarines
EDIT: Removing units owned by Italians from Normandy Bordeaux: 1 tactical_bomber
EDIT: Adding units owned by Italians to Southern Italy: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,1,6,5,3,3,3,3,1
Italians collect 5 PUs (12 lost to blockades); end with 6 PUs total
Territory Summary for Italians :
Sikang : 1 mech_infantry
Anhwe : 1 armour
Iceland : 3 fighters
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Albania : 2 infantry
Northern Italy : 1 aaGun, 1 factory_major and 6 infantry
Southern Italy : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour, 5 infantry and 2 tactical_bombers
Baltic States : 1 flag
Bryansk : 1 flag
Smolensk : 1 flag
Bulgaria : 2 infantry
109 Sea Zone : 2 submarines
Greece : 1 flag
Yugoslavia : 1 flag, 1 armour
105 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 73 / 98
Russians : 0 / 0
Japanese : 65 / 75
Americans : 55 / 82
Chinese : 1 / 3
British : 37 / 40
UK_Pacific : 5 / 8
Italians : 17 / 6
ANZAC : 10 / 12
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 8 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3,000
Median : 3,000
Variance : 2,190
Standard Deviation : 1,480
Total rolls : 22
Null / Other
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 4 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : 1,500
Standard Deviation : 1,225
Total rolls : 11
British Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 4 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : 1,500
Standard Deviation : 1,225
Total rolls : 11
Tomorrow I’ll leave for 10 days for my holydays. I will try to do the germans if you are quick enough with ANZ-fre
:wink:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 62 Sea Zone
2 fighters moved from Queensland to 62 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
Battle in 62 Sea Zone
ANZAC attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
ANZAC win, taking 62 Sea Zone from Japanese with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Sumatra
Non Combat Move - ANZAC
3 fighters and 1 tactical_bomber moved from 62 Sea Zone to Queensland
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Combat Move - French
Non Combat Move - French
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
Turn Complete - French