@mikawagunichi No scramble. Looks like this is going to hurt.
I’m amazed that after the first round attacks in PTV, the Axis don’t just trounce the Allies. But the map is bigger and stuff just seems to happen,.
Surprise Attack Axis vs Entek + 12 Allies
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Shensi to Hopei
1 tactical_bomber moved from Suiyuyan to Hopei
1 artillery and 1 infantry moved from Kiangsi to Hunan
1 infantry moved from Anhwe to Hunan
1 artillery and 1 infantry moved from Anhwe to Kweichow
1 destroyer and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Japan to 20 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Shensi to Hopei
1 tactical_bomber moved from Suiyuyan to Hopei
1 artillery and 1 infantry moved from Kiangsi to Hunan
1 infantry moved from Anhwe to Hunan
1 artillery and 1 infantry moved from Anhwe to Kweichow
1 destroyer and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Japan to 20 Sea ZoneCombat - Japanese
Battle in Kweichow
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 2/2 hits
Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits
2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Hunan
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 1/3 hits
Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 0/3 hits
1 infantry owned by the Chinese lost in Hunan
Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 3 : 0/3 hits
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 1/2 hits
1 infantry owned by the Japanese lost in Hunan
Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 4 : 0/2 hits
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 4 : 1/2 hits
1 infantry owned by the Japanese lost in Hunan
1 artillery owned by the Japanese retreated to Kiangsi
Chinese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Hopei
Japanese attack with 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 infantry and 1 tactical_bomber in Hopei, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Japanese roll dice for 1 infantry and 1 tactical_bomber in Hopei, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
1 infantry owned by the British lost in Hopei
Japanese win, taking Hopei from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 20 Sea Zone, round 2 : 2/2 hits
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
1 fighter moved from 20 Sea Zone to Kiangsu
1 infantry moved from Kiangsi to Kwangtung
3 infantry moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Hopei to Kiangsu
1 artillery and 2 infantry moved from Shantung to Anhwe
2 infantry moved from Kansu to Shensi
2 infantry moved from Manchuria to Jehol
2 infantry moved from Korea to Manchuria
1 submarine moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 armour and 2 infantry placed in Shantung
Japanese undo move 2.
Japanese undo move 1.
1 armour and 2 infantry placed in Kiangsu
1 armour, 1 artillery and 1 infantry placed in Shantung
1 fighter placed in Japan
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs totalDice Statistics:
Total
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.667
Median : 3.000
Variance : 0.594
Standard Deviation : 0.771
Total rolls : 33ANZAC Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.077
Median : 4.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13Japanese Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.421
Median : 3.000
Variance : 0.278
Standard Deviation : 0.527
Total rolls : 19 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 airfield, 2 artilleries, 1 battleship, 2 destroyers, 2 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 armour, 5 bombers, 2 fighters and 1 tactical_bomber moved from French Indo China to Kiangsi
1 artillery moved from Kwangsi to Kiangsi
1 destroyer moved from 104 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Holland BelgiumCombat - Americans
Battle in Holland Belgium
Battle in Kiangsi
Americans attack with 3 armour, 1 artillery, 5 bombers, 2 fighters and 1 tactical_bomber
Japanese defend with 1 artillery and 3 infantry
Americans roll dice for 3 armour, 1 artillery, 5 bombers, 2 fighters and 1 tactical_bomber in Kiangsi, round 2 : 9/12 hits
Japanese roll dice for 1 artillery and 3 infantry in Kiangsi, round 2 : 2/4 hits
3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Americans and 1 artillery owned by the Americans lost in Kiangsi
Americans win, taking Holland Belgium from Germans, taking Kiangsi from Japanese with 2 armour, 5 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 armour and 1 artillery
Casualties for Japanese: 1 artillery and 3 infantry
Battle in 92 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 2 submarines
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits
1 submarine owned by the Germans lost in 92 Sea Zone
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 3 : 1/3 hits
Germans roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Germans lost in 92 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarinesNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 cruisers, 2 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 artilleries moved from Algeria to Morocco
1 carrier, 1 destroyer and 1 fighter moved from 33 Sea Zone to 36 Sea Zone
5 bombers, 2 fighters and 1 tactical_bomber moved from Kiangsi to French Indo ChinaPlace Units - Americans
1 airfield placed in French Indo China
2 destroyers and 1 transport placed in 36 Sea Zone
1 battleship and 2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,3
Americans collect 62 PUs (2 lost to blockades); end with 62 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Kiangsi : 2 armour
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield and 3 fighters
French Indo China : 1 flag, 1 airfield, 5 bombers, 1 factory_minor, 2 fighters and 1 tactical_bomber
Celebes : 1 flag, 3 artilleries and 2 infantry
37 Sea Zone : 1 flag
36 Sea Zone : 1 flag, 1 carrier, 3 destroyers, 1 fighter and 1 transport
35 Sea Zone : 1 flag, 1 destroyer
25 Sea Zone : 1 destroyer
1 Sea Zone : 1 flag
Central United States : 1 factory_major
Central America : 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Gibraltar : 2 artilleries and 2 infantry
Morocco : 1 flag, 2 artilleries and 2 infantry
Algeria : 1 flag
Holland Belgium : 1 flag, 2 artilleries and 2 infantry
89 Sea Zone : 1 flag
92 Sea Zone : 1 destroyer
101 Sea Zone : 1 battleship and 4 transports
Brazil : 1 flag
Persia : 1 bomber
91 Sea Zone : 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports
110 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 62 / 83
Russians : 4 / 9
Japanese : 48 / 49
Americans : 64 / 87
Chinese : 6 / 12
British : 33 / 38
UK_Pacific : 15 / 16
Italians : 15 / 19
ANZAC : 16 / 38
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 2 infantry moved from Kwangsi to Kwangtung
1 artillery and 1 infantry moved from Hunan to Kweichow
1 artillery and 2 infantry moved from Szechwan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 2 artilleries and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 2 artilleries and 3 infantry in Kweichow, round 2 : 0/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 2/2 hits
2 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 2 artilleries and 1 infantry in Kweichow, round 3 : 0/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 1/2 hits
1 infantry owned by the Chinese lost in Kweichow
2 artilleries owned by the Chinese retreated to Szechwan
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantry
Battle in Kwangtung
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 harbour and 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kwangtung, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kwangtung to YunnanPlace Units - Chinese
1 infantry placed in Kiangsi
1 infantry placed in Hunan
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUsTerritory Summary for Chinese :
Kiangsi : 1 infantry
Yunnan : 1 fighter and 2 infantry
Hunan : 1 infantry
Szechwan : 2 artilleries
Sikang : 2 infantry
Kwangtung : 1 infantryProduction/PUs Summary :
Germans : 62 / 83
Russians : 4 / 9
Japanese : 45 / 49
Americans : 64 / 87
Chinese : 6 / 12
British : 33 / 38
UK_Pacific : 18 / 16
Italians : 15 / 19
ANZAC : 16 / 38
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 1 artillery, 2 destroyers, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 110 Sea Zone to 125 Sea Zone
2 artilleries and 2 infantry moved from 125 Sea Zone to Norway
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
5 infantry moved from Yunnan to KweichowCombat - British
Battle in Kweichow
British attack with 5 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 5 infantry in Kweichow, round 2 : 1/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kweichow
British roll dice for 4 infantry in Kweichow, round 3 : 2/4 hits
Japanese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in NorwayNon Combat Move - British
4 infantry moved from Kwangsi to Kiangsi
5 infantry and 3 mech_infantrys moved from Eastern Persia to Turkmenistan
1 infantry moved from West India to Eastern Persia
1 artillery, 2 infantry and 1 mech_infantry moved from Persia to Northwest Persia
2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
2 artilleries and 2 infantry moved from Alexandria to Egypt
1 armour and 2 mech_infantrys moved from India to Eastern PersiaPlace Units - British
1 destroyer placed in 98 Sea Zone
1 destroyer placed in 110 Sea Zone
1 artillery and 2 infantry placed in Persia
2 mech_infantrys placed in Egypt
1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
2 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,6,3
UK_Pacific collect 15 PUs (3 lost to blockades); end with 15 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 20 PUs
Some Units in India change ownership: 2 armour and 1 mech_infantryTerritory Summary for British and UK_Pacific :
Kiangsi : 4 infantry
Siam : 1 flag
Kweichow : 4 infantry
India : 1 airfield, 2 armour, 1 factory_major, 1 harbour and 1 mech_infantry
Malaya : 1 harbour
Kwangtung : 1 harbour
Philippines : 1 fighter and 1 tactical_bomber
Sumatra : 1 flag
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 infantry
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 2 mech_infantrys
Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 8 infantry and 1 mech_infantry
French Equatorial Africa : 1 flag
French West Africa : 1 flag
Norway : 1 flag, 2 artilleries and 2 infantry
Tobruk : 1 flag, 1 infantry
Ethiopia : 1 flag
Turkmenistan : 5 infantry and 3 mech_infantrys
125 Sea Zone : 1 destroyer and 2 transports
Iraq : 2 mech_infantrys
Eastern Persia : 1 flag, 1 armour, 1 infantry and 2 mech_infantrys
Northwest Persia : 1 flag, 1 artillery, 3 infantry and 1 mech_infantry
Persia : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
98 Sea Zone : 1 destroyer
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 59 / 83
Russians : 4 / 9
Japanese : 44 / 49
Americans : 64 / 87
Chinese : 7 / 12
British : 36 / 41
UK_Pacific : 18 / 20
Italians : 15 / 19
ANZAC : 16 / 38
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
2 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
1 artillery and 3 infantry moved from Ukraine to Bryansk
1 armour moved from Ukraine to Bryansk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
2 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
1 artillery and 3 infantry moved from Ukraine to Bryansk
1 armour moved from Ukraine to BryanskCombat - Italians
Battle in Bryansk
Italians attack with 1 armour, 1 artillery and 3 infantry
Russians defend with 3 infantry
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Bryansk, round 2 : 1/5 hits
Russians roll dice for 3 infantry in Bryansk, round 2 : 0/3 hits
1 infantry owned by the Russians lost in Bryansk
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Bryansk, round 3 : 3/5 hits
Russians roll dice for 2 infantry in Bryansk, round 3 : 0/2 hits
2 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in 92 Sea Zone
Italians attack with 2 destroyers
Americans defend with 1 destroyer
Italians roll dice for 2 destroyers in 92 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Northwest Persia
Italians attack with 2 armour and 1 mech_infantry
British defend with 1 artillery, 3 infantry and 1 mech_infantry
Italians roll dice for 2 armour and 1 mech_infantry in Northwest Persia, round 2 : 2/3 hits
British roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Northwest Persia, round 2 : 1/5 hits
1 mech_infantry owned by the Italians and 2 infantry owned by the British lost in Northwest Persia
Italians roll dice for 2 armour in Northwest Persia, round 3 : 1/2 hits
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Northwest Persia, round 3 : 3/3 hits
2 armour owned by the Italians and 1 infantry owned by the British lost in Northwest Persia
British win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Italians: 2 armour and 1 mech_infantry
Casualties for British: 3 infantryNon Combat Move - Italians
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 artillery and 3 infantry moved from Yugoslavia to Romania
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Albania to Yugoslavia
1 infantry moved from Greece to Albania
1 artillery moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 submarine placed in 95 Sea Zone
1 artillery and 1 infantry placed in Southern Italy
1 armour placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4
Italians collect 16 PUs; end with 16 PUs totalDice Statistics:
Total
1 was rolled 12 times
2 was rolled 5 times
3 was rolled 10 times
4 was rolled 9 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 2.805
Median : 3.000
Variance : 2.175
Standard Deviation : 1.475
Total rolls : 41Null / Other
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Italians Combat
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 1 times
Average roll : 2.529
Median : 3.000
Variance : 1.812
Standard Deviation : 1.346
Total rolls : 17British Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Americans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.400
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5 -
Sorry, Ive been busy in the garden and a second job
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
2 fighters moved from 35 Sea Zone to Borneo
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from Iraq to Syria
ANZAC take Syria from ItaliansCombat - ANZAC
Battle in Borneo
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Borneo, round 2 : 1/4 hits
Japanese roll dice for 1 artillery in Borneo, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 36 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 5 : 1/1 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 5 : 0/1 hits
1 submarine owned by the Japanese lost in 36 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 destroyers moved from 62 Sea Zone to 33 Sea Zone
2 fighters moved from Borneo to 35 Sea ZonePlace Units - ANZAC
1 carrier placed in 62 Sea Zone
1 fighter placed in 62 Sea Zone
1 factory_minor placed in IraqTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 artillery and 1 infantry
Borneo : 1 artillery and 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag
43 Sea Zone : 1 transport
33 Sea Zone : 2 destroyers and 1 transport
36 Sea Zone : 1 destroyer
35 Sea Zone : 1 carrier and 2 fighters
54 Sea Zone : 1 flag
62 Sea Zone : 1 carrier and 1 fighter
Syria : 1 flag, 1 infantry
Iraq : 1 flag, 1 factory_minorProduction/PUs Summary :
Germans : 59 / 83
Russians : 3 / 9
Japanese : 40 / 49
Americans : 64 / 87
Chinese : 7 / 12
British : 36 / 41
UK_Pacific : 22 / 20
Italians : 15 / 16
ANZAC : 17 / 27
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 59 / 83
Russians : 3 / 9
Japanese : 40 / 49
Americans : 64 / 87
Chinese : 7 / 12
British : 36 / 41
UK_Pacific : 22 / 20
Italians : 15 / 16
ANZAC : 17 / 27
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 2 destroyers, 1 fighter, 9 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
3 fighters moved from Western Germany to 125 Sea Zone
1 artillery and 2 infantry moved from Novgorod to Karelia
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Kazakhstan to Sikang
1 artillery and 3 infantry moved from Western Germany to Holland Belgium
1 artillery and 3 infantry moved from France to Holland Belgium
1 bomber moved from France to Holland Belgium
1 tactical_bomber moved from Germany to Holland Belgium
1 artillery moved from Kazakhstan to Sikang -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 2 destroyers, 1 fighter, 9 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
3 fighters moved from Western Germany to 125 Sea Zone
1 artillery and 2 infantry moved from Novgorod to Karelia
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Kazakhstan to Sikang
1 artillery and 3 infantry moved from Western Germany to Holland Belgium
1 artillery and 3 infantry moved from France to Holland Belgium
1 bomber moved from France to Holland Belgium
1 tactical_bomber moved from Germany to Holland Belgium
1 artillery moved from Kazakhstan to SikangCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 3 fighters
British defend with 1 destroyer and 2 transports; Russians defend with 1 submarine
Germans roll dice for 1 destroyer and 3 fighters in 125 Sea Zone, round 2 : 2/4 hits
British roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer and 2 transports in 125 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians, 1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 125 Sea Zone
2 transports owned by the British lost in 125 Sea Zone
Germans win with 3 fighters remaining. Battle score for attacker is 20
Casualties for Germans: 1 destroyer
Casualties for British: 1 destroyer and 2 transports
Casualties for Russians: 1 submarine
Battle in Holland Belgium
Germans attack with 2 artilleries, 1 bomber, 6 infantry and 1 tactical_bomber
Americans defend with 2 artilleries and 2 infantry
Germans roll dice for 2 artilleries, 1 bomber, 6 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 4/10 hits
Americans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 : 3/4 hits
2 artilleries owned by the Americans, 2 infantry owned by the Americans and 3 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 artilleries, 1 bomber, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 3 infantry
Casualties for Americans: 2 artilleries and 2 infantry
Battle in Sikang
Germans attack with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Germans roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Sikang, round 2 : 3/5 hits
Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Sikang
Germans win, taking Sikang from Chinese with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantryNon Combat Move - Germans
1 infantry moved from Volgograd to Samara
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Rostov to Tambov
1 artillery moved from Tambov to Volgograd
1 infantry moved from Rostov to Caucasus
3 infantry moved from Ukraine to Rostov
1 armour and 1 mech_infantry moved from Smolensk to Novgorod
1 armour and 1 mech_infantry moved from Western Ukraine to Rostov
1 bomber moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
3 fighters moved from 125 Sea Zone to Western Germany
1 submarine moved from 93 Sea Zone to 98 Sea Zone
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Southern France to Normandy Bordeaux
1 armour and 1 mech_infantry moved from Germany to Baltic States
1 infantry moved from Archangel to Vologda
1 artillery moved from Archangel to Novgorod
1 artillery moved from Belarus to Novgorod
1 aaGun moved from France to Normandy Bordeaux
1 infantry moved from Western Germany to DenmarkPlace Units - Germans
3 infantry placed in Volgograd
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 armour, 1 artillery, 1 fighter and 2 infantry placed in Western Germany
1 destroyer placed in 112 Sea Zone
1 destroyer and 1 submarine placed in 93 Sea Zone
1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUsDice Statistics:
Total
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 7 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.222
Median : 3.000
Variance : 1.115
Standard Deviation : 1.056
Total rolls : 27Germans Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.368
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 19British Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
Average roll : 2.250
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Chinese Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Place Units - Russians
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 3 PUs; end with 3 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 6 PUsTerritory Summary for Russians :
Olgiy : 1 flag
Dzavhan : 1 flag
Buyant-Uhaa : 1 flag
Tsagaan Olom : 1 flag
Italian Somaliland : 1 flag
Russia : 1 airfield, 1 armour, 1 factory_major, 1 fighter, 42 infantry and 1 tactical_bomber
113 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 63 / 78
Russians : 3 / 6
Japanese : 40 / 49
Americans : 61 / 87
Chinese : 6 / 12
British : 36 / 41
UK_Pacific : 22 / 20
Italians : 15 / 16
ANZAC : 17 / 27
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 destroyer, 3 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 infantry moved from Shensi to Kweichow
1 infantry moved from Hopei to Kweichow
1 artillery and 2 infantry moved from Anhwe to Hunan
1 armour, 1 artillery and 2 infantry moved from Kiangsu to Kiangsi
1 armour moved from Shantung to Kiangsi
1 fighter moved from Japan to Kiangsi
1 fighter moved from Kiangsu to Kweichow
1 tactical_bomber moved from Kiangsu to Kiangsi
1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 destroyer, 3 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 infantry moved from Shensi to Kweichow
1 infantry moved from Hopei to Kweichow
1 artillery and 2 infantry moved from Anhwe to Hunan
1 armour, 1 artillery and 2 infantry moved from Kiangsu to Kiangsi
1 armour moved from Shantung to Kiangsi
1 fighter moved from Japan to Kiangsi
1 fighter moved from Kiangsu to Kweichow
1 tactical_bomber moved from Kiangsu to Kiangsi
1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea ZoneCombat - Japanese
Battle in Kweichow
Japanese attack with 1 fighter and 3 infantry
British defend with 4 infantry
Japanese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 1/4 hits
Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/4 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kweichow
Japanese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits
Chinese roll dice for 3 infantry in Kweichow, round 3 : 0/3 hits
1 infantry owned by the British lost in Kweichow
Japanese roll dice for 1 fighter and 2 infantry in Kweichow, round 4 : 1/3 hits
Chinese roll dice for 2 infantry in Kweichow, round 4 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kweichow
Japanese roll dice for 1 fighter and 1 infantry in Kweichow, round 5 : 1/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits
1 infantry owned by the British lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 4 infantry
Casualties for Japanese: 2 infantry
Battle in Hunan
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 33 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 2 destroyers and 1 transport
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 2 destroyers and 1 transport in 33 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 33 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 33 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 4 : 1/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 33 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the Japanese, 1 destroyer owned by the ANZAC and 1 transport owned by the ANZAC lost in 33 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 15
Casualties for ANZAC: 2 destroyers and 1 transport
Casualties for Japanese: 1 destroyer
Battle in Kiangsi
Japanese attack with 2 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 4 infantry; Americans defend with 2 armour; Chinese defend with 1 infantry
Japanese roll dice for 2 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/7 hits
Chinese roll dice for 2 armour and 5 infantry in Kiangsi, round 2 : 2/7 hits
2 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 infantry owned by the British lost in Kiangsi
Japanese roll dice for 2 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Kiangsi, round 3 : 2/5 hits
Chinese roll dice for 2 armour and 3 infantry in Kiangsi, round 3 : 2/5 hits
1 armour owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Kiangsi
Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Kiangsi, round 4 : 2/3 hits
Chinese roll dice for 2 armour and 1 infantry in Kiangsi, round 4 : 2/3 hits
1 armour owned by the Japanese, 1 armour owned by the Americans, 1 tactical_bomber owned by the Japanese and 1 infantry owned by the British lost in Kiangsi
Japanese roll dice for 1 fighter in Kiangsi, round 5 : 0/1 hits
Chinese roll dice for 1 armour in Kiangsi, round 5 : 1/1 hits
1 fighter owned by the Japanese lost in Kiangsi
Chinese win with 1 armour remaining. Battle score for attacker is -22
Casualties for British: 4 infantry
Casualties for Americans: 1 armour
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomberNon Combat Move - Japanese
1 fighter moved from Kweichow to Kiangsu
1 artillery and 1 infantry moved from Shantung to Kiangsu
1 infantry moved from Tsinghai to Shensi
2 infantry moved from Jehol to Shantung
2 infantry moved from Manchuria to Jehol
1 submarine moved from 20 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 armour, 1 artillery and 1 infantry placed in Shantung
1 tactical_bomber placed in Japan
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 42 PUs; end with 43 PUs totalDice Statistics:
Total
1 was rolled 14 times
2 was rolled 9 times
3 was rolled 11 times
4 was rolled 11 times
5 was rolled 12 times
6 was rolled 11 times
Average roll : 3.456
Median : 3.500
Variance : 0.209
Standard Deviation : 0.457
Total rolls : 68ANZAC Combat
2 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.500
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Chinese Combat
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.333
Median : 3.000
Variance : 0.731
Standard Deviation : 0.855
Total rolls : 27Japanese Combat
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.432
Median : 4.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 37 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 artilleries, 3 bombers, 1 destroyer, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Persia to Caucasus
2 destroyers moved from 36 Sea Zone to 20 Sea Zone
1 bomber moved from French Indo China to 20 Sea Zone
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 bomber moved from French Indo China to 33 Sea Zone
1 armour moved from Kiangsi to Kiangsu
3 bombers, 2 fighters and 1 tactical_bomber moved from French Indo China to KiangsuCombat - Americans
Battle in 33 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 33 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 33 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Kiangsu
Americans attack with 1 armour, 3 bombers, 2 fighters and 1 tactical_bomber
Japanese defend with 2 artilleries, 1 factory_minor, 1 fighter and 3 infantry
Americans roll dice for 1 armour, 3 bombers, 2 fighters and 1 tactical_bomber in Kiangsu, round 2 : 4/7 hits
Japanese roll dice for 2 artilleries, 1 fighter and 3 infantry in Kiangsu, round 2 : 1/6 hits
3 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in Kiangsu
Americans roll dice for 1 armour, 3 bombers, 1 fighter and 1 tactical_bomber in Kiangsu, round 3 : 4/6 hits
Japanese roll dice for 1 artillery and 1 fighter in Kiangsu, round 3 : 1/2 hits
1 artillery owned by the Japanese, 1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in Kiangsu
Americans win, taking Kiangsu from Japanese with 1 armour, 3 bombers and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 2 fighters
Casualties for Japanese: 2 artilleries, 1 fighter and 3 infantry
Battle in 20 Sea Zone
Americans attack with 1 bomber and 2 destroyers
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 2 destroyers in 20 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Americans roll dice for 1 bomber and 1 destroyer in 20 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Caucasus
Americans attack with 1 bomber
Germans defend with 1 infantry
Americans roll dice for 1 bomber in Caucasus, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Caucasus
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Americans
1 bomber moved from Caucasus to Persia
2 transports moved from 110 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 battleship, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 36 Sea Zone to 21 Sea Zone
1 bomber moved from 20 Sea Zone to French Indo China
3 bombers moved from Kiangsu to French Indo China
1 tactical_bomber moved from Kiangsu to Kwangtung
1 bomber moved from 33 Sea Zone to Philippines
1 transport moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
2 transports placed in 36 Sea Zone
1 infantry placed in French Indo China
2 artilleries, 3 bombers and 2 infantry placed in Eastern United States
1 submarine placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Kiangsu : 1 armour
Kwangtung : 1 tactical_bomber
Philippines : 1 airfield, 1 bomber and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield and 3 fighters
French Indo China : 1 flag, 1 airfield, 4 bombers, 1 factory_minor and 1 infantry
Celebes : 1 flag, 3 artilleries and 2 infantry
33 Sea Zone : 1 destroyer
37 Sea Zone : 1 flag
36 Sea Zone : 1 flag, 1 carrier, 1 fighter and 3 transports
35 Sea Zone : 1 flag
25 Sea Zone : 1 destroyer
20 Sea Zone : 1 flag, 1 destroyer
21 Sea Zone : 1 destroyer
10 Sea Zone : 1 destroyer and 1 submarine
1 Sea Zone : 1 flag
Central United States : 1 factory_major
Central America : 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 3 bombers, 1 factory_major, 1 harbour and 2 infantry
Gibraltar : 4 artilleries and 4 infantry
Morocco : 1 flag, 2 artilleries and 2 infantry
Algeria : 1 flag
89 Sea Zone : 1 flag
101 Sea Zone : 1 submarine and 3 transports
Brazil : 1 flag
Persia : 1 bomber
91 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 6 transportsProduction/PUs Summary :
Germans : 63 / 78
Russians : 3 / 6
Japanese : 39 / 43
Americans : 61 / 86
Chinese : 7 / 12
British : 36 / 41
UK_Pacific : 22 / 20
Italians : 15 / 16
ANZAC : 17 / 27
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kwangtung to KwangsiNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Szechwan
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsTerritory Summary for Chinese :
Kwangsi : 1 infantry
Yunnan : 1 fighter and 4 infantry
Szechwan : 2 artilleries and 2 infantryProduction/PUs Summary :
Germans : 63 / 78
Russians : 3 / 6
Japanese : 39 / 43
Americans : 61 / 86
Chinese : 7 / 13
British : 36 / 41
UK_Pacific : 22 / 20
Italians : 15 / 16
ANZAC : 17 / 27
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 2 armour, 1 artillery, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
5 infantry and 3 mech_infantrys moved from Turkmenistan to Kazakhstan
2 mech_infantrys moved from Eastern Persia to Kazakhstan
1 armour moved from Eastern Persia to Kazakhstan
2 fighters moved from Egypt to 98 Sea ZoneCombat - British
Battle in 98 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 0/3 hits
Germans roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the British lost in 98 Sea Zone
retreated to 98 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Battle in Kazakhstan
British attack with 1 armour, 5 infantry and 5 mech_infantrys
Germans defend with 1 infantry
British roll dice for 1 armour, 5 infantry and 5 mech_infantrys in Kazakhstan, round 2 : 0/11 hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
British roll dice for 1 armour, 5 infantry and 5 mech_infantrys in Kazakhstan, round 3 : 3/11 hits
Germans roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Kazakhstan
British win, taking Kazakhstan from Germans with 1 armour, 5 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
2 mech_infantrys moved from Iraq to Northwest Persia
2 infantry moved from Persia to Northwest Persia
1 artillery moved from Persia to Northwest Persia
1 infantry moved from Eastern Persia to Turkmenistan
2 armour and 1 mech_infantry moved from India to Eastern Persia
2 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 fighters moved from 98 Sea Zone to Egypt
1 fighter moved from United Kingdom to GibraltarPlace Units - British
1 destroyer placed in 98 Sea Zone
1 fighter placed in Egypt
1 armour placed in Egypt
1 artillery and 2 infantry placed in Persia
1 armour placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4
British collect 33 PUs (3 lost to blockades); end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
2 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in India change ownership: 2 armour and 2 mech_infantrysTerritory Summary for British and UK_Pacific :
Siam : 1 flag
India : 1 airfield, 2 armour, 1 factory_major, 1 harbour and 2 mech_infantrys
Malaya : 1 harbour
Kwangtung : 1 harbour
Philippines : 1 fighter and 1 tactical_bomber
Kazakhstan : 1 armour, 5 infantry and 5 mech_infantrys
Sumatra : 1 flag
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 infantry
Gibraltar : 1 airfield, 1 fighter and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
Union of South Africa : 1 armour, 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 8 infantry and 1 mech_infantry
French Equatorial Africa : 1 flag
French West Africa : 1 flag
Norway : 1 flag, 2 artilleries and 2 infantry
Tobruk : 1 flag, 1 infantry
Ethiopia : 1 flag
Turkmenistan : 1 infantry
Caucasus : 1 mech_infantry
Iraq : 2 mech_infantrys
Eastern Persia : 1 flag, 2 armour and 1 mech_infantry
Northwest Persia : 1 flag, 2 artilleries, 2 infantry and 2 mech_infantrys
Persia : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
98 Sea Zone : 1 destroyer
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 60 / 78
Russians : 6 / 6
Japanese : 39 / 43
Americans : 61 / 86
Chinese : 7 / 13
British : 36 / 39
UK_Pacific : 22 / 27
Italians : 15 / 16
ANZAC : 17 / 27
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Bryansk to Caucasus
1 armour and 1 mech_infantry moved from Romania to Ukraine
1 artillery and 3 infantry moved from Romania to Bessarabia
1 artillery moved from Bryansk to Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Bryansk to Caucasus
1 armour and 1 mech_infantry moved from Romania to Ukraine
1 artillery and 3 infantry moved from Romania to Bessarabia
1 artillery moved from Bryansk to UkraineCombat - Italians
Battle in Caucasus
Italians attack with 1 armour
British defend with 1 mech_infantry
Italians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
1 artillery and 3 infantry moved from Yugoslavia to Romania
1 artillery and 2 infantry moved from Albania to Yugoslavia
2 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Northern Italy to Romania
1 submarine moved from 95 Sea Zone to 91 Sea ZonePlace Units - Italians
1 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern Italy
1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs totalDice Statistics:
Total
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1





