I will spend a supply and fight in this battle.
You have spent one supply from Mersa Brega to move into Benghazi, right? So there should be two supply there at this point?
Us Brits always like to almost lose a war before we truly start to fight!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - Russians
Turn Complete - Russians
Is there a war on?
I think peace is no more an option
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 4 armour, 1 destroyer, 2 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 4 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 unit repaired.
1 submarine moved from 49 Sea Zone to 30 Sea Zone
8 fighters and 4 tactical_bombers moved from 49 Sea Zone to 30 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry, 1 marine and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 marine moved from 42 Sea Zone to Java
2 bombers moved from Philippines to Java
1 infantry moved from Yunnan to Burma
2 mech_infantrys moved from Yunnan to Burma
1 fighter moved from French Indo China to Burma
1 tactical_bomber moved from French Indo China to Burma
1 bomber moved from Kweichow to Burma
1 mech_infantry moved from Yunnan to Burma
Combat - Japanese
Battle in Java
Japanese attack with 2 bombers, 1 infantry and 1 marine
ANZAC defend with 2 infantry
Japanese roll dice for 2 bombers, 1 infantry and 1 marine in Java, round 2 : 4/4 hits
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits
2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 bombers, 1 infantry and 1 marine remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Burma
Japanese attack with 1 bomber, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery and 3 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 2/7 hits
UK_Pacific roll dice for 1 artillery and 3 infantry in Burma, round 2 : 3/4 hits
1 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in Burma
Japanese roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Burma, round 3 : 2/4 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 3 : 1/2 hits
1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Burma
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for British: 1 artillery and 3 infantry
Casualties for Japanese: 1 infantry and 3 mech_infantrys
Battle in 30 Sea Zone
Japanese attack with 8 fighters, 1 submarine and 4 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 8 fighters and 4 tactical_bombers in 30 Sea Zone, round 2 : 5/12 hits
Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 30 Sea Zone
Japanese win with 8 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 submarine moved from 49 Sea Zone to 62 Sea Zone
1 marine moved from Solomon Islands to 49 Sea Zone
2 battleships, 6 carriers, 2 destroyers and 1 marine moved from 49 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
8 fighters and 4 tactical_bombers moved from 30 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 carrier, 1 cruiser, 1 fighter, 1 marine, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
1 carrier moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
2 armour and 1 infantry moved from French Indo China to Yunnan
3 mech_infantrys moved from Malaya to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
2 bombers moved from Java to Celebes
1 bomber, 1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 mech_infantry moved from Kweichow to Yunnan
1 fighter moved from Philippines to Yunnan
Place Units - Japanese
2 infantry placed in Japan
1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Malaya
3 armour placed in French Indo China
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Territory Summary for Japanese :
Caroline Islands : 1 airfield, 1 harbour, 2 infantry and 3 marines
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag, 1 mech_infantry
Yunnan : 1 flag, 1 aaGun, 11 armour, 3 artilleries, 1 bomber, 2 fighters, 1 infantry, 19 mech_infantrys and 1 tactical_bomber
Kweichow : 1 flag
Hunan : 1 flag, 1 mech_infantry
Hopei : 1 flag, 1 mech_infantry
Szechwan : 1 flag
Chahar : 1 flag, 1 mech_infantry
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Malaya : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
New Britain : 1 flag, 1 infantry
Solomon Islands : 1 flag
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Sakha : 1 flag
Soviet Far East : 1 flag
Siberia : 1 flag, 1 infantry
French Indo China : 1 flag, 3 armour and 1 factory_minor
Celebes : 1 flag, 2 bombers
Java : 1 flag, 1 infantry and 1 marine
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 transport
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag
33 Sea Zone : 2 battleships, 8 carriers, 1 cruiser, 3 destroyers, 9 fighters, 1 submarine, 5 tactical_bombers and 1 transport
30 Sea Zone : 1 submarine
37 Sea Zone : 1 flag
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 destroyer, 2 submarines and 1 transport
62 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 74 / 99
Russians : 0 / 0
Japanese : 64 / 74
Americans : 55 / 80
Chinese : 2 / 2
British : 35 / 40
UK_Pacific : 6 / 9
Italians : 17 / 7
ANZAC : 10 / 17
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 8 times
Average roll : 3,676
Median : 4,000
Variance : 0,306
Standard Deviation : 0,553
Total rolls : 37
ANZAC Combat
6 was rolled 2 times
Average roll : 6,000
Median : 6,000
Variance : 4,000
Standard Deviation : 2,000
Total rolls : 2
Americans Combat
6 was rolled 1 times
Average roll : 6,000
Median : 6,000
Variance : ?
Standard Deviation : ?
Total rolls : 1
UK_Pacific Combat
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2,500
Median : 2,000
Variance : 0,800
Standard Deviation : 0,894
Total rolls : 6
Japanese Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3,679
Median : 3,500
Variance : 0,741
Standard Deviation : 0,861
Total rolls : 28
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 3 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 bomber moved from Queensland to 30 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 30 Sea Zone
3 fighters and 3 tactical_bombers moved from 26 Sea Zone to 30 Sea Zone
Combat - Americans
Battle in 30 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 5 fighters and 5 tactical_bombers
Japanese defend with 1 submarine
Americans win with 1 bomber, 1 destroyer, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 bomber moved from 30 Sea Zone to Western United States
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 destroyer moved from 26 Sea Zone to 49 Sea Zone
5 fighters and 4 tactical_bombers moved from 30 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 30 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
5 carriers and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 10 Sea Zone to 29 Sea Zone
2 destroyers moved from 10 Sea Zone to 29 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
Place Units - Americans
1 artillery and 1 infantry placed in Western United States
3 transports placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Americans undo move 5.
Americans undo move 4.
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 57 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
1 infantry moved from Kansu to Shensi
1 infantry moved from Suiyuyan to Shensi
1 fighter moved from Suiyuyan to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Suiyuyan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 34 PUs;
British buy 1 artillery, 5 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 transport; Remaining resources: 2 PUs;
Combat Move - British
2 infantry moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Scotland
1 bomber moved from India to 42 Sea Zone
Combat - British
Battle in 42 Sea Zone
British attack with 1 bomber
Japanese defend with 1 transport
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Scotland
British attack with 1 fighter and 2 infantry
Germans defend with 1 airfield and 1 infantry
British win, taking Scotland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
2 fighters moved from United Kingdom to Gibraltar
1 fighter moved from Scotland to United Kingdom
1 transport moved from 98 Sea Zone to 81 Sea Zone
3 infantry moved from Iraq to Northwest Persia
3 infantry moved from Persia to Northwest Persia
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from India to Burma
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from Egypt to Gibraltar
2 fighters moved from Egypt to Northwest Persia
3 armour and 2 mech_infantrys moved from Eastern Persia to Northwest Persia
1 bomber moved from 42 Sea Zone to India
Place Units - British
1 submarine placed in 81 Sea Zone
1 artillery and 2 infantry placed in Persia
3 infantry placed in Iraq
2 mech_infantrys placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1,1,4,6,5,2,4,5,5,2,4
British collect 29 PUs (8 lost to blockades); end with 30 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 8 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in 39 Sea Zone change ownership: 1 transport
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 submarine; Remaining resources: 1 PUs;
Combat Move - Italians
1 submarine moved from 109 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from Western Germany to 104 Sea Zone
1 bomber moved from Caucasus to Iraq
Combat - Italians
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits
Bombing raid in Iraq rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Battle in 104 Sea Zone
Italians attack with 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 tactical_bomber in 104 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Italians win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux
1 bomber moved from Iraq to Caucasus
Place Units - Italians
1 submarine placed in 105 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,3,4,2,2,2,5
Italians collect 8 PUs (9 lost to blockades); end with 9 PUs total
Territory Summary for Italians :
Sikang : 1 mech_infantry
Anhwe : 1 armour
Iceland : 3 fighters
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 tactical_bomber
Albania : 2 infantry
Northern Italy : 1 aaGun, 1 factory_major and 6 infantry
Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 5 infantry and 1 tactical_bomber
Baltic States : 1 flag
Bryansk : 1 flag
Caucasus : 1 bomber
Smolensk : 1 flag
104 Sea Zone : 1 submarine
Bulgaria : 2 infantry
Greece : 1 flag
Yugoslavia : 1 flag, 1 armour
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 72 / 99
Russians : 0 / 0
Japanese : 63 / 74
Americans : 55 / 82
Chinese : 3 / 5
British : 37 / 33
UK_Pacific : 6 / 11
Italians : 17 / 9
ANZAC : 10 / 17
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3,905
Median : 4,000
Variance : 1,850
Standard Deviation : 1,360
Total rolls : 21
Null / Other
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3,778
Median : 4,000
Variance : 1,125
Standard Deviation : 1,061
Total rolls : 9
British Combat
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3,778
Median : 4,000
Variance : 1,125
Standard Deviation : 1,061
Total rolls : 9
Italians Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4,000
Median : 4,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2
Americans Combat
6 was rolled 1 times
Average roll : 6,000
Median : 6,000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,3
ANZAC collect 7 PUs (3 lost to blockades); end with 9 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - French
Turn Complete - French
Hail Caesar! For how much longer are you going to put up with my nonsense?! :roll:
I just focused this game on economical power so it’s obvious this will be a long game. I think now only a mistake of mine could bring the victory to you. Next turn you have to retreat from NW Persia but, I think it will take another 3 or 4 turns for me to capture another capital in Europe. Moreover Calcutta is about to fall again.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 3 bombers and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Novosibirsk to Kansu
Germans take Kansu from Chinese
2 carriers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 109 Sea Zone to 91 Sea Zone
2 destroyers moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 112 Sea Zone to 91 Sea Zone
2 bombers moved from Western Germany to 91 Sea Zone
Combat - Germans
scramble in 91?
I just focused this game on economical power so it’s obvious this will be a long game. I think now only a mistake of mine could bring the victory to you. Next turn you have to retreat from NW Persia but, I think it will take another 3 or 4 turns for me to capture another capital in Europe. Moreover Calcutta is about to fall again.Â
I see that I have suckered you into my devious plan ……
No scramble thanks.
:-o
:lol:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 3 bombers and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Novosibirsk to Kansu
Germans take Kansu from Chinese
2 carriers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 109 Sea Zone to 91 Sea Zone
2 destroyers moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 112 Sea Zone to 91 Sea Zone
2 bombers moved from Western Germany to 91 Sea Zone
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 2 bombers, 2 carriers, 2 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers
Americans defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 2 bombers, 2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers in 91 Sea Zone, round 2 : 5/8 hits
Americans roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 91 Sea Zone, round 2 : 4/4 hits
2 submarines owned by the Germans, 1 bomber owned by the Germans, 1 carrier owned by the Americans, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Americans, 1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 91 Sea Zone
2 transports owned by the Americans lost in 91 Sea Zone
Germans win with 1 bomber, 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Germans: 1 bomber, 1 destroyer and 2 submarines
Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Non Combat Move - Germans
1 bomber moved from 91 Sea Zone to Southern France
3 armour and 3 artilleries moved from Volgograd to Caucasus
3 armour and 1 mech_infantry moved from Rostov to Caucasus
3 armour moved from Ukraine to Caucasus
1 armour and 1 mech_infantry moved from Russia to Volgograd
1 mech_infantry moved from Turkmenistan to Kazakhstan
1 infantry moved from Eire to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 tactical_bomber moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to Southern Italy
1 fighter moved from Novosibirsk to Caucasus
1 tactical_bomber moved from Novosibirsk to Caucasus
Place Units - Germans
3 artilleries placed in Caucasus
3 armour placed in Volgograd
3 tactical_bombers placed in Russia
3 bombers placed in Western Germany
Turn Complete - Germans
Germans collect 73 PUs; end with 73 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs
Territory Summary for Germans :
Kweichow : 1 armour
Kansu : 1 flag, 1 mech_infantry
Tsinghai : 1 flag, 1 mech_infantry
Szechwan : 1 mech_infantry
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Kazakhstan : 1 flag, 1 mech_infantry
Buryatia : 1 flag
Iceland : 1 flag, 1 airfield and 2 infantry
Southern France : 1 flag, 1 bomber, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 1 harbour and 2 infantry
Germany : 1 factory_major
Southern Italy : 1 fighter and 1 tactical_bomber
Belarus : 1 flag
Karelia : 1 flag
Rostov : 1 flag
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 1 factory_minor and 3 tactical_bombers
Tambov : 1 flag
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag, 1 factory_minor
Novosibirsk : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 4 armour, 1 factory_minor and 1 mech_infantry
Turkmenistan : 1 flag
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 3 aaGuns, 55 armour, 26 artilleries, 1 factory_minor, 2 fighters, 7 infantry, 6 marines, 33 mech_infantrys and 4 tactical_bombers
Samara : 1 flag
125 Sea Zone : 1 flag
113 Sea Zone : 1 transport
Eire : 1 flag, 1 infantry
Bulgaria : 1 flag
91 Sea Zone : 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport
Finland : 1 flag
Production/PUs Summary :
Germans : 73 / 98
Russians : 0 / 0
Japanese : 63 / 74
Americans : 55 / 82
Chinese : 2 / 5
British : 37 / 33
UK_Pacific : 6 / 11
Italians : 17 / 9
ANZAC : 10 / 12
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 3,143
Median : 3,000
Variance : 1,231
Standard Deviation : 1,109
Total rolls : 14
Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 3,700
Median : 3,000
Variance : 1,556
Standard Deviation : 1,247
Total rolls : 10
Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 1,750
Median : 1,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Northwest Persia to Kazakhstan
Combat - Russians
Battle in Kazakhstan
Russians attack with 2 fighters and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Kazakhstan to Northwest Persia
Turn Complete - Russians
Stand and fight, win or die orders have been issued!
Will the weak bourgoise Anglo-Saxons stand shoulder to shoulder with their Slavic brothers?