@oysteilo
any scramble?
16L G40 Me1945 (Axis) vs. hobo (Allies +20) LL
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Use the 2nd map pls.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 125 Sea Zone
2 infantry moved from 125 Sea Zone to Norway
2 artilleries moved from 125 Sea Zone to NorwayCombat - Americans
Battle in NorwayNon Combat Move - Americans
1 tactical_bomber moved from 110 Sea Zone to United Kingdom
2 carriers, 1 destroyer and 3 fighters moved from 110 Sea Zone to 125 Sea Zone
1 battleship, 7 carriers, 3 cruisers, 3 destroyers, 7 fighters, 4 infantry, 2 mech_infantrys, 2 submarines, 6 tactical_bombers and 3 transports moved from 30 Sea Zone to 54 Sea Zone
2 mech_infantrys moved from 54 Sea Zone to Queensland
1 infantry moved from 54 Sea Zone to Queensland
1 bomber moved from Hawaiian Islands to Queensland
7 fighters moved from Western United States to Hawaiian IslandsPlace Units - Americans
1 carrier, 3 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
2 fighters and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from United Kingdom: 1 tactical_bomber
EDIT: Adding units owned by Americans to 125 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
1 fighter moved from Shensi to Suiyuyan
1 infantry moved from Shensi to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
1 infantry moved from Shensi to Hopei
1 fighter moved from Suiyuyan to KansuPlace Units - Chinese
3 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Kansu: 1 fighter
EDIT: Adding units owned by Chinese to Hopei: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 1 bomber, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Kazakhstan to Volgograd
1 artillery moved from Kazakhstan to Volgograd
1 infantry moved from Kazakhstan to Caucasus
1 artillery moved from Kazakhstan to CaucasusCombat - British
Battle in Caucasus
British attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
British win, taking Caucasus from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Volgograd
British attack with 1 artillery and 2 infantry
Germans defend with 1 factory_minor and 2 infantry
British win, taking Volgograd from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantryNon Combat Move - British
1 armour moved from Kazakhstan to Russia
1 mech_infantry moved from Kazakhstan to Russia
2 mech_infantrys moved from Iraq to Egypt
1 armour moved from Iraq to Egypt
1 submarine moved from 81 Sea Zone to 71 Sea Zone
1 submarine moved from 58 Sea Zone to 72 Sea Zone
2 infantry moved from Iraq to Trans-Jordan
1 armour and 2 mech_infantrys moved from Eastern Persia to Iraq
2 infantry moved from Persia to Northwest Persia
4 artilleries and 9 infantry moved from Persia to Iraq
1 infantry moved from Persia to Iraq
2 aaGuns moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 1 artillery, 1 carrier, 2 destroyers, 4 infantry, 1 mech_infantry and 4 transports moved from 110 Sea Zone to 125 Sea Zone
2 aaGuns, 1 artillery, 4 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
2 fighters moved from United Kingdom to 125 Sea Zone
1 tactical_bomber moved from United Kingdom to NorwayPlace Units - British
3 infantry placed in Egypt
1 bomber placed in Iraq
1 infantry placed in Union of South Africa
1 destroyer placed in 110 Sea Zone
1 submarine placed in 71 Sea Zone
British undo move 1.
2 infantry placed in Egypt
1 infantry placed in Union of South Africa
British undo move 4.
1 submarine placed in 71 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Norway: 1 tactical_bomber
EDIT: Adding units owned by British to United Kingdom: 1 tactical_bomber
EDIT: Removing units owned by British from 93 Sea Zone: 1 submarine
EDIT: Removing units owned by British from 97 Sea Zone: 2 submarines
EDIT: Adding units owned by British to 98 Sea Zone: 2 submarines
EDIT: Adding units owned by British to 97 Sea Zone: 1 submarine
EDIT: Removing units owned by British from 72 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 77 Sea Zone: 1 submarine
EDIT: Removing units owned by British from Kazakhstan: 1 aaGun, 1 artillery and 9 infantry
EDIT: Adding units owned by British to Samara: 1 aaGun, 1 artillery and 9 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 1 bomber, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Kazakhstan to Volgograd
1 artillery moved from Kazakhstan to Volgograd
1 infantry moved from Kazakhstan to Caucasus
1 artillery moved from Kazakhstan to CaucasusCombat - British
Battle in Caucasus
British attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
British win, taking Caucasus from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Volgograd
British attack with 1 artillery and 2 infantry
Germans defend with 1 factory_minor and 2 infantry
British win, taking Volgograd from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantryNon Combat Move - British
1 armour moved from Kazakhstan to Russia
1 mech_infantry moved from Kazakhstan to Russia
2 mech_infantrys moved from Iraq to Egypt
1 armour moved from Iraq to Egypt
1 submarine moved from 81 Sea Zone to 71 Sea Zone
1 submarine moved from 58 Sea Zone to 72 Sea Zone
2 infantry moved from Iraq to Trans-Jordan
1 armour and 2 mech_infantrys moved from Eastern Persia to Iraq
2 infantry moved from Persia to Northwest Persia
4 artilleries and 9 infantry moved from Persia to Iraq
1 infantry moved from Persia to Iraq
2 aaGuns moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 1 artillery, 1 carrier, 2 destroyers, 4 infantry, 1 mech_infantry and 4 transports moved from 110 Sea Zone to 125 Sea Zone
2 aaGuns, 1 artillery, 4 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
2 fighters moved from United Kingdom to 125 Sea Zone
1 tactical_bomber moved from United Kingdom to NorwayPlace Units - British
3 infantry placed in Egypt
1 bomber placed in Iraq
1 infantry placed in Union of South Africa
1 destroyer placed in 110 Sea Zone
1 submarine placed in 71 Sea Zone
British undo move 1.
2 infantry placed in Egypt
1 infantry placed in Union of South Africa
British undo move 4.
1 submarine placed in 71 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Norway: 1 tactical_bomber
EDIT: Adding units owned by British to United Kingdom: 1 tactical_bomber
EDIT: Removing units owned by British from 93 Sea Zone: 1 submarine
EDIT: Removing units owned by British from 97 Sea Zone: 2 submarines
EDIT: Adding units owned by British to 98 Sea Zone: 2 submarines
EDIT: Adding units owned by British to 97 Sea Zone: 1 submarine
EDIT: Removing units owned by British from 72 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 77 Sea Zone: 1 submarine
EDIT: Removing units owned by British from Kazakhstan: 1 aaGun, 1 artillery and 9 infantry
EDIT: Adding units owned by British to Samara: 1 aaGun, 1 artillery and 9 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Adding units owned by British to Norway: 1 fighter
EDIT: Turning off Edit Mode -
of course, you hit every single time again :|
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy nothing; Remaining resources: 7 PUs;Combat Move - Italians
2 fighters moved from Western Germany to Norway
1 mech_infantry moved from Rostov to Caucasus
1 infantry moved from Rostov to CaucasusCombat - Italians
Battle in Caucasus
Italians attack with 1 infantry and 1 mech_infantry
British defend with 1 artillery
Italians roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 2 : 1/1 hits
Russians roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits
1 artillery owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Norway
Italians attack with 2 fighters
British defend with 2 aaGuns, 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry; Americans defend with 2 artilleries and 2 infantry
AA fire in Norway : 0/1 hits
Italians roll dice for 2 fighters in Norway, round 2 : 1/0 hits
Americans roll dice for 2 aaGuns, 3 artilleries, 1 fighter, 6 infantry and 1 mech_infantry in Norway, round 2 : 4/0 hits
1 infantry owned by the British and 2 fighters owned by the Italians lost in Norway
Americans win with 2 aaGuns, 3 artilleries, 1 fighter, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is -17
Casualties for British: 1 infantry
Casualties for Italians: 2 fightersNon Combat Move - Italians
1 aaGun moved from Western Germany to Holland Belgium
1 armour moved from Normandy Bordeaux to Western Germany
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Northern Italy to France
1 artillery moved from Northern Italy to France
1 aaGun moved from Northern Italy to France
1 aaGun, 1 artillery and 5 infantry moved from Northern Italy to Western GermanyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,2,2,3,1,2,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4
Italians collect 9 PUs (10 lost to blockades); end with 16 PUs totalTerritory Summary for Italians :
Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 4 mech_infantrys
France : 1 aaGun, 1 artillery and 1 infantry
Western Germany : 1 aaGun, 1 armour, 1 artillery and 5 infantry
Holland Belgium : 1 aaGun, 1 artillery and 1 infantry
Northern Italy : 1 factory_minor
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Belarus : 1 flag
Baltic States : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Western Ukraine : 1 flag
Caucasus : 1 flag, 1 infantry and 1 mech_infantry
Greece : 1 flagProduction/PUs Summary :
Germans : 47 / 74
Russians : 19 / 18
Japanese : 66 / 77
Americans : 56 / 76
Chinese : 7 / 7
British : 33 / 38
UK_Pacific : 0 / 0
Italians : 19 / 16
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I took inf in Norway. Edit if you want.
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I think I lost this, all these odd lot attrition rolls are killing me :|
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 54 Sea ZoneNon Combat Move - ANZAC
4 fighters, 2 infantry and 2 mech_infantrys moved from New South Wales to Queensland
3 infantry moved from South Australia to QueenslandPlace Units - ANZAC
1 fighter placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,4
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Non Combat Move - French
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 infantry moved from Trans-Jordan to EgyptTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 4 fighters, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 mech_infantry moved from Novgorod to Vologda
Germans take Vologda from Russians
1 infantry moved from Rostov to Volgograd
1 artillery moved from Rostov to Volgograd
1 infantry moved from Rostov to Volgograd
3 mech_infantrys moved from Rostov to Northwest Persia
1 fighter moved from Rostov to Northwest Persia
3 artilleries moved from Ukraine to Bryansk
21 armour, 26 artilleries, 16 infantry and 3 mech_infantrys moved from Rostov to Bryansk
1 infantry moved from Finland to Norway
1 infantry moved from Novgorod to 115 Sea Zone
1 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
1 armour moved from Germany to 114 Sea Zone
1 armour, 1 infantry and 1 transport moved from 114 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway
4 fighters moved from 112 Sea Zone to Norway
2 tactical_bombers moved from Poland to Norway
1 bomber moved from Slovakia Hungary to Norway
1 mech_infantry moved from Rostov to Kazakhstan
Germans take Kazakhstan from RussiansCombat - Germans
Battle in Volgograd
Germans attack with 1 artillery and 2 infantry
British defend with 1 artillery; Russians defend with 1 factory_minor
Germans roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 0/1 hits
Russians roll dice for 1 artillery in Volgograd, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Volgograd
Germans roll dice for 1 artillery and 1 infantry in Volgograd, round 3 : 0/1 hits
Russians roll dice for 1 artillery in Volgograd, round 3 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Volgograd, round 4 : 0/1 hits
Russians roll dice for 1 artillery in Volgograd, round 4 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Volgograd, round 5 : 0/1 hits
Russians roll dice for 1 artillery in Volgograd, round 5 : 1/1 hits
1 infantry owned by the Germans lost in Volgograd
Germans roll dice for 1 artillery in Volgograd, round 6 : 1/1 hits
Russians roll dice for 1 artillery in Volgograd, round 6 : 1/1 hits
1 artillery owned by the British and 1 artillery owned by the Germans lost in Volgograd
Russians win with no units remaining. Battle score for attacker is -6
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 1 artillery
Battle in Bryansk
Germans attack with 22 armour, 29 artilleries, 16 infantry and 3 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 22 armour, 29 artilleries, 16 infantry and 3 mech_infantrys in Bryansk, round 2 : 27/0 hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 1/1 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 22 armour, 29 artilleries, 15 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Northwest Persia
Germans attack with 1 fighter and 3 mech_infantrys
British defend with 2 infantry
Germans roll dice for 1 fighter and 3 mech_infantrys in Northwest Persia, round 2 : 1/0 hits
British roll dice for 2 infantry in Northwest Persia, round 2 : 0/1 hits
1 infantry owned by the British lost in Northwest Persia
Germans roll dice for 1 fighter and 3 mech_infantrys in Northwest Persia, round 3 : 1/0 hits
British roll dice for 1 infantry in Northwest Persia, round 3 : 0/1 hits
1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Norway
Germans attack with 1 armour, 1 artillery, 1 bomber, 4 fighters, 3 infantry and 2 tactical_bombers
British defend with 2 aaGuns, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry; Americans defend with 2 artilleries and 2 infantry
AA fire in Norway : 1/0 hits
1 fighter owned by the Germans lost in Norway
Germans roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters, 3 infantry and 2 tactical_bombers in Norway, round 2 : 5/0 hits
Americans roll dice for 2 aaGuns, 3 artilleries, 1 fighter, 5 infantry and 1 mech_infantry in Norway, round 2 : 3/1 hits
1 infantry owned by the British, 3 infantry owned by the Germans, 2 infantry owned by the Americans and 2 aaGuns owned by the British lost in Norway
Germans roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters and 2 tactical_bombers in Norway, round 3 : 4/1 hits
Americans roll dice for 3 artilleries, 1 fighter, 2 infantry and 1 mech_infantry in Norway, round 3 : 2/1 hits
2 infantry owned by the British, 1 artillery owned by the Americans, 1 mech_infantry owned by the British, 1 artillery owned by the Germans and 1 fighter owned by the Germans lost in Norway
Germans roll dice for 1 armour, 1 bomber, 2 fighters and 2 tactical_bombers in Norway, round 4 : 4/1 hits
Americans roll dice for 2 artilleries and 1 fighter in Norway, round 4 : 2/1 hits
1 artillery owned by the Americans, 1 tactical_bomber owned by the Germans, 1 artillery owned by the British, 1 fighter owned by the British and 1 fighter owned by the Germans lost in Norway
Germans win, taking Norway from Americans with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
Casualties for British: 2 aaGuns, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry
Casualties for Americans: 2 artilleries and 2 infantryNon Combat Move - Germans
3 aaGuns, 3 armour, 3 artilleries, 3 infantry and 2 mech_infantrys moved from Rostov to Bryansk
1 artillery and 2 infantry moved from Belarus to Bryansk
1 fighter moved from Northwest Persia to Caucasus
2 armour moved from Novgorod to Bryansk
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
1 mech_infantry moved from Western Germany to Poland
1 mech_infantry moved from Normandy Bordeaux to Western Germany
5 artilleries and 1 infantry moved from Normandy Bordeaux to Holland Belgium
1 tactical_bomber moved from Norway to 112 Sea Zone
1 fighter moved from Norway to 112 Sea Zone
1 bomber moved from Norway to Western Germany
1 tactical_bomber moved from Belarus to Western GermanyPlace Units - Germans
1 destroyer and 2 fighters placed in 112 Sea Zone
2 fighters and 2 infantry placed in Western Germany
1 infantry and 2 mech_infantrys placed in Novgorod
3 infantry placed in Ukraine
Germans undo move 4.
3 infantry placed in UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2,2,4,3,5,4,3,6,2,1,6,1,1,5,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,4,4,1,3,1,2
Germans collect 49 PUs (5 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUsTerritory Summary for Germans :
Kazakhstan : 1 flag, 1 mech_infantry
Normandy Bordeaux : 1 aaGun
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 armour, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Poland : 1 mech_infantry
Germany : 1 factory_major
Norway : 1 armour
Holland Belgium : 5 artilleries and 1 infantry
Karelia : 1 flag
Bryansk : 1 flag, 3 aaGuns, 28 armour, 33 artilleries, 20 infantry and 7 mech_infantrys
Rostov : 1 flag, 1 factory_minor
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Ukraine : 1 flag, 1 factory_minor and 3 infantry
Vologda : 1 flag, 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Caucasus : 1 fighter
Smolensk : 1 flag
112 Sea Zone : 2 carriers, 2 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 2 transports
125 Sea Zone : 1 flag
Bulgaria : 1 flag
Northwest Persia : 1 flag, 3 mech_infantrys
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 54 / 66
Russians : 15 / 18
Japanese : 66 / 77
Americans : 53 / 76
Chinese : 7 / 7
British : 33 / 38
UK_Pacific : 0 / 0
Italians : 19 / 16
ANZAC : 10 / 13
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
wow I finally start hitting :lol:
few more rounds like this and I might have a chance -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
1 mech_infantry moved from Shensi to Yunnan
Chinese take Yunnan from Japanese
1 armour and 2 infantry moved from Shensi to Kweichow
1 mech_infantry moved from Kansu to Kweichow
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 mech_infantry moved from Kansu to Kazakhstan
1 fighter moved from Russia to KazakhstanCombat - Russians
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Kazakhstan
Russians attack with 1 fighter and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians win, taking Kazakhstan from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Kweichow
Russians attack with 1 armour, 2 infantry and 1 mech_infantry
Japanese defend with 1 mech_infantry
Russians win, taking Kweichow from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Russians
1 aaGun moved from Shensi to Kweichow
1 fighter moved from Vologda to Russia
1 infantry moved from Tambov to Rostov
13 artilleries and 86 infantry moved from Tambov to Russia
1 fighter moved from Kazakhstan to Russia
1 infantry moved from Russia to SmolenskPlace Units - Russians
1 infantry placed in Volgograd
3 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 mech_infantrys moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Yunnan
1 armour, 1 artillery and 3 infantry moved from West India to 79 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 79 Sea Zone to 71 Sea Zone
1 cruiser moved from 79 Sea Zone to 71 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 71 Sea Zone to Union of South Africa
1 armour moved from India to Yunnan
1 tactical_bomber moved from French Indo China to Szechwan
1 bomber moved from French Indo China to Szechwan
1 destroyer moved from 39 Sea Zone to 77 Sea Zone
1 bomber moved from India to 77 Sea Zone
1 tactical_bomber moved from India to 77 Sea ZoneCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Japanese creates battle in territory 62 Sea Zone
Battle in 77 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 tactical_bomber
British defend with 1 submarine
Japanese roll dice for 1 bomber, 1 destroyer and 1 tactical_bomber in 77 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 submarine in 77 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the British lost in 77 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for British: 1 submarine
Battle in Yunnan
Japanese attack with 1 armour, 1 infantry and 2 mech_infantrys
Russians defend with 1 mech_infantry
Japanese roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Yunnan, round 2 : 1/0 hits
Chinese roll dice for 1 mech_infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Union of South Africa
Japanese attack with 1 armour, 2 artilleries and 3 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Japanese roll dice for 1 cruiser in Union of South Africa, round 2 : 0/1 hits
Japanese roll dice for 1 armour, 2 artilleries and 3 infantry in Union of South Africa, round 2 : 2/0 hits
British roll dice for 2 infantry in Union of South Africa, round 2 : 1/1 hits
2 infantry owned by the British and 1 infantry owned by the Japanese lost in Union of South Africa
Japanese win, taking Union of South Africa from British with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Szechwan
Japanese attack with 1 bomber and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 tactical_bomber in Szechwan, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from French Indo China to India
1 carrier moved from 79 Sea Zone to 71 Sea Zone
1 tactical_bomber moved from 77 Sea Zone to 71 Sea Zone
1 bomber moved from 77 Sea Zone to India
2 infantry moved from West India to India
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
2 battleships, 9 carriers, 1 cruiser, 6 fighters, 2 infantry, 5 tactical_bombers and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to 35 Sea Zone
1 submarine moved from 62 Sea Zone to 56 Sea Zone
1 armour moved from Soviet Far East to Sakha
1 tactical_bomber moved from Szechwan to French Indo China
1 bomber moved from Szechwan to French Indo ChinaPlace Units - Japanese
1 armour and 1 fighter placed in India
1 destroyer placed in 39 Sea Zone
1 armour, 1 fighter and 1 infantry placed in Malaya
1 infantry and 2 mech_infantrys placed in French Indo China
2 tactical_bombers placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,6,4,1
Japanese collect 66 PUs (1 lost to blockades); end with 67 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUsTerritory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
Paulau Island : 1 harbour
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 4 infantry and 2 tactical_bombers
Jehol : 1 flag, 2 infantry
Manchuria : 1 flag
Yunnan : 1 flag, 1 armour and 2 mech_infantrys
Hunan : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Ceylon : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 armour, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Malaya : 1 flag, 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
Sakha : 1 flag, 1 armour and 1 infantry
Soviet Far East : 1 flag
Siberia : 1 flag
French Indo China : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
35 Sea Zone : 2 battleships, 10 carriers, 1 cruiser, 2 destroyers, 8 fighters, 3 infantry, 5 tactical_bombers and 2 transports
39 Sea Zone : 1 destroyer and 2 transports
56 Sea Zone : 1 submarine
54 Sea Zone : 1 flag
West India : 1 flag, 1 harbour
Union of South Africa : 1 flag, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
71 Sea Zone : 1 carrier, 1 cruiser, 1 tactical_bomber and 3 transportsProduction/PUs Summary :
Germans : 49 / 66
Russians : 20 / 20
Japanese : 67 / 77
Americans : 53 / 76
Chinese : 8 / 7
British : 31 / 38
UK_Pacific : 0 / 0
Italians : 19 / 16
ANZAC : 10 / 13
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 5 bombers, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
Combat - Americans
Americans creates battle in territory 54 Sea Zone
Americans creates battle in territory 125 Sea ZoneNon Combat Move - Americans
2 mech_infantrys moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
4 infantry, 2 mech_infantrys and 3 transports moved from 54 Sea Zone to 21 Sea Zone
1 carrier, 4 destroyers and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 25 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 25 Sea Zone to Midway
2 tactical_bombers moved from 54 Sea Zone to 25 Sea Zone
1 battleship, 7 carriers, 3 cruisers, 3 destroyers, 7 fighters, 2 submarines and 4 tactical_bombers moved from 54 Sea Zone to 21 Sea Zone
2 fighters moved from Hawaiian Islands to 21 Sea Zone
1 fighter moved from Hawaiian Islands to 21 Sea Zone
2 fighters moved from Hawaiian Islands to Midway
2 fighters moved from Hawaiian Islands to Midway
1 bomber moved from Queensland to Midway
2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports moved from 125 Sea Zone to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea ZonePlace Units - Americans
5 bombers and 1 fighter placed in Western United States
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Anhwe
1 infantry placed in Kweichow
Chinese undo move 1.
1 infantry placed in Tsinghai
Chinese undo move 2.
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Hopei: 1 infantry
EDIT: Adding units owned by Chinese to Shensi: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 2 artilleries, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 71 Sea Zone to 82 Sea Zone
4 artilleries and 10 infantry moved from Iraq to Northwest Persia
1 bomber moved from Iraq to Northwest PersiaCombat - British
British creates battle in territory 71 Sea Zone
Battle in 71 Sea Zone
British attack with 1 submarine
Japanese defend with 1 carrier, 1 cruiser, 1 tactical_bomber and 3 transports
1 submarine owned by the British Submerged
Battle in Northwest Persia
British attack with 4 artilleries, 1 bomber and 10 infantry
Germans defend with 3 mech_infantrys
British winJapanese win with 1 carrier, 1 cruiser, 1 tactical_bomber and 3 transports remaining, taking Northwest Persia from Germans with 4 artilleries, 1 bomber and 9 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 mech_infantrys
Casualties for British: 1 infantryNon Combat Move - British
1 bomber moved from Northwest Persia to Egypt
1 armour, 2 infantry and 2 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Trans-Jordan to Egypt
1 armour and 2 mech_infantrys moved from Iraq to Egypt
1 submarine moved from 98 Sea Zone to 81 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Samara to Tambov
1 infantry moved from Samara to Volgograd
1 infantry moved from Samara to Kazakhstan
1 aaGun moved from Samara to Volgograd
1 infantry moved from Samara to Vologda
1 artillery and 5 infantry moved from Samara to VolgogradPlace Units - British
1 destroyer placed in 98 Sea Zone
1 fighter and 1 infantry placed in Egypt
3 infantry placed in Iraq
2 artilleries placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs totalTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from 125 Sea Zone: 1 carrier, 2 destroyers, 2 fighters and 4 transports
EDIT: Adding units owned by British to 110 Sea Zone: 1 carrier, 2 destroyers, 2 fighters and 4 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 2 infantry
EDIT: Adding units owned by British to United Kingdom: 2 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 6 PUs;Combat Move - Italians
1 infantry and 1 mech_infantry moved from Caucasus to RostovCombat - Italians
Battle in Rostov
Italians attack with 1 infantry and 1 mech_infantry
Russians defend with 1 factory_minor and 2 infantry
Russians win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 infantry and 1 mech_infantryNon Combat Move - Italians
1 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
1 aaGun moved from France to Normandy Bordeaux
1 aaGun moved from Western Germany to Holland Belgium
2 mech_infantrys moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 armour moved from Western Germany to Slovakia Hungary
1 artillery moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
3 infantry moved from Western Germany to Northern ItalyPlace Units - Italians
1 fighter placed in Normandy BordeauxTurn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,3,1,2,3,1,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
Italians collect 7 PUs (12 lost to blockades); end with 13 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from Normandy Bordeaux: 1 mech_infantry
EDIT: Adding units owned by Italians to Holland Belgium: 1 mech_infantry
EDIT: Turning off Edit ModeTerritory Summary for Italians :
Normandy Bordeaux : 1 flag, 1 aaGun, 4 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry
Slovakia Hungary : 1 armour
Holland Belgium : 2 aaGuns, 1 artillery, 2 infantry and 3 mech_infantrys
Northern Italy : 1 factory_minor and 3 infantry
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Belarus : 1 flag
Baltic States : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Western Ukraine : 1 flag
Caucasus : 1 flag
Greece : 1 flagProduction/PUs Summary :
Germans : 49 / 66
Russians : 20 / 20
Japanese : 65 / 77
Americans : 53 / 73
Chinese : 10 / 11
British : 31 / 31
UK_Pacific : 0 / 0
Italians : 19 / 13
ANZAC : 10 / 13
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
4 fighters moved from 21 Sea Zone to JeholCombat - ANZAC
Battle in Jehol
ANZAC attack with 4 fighters
Japanese defend with 2 infantry
ANZAC win with 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - ANZAC
4 fighters moved from Jehol to 21 Sea Zone
3 fighters moved from Queensland to Guam
1 fighter moved from New South Wales to Queensland
2 infantry moved from Queensland to South Australia
1 infantry moved from Queensland to South AustraliaPlace Units - ANZAC
1 infantry placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs





