@RisingSun I had similar experience, I was big into the naval miniatures but couldn’t afford both. I bought a lot on ebay a year or so ago and have played a few games. It is not difficult to learn especially if you are familiar with the navy side, it’s pretty similar but includes facing. I think it’s a great game and wish I had collected it some when it was active.
Battle of Stalingrad
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Due to unforseen circumstances the date of Stalingrad has been pushed back a week. However I’ve got more information on the game for you:
ARMY GROUPS
- German forces will consist of an infantry regiment and some armour support (mostly Flampanzers and StuGs), as well as Luftwaffe Bombers (Me110s).
- Soviet forces will consist of roughly an infantry battalion reinforced by a guards company, and without armour
- We decided for this game to, for the most part, leave vehicles out of it; the battle is to be about infantry.
SPECIAL RULES
Partisans
- These units are being used to represent the Russian Soldiers infiltrating through the sewers.
- Ignore the regular partisan rules; instead these units may be placed at the end of any of your movement phases; they trigger defencive fire from any adjacent enemies.
Snipers
- Snipers may fire at other units with Superior Camoflauge.
- Snipers get +1 cover against other Snipers if they have not attacked or defencive-fired yet this round.
STALINGRAD MAP
- The map will be 1x5; each map will have a different objective such as the Tractor Factory or the Docks.
- Germans may deploy up to 2 hexes out; Russians may deploy anywhere else.
- Objectives will be marked with depot units which do not otherwise have an effect on the game.
- Objectives are worth 1 VP to whoever controls them; there are no other victory conditions.
Railroad
- Treat as clear terrain but gives 5+ cover to infantry.
Ruined City Hex
- Any unit may enter this hex; there is no road bonus.
- Gives 4+ cover to infantry and 5+ cover to vehicles.
- Blocks LOS
- Any Artillery, Aircraft, or Assault Guns may attack this hex as if it were a unit; treat the hex as a Defence 5/5 vehicle.
- If an Artillery, Aircraft, or Assault Gun attacks a target in a Ruined City Hex but fails to score any successes against that unit, it makes an attack against the Hex.
- If an Artillery, Aircraft, or Assault Gun would damage or destroy a unit in a Ruined City Hex, but the unit rolls cover, treat as if the attack was against the Ruined City Hex instead (Don’t re-roll just count the number of successes against it instead).
- If a Ruined City Hex takes 1 or more hits in one turn, replace it with a Rubble Hex during the casualty phase.
(This one seems a bit complicated, but really isn’t; if your Artillery/Aircraft/Assault Gun hits a unit in a city hex and it fails cover nothing special happens. If it rolls cover you count the successes against the city hex instead (even if you made an AI attack - it doesn’t matter what dice were rolled). If you completely miss then you roll an attack (using AT dice) against the hex.
Rubble Hex
- Vehicles require a movement roll to enter
- Grants 5+ cover to vehicles and 4+ cover to infantry
- Doesn’t block LOS.
Mamayev Kurgan (aka Height 102.0)
- This terrain covers multiple hexes.
- It requires a movement roll to enter a Mamayev Kurgan hex, but not to move from one Mamayev Kurgan Hex to another.
- Any unit on a Mamayev Kurgan Hex can ignore terrain when determining LOS.
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Sounds like its going to be an interesting match. I looked up what Mamayev Kurgan was at Wikipedia. You learn something new everyday!! Post lots of pictures of the battle!! :wink:
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Mamayev Kurgan alone would make for an interesting battle, that hill changed hands so many times.
After this battle there’s a chance we might (re)start a campaign, though no specifics have been decieded upon yet.
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@Der:
Mamayev Kurgan alone would make for an interesting battle, that hill changed hands so many times.
After this battle there’s a chance we might (re)start a campaign, though no specifics have been decieded upon yet.
A campaign? Please enlighten me.
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We’ve done two mini campaigns so far; one in the Pacific and another in North Africa.
Each player has a piece that represents them (one for the Axis and one for the Allies); it has certain abilities and begins with a set rank. Once you gain enough VPs (through victories, destroying units, rallying troops, etc) you move up a rank which mat entitle you to more SAs/CAs, improved initiative, etc.
At the very least it gives some continuity between games instead of a series of unrelated events not everyone cares about; if you’ve invested time into your squad then you (usually) are much more interested in the games; and even if you technically lose, if your squad does well you can still count it as a win.
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German Order of Battle:
Wehrmacht (Reinforced) Rifle Battalion
1 Company HQ
1 MG Company
1 Mortar Platoon
1 Sniper Section
4 Rifle Companies
1 Rifle Company (Understrength)Veteran Rifle Company
Flampanzer Platoon
Assault Gun Platoon
Luftwaffe Bomber Wing -
Red Army Order of Battle:
Red Army Rifle Battalion
1 Company HQ
1 Anti-Tank Platoon
1 Anti-Tank Rifle Platoon
1 MG Company
1 Mortar Platoon
3 Rifle Companies
1 SMG CompanyGuards Company
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First map of Stalingrad was drawn on black sheets; this is the second copy done up with tiles.
[attachment deleted by admin]
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So when are you guys going to play? I want to see pictures already!! :-P
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The game starts this thursday.
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You have probably seen these, but just saying……it would be cool if you could order a couple of these from Panzerpainter and use them for your Stalingrad battle. :wink:
[attachment deleted by admin]
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2nd pic
[attachment deleted by admin]
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3rd Pic (had to host it since it was too big)
http://img178.imageshack.us/img178/8694/scan00078nu3ci.jpg
Lame that the img code is disabled on this forum. :x
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They look pretty good, but apart from Der Leiter all my models are unpainted.
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So its going down tomorrow DL? I myself am going to my local comic book shop to play some Star Wars Minis. 8-)
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It’s still on - pieces should be set up tonight in preperation for tomorrow.
SWM or SSB?
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@Der:
It’s still on - pieces should be set up tonight in preperation for tomorrow.
SWM or SSB?
SWM 8-)
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I’ve posted the pics here: http://boards.avalonhill.com/showthread.php?t=17404
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Very nice. What were the boxes in the single hex’s? Also where did you get the paper with the hexes on it? Did you print that or pick it up with the hexes preprinted?
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The boxes were city hexes that don’t give the road bonus.
Another player provided the blank maps, I think it was from the WotC Scenario Contest a while back.