Bid:
1 Fighter Scotland, 1 Fighter Malta, 1 Transport SZ71, 1 Sub SZ106, 1 Sub SZ98, 1 Inf Anglo-Egyptian Sudan
setting up game
Scramble orders in SZ 110?
Scramble orders in SZ 110?
No scramble. I don’t know why I insisted on escorting that SBR. Cost me a CV and a fighter.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 14x factory_major; Remaining resources: 67 PUs;
Germans buy 3 armour, 1 artillery, 1 destroyer, 1 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
3 bombers and 1 fighter moved from Western Germany to 110 Sea Zone
1 mech_infantry moved from Volgograd to Samara
3 mech_infantrys moved from Samara to Novosibirsk
1 fighter moved from Bryansk to Novosibirsk
1 armour and 2 mech_infantrys moved from Novgorod to Vologda
2 mech_infantrys moved from Bryansk to Vologda
1 fighter moved from Bryansk to Vologda
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 3 bombers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 carrier and 1 fighter
Units damaged: 1 carrier owned by the Americans
Germans win with 3 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 carrier and 1 fighter
Battle in Vologda
Germans attack with 1 armour, 1 fighter and 4 mech_infantrys
Russians defend with 2 artilleries and 2 infantry
Germans win, taking Vologda from Russians with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 artilleries and 2 infantry
Battle in Novosibirsk
Germans attack with 1 fighter and 3 mech_infantrys
Russians defend with 1 armour and 1 infantry
Germans win, taking Novosibirsk from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour and 1 infantry
Non Combat Move - Germans
1 fighter moved from Novosibirsk to Kazakhstan
1 fighter moved from Vologda to Bryansk
1 mech_infantry moved from Caucasus to Samara
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Tambov
3 artilleries moved from Ukraine to Bryansk
5 mech_infantrys moved from Eastern Poland to Bryansk
1 armour and 4 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Egypt to Bryansk
3 fighters moved from Egypt to Western Germany
1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
3 bombers and 1 fighter moved from 110 Sea Zone to Western Germany
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 infantry and 1 mech_infantry moved from 98 Sea Zone to Egypt
1 carrier, 1 destroyer and 1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Bryansk to Caucasus
1 fighter moved from 97 Sea Zone to Caucasus
Place Units - Germans
1 armour and 2 mech_infantrys placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
1 mech_infantry placed in Germany
1 artillery and 1 infantry placed in Western Germany
1 destroyer and 1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 61 PUs; end with 61 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery, 1 fighter and 1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Samara
1 fighter moved from Russia to Samara
1 fighter and 1 infantry moved from Russia to Tambov
1 armour moved from Urals to Vologda
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from Russia to Vologda
Combat - Russians
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour and 2 mech_infantrys
Russians win, taking Vologda from Germans with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 1 armour and 2 mech_infantrys
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Vologda to Russia
1 fighter moved from Samara to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Tambov to Russia
1 infantry moved from Evenkiyskiy to Urals
2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R.
Place Units - Russians
3 artilleries and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 carriers, 3 destroyers and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 armour moved from Ulaanbaatar to Buryatia
Japanese take Buryatia from Russians
1 mech_infantry moved from Timguska to Urals
1 mech_infantry moved from Kansu to Urals
1 mech_infantry moved from Tsinghai to Urals
1 mech_infantry moved from Kazakhstan to Urals
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
Combat - Japanese
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Celebes from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Urals
Japanese attack with 4 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Urals from Russians with 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Shan State to Philippines
1 bomber moved from India to Philippines
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
2 artilleries, 11 infantry and 7 mech_infantrys moved from Amur to Buryatia
2 armour moved from Jehol to Amur
1 mech_infantry moved from French Indo China to Burma
1 armour moved from Malaya to Burma
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports moved from 39 Sea Zone to 36 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Kweichow to Burma
Place Units - Japanese
2 infantry placed in Japan
3 infantry placed in India
2 carriers and 3 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 artilleries, 4 destroyers, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from Caroline Islands to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
3 fighters moved from 33 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Iceland to 123 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
2 fighters moved from Iceland to 125 Sea Zone
2 bombers moved from United Kingdom to Norway
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
Combat - Americans
Battle in 125 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 transport
Germans defend with 1 submarine
Americans win, taking 125 Sea Zone from Germans with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Norway
Americans attack with 1 artillery, 2 bombers and 1 infantry
Germans defend with 2 infantry
Americans win, taking Norway from Germans with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in 22 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Germans win with no units remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 fighters moved from 45 Sea Zone to 33 Sea Zone
3 fighters moved from 22 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 fighter moved from Midway to Caroline Islands
2 fighters moved from 34 Sea Zone to Caroline Islands
1 fighter moved from 34 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
9 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 101 Sea Zone to 108 Sea Zone
1 submarine moved from 101 Sea Zone to 118 Sea Zone
2 fighters moved from 125 Sea Zone to Scotland
2 bombers moved from Norway to United Kingdom
2 artilleries and 2 infantry moved from United Kingdom to Scotland
Place Units - Americans
2 destroyers placed in 10 Sea Zone
2 destroyers and 3 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Eastern United States
Americans undo move 3.
3 artilleries and 3 infantry placed in Central United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 2 armour, 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
2 fighters moved from 72 Sea Zone to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan
1 artillery and 2 infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
2 armour and 1 mech_infantry moved from Persia to Trans-Jordan
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
2 fighters moved from Anglo Egyptian Sudan to 81 Sea Zone
1 battleship, 2 carriers and 1 destroyer moved from 72 Sea Zone to 81 Sea Zone
2 transports moved from 72 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
2 artilleries and 1 infantry moved from Persia to Eastern Persia
1 fighter moved from Persia to Russia
1 fighter moved from Iceland to United Kingdom
Place Units - British
2 artilleries and 1 infantry placed in Union of South Africa
2 armour and 1 mech_infantry placed in Persia
1 fighter placed in Quebec
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3,5,6
British collect 33 PUs (1 lost to blockades); end with 34 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 3 armour, 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour and 1 artillery moved from Caucasus to Northwest Persia
2 armour, 1 bomber, 3 fighters, 2 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan
Combat - Italians
Battle in Northwest Persia
Italians attack with 2 armour and 1 artillery
French defend with 1 infantry
Italians win, taking Northwest Persia from French with 2 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Trans-Jordan
Italians attack with 2 armour, 1 bomber, 3 fighters, 2 infantry and 2 mech_infantrys
British defend with 2 armour, 1 artillery, 2 infantry and 1 mech_infantry
Italians win, taking Trans-Jordan from British with 2 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 12
Casualties for Italians: 2 infantry and 2 mech_infantrys
Casualties for British: 2 armour, 1 artillery, 2 infantry and 1 mech_infantry
Non Combat Move - Italians
1 bomber and 3 fighters moved from Trans-Jordan to Egypt
1 destroyer and 2 transports moved from 98 Sea Zone to 97 Sea Zone
Place Units - Italians
3 armour placed in Egypt
1 artillery and 1 mech_infantry placed in Northern Italy
2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 bomber moved from Caroline Islands to 44 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 bomber and 1 transport
Japanese defend with 1 transport
ANZAC win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 bomber moved from 44 Sea Zone to Paulau Island
1 carrier, 1 destroyer and 1 fighter moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from 34 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_major; Remaining resources: 80 PUs;
Germans buy 4 armour, 2 artilleries, 2 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Volgograd to Samara
1 fighter moved from Kazakhstan to Samara
2 infantry moved from Bryansk to Tambov
1 fighter moved from Bryansk to Tambov
2 mech_infantrys moved from Novosibirsk to Vologda
1 fighter moved from Bryansk to Vologda
1 armour and 2 mech_infantrys moved from Novgorod to Vologda
2 infantry moved from Bryansk to Smolensk
1 bomber moved from Western Germany to Smolensk
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
2 fighters moved from Western Germany to Norway
1 tactical_bomber moved from 112 Sea Zone to Norway
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
2 bombers and 2 fighters moved from Western Germany to 125 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 mech_infantry moved from Caucasus to Iraq
Germans take Iraq from Russians
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 2 bombers, 2 fighters and 1 submarine
Americans defend with 1 destroyer and 1 transport
Germans win, taking 125 Sea Zone from Americans with 2 bombers, 2 fighters and 1 submarine remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Norway
Germans attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery
Germans win, taking Norway from Americans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Vologda
Germans attack with 1 armour, 1 fighter and 4 mech_infantrys
Russians defend with 1 armour, 1 artillery and 1 infantry
Germans win, taking Vologda from Russians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 1 armour, 1 artillery and 1 infantry
Battle in Samara
Germans attack with 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 artillery
Germans win, taking Smolensk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Germans
1 fighter moved from Vologda to Bryansk
1 bomber moved from Smolensk to Bryansk
1 fighter moved from Tambov to Bryansk
1 fighter moved from Samara to Bryansk
1 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
1 armour and 2 mech_infantrys moved from Ukraine to Bryansk
1 armour moved from Volgograd to Bryansk
1 fighter moved from Caucasus to Egypt
1 carrier, 1 destroyer and 1 submarine moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from Norway to Western Germany
1 tactical_bomber moved from Norway to 112 Sea Zone
2 bombers and 2 fighters moved from 125 Sea Zone to Western Germany
1 mech_infantry moved from Germany to Eastern Poland
Place Units - Germans
2 artilleries and 2 infantry placed in Western Germany
1 submarine placed in 112 Sea Zone
1 armour and 2 mech_infantrys placed in Novgorod
1 armour and 2 mech_infantrys placed in Volgograd
2 armour and 1 mech_infantry placed in Ukraine
4 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 64 PUs; end with 64 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
1 artillery, 1 fighter and 1 infantry moved from Russia to Tambov
1 artillery, 1 fighter and 1 infantry moved from Russia to Samara
1 artillery, 1 fighter and 1 infantry moved from Russia to Vologda
Combat - Russians
Battle in Tambov
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 2 infantry
Russians win, taking Tambov from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Samara
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Samara from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 armour and 1 mech_infantry
1 artillery owned by the Russians retreated to Russia
Germans win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Vologda to Russia
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
1 fighter moved from Samara to Russia
1 fighter moved from Tambov to Russia
Place Units - Russians
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 8 PUs; end with 10 PUs total
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 3 destroyers, 3 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 mech_infantry moved from Urals to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 mech_infantry moved from Urals to Olgiy
Japanese take Olgiy from Russians
2 mech_infantrys moved from Urals to Yenisey
Japanese take Yenisey from Russians
1 armour, 2 artilleries, 11 infantry and 7 mech_infantrys moved from Buryatia to Yakut S.S.R.
2 armour moved from Amur to Yakut S.S.R.
4 carriers, 2 destroyers, 1 fighter, 2 submarines and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
3 fighters moved from Japan to 33 Sea Zone
1 fighter moved from Philippines to 44 Sea Zone
1 tactical_bomber moved from Philippines to 33 Sea Zone
2 bombers moved from Philippines to 33 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 33 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
Scramble Orders in SZ33?
Full scramble. Max D for OOL.
2nd grand fleet loss for the USN, it seems.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 3 destroyers, 3 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 mech_infantry moved from Urals to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 mech_infantry moved from Urals to Olgiy
Japanese take Olgiy from Russians
2 mech_infantrys moved from Urals to Yenisey
Japanese take Yenisey from Russians
1 armour, 2 artilleries, 11 infantry and 7 mech_infantrys moved from Buryatia to Yakut S.S.R.
2 armour moved from Amur to Yakut S.S.R.
4 carriers, 2 destroyers, 1 fighter, 2 submarines and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
3 fighters moved from Japan to 33 Sea Zone
1 fighter moved from Philippines to 44 Sea Zone
1 tactical_bomber moved from Philippines to 33 Sea Zone
2 bombers moved from Philippines to 33 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 33 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
Combat - Japanese
Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 7 carriers, 2 cruisers, 5 destroyers, 8 fighters, 4 submarines and 5 tactical_bombers
Americans defend with 4 carriers, 1 destroyer, 10 fighters and 3 transports; ANZAC defend with 1 carrier, 1 destroyer and 2 fighters
Units damaged: 3 carriers owned by the Americans
Units damaged: 2 battleships owned by the Japanese
Japanese win with 2 battleships, 2 bombers, 5 carriers, 2 cruisers, 1 destroyer, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 119
Casualties for ANZAC: 1 carrier, 1 destroyer and 2 fighters
Casualties for Americans: 4 carriers, 1 destroyer, 10 fighters and 3 transports
Casualties for Japanese: 2 carriers, 4 destroyers, 3 fighters and 4 submarines
Battle in Yakut S.S.R.
Japanese attack with 3 armour, 2 artilleries, 11 infantry and 7 mech_infantrys
Russians defend with 2 aaGuns and 18 infantry
3 armour owned by the Japanese and 2 artilleries owned by the Japanese retreated to Buryatia
Russians win with 10 infantry remaining. Battle score for attacker is -27
Casualties for Russians: 2 aaGuns and 8 infantry
Casualties for Japanese: 11 infantry and 7 mech_infantrys
Non Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
3 mech_infantrys moved from Kiangsu to Jehol
1 armour and 2 mech_infantrys moved from Burma to India
1 fighter moved from 44 Sea Zone to Philippines
2 bombers moved from 33 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
3 transports moved from 36 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in India
1 armour and 2 mech_infantrys placed in Kiangsu
3 fighters placed in Japan
3 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
I concede this game. There is nothing I can do to stop the inexorable rise of the Axis. Can’t hit the SZ33 fleet, can’t protect Moscow. Sydney is doomed, so is Hawaii soon.
USA wasn’t effective. That was the major problem IMO.
You played well. I had some good luck with some battles that really helped my cause. The battle between the USA and Germany in SZ109 wasn’t supposed to go the way it did and that ended up a pretty serious set back for USA. You are a good opponent. I enjoyed this game immensely. Let’s play again sometime.
Alright, sounds good. Reverse sides or direct rematch?