Yeah we’re not starting with less than 8. We’ll get them
Surprise Attack Axis vs Entek + 12 Allies
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 carrier, 1 destroyer, 7 infantry and 1 submarine; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 armour moved from Ukraine to Caucasus
Germans take Rostov from Russians
Germans take Caucasus from Russians
1 armour moved from Ukraine to Volgograd
1 fighter and 1 tactical_bomber moved from Ukraine to Volgograd
3 artilleries and 10 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Vyborg to Novgorod
1 artillery moved from Eastern Poland to Bessarabia
2 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Baltic States to Eastern Poland
1 artillery and 6 infantry moved from Poland to Eastern Poland
2 infantry moved from Finland to Karelia
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 destroyer moved from 93 Sea Zone to 96 Sea Zone
1 artillery and 2 infantry moved from Tunisia to Libya
2 infantry moved from Algeria to Tunisia
1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry moved from France to Southern France
1 destroyer moved from 93 Sea Zone to 91 Sea Zone
1 fighter moved from Western Germany to 93 Sea Zone
1 fighter moved from France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 bomber moved from Western Germany to Southern Italy
1 submarine moved from 87 Sea Zone to 91 Sea Zone
1 armour moved from Eastern Poland to Bessarabia
1 artillery and 6 infantry moved from Germany to Poland
1 artillery moved from Germany to PolandCombat - Germans
Battle in Volgograd
Germans attack with 1 armour, 1 fighter and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Volgograd, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Volgograd to Ukraine
2 infantry moved from Ukraine to Rostov
2 infantry moved from 92 Sea Zone to Algeria
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 armour moved from Bessarabia to UkrainePlace Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 93 Sea Zone
3 infantry placed in Ukraine
1 armour and 4 infantry placed in Germany
Germans undo move 3.
1 armour and 2 infantry placed in Germany
2 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
Germans collect 56 PUs (3 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUsDice Statistics:
Total
1 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9Null / Other
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Germans Combat
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Russians Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour and 9 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 armour, 1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
1 armour moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 armour moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Japanese
1 armour moved from Kansu to KazakhstanCombat - Russians
Battle in Volgograd
Russians attack with 1 armour, 1 fighter and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Volgograd, round 2 : 1/3 hits
Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits
1 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
1 armour moved from Egypt to Ethiopia
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
1 infantry moved from Bryansk to Tambov
1 infantry moved from Belarus to Archangel
2 aaGuns and 15 infantry moved from Belarus to SmolenskPlace Units - Russians
1 armour and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 22 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUsTerritory Summary for Russians :
Yenisey : 1 armour
Kazakhstan : 1 armour
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Ethiopia : 1 armour
Belarus : 1 infantry
Bryansk : 5 infantry
Archangel : 1 infantry
Russia : 1 airfield, 1 armour, 1 factory_major, 1 fighter, 19 infantry and 1 tactical_bomber
Tambov : 1 infantry
Volgograd : 1 armour and 1 factory_minor
Smolensk : 2 aaGuns and 15 infantry
125 Sea Zone : 1 submarine
113 Sea Zone : 1 submarine
Iraq : 1 flag
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 57 / 76
Russians : 20 / 30
Japanese : 47 / 54
Americans : 51 / 66
Chinese : 7 / 14
British : 34 / 36
UK_Pacific : 18 / 18
Italians : 15 / 20
ANZAC : 14 / 25
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 1 factory_minor, 3 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Amur to Buryatia
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
2 bombers moved from French Indo China to India
1 destroyer moved from 37 Sea Zone to 38 Sea Zone
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 35 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone
1 infantry moved from Anhwe to Kweichow
1 armour moved from Kiangsu to Kweichow
2 mech_infantrys moved from Kiangsu to Hunan
1 artillery and 2 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Chahar to Hopei
1 artillery and 1 infantry moved from Chahar to Suiyuyan
1 submarine moved from 42 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 battleship and 1 carrier moved from 46 Sea Zone to 54 Sea Zone
1 cruiser moved from 46 Sea Zone to 49 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 1 factory_minor, 3 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Amur to Buryatia
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
2 bombers moved from French Indo China to India
1 destroyer moved from 37 Sea Zone to 38 Sea Zone
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 35 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone
1 infantry moved from Anhwe to Kweichow
1 armour moved from Kiangsu to Kweichow
2 mech_infantrys moved from Kiangsu to Hunan
1 artillery and 2 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Chahar to Hopei
1 artillery and 1 infantry moved from Chahar to Suiyuyan
1 submarine moved from 42 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 battleship and 1 carrier moved from 46 Sea Zone to 54 Sea Zone
1 cruiser moved from 46 Sea Zone to 49 Sea ZoneCombat - Japanese
Battle in Kweichow
Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the British lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 transport; ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 0/1 hits
1 transport owned by the British and 1 destroyer owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for British: 1 transport
Casualties for ANZAC: 1 destroyer
Battle in 54 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 carrier and 1 fighter
Japanese roll dice for 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 carrier and 1 fighter in 54 Sea Zone, round 2 : 2/2 hits
Units damaged: 1 battleship owned by the Japanese
1 carrier owned by the ANZAC and 1 tactical_bomber owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 1 battleship, 1 carrier and 1 fighter in 54 Sea Zone, round 3 : 1/2 hits
ANZAC roll dice for 1 fighter in 54 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 1 battleship and 1 carrier remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 carrier and 1 fighter
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 3 : 1/3 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Strategic bombing raid in India
AA fire in India : 1/2 hits
1 bomber killed by AA
Bombing raid in India rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in India causes 7 damage total.Non Combat Move - Japanese
1 bomber moved from India to Kwangsi
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 36 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from Kweichow to Hopei
1 armour moved from Korea to Jehol
2 infantry moved from Korea to AmurPlace Units - Japanese
1 factory_minor placed in Shantung
1 armour, 1 artillery and 1 infantry placed in Kiangsu
2 destroyers and 1 transport placed in 6 Sea Zone
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs totalDice Statistics:
Total
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 12 times
Average roll : 3.957
Median : 4.000
Variance : 0.804
Standard Deviation : 0.897
Total rolls : 47Null / Other
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 4.211
Median : 5.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 19British Combat
1 was rolled 1 times
4 was rolled 2 times
Average roll : 3.000
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3ANZAC Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 4.211
Median : 5.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 19 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from French Guiana to 91 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 1 carrier, 2 fighters, 3 infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone
3 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters moved from Hawaiian Islands to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 10 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 38 Sea ZoneCombat - Americans
Battle in 38 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 fighter and 1 tactical_bomber in 38 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 38 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 38 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 91 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Germans defend with 1 destroyer and 1 submarine; Italians defend with 1 submarine
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 91 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 91 Sea Zone
Americans roll dice for 1 destroyer and 1 fighter in 91 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 2 submarines in 91 Sea Zone, round 3 : 0/2 hits
Germans roll dice for 1 destroyer in 91 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Italians lost in 91 Sea Zone
Americans roll dice for 1 destroyer and 1 fighter in 91 Sea Zone, round 4 : 1/2 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 destroyer in 91 Sea Zone, round 4 : 0/1 hits
1 submarine owned by the Germans lost in 91 Sea Zone
Americans roll dice for 1 destroyer and 1 fighter in 91 Sea Zone, round 5 : 2/2 hits
Germans roll dice for 1 destroyer in 91 Sea Zone, round 5 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 91 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Caroline Islands
Americans attack with 3 artilleries and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 3 artilleries and 3 infantry in Caroline Islands, round 2 : 2/6 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 3 artilleries and 3 infantry in Caroline Islands, round 3 : 3/6 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 4 fighters in 25 Sea Zone, round 2 : 1/5 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 fighters moved from 25 Sea Zone to Midway
1 fighter moved from 25 Sea Zone to 26 Sea Zone
1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 1 Sea Zone to 10 Sea Zone
1 fighter moved from 91 Sea Zone to British Guiana
3 artilleries and 3 infantry moved from India to Burma
2 battleships, 2 carriers, 2 cruisers, 1 fighter, 1 tactical_bomber and 3 transports moved from 39 Sea Zone to 38 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
1 artillery and 2 infantry placed in Eastern United States
1 fighter placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 3 artilleries, 1 harbour and 2 infantry
Burma : 3 artilleries and 3 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield and 3 fighters
33 Sea Zone : 1 carrier, 2 fighters and 3 transports
38 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 1 tactical_bomber and 3 transports
26 Sea Zone : 1 carrier, 2 destroyers and 1 fighter
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 destroyer
1 Sea Zone : 1 flag
Central United States : 1 factory_major
Central America : 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
British Guiana : 1 fighter
89 Sea Zone : 1 flag
101 Sea Zone : 1 carrier, 2 destroyers, 1 fighter and 2 transports
Brazil : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 57 / 76
Russians : 20 / 30
Japanese : 49 / 49
Americans : 51 / 66
Chinese : 6 / 14
British : 34 / 36
UK_Pacific : 17 / 18
Italians : 15 / 20
ANZAC : 14 / 25
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour and 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits
Japanese roll dice for 1 armour and 1 infantry in Kweichow, round 2 : 1/2 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits
Japanese roll dice for 1 armour and 1 infantry in Kweichow, round 3 : 0/2 hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 1/2 hits
Japanese roll dice for 1 armour and 1 infantry in Kweichow, round 4 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
retreated to Kweichow
Japanese win with 1 armour remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to YunnanPlace Units - Chinese
2 artilleries and 1 infantry placed in Yunnan
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUsTerritory Summary for Chinese :
Shensi : 1 infantry
Yunnan : 2 artilleries, 1 fighter and 4 infantryProduction/PUs Summary :
Germans : 57 / 76
Russians : 20 / 30
Japanese : 49 / 49
Americans : 51 / 66
Chinese : 6 / 12
British : 34 / 36
UK_Pacific : 17 / 18
Italians : 15 / 20
ANZAC : 14 / 25
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 2 destroyers and 2 fighters; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 15 PUs;
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from 98 Sea Zone to Caucasus
1 armour moved from Persia to Caucasus
1 destroyer moved from 39 Sea Zone to 43 Sea Zone
UK_Pacific take 37 Sea Zone from Japanese
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 43 Sea Zone
1 armour and 2 infantry moved from Yunnan to Kweichow
4 infantry moved from Burma to Shan StateCombat - British
Battle in 43 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 43 Sea Zone
British win, taking 43 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Kweichow
British attack with 1 armour and 2 infantry
Japanese defend with 1 armour
British roll dice for 1 armour and 2 infantry in Kweichow, round 2 : 2/3 hits
Japanese roll dice for 1 armour in Kweichow, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Kweichow
British win, taking Kweichow from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour
Battle in Shan State
British attack with 4 infantry
Japanese defend with 1 infantry
British roll dice for 4 infantry in Shan State, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
British roll dice for 4 infantry in Shan State, round 3 : 0/4 hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits
1 infantry owned by the British lost in Shan State
British roll dice for 3 infantry in Shan State, round 4 : 0/3 hits
Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits
British roll dice for 3 infantry in Shan State, round 5 : 0/3 hits
Japanese roll dice for 1 infantry in Shan State, round 5 : 1/1 hits
1 infantry owned by the British lost in Shan State
British roll dice for 2 infantry in Shan State, round 6 : 0/2 hits
Japanese roll dice for 1 infantry in Shan State, round 6 : 0/1 hits
British roll dice for 2 infantry in Shan State, round 7 : 0/2 hits
Japanese roll dice for 1 infantry in Shan State, round 7 : 1/1 hits
1 infantry owned by the British lost in Shan State
1 infantry owned by the British retreated to Burma
Japanese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for British: 3 infantry
Battle in Caucasus
British attack with 1 armour and 1 fighter
Germans defend with 1 armour
British roll dice for 1 armour and 1 fighter in Caucasus, round 2 : 1/2 hits
Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits
1 fighter owned by the British and 1 armour owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 armour remaining. Battle score for attacker is -4
Casualties for Germans: 1 armour
Casualties for British: 1 fighterNon Combat Move - British
1 armour moved from Tanganyika Territory to Anglo Egyptian Sudan
3 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 38 Sea ZonePlace Units - British
1 destroyer placed in 109 Sea Zone
1 destroyer and 1 fighter placed in 98 Sea Zone
1 fighter placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4
British collect 34 PUs; end with 34 PUs totalPlace Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1
UK_Pacific collect 16 PUs (1 lost to blockades); end with 16 PUs total
Some Units in India change ownership: 5 infantryTerritory Summary for British and UK_Pacific :
Yunnan : 3 aaGuns and 1 infantry
Kweichow : 1 armour and 1 infantry
Burma : 4 infantry
India : 1 airfield, 1 factory_major, 1 harbour and 18 infantry
Malaya : 1 harbour
Borneo : 2 infantry
Sumatra : 1 flag
43 Sea Zone : 1 flag, 1 destroyer
37 Sea Zone : 1 flag
38 Sea Zone : 1 fighter and 1 tactical_bomber
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Gold Coast : 1 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 armour
French Equatorial Africa : 1 flag
Syria : 1 flag
French West Africa : 1 flag, 1 infantry
Tobruk : 1 flag, 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Ethiopia : 1 flag
Caucasus : 1 armour
109 Sea Zone : 1 destroyer
Eastern Persia : 1 flag
Persia : 1 flag
98 Sea Zone : 1 flag, 1 carrier, 3 destroyers, 2 fighters and 1 transportProduction/PUs Summary :
Germans : 55 / 76
Russians : 22 / 30
Japanese : 48 / 49
Americans : 51 / 66
Chinese : 7 / 12
British : 34 / 34
UK_Pacific : 17 / 16
Italians : 15 / 20
ANZAC : 14 / 25
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
My comp is down for a week or so the on/off button failed and I wont be able to get it fixed until payday, sorry for the delay
Kris -
Suck! Sorry to hear that. Hopefully it’s not too expensive.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Ukraine to Caucasus
1 artillery and 2 infantry moved from Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 bomber moved from Tunisia to Caucasus
1 infantry moved from Tunisia to Libya
1 artillery and 1 infantry moved from Algeria to Tunisia
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from Southern France to 93 Sea Zone
1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Ukraine to Caucasus
1 artillery and 2 infantry moved from Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 bomber moved from Tunisia to Caucasus
1 infantry moved from Tunisia to Libya
1 artillery and 1 infantry moved from Algeria to Tunisia
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from Southern France to 93 Sea Zone
1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea ZoneCombat - Italians
Battle in Bryansk
Italians attack with 1 artillery and 3 infantry
Russians defend with 5 infantry
Italians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 2/4 hits
Russians roll dice for 5 infantry in Bryansk, round 2 : 0/5 hits
2 infantry owned by the Russians lost in Bryansk
Italians roll dice for 1 artillery and 3 infantry in Bryansk, round 3 : 0/4 hits
Russians roll dice for 3 infantry in Bryansk, round 3 : 1/3 hits
1 infantry owned by the Italians lost in Bryansk
Italians roll dice for 1 artillery and 2 infantry in Bryansk, round 4 : 2/3 hits
Russians roll dice for 3 infantry in Bryansk, round 4 : 0/3 hits
2 infantry owned by the Russians lost in Bryansk
Italians roll dice for 1 artillery and 2 infantry in Bryansk, round 5 : 2/3 hits
Russians roll dice for 1 infantry in Bryansk, round 5 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 1 infantry
Casualties for Russians: 5 infantry
Battle in Caucasus
Italians attack with 1 armour and 1 bomber
British defend with 1 armour
Italians roll dice for 1 armour and 1 bomber in Caucasus, round 2 : 1/2 hits
Russians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits
1 armour owned by the Italians and 1 armour owned by the British lost in Caucasus
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 armour
Casualties for British: 1 armourNon Combat Move - Italians
1 bomber moved from Caucasus to Rostov
1 artillery and 3 infantry moved from Bessarabia to Ukraine
2 infantry moved from Northern Italy to Southern France
1 artillery moved from Southern Italy to Northern Italy
1 armour and 1 infantry moved from 92 Sea Zone to AlgeriaPlace Units - Italians
1 armour, 2 infantry and 1 mech_infantry placed in Northern Italy
1 artillery placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUsDice Statistics:
Total
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.414
Median : 3.000
Variance : 0.821
Standard Deviation : 0.906
Total rolls : 29Italians Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.438
Median : 3.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 16Russians Combat
1 was rolled 2 times
3 was rolled 6 times
4 was rolled 3 times
6 was rolled 2 times
Average roll : 3.385
Median : 3.000
Variance : 2.083
Standard Deviation : 1.443
Total rolls : 13 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 1 PUs;Combat Move - ANZAC
2 destroyers moved from 62 Sea Zone to 53 Sea Zone
2 destroyers moved from 53 Sea Zone to 49 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
ANZAC take 42 Sea Zone from JapaneseCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Battle in 49 Sea Zone
ANZAC attack with 2 destroyers
Japanese defend with 1 cruiser
ANZAC roll dice for 2 destroyers in 49 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 cruiser in 49 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Japanese and 1 destroyer owned by the ANZAC lost in 49 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 cruiserNon Combat Move - ANZAC
Place Units - ANZAC
3 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,6,2,4,3
ANZAC collect 12 PUs (2 lost to blockades); end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
49 Sea Zone : 1 destroyer
62 Sea Zone : 3 destroyers and 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 55 / 76
Russians : 21 / 30
Japanese : 48 / 49
Americans : 51 / 66
Chinese : 7 / 12
British : 34 / 34
UK_Pacific : 17 / 16
Italians : 16 / 21
ANZAC : 14 / 23
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 55 / 76
Russians : 21 / 30
Japanese : 48 / 49
Americans : 51 / 66
Chinese : 7 / 12
British : 34 / 34
UK_Pacific : 17 / 16
Italians : 16 / 21
ANZAC : 14 / 23
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 2 destroyers, 1 fighter, 8 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Rostov to Volgograd
1 fighter moved from Ukraine to Volgograd
1 armour moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 tactical_bomber moved from Ukraine to Volgograd
1 artillery and 4 infantry moved from Novgorod to Archangel
1 artillery and 4 infantry moved from Novgorod to Belarus
2 infantry moved from Baltic States to Belarus
2 infantry moved from Novgorod to Archangel
3 infantry moved from Eastern Poland to Belarus
1 submarine moved from 109 Sea Zone to 119 Sea Zone
1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry moved from France to Southern France
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 destroyer and 1 submarine moved from 93 Sea Zone to 91 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 2 destroyers, 1 fighter, 8 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Rostov to Volgograd
1 fighter moved from Ukraine to Volgograd
1 armour moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 tactical_bomber moved from Ukraine to Volgograd
1 artillery and 4 infantry moved from Novgorod to Archangel
1 artillery and 4 infantry moved from Novgorod to Belarus
2 infantry moved from Baltic States to Belarus
2 infantry moved from Novgorod to Archangel
3 infantry moved from Eastern Poland to Belarus
1 submarine moved from 109 Sea Zone to 119 Sea Zone
1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry moved from France to Southern France
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 destroyer and 1 submarine moved from 93 Sea Zone to 91 Sea ZoneCombat - Germans
Battle in Volgograd
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 armour and 1 factory_minor
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits
Russians roll dice for 1 armour in Volgograd, round 2 : 0/1 hits
1 armour owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Archangel
Germans attack with 1 artillery and 6 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 6 infantry in Archangel, round 2 : 1/7 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 artillery and 9 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 9 infantry in Belarus, round 2 : 3/10 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 9 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 infantry moved from Western Ukraine to Bryansk
1 artillery and 4 infantry moved from Eastern Poland to Western Ukraine
2 artilleries and 6 infantry moved from Poland to Eastern Poland
1 armour moved from Germany to Eastern Poland
2 infantry moved from Karelia to Novgorod
2 infantry moved from Tunisia to Libya
2 infantry moved from Algeria to Tunisia
2 infantry moved from 92 Sea Zone to Algeria
1 artillery moved from Bessarabia to Ukraine
1 artillery and 3 infantry moved from Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Volgograd to Ukraine
2 infantry moved from Germany to Western GermanyPlace Units - Germans
1 armour and 2 infantry placed in Ukraine
1 armour and 2 infantry placed in Novgorod
1 destroyer and 1 submarine placed in 93 Sea Zone
1 fighter placed in Western Germany
1 artillery and 1 infantry placed in France
2 infantry placed in Normandy Bordeaux
1 artillery and 1 infantry placed in Western Germany
1 destroyer placed in 93 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
Germans collect 58 PUs (3 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUsDice Statistics:
Total
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 8 times
Average roll : 3.645
Median : 4.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 31Null / Other
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.400
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Germans Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.762
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 21Russians Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.400
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 armour moved from Russia to Volgograd
1 armour moved from Kazakhstan to Volgograd
1 infantry moved from Tambov to Volgograd
1 armour moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 armour moved from Yakut S.S.R. to Yenisey
1 armour moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to EthiopiaCombat - Russians
Battle in Volgograd
Russians attack with 2 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 infantry
Russians roll dice for 2 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits
Germans roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
1 infantry moved from Russia to Tambov
2 aaGuns moved from Smolensk to Russia
14 infantry moved from Smolensk to Russia
1 infantry moved from Russia to Vologda
4 infantry moved from Russia to TambovPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 24 PUsTerritory Summary for Russians :
Yenisey : 1 armour
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 armour
Russia : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 37 infantry and 1 tactical_bomber
Tambov : 5 infantry
Vologda : 1 infantry
Volgograd : 2 armour and 1 factory_minor
Smolensk : 1 infantry
125 Sea Zone : 1 submarine
113 Sea Zone : 1 submarine
Iraq : 1 flag
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 59 / 78
Russians : 18 / 24
Japanese : 47 / 49
Americans : 51 / 66
Chinese : 7 / 12
British : 34 / 34
UK_Pacific : 17 / 16
Italians : 16 / 21
ANZAC : 14 / 23
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 5 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 infantry moved from Amur to Buryatia
1 armour moved from Jehol to Amur
1 artillery moved from Suiyuyan to Shensi
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Kweichow
1 armour moved from Kiangsu to Kweichow
2 mech_infantrys moved from Hunan to Yunnan
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
Japanese take 37 Sea Zone from UK_Pacific
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 fighter moved from 36 Sea Zone to Borneo
1 artillery and 2 infantry moved from Kwangsi to Yunnan
1 armour moved from Kwangsi to Yunnan
1 bomber, 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter moved from Hopei to Shensi
1 tactical_bomber moved from Hopei to Kweichow
1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 cruiser moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 5 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 infantry moved from Amur to Buryatia
1 armour moved from Jehol to Amur
1 artillery moved from Suiyuyan to Shensi
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Kweichow
1 armour moved from Kiangsu to Kweichow
2 mech_infantrys moved from Hunan to Yunnan
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
Japanese take 37 Sea Zone from UK_Pacific
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 fighter moved from 36 Sea Zone to Borneo
1 artillery and 2 infantry moved from Kwangsi to Yunnan
1 armour moved from Kwangsi to Yunnan
1 bomber, 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter moved from Hopei to Shensi
1 tactical_bomber moved from Hopei to Kweichow
1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 cruiser moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea ZoneCombat - Japanese
Battle in Kweichow
Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
British defend with 1 armour and 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits
Chinese roll dice for 1 armour and 1 infantry in Kweichow, round 2 : 0/2 hits
1 infantry owned by the British lost in Kweichow
Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Kweichow, round 3 : 1/3 hits
Chinese roll dice for 1 armour in Kweichow, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armour and 1 infantry
Casualties for Japanese: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from UK_Pacific with 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Borneo
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Borneo, round 2 : 0/3 hits
UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 0/2 hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Borneo, round 3 : 1/3 hits
UK_Pacific roll dice for 2 infantry in Borneo, round 3 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Borneo
Japanese roll dice for 1 artillery and 1 fighter in Borneo, round 4 : 0/2 hits
UK_Pacific roll dice for 1 infantry in Borneo, round 4 : 0/1 hits
Japanese roll dice for 1 artillery and 1 fighter in Borneo, round 5 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Borneo, round 5 : 1/1 hits
1 fighter owned by the Japanese and 1 infantry owned by the British lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery remaining. Battle score for attacker is -7
Casualties for British: 2 infantry
Casualties for Japanese: 1 fighter and 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
British defend with 3 aaGuns and 1 infantry; Chinese defend with 2 artilleries, 1 fighter and 4 infantry
AA fire in Yunnan : 1/4 hits
1 tactical_bomber owned by the Japanese lost in Yunnan
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 6/9 hits
Chinese roll dice for 3 aaGuns, 2 artilleries, 1 fighter and 5 infantry in Yunnan, round 2 : 3/8 hits
2 infantry owned by the Japanese, 2 infantry owned by the Chinese, 3 aaGuns owned by the British, 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 2/6 hits
Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Yunnan, round 3 : 3/5 hits
1 armour owned by the Japanese, 1 artillery owned by the Japanese, 2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Yunnan
retreated to Yunnan
Chinese win with 2 artilleries and 1 fighter remaining. Battle score for attacker is -5
Casualties for British: 3 aaGuns and 1 infantry
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 armour, 1 artillery, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Battle in Shensi
Japanese attack with 1 artillery and 1 fighter
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 fighter in Shensi, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 fighter in Shensi, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 fighter in Shensi, round 4 : 2/2 hits
Chinese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Battle in MalayaNon Combat Move - Japanese
1 bomber moved from Yunnan to Kiangsu
1 tactical_bomber moved from Yunnan to 36 Sea Zone
1 fighter moved from Yunnan to 36 Sea Zone
1 tactical_bomber moved from Kweichow to Kiangsu
1 fighter moved from Shensi to Shantung
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 destroyer moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
3 infantry placed in Shantung
1 artillery and 2 infantry placed in Kiangsu
3 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs totalDice Statistics:
Total
1 was rolled 14 times
2 was rolled 10 times
3 was rolled 7 times
4 was rolled 11 times
5 was rolled 10 times
6 was rolled 16 times
Average roll : 3.603
Median : 4.000
Variance : 0.776
Standard Deviation : 0.881
Total rolls : 68British Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Chinese Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.526
Median : 3.000
Variance : 0.611
Standard Deviation : 0.782
Total rolls : 19UK_Pacific Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.167
Median : 5.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Japanese Combat
1 was rolled 9 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.500
Median : 4.000
Variance : 0.595
Standard Deviation : 0.771
Total rolls : 38 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 2 destroyers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
3 fighters moved from Midway to 16 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from British Guiana to Gibraltar
2 fighters moved from 33 Sea Zone to 35 Sea Zone
3 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
3 artilleries, 2 infantry and 3 transports moved from 33 Sea Zone to 35 Sea Zone
3 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
3 artilleries and 3 infantry moved from Burma to 38 Sea Zone
3 artilleries, 2 battleships, 2 carriers, 2 cruisers, 1 fighter, 3 infantry, 2 tactical_bombers and 3 transports moved from 38 Sea Zone to 37 Sea Zone
3 artilleries and 3 infantry moved from 37 Sea Zone to MalayaCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 3 fighters in 16 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 35 Sea Zone
Americans attack with 2 fighters and 3 transports
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters and 3 transports in 35 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win with 2 fighters and 3 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 91 Sea Zone
Americans attack with 1 carrier, 2 destroyers, 1 fighter and 2 transports
Germans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 carrier, 2 destroyers, 1 fighter and 2 transports in 91 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 91 Sea Zone
Americans roll dice for 1 carrier, 2 destroyers, 1 fighter and 2 transports in 91 Sea Zone, round 3 : 3/3 hits
Germans roll dice for 1 destroyer in 91 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Germans lost in 91 Sea Zone
Americans win with 1 carrier, 2 destroyers, 1 fighter and 2 transports remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Battle in Gibraltar
Americans attack with 2 artilleries, 1 fighter and 2 infantry
Germans defend with 1 armour, 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 2 artilleries, 1 fighter and 2 infantry in Gibraltar, round 2 : 0/5 hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Gibraltar, round 2 : 0/3 hits
Americans roll dice for 2 artilleries, 1 fighter and 2 infantry in Gibraltar, round 3 : 1/5 hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Gibraltar, round 3 : 2/3 hits
2 infantry owned by the Americans and 1 infantry owned by the Germans lost in Gibraltar
Americans roll dice for 2 artilleries and 1 fighter in Gibraltar, round 4 : 1/3 hits
Germans roll dice for 1 armour and 1 artillery in Gibraltar, round 4 : 0/2 hits
1 artillery owned by the Germans lost in Gibraltar
Americans roll dice for 2 artilleries and 1 fighter in Gibraltar, round 5 : 1/3 hits
Germans roll dice for 1 armour in Gibraltar, round 5 : 0/1 hits
1 armour owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 2 artilleries and 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Casualties for Americans: 2 infantry
Battle in Philippines
Battle in 37 Sea Zone
British loiter and taunt; Americans attack with 2 battleships, 2 carriers, 2 cruisers, 1 tactical_bomber and 3 transports
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 2 battleships, 2 carriers, 2 cruisers, 1 tactical_bomber and 3 transports in 37 Sea Zone, round 2 : 2/5 hits
Japanese roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese and 1 transport owned by the Japanese lost in 37 Sea Zone
Americans win, taking Philippines from Japanese, taking 37 Sea Zone from Japanese with 2 battleships, 2 carriers, 2 cruisers, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Malaya
Americans attack with 3 artilleries and 3 infantry
Japanese defend with 1 harbour and 1 infantry
Americans roll dice for 3 artilleries and 3 infantry in Malaya, round 2 : 1/6 hits
Japanese roll dice for 1 infantry in Malaya, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Malaya
Americans win, taking Malaya from Japanese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 carrier moved from 33 Sea Zone to 35 Sea Zone
3 fighters moved from 16 Sea Zone to Midway
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier, 2 destroyers and 1 fighter moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Gibraltar to 91 Sea ZonePlace Units - Americans
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
2 destroyers placed in 10 Sea Zone
1 bomber and 1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Malaya : 3 artilleries and 2 infantry
Philippines : 1 airfield, 3 artilleries, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield and 3 fighters
33 Sea Zone : 1 carrier, 2 destroyers and 1 fighter
37 Sea Zone : 1 flag, 2 battleships, 2 carriers, 2 cruisers, 1 tactical_bomber and 3 transports
35 Sea Zone : 1 carrier, 2 fighters and 3 transports
25 Sea Zone : 1 destroyer
10 Sea Zone : 2 destroyers
1 Sea Zone : 1 flag
Central United States : 1 factory_major
Central America : 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Gibraltar : 2 artilleries
89 Sea Zone : 1 flag
101 Sea Zone : 2 transports
Brazil : 1 flag, 2 infantry
91 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 2 transportsProduction/PUs Summary :
Germans : 59 / 78
Russians : 17 / 24
Japanese : 52 / 57
Americans : 53 / 73
Chinese : 5 / 12
British : 34 / 34
UK_Pacific : 13 / 16
Italians : 16 / 21
ANZAC : 14 / 23
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 artillery moved from Yunnan to Kweichow
1 fighter moved from Yunnan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 1 fighter
Japanese defend with 1 armour
Chinese roll dice for 1 artillery and 1 fighter in Kweichow, round 2 : 1/2 hits
Japanese roll dice for 1 armour in Kweichow, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - Chinese
1 fighter moved from Kweichow to YunnanPlace Units - Chinese
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsTerritory Summary for Chinese :
Yunnan : 1 fighter and 4 infantry
Kweichow : 1 artillery
Hunan : 1 artilleryProduction/PUs Summary :
Germans : 59 / 78
Russians : 17 / 24
Japanese : 50 / 57
Americans : 53 / 73
Chinese : 7 / 13
British : 34 / 34
UK_Pacific : 13 / 16
Italians : 16 / 21
ANZAC : 14 / 23
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0