@dawgoneit Scrambles?
L16 G40 Ferrousgryphon (Axis) vs. simon33 (Allies+18)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 4 destroyers, 1 fighter and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 armour and 1 mech_infantry moved from Manchuria to Buryatia
Japanese take Amur from Russians
Japanese take Buryatia from Russians
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 fighter moved from 36 Sea Zone to 44 Sea Zone
1 destroyer moved from 36 Sea Zone to 22 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from India to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 6 Sea Zone to 22 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 2 fighters, 6 submarines and 4 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone
2 bombers and 3 fighters moved from Japan to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to 17 Sea ZoneCombat - Japanese
Americans scrambles 3 units out of Iwo Jima to defend against the attack in 17 Sea Zone
Battle in 17 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 4 carriers, 1 cruiser, 3 destroyers, 6 fighters, 6 submarines and 5 tactical_bombers
Americans defend with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters, 3 submarines and 2 tactical_bombers; ANZAC defend with 1 fighter and 1 submarine
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Japanese and 1 carrier owned by the Japanese
Japanese win, taking 17 Sea Zone from Americans with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 4 fighters, 6 submarines and 4 tactical_bombers remaining. Battle score for attacker is 145
Casualties for ANZAC: 1 fighter and 1 submarine
Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters, 3 submarines and 2 tactical_bombers
Casualties for Japanese: 3 carriers, 1 destroyer, 2 fighters and 1 tactical_bomber
Battle in 22 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine and 1 transport
Japanese win, taking 22 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine and 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 1 tactical_bomber and 1 transport
Americans defend with 1 transport; ANZAC defend with 1 submarine
Japanese win with 1 destroyer, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine
Casualties for Americans: 1 transport
Battle in Philippines
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 airfield, 1 armour and 1 harbour
Americans win with 1 armour remaining. Battle score for attacker is -9
Casualties for Japanese: 1 armour and 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 infantry moved from French Indo China to 36 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 infantry and 4 transports moved from 36 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from 44 Sea Zone to Borneo
2 bombers moved from 17 Sea Zone to Jehol
1 artillery moved from Korea to Amur
1 artillery, 9 infantry and 5 mech_infantrys moved from Manchuria to Amur
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
1 fighter moved from 17 Sea Zone to 6 Sea Zone
3 fighters moved from 17 Sea Zone to Japan
2 tactical_bombers moved from 17 Sea Zone to Jehol
1 fighter moved from 22 Sea Zone to 17 Sea Zone
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Chahar
2 mech_infantrys moved from Kiangsu to Jehol
2 infantry moved from Soviet Far East to Siberia
1 submarine moved from 3 Sea Zone to 5 Sea Zone
1 aaGun moved from Kiangsu to Kiangsi
1 tactical_bomber moved from 35 Sea Zone to YunnanPlace Units - Japanese
2 destroyers and 1 fighter placed in 39 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from India: 1 infantry
EDIT: Adding units owned by Japanese to West India: 1 infantry
EDIT: Turning off Edit Mode
1 carrier and 2 destroyers placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,6
Japanese collect 63 PUs (2 lost to blockades); end with 64 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
Left off the attack on Ukraine. Also forgot to post USA - sorry. I’ll assume it’s ok to roll it now.
UK tank:
Rolling 1d6:
(6)German tank:
Rolling 1d6:
(5) -
round 2, UK tank:
Rolling 1d6:
(3)Axis tank:
Rolling 1d6:
(3) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 2 artilleries, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 7 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 mech_infantry moved from Eastern Persia to West India
2 fighters moved from 80 Sea Zone to West IndiaCombat - British
Battle in West India
British attack with 2 fighters and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking West India from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters moved from West India to 80 Sea Zone
1 fighter moved from Iraq to 80 Sea Zone
1 mech_infantry moved from Persia to Eastern Persia
3 infantry moved from Persia to Eastern Persia
1 armour moved from Trans-Jordan to Persia
2 artilleries and 3 infantry moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern PersiaPlace Units - British
1 fighter placed in 80 Sea Zone
2 artilleries placed in Persia
1 infantry and 2 mech_infantrys placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from Caucasus: 1 armour
EDIT: Removing units owned by Germans from Ukraine: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 106 Sea Zone: 2 destroyers and 1 submarine
EDIT: Adding units owned by British to 109 Sea Zone: 2 destroyers and 1 submarine
EDIT: Turning off Edit ModeTurn Complete - British
British collect 36 PUs; end with 43 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
3 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
2 armour and 1 mech_infantry moved from Belarus to Bryansk
1 artillery moved from Western Ukraine to Bryansk
1 mech_infantry moved from Eastern Poland to BryanskCombat - Italians
Battle in Egypt
Battle in Bryansk
Italians attack with 2 armour, 1 artillery and 2 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Italians win, taking Egypt from British, taking Bryansk from Russians with 2 armour and 1 artillery remaining. Battle score for attacker is 2
Casualties for Italians: 2 mech_infantrys
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Italians
1 mech_infantry moved from Romania to Ukraine
3 fighters moved from Southern Italy to Western GermanyPlace Units - Italians
1 armour and 1 infantry placed in Northern Italy
1 transport placed in 97 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from Western Germany: 1 fighter
EDIT: Adding units owned by Italians to Southern Italy: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 15 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer and 1 submarine moved from 34 Sea Zone to 22 Sea ZoneCombat - ANZAC
ANZAC creates battle in territory 41 Sea Zone
ANZAC creates battle in territory 43 Sea Zone -
Kamikaze in SZ22 (Marianas). Only on one DD.
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No Kami’s thank you
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Left off an attack on SZ35
Sub:
Rolling 1d6:
(4)Fighter (out of Qld)
Rolling 1d6:
(6)IJN DD:
Rolling 1d6:
(4) -
Sub:
Rolling 1d6:
(4)Ftr:
Rolling 1d6:
(1)IJN DD:
Rolling 1d6:
(3) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer and 1 submarine moved from 34 Sea Zone to 22 Sea ZoneCombat - ANZAC
ANZAC creates battle in territory 41 Sea Zone
ANZAC creates battle in territory 43 Sea Zone
Battle in 22 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
ANZAC win, taking 41 Sea Zone from Japanese, taking 43 Sea Zone from Japanese, taking 22 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer and 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Sumatra from Japanese to ANZAC
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Sumatra from ANZAC to Japanese
EDIT: Changing ownership of Malaya from Japanese to ANZAC
EDIT: Turning off Edit Mode
1 submarine moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from Queensland to Philippines
1 submarine moved from 41 Sea Zone to 43 Sea Zone
1 fighter moved from New South Wales to Queensland
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 artillery and 1 bomber placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Turn Complete - French
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A lot of forgotten moves. I trust the edits are ok.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 2 fighters and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 mech_infantry moved from Novgorod to Vologda
2 mech_infantrys moved from Belarus to Vologda
1 armour moved from Novgorod to Vologda
3 infantry moved from Belarus to Smolensk
1 fighter moved from Belarus to Smolensk
5 mech_infantrys moved from Belarus to Tambov
3 bombers moved from Eastern Poland to Tambov
1 mech_infantry moved from Belarus to Rostov
Germans take Rostov from RussiansCombat - Germans
Battle in Smolensk
Germans attack with 1 fighter and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Smolensk from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Vologda
Germans attack with 1 armour and 3 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans win, taking Vologda from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 artillery and 1 infantry
Battle in Tambov
Germans attack with 3 bombers and 5 mech_infantrys
Russians defend with 1 armour, 1 artillery and 4 infantry
2 mech_infantrys owned by the Germans retreated to Bryansk
Russians win with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 aaGuns, 12 armour, 2 artilleries, 12 infantry and 15 mech_infantrys moved from Belarus to Bryansk
1 fighter moved from Smolensk to Bryansk
3 bombers moved from Tambov to Bryansk
8 mech_infantrys moved from Eastern Poland to Bryansk
1 armour moved from Novgorod to Bryansk
1 infantry moved from France to Northern Italy
1 mech_infantry moved from Germany to Northern Italy
1 armour and 7 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Western Germany to Bryansk
3 fighters moved from Western Germany to EgyptPlace Units - Germans
3 artilleries placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
5 mech_infantrys placed in Germany
1 fighter placed in Western Germany
1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 7 artilleries; Remaining resources: 1 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 infantry moved from Volgograd to Rostov
1 artillery moved from Tambov to Rostov
1 fighter moved from Russia to Rostov
1 infantry moved from Olgiy to Kansu
1 infantry moved from Olgiy to Timguska
1 armour moved from Kazakhstan to Tsinghai
Chinese take Tsinghai from Japanese
1 armour moved from Tsinghai to Kansu
1 artillery moved from Novosibirsk to Kansu
2 armour moved from Novosibirsk to Timguska
1 infantry moved from Ulaanbaatar to Buryatia
18 infantry moved from Sakha to Buryatia
2 infantry moved from Buyant-Uhaa to Chahar
1 tactical_bomber moved from Russia to Rostov
1 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
2 artilleries and 3 infantry moved from Russia to VologdaCombat - Russians
Battle in Timguska
Russians attack with 2 armour and 1 infantry
Japanese defend with 1 infantry
Russians win, taking Timguska from Japanese with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Buryatia
Russians attack with 19 infantry
Japanese defend with 1 armour and 1 mech_infantry
Russians win, taking Buryatia from Japanese with 18 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Kansu
Russians attack with 1 armour, 1 artillery and 1 infantry
Japanese defend with 2 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Russians: 1 armour, 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Russians attack with 2 infantry
Japanese defend with 1 mech_infantry
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Rostov
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Rostov from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
retreated to Smolensk
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 armour and 1 mech_infantry
Russians win, taking Vologda from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 2 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Rostov to Russia
1 armour and 3 infantry moved from Tambov to Russia
1 infantry moved from Dzavhan to Yenisey
2 aaGuns moved from Sakha to Buryatia
2 infantry moved from Volgograd to SamaraPlace Units - Russians
7 artilleries placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 23 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 armour, 2 destroyers, 1 factory_minor, 4 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 mech_infantry moved from Jehol to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 mech_infantry moved from Kweichow to Tsinghai
Japanese take Tsinghai from Chinese
2 infantry moved from India to West India
2 fighters and 1 tactical_bomber moved from 39 Sea Zone to West India
1 fighter moved from 39 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 tactical_bomber moved from Yunnan to Malaya
1 bomber moved from Jehol to Malaya
1 destroyer moved from 39 Sea Zone to 43 Sea Zone
Japanese take 41 Sea Zone from ANZAC
Japanese take 42 Sea Zone from ANZAC
1 tactical_bomber moved from 6 Sea Zone to 34 Sea Zone
1 submarine moved from 17 Sea Zone to 33 Sea Zone
1 destroyer and 2 submarines moved from 17 Sea Zone to 22 Sea Zone
1 submarine moved from 17 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 17 Sea Zone to 22 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from Jehol to 35 Sea Zone
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Borneo to Philippines -
Scramble Orders in SZ35?
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LOL Yes that was quite the conundrum. I almost went ahead and assumed you wouldn’t scramble but I thought I better ask just in case.
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Denting your CV would have been really nice for a counter attack but I decided that the odds were more in favour of a failed land attack from keeping the fighter in that.





