@surfer Scramble? You have 6 planes!
16L G40 Me1945 (Axis) vs. hobo (Allies +20) LL
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 carriers, 3 destroyers and 1 harbour; Remaining resources: 2 PUs;Combat Move - Americans
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 fighter moved from 17 Sea Zone to 5 Sea Zone
1 fighter and 1 tactical_bomber moved from United Kingdom to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany
1 infantry moved from 110 Sea Zone to Holland BelgiumCombat - Americans
Battle in 5 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Air Battle in Western Germany
Americans attacks with 3 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: airfield
Bombing raid in Western Germany causes 3 damage total.
Battle in Holland Belgium
Battle in Manchuria
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 armour and 1 factory_minor
Americans win, taking Holland Belgium from Germans, taking Manchuria from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Cleaning up after air battles
Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in ManchuriaNon Combat Move - Americans
1 battleship, 2 carriers, 3 cruisers, 3 fighters, 4 infantry, 2 mech_infantrys and 3 transports moved from 17 Sea Zone to 25 Sea Zone
2 carriers and 1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 carrier and 2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
2 tactical_bombers moved from Western United States to Midway
4 infantry and 2 mech_infantrys moved from 25 Sea Zone to Midway
3 tactical_bombers moved from Western United States to 25 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 carrier and 1 fighter moved from 92 Sea Zone to 110 Sea Zone
3 submarines moved from 92 Sea Zone to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from 5 Sea Zone to SakhaPlace Units - Americans
1 harbour placed in Midway
2 carriers and 3 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Shensi
1 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 1 artillery, 3 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - British
1 carrier, 1 cruiser, 9 destroyers, 3 fighters and 4 submarines moved from 110 Sea Zone to 112 Sea Zone
2 fighters and 1 tactical_bomber moved from United Kingdom to 112 Sea Zone
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans -
this is pretty straight forward, you just want to do best def to get this done faster? it’s a 90% battle for me which I’m infamous for losing on a regular basis
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Yes, do a max defense. Keep one DD before you take CC, air, BB, if you keep sub(s).
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actually it’s gotten tricky unexpectedly :lol:
I got 5 hits in around 2, you have:
5 fighters, 1 tac, 1 tipped battleship, 1 tipped carrier, 1 crusier, 1 destroyer
I still have 3 subs before you roll your round 2
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I guess its not that tricky, I assume you just lose your ships since its still best def and I’m unlikely going to retreat or you win?
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Lose DD, CC, AC, Tac and ftr
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since you kept your battleship, still need to ask to be sure
round 3 I got 4 hits, you have tipped battleship, 4 fighters
I kept 1 sub which missed, I still have 1 destroyer, 1 cruiser, and my air
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Kill BB now pls.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 1 artillery, 3 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - British
1 carrier, 1 cruiser, 9 destroyers, 3 fighters and 4 submarines moved from 110 Sea Zone to 112 Sea Zone
2 fighters and 1 tactical_bomber moved from United Kingdom to 112 Sea Zone
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from GermansCombat - British
Battle in 112 Sea Zone
British attack with 1 carrier, 1 cruiser, 9 destroyers, 5 fighters, 4 submarines and 1 tactical_bomber
Germans defend with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber
Units damaged: 2 carriers owned by the Germans
Units damaged: 1 battleship owned by the Germans
British win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 43
Casualties for Germans: 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber
Casualties for British: 1 carrier, 1 cruiser, 9 destroyers, 1 fighter and 4 submarinesNon Combat Move - British
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Holland Belgium
3 fighters and 1 tactical_bomber moved from 112 Sea Zone to United Kingdom
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 aaGun, 1 armour, 3 artilleries, 12 infantry and 1 mech_infantry moved from Northwest Persia to Caucasus
1 artillery and 5 infantry moved from Iraq to Northwest Persia
2 artilleries and 4 infantry moved from Persia to Northwest Persia
3 infantry moved from Trans-Jordan to Iraq
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 submarine moved from 97 Sea Zone to 98 Sea ZonePlace Units - British
2 submarines placed in 71 Sea Zone
1 artillery and 2 infantry placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
1 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 1 artillery, 3 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - British
1 carrier, 1 cruiser, 9 destroyers, 3 fighters and 4 submarines moved from 110 Sea Zone to 112 Sea Zone
2 fighters and 1 tactical_bomber moved from United Kingdom to 112 Sea Zone
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from GermansCombat - British
Battle in 112 Sea Zone
British attack with 1 carrier, 1 cruiser, 9 destroyers, 5 fighters, 4 submarines and 1 tactical_bomber
Germans defend with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber
Units damaged: 2 carriers owned by the Germans
Units damaged: 1 battleship owned by the Germans
British win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 43
Casualties for Germans: 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber
Casualties for British: 1 carrier, 1 cruiser, 9 destroyers, 1 fighter and 4 submarinesNon Combat Move - British
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Holland Belgium
3 fighters and 1 tactical_bomber moved from 112 Sea Zone to United Kingdom
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 aaGun, 1 armour, 3 artilleries, 12 infantry and 1 mech_infantry moved from Northwest Persia to Caucasus
1 artillery and 5 infantry moved from Iraq to Northwest Persia
2 artilleries and 4 infantry moved from Persia to Northwest Persia
3 infantry moved from Trans-Jordan to Iraq
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 submarine moved from 97 Sea Zone to 98 Sea ZonePlace Units - British
2 submarines placed in 71 Sea Zone
1 artillery and 2 infantry placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
1 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Caucasus: 1 armour and 1 mech_infantry
EDIT: Adding units owned by British to Northwest Persia: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode -
there’s a slight edit, shouldn’t affect the italians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 1 artillery, 3 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - British
1 carrier, 1 cruiser, 9 destroyers, 3 fighters and 4 submarines moved from 110 Sea Zone to 112 Sea Zone
2 fighters and 1 tactical_bomber moved from United Kingdom to 112 Sea Zone
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from GermansCombat - British
Battle in 112 Sea Zone
British attack with 1 carrier, 1 cruiser, 9 destroyers, 5 fighters, 4 submarines and 1 tactical_bomber
Germans defend with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber
Units damaged: 2 carriers owned by the Germans
Units damaged: 1 battleship owned by the Germans
British win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 43
Casualties for Germans: 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber
Casualties for British: 1 carrier, 1 cruiser, 9 destroyers, 1 fighter and 4 submarinesNon Combat Move - British
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Holland Belgium
3 fighters and 1 tactical_bomber moved from 112 Sea Zone to United Kingdom
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 aaGun, 1 armour, 3 artilleries, 12 infantry and 1 mech_infantry moved from Northwest Persia to Caucasus
1 artillery and 5 infantry moved from Iraq to Northwest Persia
2 artilleries and 4 infantry moved from Persia to Northwest Persia
3 infantry moved from Trans-Jordan to Iraq
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 submarine moved from 97 Sea Zone to 98 Sea ZonePlace Units - British
2 submarines placed in 71 Sea Zone
1 artillery and 2 infantry placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
1 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Caucasus: 1 armour and 1 mech_infantry
EDIT: Adding units owned by British to Northwest Persia: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 1 fighter
EDIT: Adding units owned by British to United Kingdom: 1 fighter
EDIT: Turning off Edit Mode -
sorry last edit, again shouldn’t affect italians so I can just edit on anzac if you like. the fighter lands in uk instead of the us carrier
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 artillery moved from Normandy Bordeaux to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 aaGun; Americans defend with 1 infantry
AA fire in Holland Belgium : 0/1 hits
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/1 hits
Americans roll dice for 1 aaGun and 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 aaGun owned by the British lost in Holland Belgium
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 3 : 2/1 hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 fighter moved from Holland Belgium to Western Germany
1 aaGun and 5 infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from Bessarabia to Ukraine
1 infantry moved from Bessarabia to UkrainePlace Units - Italians
1 fighter and 1 infantry placed in Normandy BordeauxTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,6,6,6,6,3,4,4,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6
Italians collect 12 PUs (5 lost to blockades); end with 12 PUs totalTerritory Summary for Italians :
Normandy Bordeaux : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 4 mech_infantrys
Western Germany : 1 fighter
Holland Belgium : 1 artillery
Northern Italy : 2 aaGuns, 2 artilleries, 1 factory_minor and 1 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
Belarus : 1 flag
Baltic States : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 infantry and 1 mech_infantry
Western Ukraine : 1 flag
Greece : 1 flagProduction/PUs Summary :
Germans : 49 / 74
Russians : 24 / 24
Japanese : 63 / 77
Americans : 53 / 78
Chinese : 8 / 10
British : 33 / 38
UK_Pacific : 0 / 0
Italians : 17 / 12
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 artillery moved from Normandy Bordeaux to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 aaGun; Americans defend with 1 infantry
AA fire in Holland Belgium : 0/1 hits
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/1 hits
Americans roll dice for 1 aaGun and 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 aaGun owned by the British lost in Holland Belgium
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 3 : 2/1 hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 fighter moved from Holland Belgium to Western Germany
1 aaGun and 5 infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from Bessarabia to Ukraine
1 infantry moved from Bessarabia to UkrainePlace Units - Italians
1 fighter and 1 infantry placed in Normandy BordeauxTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,6,6,6,6,3,4,4,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6
Italians collect 12 PUs (5 lost to blockades); end with 12 PUs total
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 1 fighter
EDIT: Adding units owned by British to United Kingdom: 1 fighter
EDIT: Turning off Edit ModeTerritory Summary for Italians :
Normandy Bordeaux : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 4 mech_infantrys
Western Germany : 1 fighter
Holland Belgium : 1 artillery
Northern Italy : 2 aaGuns, 2 artilleries, 1 factory_minor and 1 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
Belarus : 1 flag
Baltic States : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 infantry and 1 mech_infantry
Western Ukraine : 1 flag
Greece : 1 flagProduction/PUs Summary :
Germans : 49 / 74
Russians : 24 / 24
Japanese : 63 / 77
Americans : 53 / 78
Chinese : 8 / 10
British : 33 / 38
UK_Pacific : 0 / 0
Italians : 17 / 12
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
The latter with the fighter in uk.
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wtf I’m really getting sick of this 4,4,6,6,6,6,3,4,4,2 then 6,6 :?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
4 fighters moved from Queensland to 25 Sea Zone
1 fighter moved from New South Wales to Queensland
1 mech_infantry moved from New South Wales to Queensland
1 infantry moved from Western Australia to South Australia
2 infantry moved from Queensland to South AustraliaPlace Units - ANZAC
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs





