16L G40 Me1945 (Axis) vs. hobo (Allies +20) LL


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Smolensk
                      Russians take Smolensk from Germans
                2 infantry moved from Tambov to Bryansk
                1 infantry moved from Kazakhstan to Volgograd
                1 fighter moved from Russia to Volgograd
                1 tactical_bomber moved from Russia to Bryansk
                1 infantry moved from Tsinghai to Sikang
                1 fighter moved from Russia to Sikang
                1 infantry moved from Tambov to Volgograd

    Combat - Russians
                Battle in Sikang
                    Russians attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                    Russians win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Volgograd
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 factory_minor and 1 infantry
                    Russians win, taking Volgograd from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Bryansk
                    Russians attack with 2 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                    Russians win, taking Bryansk from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                2 aaGuns and 17 infantry moved from Vologda to Smolensk
                2 armour, 7 infantry and 6 mech_infantrys moved from Russia to Smolensk
                1 tactical_bomber moved from Bryansk to Tambov
                1 aaGun moved from Kazakhstan to Volgograd
                1 fighter moved from Volgograd to Tambov
                1 fighter moved from Sikang to Kansu
                2 infantry moved from Suiyuyan to Kansu
                1 aaGun moved from Suiyuyan to Shensi

    Place Units - Russians
                8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 22 PUs; end with 22 PUs total

    triplea_37683_Rus9.tsvg

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    I have to refer to the rules again. It is illegal to load 2 units on a transport and offload just one the same turn. I am talking about the USA TT moved from sz33 to 6 last turn taking Korea with inf. Either take with two, or keep mech in Car, or do not take Korea. I think we discussed this in one of our games.


  • hmm I thought I only unloaded 1 guy to carolines. well that’s what I meant to do. usually I try to keep dudes on transports unless the transports are in danger. don’t take korea then, keep both on the transport.

  • 21 20 18 17 16 15 14 13

    ok. Thanks.

  • 21 20 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Manchuria: 2 armour
                EDIT: Changing PUs for Americans from 86 to 83
                EDIT: Turning off Edit Mode
                Japanese buy 2 carriers, 1 destroyer, 3 fighters and 1 submarine; Remaining resources: 4 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 armour moved from Manchuria to Korea
                1 mech_infantry moved from Anhwe to Hopei
                1 mech_infantry moved from Anhwe to Suiyuyan
                1 bomber moved from French Indo China to Hopei
                1 bomber moved from French Indo China to 22 Sea Zone
                1 fighter moved from 34 Sea Zone to 22 Sea Zone
                1 tactical_bomber moved from 34 Sea Zone to 22 Sea Zone
                1 submarine moved from 34 Sea Zone to 21 Sea Zone
                2 fighters moved from 34 Sea Zone to 21 Sea Zone
                1 infantry moved from India to West India
                      Japanese take West India from UK_Pacific
                1 bomber moved from French Indo China to Suiyuyan

    Combat - Japanese
                Battle in 21 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 fighters in 21 Sea Zone, round 2 :  1/0 hits
                        Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 21 Sea Zone
                    Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 22 Sea Zone
                    Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 :  2/1 hits
                        Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 22 Sea Zone
                    Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Hopei
                    Japanese attack with 1 bomber and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber and 1 mech_infantry in Hopei, round 2 :  1/1 hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Suiyuyan
                    Japanese attack with 1 bomber and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber and 1 mech_infantry in Suiyuyan, round 2 :  1/1 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Korea
                    Japanese attack with 2 armour
                    Americans defend with 1 infantry
                        Japanese roll dice for 2 armour in Korea, round 2 :  1/0 hits
                        Americans roll dice for 1 infantry in Korea, round 2 :  1/1 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Korea
                    Japanese win with 1 armour remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 armour
                    Casualties for Americans: 1 infantry

    Non Combat Move - Japanese
                1 bomber moved from 22 Sea Zone to Japan
                1 fighter moved from 22 Sea Zone to Japan
                5 fighters moved from 34 Sea Zone to Japan
                1 fighter moved from 34 Sea Zone to Japan
                1 tactical_bomber moved from Manchuria to 19 Sea Zone
                1 fighter moved from Manchuria to 19 Sea Zone
                1 destroyer moved from 36 Sea Zone to 19 Sea Zone
                1 infantry and 1 transport moved from 34 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Shan State
                1 infantry moved from French Indo China to Shan State
                2 fighters moved from Western Australia to 37 Sea Zone
                1 transport moved from 61 Sea Zone to 56 Sea Zone
                1 armour moved from Western Australia to 56 Sea Zone
                1 armour and 1 transport moved from 56 Sea Zone to 42 Sea Zone
                1 armour moved from 42 Sea Zone to Java
                1 battleship, 3 carriers and 1 cruiser moved from 61 Sea Zone to 42 Sea Zone
                1 bomber moved from Hopei to French Indo China
                1 bomber moved from Suiyuyan to Yunnan
                1 infantry moved from Szechwan to Yunnan
                1 mech_infantry moved from Manchuria to Anhwe
                1 fighter and 1 tactical_bomber moved from French Indo China to 19 Sea Zone
                1 battleship, 7 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 3 transports moved from 34 Sea Zone to 19 Sea Zone
                2 fighters moved from 21 Sea Zone to 19 Sea Zone
                1 tactical_bomber moved from 22 Sea Zone to 19 Sea Zone

    Place Units - Japanese
                1 carrier and 1 submarine placed in 19 Sea Zone
                2 fighters placed in Japan
                1 fighter placed in 19 Sea Zone
                1 carrier placed in 37 Sea Zone
                1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,1,4,2,4,4,4,1,3,6,4,1,2,4,3,5,5,2,2,2,4,5,2,1,3,4,2,6,4,1,1,1,5
                Japanese collect 57 PUs (11 lost to blockades); end with 61 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Korea: 1 armour
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Manchuria: 1 infantry
                EDIT: Adding units owned by Japanese to Kiangsu: 1 infantry
                EDIT: Turning off Edit Mode

    Territory Summary for Japanese :

    Paulau Island : 1 harbour
        Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag, 1 infantry
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 9 fighters, 1 harbour and 8 infantry
        Jehol : 1 flag
        Manchuria : 1 flag, 1 factory_minor
        Yunnan : 1 flag, 1 bomber, 1 infantry and 1 mech_infantry
        Suiyuyan : 1 flag, 1 mech_infantry
        Kweichow : 1 flag
        Hunan : 1 flag
        Hopei : 1 flag, 1 mech_infantry
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag, 1 mech_infantry
        Shan State : 1 flag, 2 infantry
        Burma : 1 flag, 2 mech_infantrys
        India : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Malaya : 1 flag, 1 factory_minor and 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Western Australia : 1 flag
        Philippines : 1 flag, 1 airfield and 1 harbour
        French Indo China : 1 flag, 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
        Celebes : 1 flag
        Java : 1 flag, 1 armour
        Sumatra : 1 flag
        42 Sea Zone : 1 battleship, 3 carriers, 1 cruiser and 1 transport
        37 Sea Zone : 1 carrier, 2 fighters and 1 transport
        21 Sea Zone : 1 submarine
        19 Sea Zone : 1 battleship, 8 carriers, 1 cruiser, 3 destroyers, 7 fighters, 2 submarines, 5 tactical_bombers and 3 transports
        6 Sea Zone : 1 destroyer
        54 Sea Zone : 1 flag
        West India : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 54 / 80
        Russians : 22 / 22
        Japanese : 68 / 71
        Americans : 53 / 83
        Chinese : 3 / 5
        British : 31 / 41
        UK_Pacific : 0 / 0
        Italians : 17 / 13
        ANZAC : 9 / 14
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_37683_Jap9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 carrier, 2 submarines and 5 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 110 Sea Zone to 125 Sea Zone
                1 battleship, 5 carriers, 3 cruisers, 4 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                2 fighters moved from 110 Sea Zone to 125 Sea Zone

    Combat - Americans
                Americans creates battle in territory 6 Sea Zone
                Battle in 6 Sea Zone
                    Americans attack with 10 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 10 fighters remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in 125 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Germans defend with 1 submarine
                    Americans win, taking 125 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - Americans
                1 fighter moved from 110 Sea Zone to United Kingdom
                1 carrier, 2 destroyers, 1 fighter and 3 submarines moved from 110 Sea Zone to 92 Sea Zone
                2 fighters moved from 125 Sea Zone to 110 Sea Zone
                2 transports moved from 102 Sea Zone to 101 Sea Zone
                2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
                1 bomber moved from United Kingdom to Western United States
                5 fighters moved from Midway to 17 Sea Zone
                10 fighters moved from 6 Sea Zone to 17 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 3 carriers, 4 destroyers, 3 infantry and 3 transports moved from 26 Sea Zone to 25 Sea Zone
                1 infantry moved from Midway to 25 Sea Zone
                1 mech_infantry moved from Midway to 25 Sea Zone
                1 artillery, 3 carriers, 4 destroyers, 4 infantry, 1 mech_infantry and 3 transports moved from 25 Sea Zone to 17 Sea Zone
                2 carriers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 tactical_bomber moved from Western United States to Midway
                2 infantry moved from Morocco to 92 Sea Zone

    Place Units - Americans
                1 carrier and 2 submarines placed in 10 Sea Zone
                5 tactical_bombers placed in Western United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    triplea_37683_Ame9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan
                1 fighter moved from Kansu to Suiyuyan
                1 infantry moved from Shensi to Sikang
                      Chinese take Sikang from Japanese
                1 infantry moved from Shensi to Szechwan
                      Chinese take Szechwan from Japanese

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 mech_infantry
                    Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Suiyuyan to Kansu

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 8 PUs total

    triplea_37683_Chi9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British
                British buy 1 armour, 3 infantry, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs;

    Combat Move - British
                2 fighters moved from United Kingdom to Holland Belgium
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from Iraq to Northwest Persia
                      British take Northwest Persia from Germans
                2 artilleries and 4 infantry moved from Eastern Persia to Persia

    Combat - British
                Battle in Persia
                    British attack with 2 artilleries and 4 infantry
                    Germans defend with 1 mech_infantry
                    British win, taking Persia from Germans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Holland Belgium
                    British attack with 2 fighters and 1 infantry
                    Italians defend with 1 infantry
                    British win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                2 fighters moved from Holland Belgium to United Kingdom
                1 submarine moved from 92 Sea Zone to 97 Sea Zone
                1 carrier, 1 cruiser, 5 destroyers, 2 fighters, 2 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone
                1 aaGun, 3 artilleries and 12 infantry moved from Iraq to Northwest Persia
                1 armour and 1 mech_infantry moved from Eastern Persia to Northwest Persia
                1 artillery and 2 infantry moved from Trans-Jordan to Iraq
                3 infantry moved from Egypt to Trans-Jordan
                1 fighter moved from Egypt to 92 Sea Zone

    Place Units - British
                3 infantry placed in Iraq
                1 armour and 2 mech_infantrys placed in Egypt
                1 tactical_bomber placed in United Kingdom
                1 submarine placed in 110 Sea Zone

    Turn Complete - British
                British collect 33 PUs; end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Turn Complete - UK_Pacific

    triplea_37683_UK_9.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 infantry moved from France to Normandy Bordeaux
                1 mech_infantry moved from Yugoslavia to Bessarabia
                1 infantry moved from Romania to Bessarabia
                2 artilleries moved from Yugoslavia to Northern Italy

    Place Units - Italians
                1 artillery and 1 infantry placed in Normandy Bordeaux
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,6,5,2,5
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1
                Italians collect 13 PUs (4 lost to blockades); end with 13 PUs total

    Territory Summary for Italians :

    Normandy Bordeaux : 1 flag, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 4 mech_infantrys
        Western Germany : 1 fighter
        Northern Italy : 3 aaGuns, 2 artilleries, 1 factory_minor and 6 infantry
        Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
        Belarus : 1 flag
        Baltic States : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag, 1 infantry and 1 mech_infantry
        Western Ukraine : 1 flag
        Greece : 1 flag

    Production/PUs Summary :

    Germans : 52 / 80
        Russians : 22 / 22
        Japanese : 65 / 71
        Americans : 53 / 73
        Chinese : 6 / 8
        British : 33 / 39
        UK_Pacific : 0 / 0
        Italians : 17 / 13
        ANZAC : 9 / 14
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_37683_Ita9.tsvg


  • 5,6,6,5,2,5 gotta love marti  :lol:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Northern Territory to Western Australia
                      ANZAC take Western Australia from Japanese

    Combat - ANZAC

    Non Combat Move - ANZAC
                5 fighters, 2 infantry and 1 mech_infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 fighter and 1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    triplea_37683_ANZ9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 92 Sea Zone to 110 Sea Zone
                2 infantry moved from Tobruk to Alexandria

    Turn Complete - French

    triplea_37683_Fre9.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 artilleries, 1 carrier, 2 fighters, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                1 tactical_bomber moved from 112 Sea Zone to 125 Sea Zone
                1 fighter moved from 112 Sea Zone to 125 Sea Zone
                1 infantry moved from Caucasus to Volgograd
                1 artillery moved from Rostov to Volgograd
                1 fighter and 1 tactical_bomber moved from Rostov to Volgograd
                2 bombers moved from Rostov to Russia
                2 artilleries and 1 infantry moved from Ukraine to Bryansk
                8 armour, 15 artilleries, 3 fighters, 21 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Rostov to Bryansk

    Combat - Germans
                Strategic bombing raid in Russia
                        AA fire in Russia :  0/1 hits
                    Bombing raid in Russia rolls: 5,6 and causes: 11 damage to unit: factory_major
                    Bombing raid in Russia causes 11 damage total.
                Battle in 125 Sea Zone
                    Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 125 Sea Zone
                    Germans win, taking 125 Sea Zone from Americans with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Volgograd
                    Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 aaGun, 1 factory_minor and 2 infantry
                        AA fire in Volgograd :  0/1 hits
                        Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Volgograd, round 2 :  2/1 hits
                        Russians roll dice for 1 aaGun and 2 infantry in Volgograd, round 2 :  1/1 hits
                        1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Volgograd
                        Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Volgograd, round 3 :  2/1 hits
                        Russians roll dice for 1 infantry in Volgograd, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 aaGun and 2 infantry
                Battle in Bryansk
                    Germans attack with 8 armour, 17 artilleries, 3 fighters, 22 infantry, 3 mech_infantrys and 1 tactical_bomber
                    Russians defend with 2 infantry
                        Germans roll dice for 8 armour, 17 artilleries, 3 fighters, 22 infantry, 3 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 :  19/1 hits
                        Russians roll dice for 2 infantry in Bryansk, round 2 :  1/1 hits
                        2 infantry owned by the Russians and 1 fighter owned by the Germans lost in Bryansk
                    Germans win, taking Bryansk from Russians with 8 armour, 17 artilleries, 2 fighters, 22 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 fighter
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                2 aaGuns, 2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from Rostov to Bryansk
                1 fighter and 1 tactical_bomber moved from Volgograd to Ukraine
                1 mech_infantry moved from Caucasus to Bryansk
                1 aaGun, 10 armour, 5 artilleries, 2 infantry and 3 mech_infantrys moved from Belarus to Bryansk
                2 fighters and 1 tactical_bomber moved from Bryansk to Novgorod
                3 armour moved from Novgorod to Bryansk
                2 bombers moved from Russia to Novgorod
                1 transport moved from 112 Sea Zone to 113 Sea Zone
                1 infantry moved from Western Germany to 113 Sea Zone
                1 artillery moved from Western Germany to 113 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                1 infantry moved from 115 Sea Zone to Novgorod
                1 artillery moved from 115 Sea Zone to Novgorod
                1 aaGun moved from Caucasus to Volgograd
                1 fighter moved from 125 Sea Zone to 112 Sea Zone
                1 tactical_bomber moved from 125 Sea Zone to 112 Sea Zone

    Place Units - Germans
                1 carrier, 2 fighters and 1 submarine placed in 112 Sea Zone
                2 artilleries and 1 infantry placed in Ukraine
                1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
                1 armour, 1 infantry and 1 mech_infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,1,2,6,6
                Germans collect 53 PUs (2 lost to blockades); end with 54 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 aaGun, 1 armour, 5 artilleries, 1 infantry and 1 mech_infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
        Germany : 1 factory_major
        Karelia : 1 flag
        Bryansk : 1 flag, 3 aaGuns, 23 armour, 24 artilleries, 27 infantry and 9 mech_infantrys
        Rostov : 1 flag, 1 factory_minor
        Nenetsia : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Ukraine : 1 flag, 2 artilleries, 1 factory_minor, 1 fighter, 1 infantry and 1 tactical_bomber
        Volgograd : 1 flag, 1 aaGun, 1 artillery and 1 factory_minor
        Novgorod : 1 flag, 1 airfield, 1 armour, 1 artillery, 2 bombers, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
        Caucasus : 1 flag
        112 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber
        125 Sea Zone : 1 flag, 1 submarine
        Bulgaria : 1 flag
        115 Sea Zone : 1 transport
        Yugoslavia : 1 flag
        Finland : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 55 / 74
        Russians : 19 / 22
        Japanese : 64 / 71
        Americans : 53 / 73
        Chinese : 6 / 8
        British : 33 / 39
        UK_Pacific : 0 / 0
        Italians : 17 / 13
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_37683_Ger10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians repair 5 damage on 1 factory_major; Remaining resources: 16 PUs;
                Russians buy 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 infantry moved from Tambov to Rostov
                      Russians take Rostov from Germans
                2 infantry moved from Tambov to Volgograd
                1 tactical_bomber moved from Tambov to Volgograd
                1 fighter moved from Tambov to Volgograd

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 aaGun, 1 artillery and 1 factory_minor
                    Russians win, taking Volgograd from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 aaGun and 1 artillery
                    Casualties for Russians: 1 tactical_bomber

    Non Combat Move - Russians
                1 fighter moved from Volgograd to Russia
                1 fighter moved from Kansu to Russia
                1 aaGun moved from Shensi to Kansu
                2 aaGuns and 25 infantry moved from Smolensk to Russia
                2 armour and 6 mech_infantrys moved from Smolensk to Novosibirsk
                1 aaGun, 10 artilleries and 52 infantry moved from Tambov to Russia

    Place Units - Russians
                5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 23 PUs; end with 24 PUs total

    triplea_37683_Rus10.tsvg


  • of course your aa hits after mine misses  :|

  • 21 20 18 17 16 15 14 13

    sz17 OOL? 15 hits.
    Plus a hit from subs. I damaged BB.

    Jap 10 R1 .tsvg


  • what was your navy’s movement path

  • 21 20 18 17 16 15 14 13

    Through sz 6 and 18.


  • 2 subs, 8 destroyers, sink 2 carriers, damage another

  • 21 20 18 17 16 15 14 13

    R2 - 14 hits.

    Jap 10 R2.tsvg

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