@The_Good_Captain Game History
Round: 1 Combat Move - Germans 1 mech and 2 tanks moved from El Agheila to Zella 1 mech, 1 scoutcar and 2 tanks moved from Zella to Mersa Brega 1 G-antitank and 1 artillery moved from El Agheila to Mersa Brega 1 G-bomber and 1 G-fighter moved from Tripoli to Mersa Brega Combat - Germans Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Turning on Edit Mode EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Italians to El Agheila: 3 1-supplys EDIT: Removing units owned by British from Mersa Brega: 1 5-supply EDIT: Adding units owned by Uncontrolled to Mersa Brega: 3 1-supplys EDIT: Removing units owned by Italians from El Agheila: 2 1-supplys EDIT: Removing units owned by Germans from Mersa Brega: 1 scoutcar EDIT: Removing units owned by Germans from Mersa Brega: 1 artillery and 1 mech EDIT: Removing units owned by British from Mersa Brega: 1 artillery, 1 infantry and 1 matilda EDIT: Removing units owned by British from Mersa Brega: 1 UK-truck EDIT: Adding units owned by Germans to Mersa Brega: 1 UK-truck EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli 1 G-bomber and 1 G-fighter moved from Mersa Brega to El Agheila 1 mech moved from Tripoli to Mersa Brega Place Units - Germans 1 1-supply and 2 G-fighters placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 1 G-bomber moved from Sicily to Sea Zone 13 2 G-fighters moved from Tripoli Convoy G to Sea Zone 13 End Turn - Germans Germans collect 0 PUs; end with 4 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 29 PUsWitt and his (tiny) Private BM
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs total -
Whoops! Forgot to move my US mobile units so just edited those moves in. Sorry!
-
Bit annoyed that I saw too late that you had a DD in my blocking SZ for Carolines. Liked keeping you Out of there!
20effijng 5 swing. Did you not bombard? I always keep two, so as to prevent that. Has your fleet moved in? Will look later, as am off. Did uou land all 8 units, without any cover? Or was there Air in the SZ?
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Persia: 1 armour
EDIT: Adding units owned by Americans to Eastern Persia: 1 armour
EDIT: Removing units owned by Americans from Iraq: 2 mech_infantrys
EDIT: Adding units owned by Americans to Eastern Persia: 2 mech_infantrys
EDIT: Removing units owned by Americans from Iraq: 1 fighter
EDIT: Adding units owned by Americans to Persia: 1 fighter
EDIT: Removing units owned by Americans from Egypt: 1 mech_infantry
EDIT: Adding units owned by Americans to Iraq: 1 mech_infantry
EDIT: Turning off Edit Mode
British buy 3 artilleries, 1 fighter, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 2 infantry moved from West India to India
2 fighters moved from Persia to India
2 tactical_bombers moved from West India to India
2 artilleries and 2 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Northwest Persia to Caucasus
3 fighters moved from Persia to CaucasusCombat - British
Battle in Caucasus
British attack with 2 artilleries, 3 fighters, 2 infantry and 1 mech_infantry
Germans defend with 1 armour, 2 artilleries and 2 mech_infantrys
British win, taking Caucasus from Germans with 2 artilleries, 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 19
Casualties for Germans: 1 armour, 2 artilleries and 2 mech_infantrys
Casualties for British: 1 infantry
Battle in India
British attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
British win, taking India from Japanese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 2 infantry and 1 mech_infantry
Casualties for British: 2 infantryNon Combat Move - British
2 tactical_bombers moved from India to Persia
2 fighters moved from India to West India
2 artilleries moved from Eastern Persia to West India
1 infantry moved from Eastern Persia to West India
2 artilleries and 1 infantry moved from Persia to Eastern Persia
1 artillery and 2 infantry moved from Iraq to Northwest Persia
1 artillery moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 submarine moved from 81 Sea Zone to 97 Sea Zone
1 infantry moved from Alexandria to Egypt
1 fighter moved from United Kingdom to Gibraltar
3 fighters moved from Caucasus to Persia
2 mech_infantrys moved from Eastern Persia to West India
1 mech_infantry moved from Northwest Persia to Eastern PersiaPlace Units - British
2 artilleries and 1 infantry placed in Persia
1 artillery and 2 infantry placed in Iraq
2 mech_infantrys placed in Egypt
1 submarine placed in 81 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy nothing; Remaining resources: 3 PUs;Combat Move - Italians
Non Combat Move - Italians
1 mech_infantry moved from Northern Italy to Romania
1 mech_infantry moved from Northern Italy to RomaniaTurn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,6,2,2,4,4,5,5,3,6,2
Italians collect 4 PUs (11 lost to blockades); end with 7 PUs totalTerritory Summary for Italians :
Romania : 2 mech_infantrys
Northern Italy : 1 factory_major and 1 infantry
Southern Italy : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 7 infantry
Bryansk : 1 flag
Rostov : 1 aaGun, 1 armour and 1 mech_infantry
Bessarabia : 1 flag
Western Ukraine : 1 flag
Greece : 1 flag
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 47 / 75
Russians : 24 / 29
Japanese : 65 / 78
Americans : 58 / 90
Chinese : 0 / 2
British : 33 / 42
UK_Pacific : 5 / 5
Italians : 15 / 7
ANZAC : 10 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
@wittmann:
20effijng 5 swing. Did you not bombard? I always keep two, so as to prevent that. Has your fleet moved in? Will look later, as am off. Did uou land all 8 units, without any cover? Or was there Air in the SZ?
Yes - used all 8 land units and some air. Your AA missed.
Fleet has moved in. Could have done it in combat to preclude a scramble, but assumed I had and did not scramble your air. It was a lazy shortcut that cost me any bombard, but I was feeling cocky! Hope that is okay?
Need to go now - we have guests tonight - so will look at ANZAC tomorrow.
-
You should have gone in, because I could have sunk the TTs and scrambling to prevent the Bombard, mY have damaged a Battkeship, which I might have sunk with my counter arrack.
-
I suppose a good rule is to always avoid any lazy shortcuts. :-)
Happy to do it all again and scramble your fighters instead. Just say the word.
-
You are a gentleman. Don’t worry. Am annoyed at myself that I did not block, like I did last turn. I rush your goes most of the time.
Am finding it hard to play, as Al wants more help with Raf. Both of them are under the weather today.
Enjoy your evening. -
You need some little ray of hope. Perhaps, I have inadvertently given you half a chance!
-
I also feel for Dukla. He keeps having to play the oldies at 42 and he is crying out for soe. 1914 action. I would play.
-
@wittmann:
I also feel for Dukla. He keeps having to play the oldies at 42 and he is crying out for soe. 1914 action. I would play.
It’s up to you and Mark!
-
@wittmann:
Am annoyed at myself that I did not block, like I did last turn.
I looked at whether you could block again when I did the US on the previous turn and did not think you could. Perhaps I was wrong.
-
@wittmann:
You need some little ray of hope. Perhaps, I have inadvertently given you half a chance!
Now all I need is the other half a chance and I’ll be happy. See what you can do, there’s a good chap! :wink:
-
Bugger - good ANZAC result in sz55, but forgot to attack Celebes - will start again!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 6 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to 55 Sea ZoneCombat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Japanese win with 1 artillery remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
ANZAC win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyerNon Combat Move - ANZAC
2 fighters moved from 55 Sea Zone to Queensland
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to Caroline Islands
1 cruiser moved from 54 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 16 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs -
Wish I had not bothered!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to PersiaTurn Complete - French
-
I thought that when I saw -7. Unlucky .
-
I was on the phone to BG, as they owe me £50 and forgot to attack Stalingrad. I am letting you win this one.





