@Avner Still need your email to put into the game to get dice rolls
16L Adam514 (Axis) vs Giallo(Allies) Balance Mod
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
3 fighters moved from New Zealand to New South Wales
1 fighter moved from 63 Sea Zone to New South Wales
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
1 marine moved from New South Wales to 62 Sea Zone
1 cruiser and 1 marine moved from 62 Sea Zone to 52 Sea Zone
1 carrier moved from 63 Sea Zone to 26 Sea ZoneCombat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun and 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 aaGun
Battle in Solomon Islands
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Solomon Islands from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 13 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 3 fighters, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
23 armour and 1 artillery moved from Northwest Persia to Iraq
2 armour, 4 bombers and 8 mech_infantrys moved from Caucasus to Iraq
1 bomber, 8 fighters and 7 tactical_bombers moved from Rostov to Iraq
1 bomber moved from Western Germany to Iraq
1 submarine moved from 111 Sea Zone to 123 Sea Zone
1 destroyer moved from 112 Sea Zone to 123 Sea ZoneCombat - Germans
Battle in 123 Sea Zone
Germans attack with 1 destroyer and 1 submarine
British defend with 1 destroyer
British win with no units remaining. Battle score for attacker is -6
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for British: 1 destroyer
Battle in Iraq
Germans attack with 25 armour, 1 artillery, 6 bombers, 8 fighters, 8 mech_infantrys and 7 tactical_bombers
British defend with 2 aaGuns, 6 artilleries, 1 factory_minor, 3 fighters and 6 mech_infantrys; Americans defend with 3 fighters; Russians defend with 6 armour and 10 mech_infantrys
Germans win, taking Iraq from British with 17 armour, 6 bombers, 7 fighters and 7 tactical_bombers remaining. Battle score for attacker is 100
Casualties for Germans: 8 armour, 1 artillery, 1 fighter and 8 mech_infantrys
Casualties for British: 2 aaGuns, 6 artilleries, 3 fighters and 6 mech_infantrys
Casualties for Americans: 3 fighters
Casualties for Russians: 6 armour and 10 mech_infantrysNon Combat Move - Germans
4 bombers moved from Iraq to India
1 armour and 1 mech_infantry moved from Rostov to Northwest Persia
10 mech_infantrys moved from Ukraine to Caucasus
2 aaGuns, 21 artilleries and 16 infantry moved from Rostov to Bryansk
8 mech_infantrys moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
2 infantry moved from Ukraine to Bryansk
8 mech_infantrys moved from Germany to Eastern Poland
2 tactical_bombers moved from Western Germany to Novgorod
2 bombers, 7 fighters and 7 tactical_bombers moved from Iraq to Persia
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 cruiser moved from 112 Sea Zone to 125 Sea Zone
1 destroyer moved from 112 Sea Zone to 115 Sea Zone
3 infantry moved from Holland Belgium to France
1 artillery moved from Holland Belgium to Western Germany
1 infantry moved from Holland Belgium to Western Germany
1 artillery moved from Holland Belgium to France
1 infantry moved from Holland Belgium to Western GermanyPlace Units - Germans
3 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
1 bomber, 3 fighters and 5 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,2,6
Germans collect 60 PUs (2 lost to blockades); end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Russians
Russians buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 artillery and 1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Vologda to Novosibirsk
1 artillery and 3 infantry moved from Vologda to RussiaCombat - Russians
Battle in Novosibirsk
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
Russians win, taking Novosibirsk from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 aaGun moved from Vologda to RussiaPlace Units - Russians
2 armour and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 6 PUs; end with 6 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 9 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 fighter, 5 submarines and 2 tactical_bombers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from 33 Sea Zone to 45 Sea Zone
1 fighter moved from 33 Sea Zone to 46 Sea Zone
1 fighter moved from 33 Sea Zone to 47 Sea Zone
1 fighter moved from 33 Sea Zone to 49 Sea Zone
5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone
5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone
8 fighters and 4 tactical_bombers moved from 33 Sea Zone to New Guinea
1 infantry moved from Dutch New Guinea to New Guinea
1 infantry moved from India to West India
Japanese take West India from UK_PacificCombat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 31 Sea Zone
Japanese attack with 5 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 47 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 49 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 30 Sea Zone
Japanese attack with 5 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in New Guinea
Japanese attack with 8 fighters, 1 infantry and 4 tactical_bombers
Americans defend with 2 infantry
Japanese win, taking New Guinea from ANZAC with 8 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantryNon Combat Move - Japanese
8 fighters and 4 tactical_bombers moved from New Guinea to 33 Sea Zone
1 fighter moved from 45 Sea Zone to 33 Sea Zone
1 fighter moved from 46 Sea Zone to 33 Sea Zone
1 fighter moved from 47 Sea Zone to 33 Sea Zone
1 fighter moved from 49 Sea Zone to 33 Sea Zone
4 fighters and 1 tactical_bomber moved from 30 Sea Zone to 33 Sea Zone
5 fighters and 1 tactical_bomber moved from 31 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 carrier and 3 submarines moved from 36 Sea Zone to 33 Sea Zone
4 infantry moved from French Indo China to 36 Sea Zone
4 infantry and 2 transports moved from 36 Sea Zone to 33 Sea Zone
4 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters moved from Japan to 33 Sea Zone
3 tactical_bombers moved from Japan to Caroline Islands
1 fighter and 1 tactical_bomber moved from Sumatra to French Indo China
1 fighter moved from French Indo China to Caroline Islands
7 mech_infantrys moved from Yunnan to Shensi
1 bomber moved from Shensi to Japan
1 bomber moved from Japan to Caroline Islands
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Kweichow to Hopei
1 infantry moved from Yunnan to Kweichow
2 artilleries moved from Yunnan to Kweichow
1 artillery moved from Yunnan to French Indo China
1 artillery and 1 infantry moved from Shan State to French Indo China
1 infantry moved from Burma to Yunnan
1 infantry moved from Yunnan to French Indo China
3 mech_infantrys moved from Burma to Kweichow
3 artilleries, 5 infantry and 1 mech_infantry moved from India to West India
1 infantry moved from Amur to Buryatia
1 artillery and 2 infantry moved from Manchuria to AmurPlace Units - Japanese
1 carrier and 2 submarines placed in 36 Sea Zone
1 destroyer and 3 submarines placed in 6 Sea Zone
1 fighter and 2 tactical_bombers placed in JapanTurn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Americans buy 5 artilleries, 1 destroyer, 6 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
5 carriers, 2 destroyers and 1 transport moved from 98 Sea Zone to 92 Sea Zone
7 fighters moved from Eastern United States to Gibraltar
3 bombers moved from United Kingdom to 125 Sea Zone
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea ZoneCombat - Americans
Battle in 125 Sea Zone
Americans attack with 3 bombers
Germans defend with 1 cruiser
Americans win with 3 bombers remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiserNon Combat Move - Americans
3 bombers moved from 125 Sea Zone to United KingdomPlace Units - Americans
5 transports placed in 101 Sea Zone
5 artilleries and 5 infantry placed in Central United States
1 infantry placed in Western United States
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - British
British buy 3 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
3 infantry moved from Egypt to Trans-Jordan
3 destroyers and 1 transport moved from 98 Sea Zone to 92 Sea ZoneCombat - British
British creates battle in territory 97 Sea ZoneNon Combat Move - British
Place Units - British
3 infantry placed in Egypt
3 fighters placed in Union of South AfricaTurn Complete - British
British collect 28 PUs; end with 28 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Italians
Italians buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Persia to Trans-Jordan
4 fighters moved from Southern Italy to Trans-Jordan
2 bombers moved from Rostov to Trans-JordanCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Trans-Jordan
Italians attack with 1 armour, 2 bombers and 4 fighters
British defend with 1 artillery and 5 infantry
Italians win, taking Trans-Jordan from British with 1 armour, 2 bombers and 3 fighters remaining. Battle score for attacker is 9
Casualties for Italians: 1 fighter
Casualties for British: 1 artillery and 5 infantryNon Combat Move - Italians
3 fighters moved from Trans-Jordan to Iraq
2 bombers moved from Trans-Jordan to Persia
1 infantry moved from Northwest Persia to Iraq
2 infantry moved from Caucasus to Rostov
1 armour and 2 mech_infantrys moved from Rostov to Bryansk
2 infantry moved from Ukraine to Bryansk
1 aaGun, 1 artillery and 5 infantry moved from Southern France to Normandy Bordeaux
1 mech_infantry moved from Northern Italy to Western Germany
1 mech_infantry moved from Romania to Northern ItalyPlace Units - Italians
1 infantry and 2 mech_infantrys placed in Persia
3 infantry placed in Rostov
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,6,6
Italians collect 22 PUs (4 lost to blockades); end with 22 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Place Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor, 9x factory_major; Remaining resources: 72 PUs;
Germans buy 3 infantry, 13 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
10 armour moved from Iraq to Egypt
2 bombers, 7 fighters and 7 tactical_bombers moved from Persia to Russia
1 infantry moved from Samara to Russia
1 infantry moved from Smolensk to Russia
21 artilleries, 19 infantry and 14 mech_infantrys moved from Bryansk to Russia
2 tactical_bombers moved from Novgorod to Russia
1 bomber moved from Germany to Russia
4 bombers moved from India to RussiaCombat - Germans
Battle in Egypt
Germans attack with 10 armour
British defend with 1 factory_minor, 1 harbour and 3 infantry
Germans win, taking Egypt from British with 9 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 3 infantry
Battle in Russia
Germans attack with 21 artilleries, 7 bombers, 7 fighters, 21 infantry, 14 mech_infantrys and 9 tactical_bombers
Russians defend with 5 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_minor and 71 infantry
Germans destroys 9PUs while taking Russians capital
Germans win, taking Russia from Russians with 6 artilleries, 7 bombers, 7 fighters and 6 tactical_bombers remaining. Battle score for attacker is 42
Casualties for Germans: 15 artilleries, 21 infantry, 14 mech_infantrys and 3 tactical_bombers
Casualties for Russians: 5 aaGuns, 2 armour, 1 artillery and 71 infantryNon Combat Move - Germans
3 fighters moved from Germany to Southern Italy
1 artillery and 3 infantry moved from France to Normandy Bordeaux
1 artillery and 3 infantry moved from Western Germany to Northern Italy
5 mech_infantrys moved from Germany to Western Germany
7 armour moved from Iraq to Egypt
1 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan
10 mech_infantrys moved from Caucasus to Iraq
1 aaGun moved from Bryansk to Russia
1 infantry moved from Volgograd to Samara
3 infantry moved from Ukraine to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
2 infantry moved from Novgorod to Archangel
8 mech_infantrys moved from Eastern Poland to Germany
7 bombers, 7 fighters and 6 tactical_bombers moved from Russia to BryanskPlace Units - Germans
3 infantry placed in Normandy Bordeaux
5 mech_infantrys and 1 tactical_bomber placed in Western Germany
3 mech_infantrys placed in Iraq
5 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,1,2
Germans collect 64 PUs (2 lost to blockades); end with 64 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs -
good game dudes. was fun to watch
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Well played! Ill post it
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Thanks for the game!