Assumed no scramble in 113 due to the TUV differential, but let me know if you want to roll it out.
16L G40 Henryindiana Axis vs Ditka Allies (No bid)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 1 mech_infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Italians
1 armour, 1 artillery and 1 mech_infantry moved from Eastern Poland to Bessarabia
1 armour moved from Romania to Bessarabia
1 mech_infantry moved from Romania to Bessarabia
1 fighter moved from Slovakia Hungary to Bessarabia
2 infantry moved from Libya to Tobruk
1 mech_infantry moved from Libya to Tobruk
1 artillery moved from Libya to Tobruk
1 bomber moved from Western Germany to Bessarabia
1 armour and 1 mech_infantry moved from Northern Italy to Romania
2 fighters moved from Normandy Bordeaux to Southern ItalyCombat - Italians
Battle in Tobruk
Italians attack with 1 artillery, 2 infantry and 1 mech_infantry
British defend with 1 mech_infantry
Italians win, taking Tobruk from British with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Bessarabia
Italians attack with 2 armour, 1 artillery, 1 bomber, 1 fighter and 2 mech_infantrys
Russians defend with 3 infantry
Italians win, taking Bessarabia from Russians with 2 armour, 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 1
Casualties for Russians: 3 infantry
Casualties for Italians: 2 mech_infantrysNon Combat Move - Italians
1 fighter moved from Bessarabia to Greece
1 bomber moved from Bessarabia to Northern ItalyPlace Units - Italians
1 armour and 1 mech_infantry placed in Northern Italy
1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 14 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 41 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 2 artilleries, 2 carriers and 2 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 109 Sea Zone to 110 Sea Zone
2 submarines moved from 113 Sea Zone to 110 Sea Zone
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
2 fighters moved from 95 Sea Zone to 110 Sea Zone
2 fighters moved from Southern Italy to 110 Sea Zone
4 tactical_bombers moved from France to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
2 tactical_bombers moved from Western Germany to 110 Sea Zone
3 artilleries moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
3 infantry moved from Western Germany to Holland Belgium
2 artilleries moved from Western Germany to Holland Belgium
1 submarine moved from 93 Sea Zone to 98 Sea Zone
2 transports moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 2 infantry moved from Tunisia to 94 Sea Zone
1 mech_infantry moved from Libya to Tobruk
1 artillery, 2 infantry and 2 transports moved from 94 Sea Zone to 96 Sea Zone
1 carrier moved from 95 Sea Zone to 96 Sea Zone
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
1 mech_infantry moved from Tobruk to Alexandria
Germans take Alexandria from British
1 artillery and 2 infantry moved from 96 Sea Zone to Malta
1 infantry moved from Baltic States to Belarus
2 infantry moved from Eastern Poland to Belarus
1 artillery moved from Eastern Poland to Belarus
1 bomber moved from Eastern Poland to Belarus
2 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Eastern Poland to Western Ukraine
6 infantry moved from Romania to BessarabiaCombat - Germans
Battle in Belarus
Germans attack with 1 artillery, 1 bomber and 3 infantry
Russians defend with 3 infantry
Germans win, taking Belarus from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Western Ukraine
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Malta
Germans attack with 1 artillery and 2 infantry
British defend with 1 aaGun and 1 infantry
Germans win, taking Malta from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for British: 1 aaGun and 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 bomber, 1 destroyer, 6 fighters, 3 submarines and 6 tactical_bombers
Russians defend with 1 submarine; Americans defend with 1 destroyer
Germans win with 1 bomber, 1 destroyer, 6 fighters, 3 submarines and 6 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Russians: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Germans
1 bomber moved from Belarus to Western Germany
1 bomber moved from Western Ukraine to Western Germany
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
5 tactical_bombers moved from 110 Sea Zone to Holland Belgium
1 bomber moved from 110 Sea Zone to Western Germany
2 fighters moved from Eastern Poland to Western Germany
1 aaGun moved from France to Western Germany
5 transports moved from 113 Sea Zone to 110 Sea Zone
1 armour moved from Baltic States to Eastern Poland
3 armour moved from Novgorod to Eastern PolandPlace Units - Germans
2 carriers placed in 110 Sea Zone
1 airfield placed in Normandy Bordeaux
1 infantry placed in Western Germany
2 artilleries and 1 infantry placed in RomaniaTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4,5,4
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 3 infantry moved from Ukraine to Bessarabia
1 infantry moved from Archangel to Smolensk
1 mech_infantry moved from Bryansk to Bessarabia
1 mech_infantry moved from Bryansk to Bessarabia
1 mech_infantry moved from Bryansk to Bessarabia
8 fighters and 4 tactical_bombers moved from Bryansk to Bessarabia
1 fighter moved from Russia to Bessarabia
1 armour and 1 mech_infantry moved from Kweichow to HunanCombat - Russians
Battle in Hunan
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 2 mech_infantrys
Russians win, taking Hunan from Japanese with 1 armour remaining. Battle score for attacker is 4
Casualties for Japanese: 2 mech_infantrys
Casualties for Russians: 1 mech_infantry
Battle in Bessarabia
Russians attack with 1 artillery, 9 fighters, 3 infantry, 3 mech_infantrys and 4 tactical_bombers
Germans defend with 6 infantry; Italians defend with 2 armour and 1 artillery
Russians win, taking Bessarabia from Italians with 1 artillery, 9 fighters, 3 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 25
Casualties for Germans: 6 infantry
Casualties for Russians: 3 infantry
Casualties for Italians: 2 armour and 1 artilleryNon Combat Move - Russians
9 fighters and 4 tactical_bombers moved from Bessarabia to Bryansk
1 aaGun moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
2 aaGuns and 18 infantry moved from Samara to Russia
1 armour moved from Volgograd to Bryansk
1 mech_infantry moved from Volgograd to BryanskPlace Units - Russians
1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
2 armour, 1 fighter and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 3 destroyers, 1 factory_minor, 1 fighter, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Anhwe to Jehol
3 armour moved from Anhwe to Hunan
2 infantry moved from Anhwe to Hunan
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 2 tactical_bombers moved from 37 Sea Zone to Java
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 artillery moved from West India to India
1 infantry moved from India to West India
2 fighters moved from Japan to Jehol
2 armour moved from India to Burma
2 bombers moved from India to 42 Sea Zone
1 mech_infantry moved from Kiangsu to Hunan
1 armour moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Hunan
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
2 armour moved from Burma to Yunnan
3 tactical_bombers moved from Burma to Yunnan
3 fighters moved from Burma to YunnanCombat - Japanese
Battle in Yunnan
Japanese attack with 2 armour, 3 fighters and 3 tactical_bombers
Chinese defend with 5 infantry
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -7
Casualties for Japanese: 2 armour and 1 fighter
Casualties for Chinese: 5 infantry
Battle in Hunan
Japanese attack with 4 armour, 2 infantry and 2 mech_infantrys
Russians defend with 1 armour
Japanese win, taking Hunan from Chinese with 4 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Jehol
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 1 submarine and 1 transport
Americans defend with 1 destroyer and 2 transports
Japanese win, taking 42 Sea Zone from Neutral with 2 bombers, 1 destroyer and 1 transport remaining. Battle score for attacker is 16
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer and 2 transports
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
Americans defend with 1 artillery, 2 infantry and 1 mech_infantry
Japanese win, taking Java from Americans with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantryNon Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from Java to 37 Sea Zone
2 bombers moved from 42 Sea Zone to India
1 aaGun moved from Burma to India
3 tactical_bombers moved from Yunnan to India
2 fighters moved from Yunnan to India
2 fighters moved from Jehol to Kiangsu
3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in Kiangsu
1 factory_minor placed in Malaya
1 fighter and 1 infantry placed in India
Japanese undo move 4.
1 destroyer placed in 39 Sea Zone
1 destroyer placed in 39 Sea Zone
1 infantry placed in India
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,3
Japanese collect 57 PUs (3 lost to blockades); end with 57 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 bomber, 3 destroyers, 2 fighters and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 16 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
4 fighters moved from 26 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
3 fighters moved from Queensland to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Eastern United States to Gibraltar
1 fighter moved from Gibraltar to United Kingdom
1 submarine moved from 106 Sea Zone to 90 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 submarine moved from 90 Sea Zone to 91 Sea Zone
1 submarine moved from 106 Sea Zone to 109 Sea Zone
Americans take 109 Sea Zone from Germans
3 bombers moved from United Kingdom to Scotland
1 bomber moved from Western United States to Gibraltar
1 tactical_bomber moved from Western United States to 26 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from JapaneseCombat - Americans
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 destroyer, 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans win, taking 42 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transportNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 carrier moved from 26 Sea Zone to 54 Sea Zone
3 fighters moved from 42 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from United Kingdom to Scotland
4 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 destroyer and 2 submarines placed in 10 Sea Zone
2 destroyers and 1 submarine placed in 101 Sea Zone
1 bomber and 2 fighters placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from United Kingdom: 1 fighter
EDIT: Adding units owned by Americans to Scotland: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Szechwan to Shensi
1 infantry moved from Szechwan to SikangNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hopei
1 infantry placed in Chahar
1 infantry placed in Kansu
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Scotland: 3 bombers and 2 fighters
EDIT: Adding units owned by Americans to United Kingdom: 3 bombers and 3 fighters
EDIT: Removing units owned by Americans from Scotland: 1 tactical_bomber
EDIT: Adding units owned by Americans to United Kingdom: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from United Kingdom: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing unit bombing damage for these British owned units to: factory_major = 6
EDIT: Changing PUs for British from 35 to 23
EDIT: Turning off Edit Mode
British buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Egypt to Alexandria
1 fighter moved from Egypt to Alexandria
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
3 infantry moved from Union of South Africa to 71 Sea Zone
3 infantry and 2 transports moved from 71 Sea Zone to 83 Sea Zone
1 fighter and 2 tactical_bombers moved from Persia to EgyptCombat - British
Battle in Alexandria
British attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
retreated to Alexandria
Germans win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantryNon Combat Move - British
1 fighter moved from Alexandria to EgyptPlace Units - British
2 fighters and 1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3,6,6
British collect 30 PUs (3 lost to blockades); end with 30 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 bomber moved from Northern Italy to Southern ItalyNon Combat Move - Italians
2 infantry moved from 96 Sea Zone to TobrukPlace Units - Italians
1 armour and 1 mech_infantry placed in Northern Italy
1 artillery placed in Southern Italy
1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 45 Sea Zone to 43 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French





