16L G40 Me1945 (Axis) vs. hobo (Allies +20) LL

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    I LOVE THIS GAME.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Russia to Bryansk
                2 fighters moved from Russia to Bryansk
                1 infantry moved from Kazakhstan to Caucasus
                      Russians take Caucasus from Germans
                4 artilleries and 18 infantry moved from Volgograd to Tambov

    Combat - Russians
                Battle in Tambov
                    Russians attack with 4 artilleries and 18 infantry
                    Germans defend with 1 artillery and 2 infantry
                    Russians win, taking Tambov from Germans with 4 artilleries and 17 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Russians attack with 2 fighters and 2 infantry
                    Italians defend with 1 armour
                    Russians win, taking Bryansk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour

    Non Combat Move - Russians
                1 aaGun and 2 infantry moved from Kansu to Suiyuyan
                1 aaGun and 3 infantry moved from Samara to Tambov
                2 fighters moved from Bryansk to Russia
                2 armour and 6 mech_infantrys moved from Volgograd to Russia
                2 aaGuns and 15 infantry moved from Russia to Vologda
                2 infantry moved from Russia to Vologda
                5 artilleries and 35 infantry moved from Russia to Tambov
                1 artillery moved from Russia to Tambov
                1 infantry moved from Russia to Tambov
                1 aaGun moved from Russia to Tambov
                2 infantry moved from Russia to Tambov

    Place Units - Russians
                7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Vologda: 2 infantry
                EDIT: Adding units owned by Russians to Tambov: 2 infantry
                EDIT: Turning off Edit Mode

    triplea_37683_Rus8.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 2 fighters, 1 harbour, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 infantry moved from Kweichow to Shensi
                1 bomber moved from French Indo China to Shensi
                2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
                1 bomber moved from Philippines to 46 Sea Zone
                1 armour moved from Western Australia to Northern Territory
                      Japanese take Northern Territory from ANZAC
                1 armour moved from Northern Territory to Western Australia
                1 infantry moved from Western Australia to South Australia
                2 fighters moved from 63 Sea Zone to South Australia

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 1 bomber and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Shensi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 46 Sea Zone
                    Japanese attack with 1 bomber, 2 fighters and 1 tactical_bomber
                    Americans defend with 1 carrier
                    Japanese win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
                    Casualties for Americans: 1 carrier
                Battle in South Australia
                    Japanese attack with 2 fighters and 1 infantry
                    ANZAC defend with 1 fighter
                    Japanese win, taking South Australia from ANZAC with 2 fighters and 1 infantry remaining. Battle score for attacker is 10
                    Casualties for ANZAC: 1 fighter

    Non Combat Move - Japanese
                1 battleship, 3 carriers, 1 cruiser, 1 fighter, 1 submarine, 2 tactical_bombers and 3 transports moved from 54 Sea Zone to 34 Sea Zone
                1 bomber moved from 46 Sea Zone to French Indo China
                1 fighter moved from 63 Sea Zone to 34 Sea Zone
                2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 34 Sea Zone
                1 transport moved from 54 Sea Zone to 61 Sea Zone
                1 battleship, 3 carriers and 1 cruiser moved from 63 Sea Zone to 61 Sea Zone
                2 fighters moved from South Australia to Western Australia
                1 infantry moved from West India to India
                2 mech_infantrys moved from Yunnan to Burma
                1 mech_infantry moved from Kweichow to Anhwe
                1 mech_infantry moved from Yunnan to Anhwe
                1 mech_infantry moved from French Indo China to Yunnan
                1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from Manchuria to 19 Sea Zone
                1 infantry and 1 transport moved from 19 Sea Zone to 34 Sea Zone
                1 submarine moved from 16 Sea Zone to 19 Sea Zone
                4 fighters moved from 6 Sea Zone to 34 Sea Zone
                3 fighters moved from Japan to 34 Sea Zone
                4 carriers and 1 destroyer moved from 6 Sea Zone to 34 Sea Zone
                1 destroyer moved from 36 Sea Zone to 34 Sea Zone
                1 bomber moved from Philippines to French Indo China
                1 bomber moved from Shensi to French Indo China
                1 tactical_bomber moved from 6 Sea Zone to Manchuria
                1 tactical_bomber moved from 6 Sea Zone to French Indo China

    Place Units - Japanese
                1 harbour placed in Paulau Island
                1 destroyer placed in 36 Sea Zone
                1 artillery and 2 infantry placed in India
                7 infantry placed in Japan
                1 fighter and 1 mech_infantry placed in Manchuria
                1 fighter and 1 infantry placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 70 PUs; end with 70 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs

    triplea_37683_Jap8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 artilleries, 2 carriers, 2 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 10 PUs;

    Combat Move - Americans
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Korea

    Combat - Americans
                Battle in Korea

    Non Combat Move - Americans
                1 destroyer moved from 33 Sea Zone to 21 Sea Zone
                1 destroyer moved from 33 Sea Zone to 22 Sea Zone
                1 battleship, 5 carriers, 3 cruisers, 4 destroyers, 10 fighters and 2 submarines moved from 33 Sea Zone to 6 Sea Zone
                1 submarine moved from 25 Sea Zone to 6 Sea Zone
                3 fighters moved from Hawaiian Islands to Midway
                2 artilleries moved from Western United States to 10 Sea Zone
                3 infantry moved from Western United States to 10 Sea Zone
                1 aaGun moved from Western United States to 10 Sea Zone
                1 aaGun, 2 artilleries, 3 carriers, 3 destroyers, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun moved from 26 Sea Zone to Hawaiian Islands
                2 artilleries moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 30 Sea Zone to 26 Sea Zone
                2 fighters moved from Western United States to Midway
                2 transports moved from 110 Sea Zone to 102 Sea Zone

    Place Units - Americans
                2 carriers and 1 submarine placed in 10 Sea Zone
                1 tactical_bomber placed in Western United States
                2 artilleries and 2 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 66 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs

    triplea_37683_Ame8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Hopei
                      Chinese take Hopei from Japanese
                1 fighter and 1 infantry moved from Kansu to Shensi
                1 infantry moved from Tsinghai to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Kansu

    Place Units - Chinese
                1 infantry placed in Suiyuyan
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs total

    triplea_37683_Chi8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British buy 2 artilleries, 1 destroyer, 4 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Eastern Persia to West India
                      UK_Pacific take West India from Japanese
                1 armour moved from West India to Eastern Persia
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium

    Combat - British
                Battle in Holland Belgium

    Non Combat Move - British
                1 aaGun, 1 artillery and 6 infantry moved from Trans-Jordan to Iraq
                1 artillery and 2 infantry moved from Egypt to Trans-Jordan
                1 fighter moved from Union of South Africa to Egypt
                1 carrier, 1 cruiser, 5 destroyers, 1 fighter and 2 transports moved from 98 Sea Zone to 92 Sea Zone

    Place Units - British
                2 artilleries and 1 infantry placed in Iraq
                3 infantry placed in Egypt
                1 destroyer and 2 submarines placed in 110 Sea Zone

    Turn Complete - British
                British collect 36 PUs; end with 36 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs

    Turn Complete - UK_Pacific
                Turning on Edit Mode
                EDIT: Changing PUs for British from 41 to 43
                EDIT: Removing units owned by British from 110 Sea Zone: 2 submarines
                EDIT: Adding units owned by British to 92 Sea Zone: 2 submarines
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from 92 Sea Zone: 1 submarine
                EDIT: Adding units owned by British to 110 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    triplea_37683_UK_8.tsvg


  • ipcs from west india should go to uk while india is captured.

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 artillery and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Western Germany to Holland Belgium
                1 fighter moved from Southern Italy to Holland Belgium

    Combat - Italians
                Battle in Holland Belgium
                    Italians attack with 1 fighter and 1 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 2 :  1/1 hits
                        British roll dice for 1 infantry in Holland Belgium, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Holland Belgium
                    Italians win, taking Holland Belgium from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Holland Belgium to Western Germany
                1 infantry moved from Western Germany to France
                1 mech_infantry moved from Southern Italy to Yugoslavia
                1 infantry moved from Bulgaria to Romania
                2 artilleries moved from Bulgaria to Yugoslavia
                3 aaGuns and 4 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 artillery and 2 mech_infantrys placed in Normandy Bordeaux

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,2,4
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
                Italians collect 13 PUs (4 lost to blockades); end with 13 PUs total

    Territory Summary for Italians :

    Normandy Bordeaux : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 4 mech_infantrys
        France : 1 infantry
        Western Germany : 1 fighter
        Romania : 1 infantry
        Holland Belgium : 1 infantry
        Northern Italy : 3 aaGuns, 1 factory_minor and 4 infantry
        Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
        Belarus : 1 flag
        Baltic States : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Western Ukraine : 1 flag
        Greece : 1 flag
        Yugoslavia : 2 artilleries and 1 mech_infantry

    Production/PUs Summary :

    Germans : 50 / 72
        Russians : 24 / 24
        Japanese : 63 / 80
        Americans : 56 / 86
        Chinese : 5 / 5
        British : 33 / 43
        UK_Pacific : 2 / 0
        Italians : 17 / 13
        ANZAC : 7 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_37683_Ita8.tsvg

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    @hobo:

    ipcs from west india should go to uk while india is captured.

    I posted the question in the G40 FAQ thread: http://www.axisandallies.org/forums/index.php?topic=28562.1950
    Here is a response.

    No, West India is part of the Pacific Board in Global, so if India is captured and UK takes back West India, West India is still UK Pacific territory and hence West India does not add anything to UK Euro’s economy.

    In the case you still believe UK Euro should get 2 credits, let me know and I’ll do more research.


  • I would like to get some official ruling link.  Based on the rules it’s captured, since UK Pacific is treated separately from UK.

    “If the original controller’s (the power whose territory you just liberated) capital is in enemy hands at the end of the turn in which you would otherwise have liberated the territory, you capture the territory instead. You adjust your national production level, and you can use any industrial complex, air base, and/or naval base there until the original controller’s capital is liberated. The capturing player can’t use these newly captured facilities until the player’s next turn.”


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Queensland to Northern Territory
                      ANZAC take Northern Territory from Japanese
                1 artillery, 2 fighters and 1 infantry moved from New South Wales to South Australia

    Combat - ANZAC
                Battle in South Australia
                    ANZAC attack with 1 artillery, 2 fighters and 1 infantry
                    Japanese defend with 1 infantry
                    ANZAC win, taking South Australia from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                2 fighters moved from South Australia to New South Wales
                3 fighters moved from Caroline Islands to New South Wales
                2 infantry moved from Iraq to Persia

    Place Units - ANZAC
                2 infantry and 1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 9 PUs; end with 9 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs

    triplea_37683_ANZ8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French
                2 infantry moved from Libya to Tobruk
                      French take Tobruk from Italians

    Combat - French

    Non Combat Move - French
                1 infantry moved from Iraq to Persia
                1 destroyer moved from 98 Sea Zone to 92 Sea Zone

    Turn Complete - French

    triplea_37683_Fre8.tsvg

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    @hobo:

    I would like to get some official ruling link.  Based on the rules it’s captured, since UK Pacific is treated separately from UK.

    “If the original controller�s (the power whose territory you just liberated) capital is in enemy hands at the end of the turn in which you would otherwise have liberated the territory, you capture the territory instead. You adjust your national production level, and you can use any industrial complex, air base, and/or naval base there until the original controller�s capital is liberated. The capturing player can�t use these newly captured facilities until the player�s next turn.”

    It works differently for UK.

    Pacific Rulebook 1940 2nd edition, Global Rules, page 35:

    Capture of One of the United Kingdom’s Regional Capitals
    If one of the regional capitals is captured by the Axis, it will surrender any unspent IPCs that its economy has in its treasury to the capturing power. An economy whose capital is held by the Axis can’t collect income, spend IPCs, or repair units. The free regional capital may never collect IPCs that would normally go to the captured regional capital, even if such territories are recaptured from the Axis. Other Allied powers can temporarily take control of any original United Kingdom territory that would otherwise be liberated when its regional capital (London or Calcutta) has been captured by the Axis.

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    If you agree, please confirm I can proceed with the French 8 map you posted. I’ll edit the UK PUs.


  • ok, I didn’t have the pacific rules on hand.  that’s an odd exception but whatever.

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 4 artilleries, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Archangel to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Belarus
                1 infantry moved from Belarus to Bryansk
                1 mech_infantry moved from Archangel to Bryansk
                1 tactical_bomber moved from Novgorod to Bryansk
                2 fighters moved from Novgorod to Bryansk
                1 mech_infantry moved from Ukraine to Caucasus
                1 infantry moved from Rostov to Caucasus
                1 tactical_bomber moved from Rostov to Caucasus
                3 mech_infantrys moved from Northwest Persia to Persia
                1 bomber moved from Rostov to Persia
                1 bomber moved from Western Germany to Caucasus
                1 infantry moved from Rostov to Volgograd
                      Germans take Volgograd from Russians

    Combat - Germans
                Battle in Bryansk
                    Germans attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                        Germans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 2 :  2/0 hits
                        Russians roll dice for 2 infantry in Bryansk, round 2 :  1/1 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Germans win, taking Bryansk from Russians with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Persia
                    Germans attack with 1 bomber and 3 mech_infantrys
                    ANZAC defend with 2 infantry; French defend with 1 infantry
                        Germans roll dice for 1 bomber and 3 mech_infantrys in Persia, round 2 :  1/1 hits
                        British roll dice for 3 infantry in Persia, round 2 :  1/0 hits
                        1 infantry owned by the ANZAC and 1 mech_infantry owned by the Germans lost in Persia
                        Germans roll dice for 1 bomber and 2 mech_infantrys in Persia, round 3 :  1/0 hits
                        British roll dice for 2 infantry in Persia, round 3 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 mech_infantry owned by the Germans lost in Persia
                        Germans roll dice for 1 bomber and 1 mech_infantry in Persia, round 4 :  1/1 hits
                        British roll dice for 1 infantry in Persia, round 4 :  0/1 hits
                        1 infantry owned by the French lost in Persia
                    Germans win, taking Persia from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for ANZAC: 2 infantry
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for French: 1 infantry
                Battle in Caucasus
                    Germans attack with 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 :  2/1 hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Caucasus
                    Germans win, taking Caucasus from Russians with 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Persia to Rostov
                1 bomber moved from Caucasus to Rostov
                1 tactical_bomber moved from Caucasus to Rostov
                5 armour and 2 mech_infantrys moved from Northwest Persia to Rostov
                1 aaGun, 1 armour, 3 artilleries and 1 infantry moved from Ukraine to Rostov
                1 aaGun moved from Rostov to Caucasus
                2 fighters and 1 tactical_bomber moved from Bryansk to Rostov
                1 armour moved from Belarus to Rostov
                5 armour, 2 infantry and 1 mech_infantry moved from Archangel to Belarus
                3 armour moved from Novgorod to Belarus
                1 armour and 2 mech_infantrys moved from Poland to Belarus
                2 fighters moved from Western Germany to Rostov
                1 mech_infantry moved from Western Germany to Normandy Bordeaux
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                1 transport moved from 127 Sea Zone to 112 Sea Zone

    Place Units - Germans
                1 fighter and 1 submarine placed in 112 Sea Zone
                1 fighter and 1 infantry placed in Western Germany
                3 armour placed in Novgorod
                2 artilleries and 1 infantry placed in Ukraine
                1 armour and 2 artilleries placed in Rostov
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,6,2
                Germans collect 56 PUs (2 lost to blockades); end with 56 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 65 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
                Turning on Edit Mode
                EDIT: Changing PUs for British from 43 to 41
                EDIT: Turning off Edit Mode

    Territory Summary for Germans :

    Normandy Bordeaux : 1 aaGun, 1 armour, 5 artilleries, 1 infantry and 1 mech_infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
        Germany : 1 factory_major
        Belarus : 1 aaGun, 10 armour, 5 artilleries, 2 infantry and 3 mech_infantrys
        Karelia : 1 flag
        Bryansk : 1 flag, 1 mech_infantry
        Rostov : 1 flag, 2 aaGuns, 10 armour, 18 artilleries, 2 bombers, 1 factory_minor, 4 fighters, 24 infantry, 5 mech_infantrys and 2 tactical_bombers
        Nenetsia : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Ukraine : 1 flag, 2 artilleries, 1 factory_minor and 1 infantry
        Volgograd : 1 flag, 1 factory_minor and 1 infantry
        Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
        Caucasus : 1 flag, 1 aaGun, 1 infantry and 1 mech_infantry
        Smolensk : 1 flag
        112 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport
        125 Sea Zone : 1 submarine
        Bulgaria : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 mech_infantry
        Yugoslavia : 1 flag
        Finland : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 58 / 80
        Russians : 18 / 24
        Japanese : 61 / 80
        Americans : 56 / 86
        Chinese : 5 / 5
        British : 31 / 41
        UK_Pacific : 2 / 0
        Italians : 17 / 13
        ANZAC : 9 / 14
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_37683_Ger9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Smolensk
                      Russians take Smolensk from Germans
                2 infantry moved from Tambov to Bryansk
                1 infantry moved from Kazakhstan to Volgograd
                1 fighter moved from Russia to Volgograd
                1 tactical_bomber moved from Russia to Bryansk
                1 infantry moved from Tsinghai to Sikang
                1 fighter moved from Russia to Sikang
                1 infantry moved from Tambov to Volgograd

    Combat - Russians
                Battle in Sikang
                    Russians attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                    Russians win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Volgograd
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 factory_minor and 1 infantry
                    Russians win, taking Volgograd from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Bryansk
                    Russians attack with 2 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                    Russians win, taking Bryansk from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                2 aaGuns and 17 infantry moved from Vologda to Smolensk
                2 armour, 7 infantry and 6 mech_infantrys moved from Russia to Smolensk
                1 tactical_bomber moved from Bryansk to Tambov
                1 aaGun moved from Kazakhstan to Volgograd
                1 fighter moved from Volgograd to Tambov
                1 fighter moved from Sikang to Kansu
                2 infantry moved from Suiyuyan to Kansu
                1 aaGun moved from Suiyuyan to Shensi

    Place Units - Russians
                8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 22 PUs; end with 22 PUs total

    triplea_37683_Rus9.tsvg

  • 21 20 18 17 16 15 14 13

    I have to refer to the rules again. It is illegal to load 2 units on a transport and offload just one the same turn. I am talking about the USA TT moved from sz33 to 6 last turn taking Korea with inf. Either take with two, or keep mech in Car, or do not take Korea. I think we discussed this in one of our games.


  • hmm I thought I only unloaded 1 guy to carolines. well that’s what I meant to do. usually I try to keep dudes on transports unless the transports are in danger. don’t take korea then, keep both on the transport.

  • 21 20 18 17 16 15 14 13

    ok. Thanks.

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