@nikola1975 Please use second post. I needed to keep a few more units in UK. Undid move to take Ireland.
16L G40 Me1945 (Axis) vs. hobo (Allies +20) LL
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ipcs from west india should go to uk while india is captured.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 1 fighter and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/1 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from Holland Belgium to Western Germany
1 infantry moved from Western Germany to France
1 mech_infantry moved from Southern Italy to Yugoslavia
1 infantry moved from Bulgaria to Romania
2 artilleries moved from Bulgaria to Yugoslavia
3 aaGuns and 4 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 artillery and 2 mech_infantrys placed in Normandy BordeauxTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,2,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
Italians collect 13 PUs (4 lost to blockades); end with 13 PUs totalTerritory Summary for Italians :
Normandy Bordeaux : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 4 mech_infantrys
France : 1 infantry
Western Germany : 1 fighter
Romania : 1 infantry
Holland Belgium : 1 infantry
Northern Italy : 3 aaGuns, 1 factory_minor and 4 infantry
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Belarus : 1 flag
Baltic States : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Western Ukraine : 1 flag
Greece : 1 flag
Yugoslavia : 2 artilleries and 1 mech_infantryProduction/PUs Summary :
Germans : 50 / 72
Russians : 24 / 24
Japanese : 63 / 80
Americans : 56 / 86
Chinese : 5 / 5
British : 33 / 43
UK_Pacific : 2 / 0
Italians : 17 / 13
ANZAC : 7 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
ipcs from west india should go to uk while india is captured.
I posted the question in the G40 FAQ thread: http://www.axisandallies.org/forums/index.php?topic=28562.1950
Here is a response.No, West India is part of the Pacific Board in Global, so if India is captured and UK takes back West India, West India is still UK Pacific territory and hence West India does not add anything to UK Euro’s economy.
In the case you still believe UK Euro should get 2 credits, let me know and I’ll do more research.
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I would like to get some official ruling link. Based on the rules it’s captured, since UK Pacific is treated separately from UK.
“If the original controller’s (the power whose territory you just liberated) capital is in enemy hands at the end of the turn in which you would otherwise have liberated the territory, you capture the territory instead. You adjust your national production level, and you can use any industrial complex, air base, and/or naval base there until the original controller’s capital is liberated. The capturing player can’t use these newly captured facilities until the player’s next turn.”
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to Northern Territory
ANZAC take Northern Territory from Japanese
1 artillery, 2 fighters and 1 infantry moved from New South Wales to South AustraliaCombat - ANZAC
Battle in South Australia
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking South Australia from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
2 fighters moved from South Australia to New South Wales
3 fighters moved from Caroline Islands to New South Wales
2 infantry moved from Iraq to PersiaPlace Units - ANZAC
2 infantry and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
2 infantry moved from Libya to Tobruk
French take Tobruk from ItaliansCombat - French
Non Combat Move - French
1 infantry moved from Iraq to Persia
1 destroyer moved from 98 Sea Zone to 92 Sea ZoneTurn Complete - French
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I would like to get some official ruling link. Based on the rules it’s captured, since UK Pacific is treated separately from UK.
“If the original controller�s (the power whose territory you just liberated) capital is in enemy hands at the end of the turn in which you would otherwise have liberated the territory, you capture the territory instead. You adjust your national production level, and you can use any industrial complex, air base, and/or naval base there until the original controller�s capital is liberated. The capturing player can�t use these newly captured facilities until the player�s next turn.”
It works differently for UK.
Pacific Rulebook 1940 2nd edition, Global Rules, page 35:
Capture of One of the United Kingdom’s Regional Capitals
If one of the regional capitals is captured by the Axis, it will surrender any unspent IPCs that its economy has in its treasury to the capturing power. An economy whose capital is held by the Axis can’t collect income, spend IPCs, or repair units. The free regional capital may never collect IPCs that would normally go to the captured regional capital, even if such territories are recaptured from the Axis. Other Allied powers can temporarily take control of any original United Kingdom territory that would otherwise be liberated when its regional capital (London or Calcutta) has been captured by the Axis. -
If you agree, please confirm I can proceed with the French 8 map you posted. I’ll edit the UK PUs.
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ok, I didn’t have the pacific rules on hand. that’s an odd exception but whatever.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 4 artilleries, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Belarus
1 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Archangel to Bryansk
1 tactical_bomber moved from Novgorod to Bryansk
2 fighters moved from Novgorod to Bryansk
1 mech_infantry moved from Ukraine to Caucasus
1 infantry moved from Rostov to Caucasus
1 tactical_bomber moved from Rostov to Caucasus
3 mech_infantrys moved from Northwest Persia to Persia
1 bomber moved from Rostov to Persia
1 bomber moved from Western Germany to Caucasus
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from RussiansCombat - Germans
Battle in Bryansk
Germans attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 2 : 2/0 hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 1/1 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Persia
Germans attack with 1 bomber and 3 mech_infantrys
ANZAC defend with 2 infantry; French defend with 1 infantry
Germans roll dice for 1 bomber and 3 mech_infantrys in Persia, round 2 : 1/1 hits
British roll dice for 3 infantry in Persia, round 2 : 1/0 hits
1 infantry owned by the ANZAC and 1 mech_infantry owned by the Germans lost in Persia
Germans roll dice for 1 bomber and 2 mech_infantrys in Persia, round 3 : 1/0 hits
British roll dice for 2 infantry in Persia, round 3 : 1/1 hits
1 infantry owned by the ANZAC and 1 mech_infantry owned by the Germans lost in Persia
Germans roll dice for 1 bomber and 1 mech_infantry in Persia, round 4 : 1/1 hits
British roll dice for 1 infantry in Persia, round 4 : 0/1 hits
1 infantry owned by the French lost in Persia
Germans win, taking Persia from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for ANZAC: 2 infantry
Casualties for Germans: 2 mech_infantrys
Casualties for French: 1 infantry
Battle in Caucasus
Germans attack with 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 2/1 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Persia to Rostov
1 bomber moved from Caucasus to Rostov
1 tactical_bomber moved from Caucasus to Rostov
5 armour and 2 mech_infantrys moved from Northwest Persia to Rostov
1 aaGun, 1 armour, 3 artilleries and 1 infantry moved from Ukraine to Rostov
1 aaGun moved from Rostov to Caucasus
2 fighters and 1 tactical_bomber moved from Bryansk to Rostov
1 armour moved from Belarus to Rostov
5 armour, 2 infantry and 1 mech_infantry moved from Archangel to Belarus
3 armour moved from Novgorod to Belarus
1 armour and 2 mech_infantrys moved from Poland to Belarus
2 fighters moved from Western Germany to Rostov
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 transport moved from 127 Sea Zone to 112 Sea ZonePlace Units - Germans
1 fighter and 1 submarine placed in 112 Sea Zone
1 fighter and 1 infantry placed in Western Germany
3 armour placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
1 armour and 2 artilleries placed in Rostov
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,6,2
Germans collect 56 PUs (2 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Turning on Edit Mode
EDIT: Changing PUs for British from 43 to 41
EDIT: Turning off Edit ModeTerritory Summary for Germans :
Normandy Bordeaux : 1 aaGun, 1 armour, 5 artilleries, 1 infantry and 1 mech_infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Germany : 1 factory_major
Belarus : 1 aaGun, 10 armour, 5 artilleries, 2 infantry and 3 mech_infantrys
Karelia : 1 flag
Bryansk : 1 flag, 1 mech_infantry
Rostov : 1 flag, 2 aaGuns, 10 armour, 18 artilleries, 2 bombers, 1 factory_minor, 4 fighters, 24 infantry, 5 mech_infantrys and 2 tactical_bombers
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Ukraine : 1 flag, 2 artilleries, 1 factory_minor and 1 infantry
Volgograd : 1 flag, 1 factory_minor and 1 infantry
Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 1 aaGun, 1 infantry and 1 mech_infantry
Smolensk : 1 flag
112 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport
125 Sea Zone : 1 submarine
Bulgaria : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 1 mech_infantry
Yugoslavia : 1 flag
Finland : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 58 / 80
Russians : 18 / 24
Japanese : 61 / 80
Americans : 56 / 86
Chinese : 5 / 5
British : 31 / 41
UK_Pacific : 2 / 0
Italians : 17 / 13
ANZAC : 9 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Smolensk
Russians take Smolensk from Germans
2 infantry moved from Tambov to Bryansk
1 infantry moved from Kazakhstan to Volgograd
1 fighter moved from Russia to Volgograd
1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Tsinghai to Sikang
1 fighter moved from Russia to Sikang
1 infantry moved from Tambov to VolgogradCombat - Russians
Battle in Sikang
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Volgograd
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Volgograd from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Bryansk from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 aaGuns and 17 infantry moved from Vologda to Smolensk
2 armour, 7 infantry and 6 mech_infantrys moved from Russia to Smolensk
1 tactical_bomber moved from Bryansk to Tambov
1 aaGun moved from Kazakhstan to Volgograd
1 fighter moved from Volgograd to Tambov
1 fighter moved from Sikang to Kansu
2 infantry moved from Suiyuyan to Kansu
1 aaGun moved from Suiyuyan to ShensiPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total -
I have to refer to the rules again. It is illegal to load 2 units on a transport and offload just one the same turn. I am talking about the USA TT moved from sz33 to 6 last turn taking Korea with inf. Either take with two, or keep mech in Car, or do not take Korea. I think we discussed this in one of our games.
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hmm I thought I only unloaded 1 guy to carolines. well that’s what I meant to do. usually I try to keep dudes on transports unless the transports are in danger. don’t take korea then, keep both on the transport.
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ok. Thanks.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Manchuria: 2 armour
EDIT: Changing PUs for Americans from 86 to 83
EDIT: Turning off Edit Mode
Japanese buy 2 carriers, 1 destroyer, 3 fighters and 1 submarine; Remaining resources: 4 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 armour moved from Manchuria to Korea
1 mech_infantry moved from Anhwe to Hopei
1 mech_infantry moved from Anhwe to Suiyuyan
1 bomber moved from French Indo China to Hopei
1 bomber moved from French Indo China to 22 Sea Zone
1 fighter moved from 34 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to 22 Sea Zone
1 submarine moved from 34 Sea Zone to 21 Sea Zone
2 fighters moved from 34 Sea Zone to 21 Sea Zone
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 bomber moved from French Indo China to SuiyuyanCombat - Japanese
Battle in 21 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters in 21 Sea Zone, round 2 : 1/0 hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 22 Sea Zone
Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 2/1 hits
Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 22 Sea Zone
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Hopei
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Hopei, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Korea
Japanese attack with 2 armour
Americans defend with 1 infantry
Japanese roll dice for 2 armour in Korea, round 2 : 1/0 hits
Americans roll dice for 1 infantry in Korea, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Korea
Japanese win with 1 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Americans: 1 infantryNon Combat Move - Japanese
1 bomber moved from 22 Sea Zone to Japan
1 fighter moved from 22 Sea Zone to Japan
5 fighters moved from 34 Sea Zone to Japan
1 fighter moved from 34 Sea Zone to Japan
1 tactical_bomber moved from Manchuria to 19 Sea Zone
1 fighter moved from Manchuria to 19 Sea Zone
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from French Indo China to Shan State
2 fighters moved from Western Australia to 37 Sea Zone
1 transport moved from 61 Sea Zone to 56 Sea Zone
1 armour moved from Western Australia to 56 Sea Zone
1 armour and 1 transport moved from 56 Sea Zone to 42 Sea Zone
1 armour moved from 42 Sea Zone to Java
1 battleship, 3 carriers and 1 cruiser moved from 61 Sea Zone to 42 Sea Zone
1 bomber moved from Hopei to French Indo China
1 bomber moved from Suiyuyan to Yunnan
1 infantry moved from Szechwan to Yunnan
1 mech_infantry moved from Manchuria to Anhwe
1 fighter and 1 tactical_bomber moved from French Indo China to 19 Sea Zone
1 battleship, 7 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 3 transports moved from 34 Sea Zone to 19 Sea Zone
2 fighters moved from 21 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 22 Sea Zone to 19 Sea ZonePlace Units - Japanese
1 carrier and 1 submarine placed in 19 Sea Zone
2 fighters placed in Japan
1 fighter placed in 19 Sea Zone
1 carrier placed in 37 Sea Zone
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,1,4,2,4,4,4,1,3,6,4,1,2,4,3,5,5,2,2,2,4,5,2,1,3,4,2,6,4,1,1,1,5
Japanese collect 57 PUs (11 lost to blockades); end with 61 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Korea: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 1 infantry
EDIT: Adding units owned by Japanese to Kiangsu: 1 infantry
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
Paulau Island : 1 harbour
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 9 fighters, 1 harbour and 8 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 factory_minor
Yunnan : 1 flag, 1 bomber, 1 infantry and 1 mech_infantry
Suiyuyan : 1 flag, 1 mech_infantry
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag, 1 mech_infantry
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag, 1 mech_infantry
Shan State : 1 flag, 2 infantry
Burma : 1 flag, 2 mech_infantrys
India : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Western Australia : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag, 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
Celebes : 1 flag
Java : 1 flag, 1 armour
Sumatra : 1 flag
42 Sea Zone : 1 battleship, 3 carriers, 1 cruiser and 1 transport
37 Sea Zone : 1 carrier, 2 fighters and 1 transport
21 Sea Zone : 1 submarine
19 Sea Zone : 1 battleship, 8 carriers, 1 cruiser, 3 destroyers, 7 fighters, 2 submarines, 5 tactical_bombers and 3 transports
6 Sea Zone : 1 destroyer
54 Sea Zone : 1 flag
West India : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 54 / 80
Russians : 22 / 22
Japanese : 68 / 71
Americans : 53 / 83
Chinese : 3 / 5
British : 31 / 41
UK_Pacific : 0 / 0
Italians : 17 / 13
ANZAC : 9 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 2 submarines and 5 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 battleship, 5 carriers, 3 cruisers, 4 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 6 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
2 fighters moved from 110 Sea Zone to 125 Sea ZoneCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 10 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 10 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 125 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans win, taking 125 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
1 fighter moved from 110 Sea Zone to United Kingdom
1 carrier, 2 destroyers, 1 fighter and 3 submarines moved from 110 Sea Zone to 92 Sea Zone
2 fighters moved from 125 Sea Zone to 110 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
1 bomber moved from United Kingdom to Western United States
5 fighters moved from Midway to 17 Sea Zone
10 fighters moved from 6 Sea Zone to 17 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 carriers, 4 destroyers, 3 infantry and 3 transports moved from 26 Sea Zone to 25 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 mech_infantry moved from Midway to 25 Sea Zone
1 artillery, 3 carriers, 4 destroyers, 4 infantry, 1 mech_infantry and 3 transports moved from 25 Sea Zone to 17 Sea Zone
2 carriers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Western United States to Midway
2 infantry moved from Morocco to 92 Sea ZonePlace Units - Americans
1 carrier and 2 submarines placed in 10 Sea Zone
5 tactical_bombers placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
1 fighter moved from Kansu to Suiyuyan
1 infantry moved from Shensi to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to KansuPlace Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 3 infantry, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - British
2 fighters moved from United Kingdom to Holland Belgium
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Germans
2 artilleries and 4 infantry moved from Eastern Persia to PersiaCombat - British
Battle in Persia
British attack with 2 artilleries and 4 infantry
Germans defend with 1 mech_infantry
British win, taking Persia from Germans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Holland Belgium
British attack with 2 fighters and 1 infantry
Italians defend with 1 infantry
British win with 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
2 fighters moved from Holland Belgium to United Kingdom
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 carrier, 1 cruiser, 5 destroyers, 2 fighters, 2 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone
1 aaGun, 3 artilleries and 12 infantry moved from Iraq to Northwest Persia
1 armour and 1 mech_infantry moved from Eastern Persia to Northwest Persia
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to 92 Sea ZonePlace Units - British
3 infantry placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
1 tactical_bomber placed in United Kingdom
1 submarine placed in 110 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Yugoslavia to Bessarabia
1 infantry moved from Romania to Bessarabia
2 artilleries moved from Yugoslavia to Northern ItalyPlace Units - Italians
1 artillery and 1 infantry placed in Normandy Bordeaux
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,6,5,2,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1
Italians collect 13 PUs (4 lost to blockades); end with 13 PUs totalTerritory Summary for Italians :
Normandy Bordeaux : 1 flag, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 4 mech_infantrys
Western Germany : 1 fighter
Northern Italy : 3 aaGuns, 2 artilleries, 1 factory_minor and 6 infantry
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Belarus : 1 flag
Baltic States : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag, 1 infantry and 1 mech_infantry
Western Ukraine : 1 flag
Greece : 1 flagProduction/PUs Summary :
Germans : 52 / 80
Russians : 22 / 22
Japanese : 65 / 71
Americans : 53 / 73
Chinese : 6 / 8
British : 33 / 39
UK_Pacific : 0 / 0
Italians : 17 / 13
ANZAC : 9 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
5,6,6,5,2,5 gotta love marti :lol:





