@nikola1975 Please use second post. I needed to keep a few more units in UK. Undid move to take Ireland.
16L G40 Me1945 (Axis) vs. hobo (Allies +20) LL
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British repair 2 damage on 1 harbour; Remaining resources: 40 PUs;
British buy 1 artillery, 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Persia to Eastern PersiaCombat - British
Battle in Eastern Persia
British attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Eastern Persia from Japanese with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Normandy Bordeaux
British attack with 3 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
British win, taking Normandy Bordeaux from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to United Kingdom
1 carrier, 1 cruiser, 5 destroyers, 1 fighter and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 aaGun, 1 artillery and 6 infantry moved from Egypt to Trans-JordanPlace Units - British
1 artillery and 2 infantry placed in Egypt
3 infantry placed in Iraq
1 destroyer placed in 110 Sea Zone
1 infantry placed in United Kingdom
1 fighter placed in Union of South AfricaTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Bryansk to Smolensk
1 armour moved from Bryansk to Smolensk
1 armour and 1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 armour and 2 mech_infantrys
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 armour and 2 mech_infantrys in Normandy Bordeaux, round 2 : 1/1 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the British lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Smolensk
Italians attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 infantry in Smolensk, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Smolensk
Italians roll dice for 1 armour in Smolensk, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
Italians roll dice for 1 armour in Smolensk, round 4 : 0/1 hits
Russians roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits
Italians roll dice for 1 armour in Smolensk, round 5 : 0/1 hits
Russians roll dice for 1 infantry in Smolensk, round 5 : 1/1 hits
1 armour owned by the Italians lost in Smolensk
Russians win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Italians: 1 armour and 1 infantryNon Combat Move - Italians
2 aaGuns moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Western Germany
3 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,2,6,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
Italians collect 12 PUs (6 lost to blockades); end with 12 PUs totalTerritory Summary for Italians :
Normandy Bordeaux : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Western Germany : 2 infantry
Northern Italy : 1 factory_minor
Libya : 1 armour
Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry
Belarus : 1 flag
Baltic States : 1 flag
Bryansk : 1 armour
Eastern Poland : 1 flag
Bessarabia : 1 flag
Western Ukraine : 1 flag
Bulgaria : 2 artilleries and 1 infantry
Greece : 1 flagProduction/PUs Summary :
Germans : 53 / 75
Russians : 21 / 21
Japanese : 68 / 81
Americans : 53 / 73
Chinese : 5 / 6
British : 33 / 40
UK_Pacific : 0 / 0
Italians : 18 / 12
ANZAC : 7 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from 46 Sea Zone to 56 Sea Zone
1 fighter moved from 46 Sea Zone to Queensland
1 fighter and 1 infantry moved from New South Wales to QueenslandCombat - ANZAC
Battle in 56 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Queensland
ANZAC attack with 2 fighters and 1 infantry
Japanese defend with 1 airfield, 1 armour, 1 artillery and 1 harbour
ANZAC win, taking Queensland from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 armour and 1 artilleryNon Combat Move - ANZAC
1 fighter moved from Queensland to New South Wales
1 fighter moved from 56 Sea Zone to South Australia
3 fighters moved from Hawaiian Islands to Caroline Islands
2 infantry moved from Northwest Persia to IraqPlace Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 1,6,3,1,6,4,1,6
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,5,6,2,1,1,1,5,4,4,6,1,2,4,4,6
ANZAC collect 5 PUs (4 lost to blockades); end with 5 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
3 infantry moved from Tunisia to LibyaCombat - French
Battle in Libya
French attack with 3 infantry
Italians defend with 1 armour
French win, taking Libya from Italians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for French: 1 infantryNon Combat Move - French
1 destroyer moved from 97 Sea Zone to 98 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 6 artilleries, 1 bomber and 2 fighters; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Bryansk to Smolensk
2 infantry moved from Bryansk to Tambov
1 artillery moved from Bryansk to Tambov
1 bomber moved from Bryansk to Smolensk
5 armour and 5 mech_infantrys moved from Caucasus to Northwest PersiaCombat - Germans
Battle in Tambov
Germans attack with 1 artillery and 2 infantry
Russians defend with 2 infantry
Germans win, taking Tambov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Northwest Persia
Germans attack with 5 armour and 5 mech_infantrys
French defend with 1 infantry
Germans win, taking Northwest Persia from British with 5 armour and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 artilleries moved from Ukraine to Rostov
1 mech_infantry moved from Bryansk to Archangel
1 armour moved from Bryansk to Archangel
1 mech_infantry moved from Belarus to Archangel
3 artilleries moved from Novgorod to Belarus
1 armour moved from Bryansk to Archangel
1 armour moved from Bryansk to Archangel
1 armour moved from Bryansk to Archangel
1 transport moved from 112 Sea Zone to 126 Sea Zone
1 transport moved from 126 Sea Zone to 127 Sea Zone
2 infantry moved from Finland to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Archangel
2 fighters moved from Western Germany to Novgorod
1 tactical_bomber moved from Western Germany to Novgorod
1 aaGun, 1 armour, 5 artilleries and 1 infantry moved from Holland Belgium to Normandy Bordeaux
2 mech_infantrys moved from Western Germany to Poland
1 armour moved from Western Germany to Poland
1 tactical_bomber moved from Holland Belgium to Western Germany
1 bomber moved from Smolensk to Rostov
1 armour moved from Bryansk to Archangel
1 armour moved from Bryansk to Archangel
1 tactical_bomber moved from Western Germany to Rostov
1 armour moved from Bryansk to Belarus
1 aaGun moved from Bryansk to Belarus
3 armour and 4 mech_infantrys moved from Caucasus to Rostov
1 mech_infantry moved from Holland Belgium to Western Germany
1 infantry moved from Bryansk to Belarus
1 aaGun moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 armour moved from Rostov to Ukraine
1 mech_infantry moved from Rostov to Ukraine
2 aaGuns, 7 artilleries and 25 infantry moved from Bryansk to RostovPlace Units - Germans
3 artilleries placed in Ukraine
3 artilleries placed in Rostov
1 bomber and 2 fighters placed in Western Germany
3 armour placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,4,6
Germans collect 54 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 aaGun, 1 armour, 5 artilleries and 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Poland : 1 armour and 2 mech_infantrys
Germany : 1 factory_major
Belarus : 1 aaGun, 1 armour, 5 artilleries and 1 infantry
Karelia : 1 flag
Bryansk : 1 flag
Rostov : 1 flag, 2 aaGuns, 2 armour, 13 artilleries, 1 bomber, 1 factory_minor, 25 infantry, 3 mech_infantrys and 1 tactical_bomber
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 6 armour, 2 infantry and 2 mech_infantrys
Tambov : 1 flag, 1 artillery and 2 infantry
Ukraine : 1 flag, 1 aaGun, 1 armour, 3 artilleries, 1 factory_minor, 1 infantry and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor, 2 fighters, 1 harbour and 1 tactical_bomber
Caucasus : 1 flag
112 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber
Bulgaria : 1 flag
127 Sea Zone : 1 transport
Northwest Persia : 1 flag, 5 armour and 5 mech_infantrys
Yugoslavia : 1 flag
Finland : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 54 / 72
Russians : 20 / 21
Japanese : 66 / 81
Americans : 53 / 73
Chinese : 5 / 6
British : 33 / 40
UK_Pacific : 0 / 0
Italians : 17 / 12
ANZAC : 9 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I LOVE THIS GAME.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Bryansk
2 fighters moved from Russia to Bryansk
1 infantry moved from Kazakhstan to Caucasus
Russians take Caucasus from Germans
4 artilleries and 18 infantry moved from Volgograd to TambovCombat - Russians
Battle in Tambov
Russians attack with 4 artilleries and 18 infantry
Germans defend with 1 artillery and 2 infantry
Russians win, taking Tambov from Germans with 4 artilleries and 17 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 2 fighters and 2 infantry
Italians defend with 1 armour
Russians win, taking Bryansk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - Russians
1 aaGun and 2 infantry moved from Kansu to Suiyuyan
1 aaGun and 3 infantry moved from Samara to Tambov
2 fighters moved from Bryansk to Russia
2 armour and 6 mech_infantrys moved from Volgograd to Russia
2 aaGuns and 15 infantry moved from Russia to Vologda
2 infantry moved from Russia to Vologda
5 artilleries and 35 infantry moved from Russia to Tambov
1 artillery moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 aaGun moved from Russia to Tambov
2 infantry moved from Russia to TambovPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from Vologda: 2 infantry
EDIT: Adding units owned by Russians to Tambov: 2 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 2 fighters, 1 harbour, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Kweichow to Shensi
1 bomber moved from French Indo China to Shensi
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
1 bomber moved from Philippines to 46 Sea Zone
1 armour moved from Western Australia to Northern Territory
Japanese take Northern Territory from ANZAC
1 armour moved from Northern Territory to Western Australia
1 infantry moved from Western Australia to South Australia
2 fighters moved from 63 Sea Zone to South AustraliaCombat - Japanese
Battle in Shensi
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 46 Sea Zone
Japanese attack with 1 bomber, 2 fighters and 1 tactical_bomber
Americans defend with 1 carrier
Japanese win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Americans: 1 carrier
Battle in South Australia
Japanese attack with 2 fighters and 1 infantry
ANZAC defend with 1 fighter
Japanese win, taking South Australia from ANZAC with 2 fighters and 1 infantry remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 fighterNon Combat Move - Japanese
1 battleship, 3 carriers, 1 cruiser, 1 fighter, 1 submarine, 2 tactical_bombers and 3 transports moved from 54 Sea Zone to 34 Sea Zone
1 bomber moved from 46 Sea Zone to French Indo China
1 fighter moved from 63 Sea Zone to 34 Sea Zone
2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 34 Sea Zone
1 transport moved from 54 Sea Zone to 61 Sea Zone
1 battleship, 3 carriers and 1 cruiser moved from 63 Sea Zone to 61 Sea Zone
2 fighters moved from South Australia to Western Australia
1 infantry moved from West India to India
2 mech_infantrys moved from Yunnan to Burma
1 mech_infantry moved from Kweichow to Anhwe
1 mech_infantry moved from Yunnan to Anhwe
1 mech_infantry moved from French Indo China to Yunnan
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 34 Sea Zone
1 submarine moved from 16 Sea Zone to 19 Sea Zone
4 fighters moved from 6 Sea Zone to 34 Sea Zone
3 fighters moved from Japan to 34 Sea Zone
4 carriers and 1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
1 bomber moved from Philippines to French Indo China
1 bomber moved from Shensi to French Indo China
1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 tactical_bomber moved from 6 Sea Zone to French Indo ChinaPlace Units - Japanese
1 harbour placed in Paulau Island
1 destroyer placed in 36 Sea Zone
1 artillery and 2 infantry placed in India
7 infantry placed in Japan
1 fighter and 1 mech_infantry placed in Manchuria
1 fighter and 1 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 2 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 10 PUs;Combat Move - Americans
1 infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to KoreaCombat - Americans
Battle in KoreaNon Combat Move - Americans
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 battleship, 5 carriers, 3 cruisers, 4 destroyers, 10 fighters and 2 submarines moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
3 fighters moved from Hawaiian Islands to Midway
2 artilleries moved from Western United States to 10 Sea Zone
3 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 2 artilleries, 3 carriers, 3 destroyers, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
2 artilleries moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Midway
2 transports moved from 110 Sea Zone to 102 Sea ZonePlace Units - Americans
2 carriers and 1 submarine placed in 10 Sea Zone
1 tactical_bomber placed in Western United States
2 artilleries and 2 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 66 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 fighter and 1 infantry moved from Kansu to Shensi
1 infantry moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 2 artilleries, 1 destroyer, 4 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
1 armour moved from West India to Eastern Persia
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland BelgiumCombat - British
Battle in Holland BelgiumNon Combat Move - British
1 aaGun, 1 artillery and 6 infantry moved from Trans-Jordan to Iraq
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Union of South Africa to Egypt
1 carrier, 1 cruiser, 5 destroyers, 1 fighter and 2 transports moved from 98 Sea Zone to 92 Sea ZonePlace Units - British
2 artilleries and 1 infantry placed in Iraq
3 infantry placed in Egypt
1 destroyer and 2 submarines placed in 110 Sea ZoneTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Changing PUs for British from 41 to 43
EDIT: Removing units owned by British from 110 Sea Zone: 2 submarines
EDIT: Adding units owned by British to 92 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 92 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 110 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
ipcs from west india should go to uk while india is captured.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 1 fighter and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/1 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from Holland Belgium to Western Germany
1 infantry moved from Western Germany to France
1 mech_infantry moved from Southern Italy to Yugoslavia
1 infantry moved from Bulgaria to Romania
2 artilleries moved from Bulgaria to Yugoslavia
3 aaGuns and 4 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 artillery and 2 mech_infantrys placed in Normandy BordeauxTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,2,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
Italians collect 13 PUs (4 lost to blockades); end with 13 PUs totalTerritory Summary for Italians :
Normandy Bordeaux : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 4 mech_infantrys
France : 1 infantry
Western Germany : 1 fighter
Romania : 1 infantry
Holland Belgium : 1 infantry
Northern Italy : 3 aaGuns, 1 factory_minor and 4 infantry
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Belarus : 1 flag
Baltic States : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Western Ukraine : 1 flag
Greece : 1 flag
Yugoslavia : 2 artilleries and 1 mech_infantryProduction/PUs Summary :
Germans : 50 / 72
Russians : 24 / 24
Japanese : 63 / 80
Americans : 56 / 86
Chinese : 5 / 5
British : 33 / 43
UK_Pacific : 2 / 0
Italians : 17 / 13
ANZAC : 7 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
ipcs from west india should go to uk while india is captured.
I posted the question in the G40 FAQ thread: http://www.axisandallies.org/forums/index.php?topic=28562.1950
Here is a response.No, West India is part of the Pacific Board in Global, so if India is captured and UK takes back West India, West India is still UK Pacific territory and hence West India does not add anything to UK Euro’s economy.
In the case you still believe UK Euro should get 2 credits, let me know and I’ll do more research.
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I would like to get some official ruling link. Based on the rules it’s captured, since UK Pacific is treated separately from UK.
“If the original controller’s (the power whose territory you just liberated) capital is in enemy hands at the end of the turn in which you would otherwise have liberated the territory, you capture the territory instead. You adjust your national production level, and you can use any industrial complex, air base, and/or naval base there until the original controller’s capital is liberated. The capturing player can’t use these newly captured facilities until the player’s next turn.”
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to Northern Territory
ANZAC take Northern Territory from Japanese
1 artillery, 2 fighters and 1 infantry moved from New South Wales to South AustraliaCombat - ANZAC
Battle in South Australia
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking South Australia from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
2 fighters moved from South Australia to New South Wales
3 fighters moved from Caroline Islands to New South Wales
2 infantry moved from Iraq to PersiaPlace Units - ANZAC
2 infantry and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
2 infantry moved from Libya to Tobruk
French take Tobruk from ItaliansCombat - French
Non Combat Move - French
1 infantry moved from Iraq to Persia
1 destroyer moved from 98 Sea Zone to 92 Sea ZoneTurn Complete - French
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I would like to get some official ruling link. Based on the rules it’s captured, since UK Pacific is treated separately from UK.
“If the original controller�s (the power whose territory you just liberated) capital is in enemy hands at the end of the turn in which you would otherwise have liberated the territory, you capture the territory instead. You adjust your national production level, and you can use any industrial complex, air base, and/or naval base there until the original controller�s capital is liberated. The capturing player can�t use these newly captured facilities until the player�s next turn.”
It works differently for UK.
Pacific Rulebook 1940 2nd edition, Global Rules, page 35:
Capture of One of the United Kingdom’s Regional Capitals
If one of the regional capitals is captured by the Axis, it will surrender any unspent IPCs that its economy has in its treasury to the capturing power. An economy whose capital is held by the Axis can’t collect income, spend IPCs, or repair units. The free regional capital may never collect IPCs that would normally go to the captured regional capital, even if such territories are recaptured from the Axis. Other Allied powers can temporarily take control of any original United Kingdom territory that would otherwise be liberated when its regional capital (London or Calcutta) has been captured by the Axis. -
If you agree, please confirm I can proceed with the French 8 map you posted. I’ll edit the UK PUs.





