@Tyzoq good catch can you edit it?
L16 G40 Ferrousgryphon (Axis) vs. simon33 (Allies+18)
-
Yes I couldn’t resist making that move. Sacrificing a tank I still made a net gain of 2.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Caroline Islands
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 2 aaGuns, 1 airfield, 1 harbour and 3 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is 2
Casualties for Americans: 2 artilleries and 2 infantry
Casualties for Japanese: 2 aaGuns and 2 infantryNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Western United States to Midway
2 fighters moved from 123 Sea Zone to Scotland
1 armour, 2 artilleries and 3 infantry moved from Iceland to 123 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 123 Sea Zone to 109 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 109 Sea Zone to Scotland
1 fighter moved from Iceland to Scotland
1 carrier, 1 cruiser and 2 destroyers moved from 123 Sea Zone to 109 Sea Zone
2 fighters moved from Eastern United States to 109 Sea Zone
2 bombers moved from Eastern United States to United KingdomPlace Units - Americans
1 transport placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Eastern United States
Americans undo move 1.
1 carrier, 2 submarines and 2 transports placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
3 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total -
Too late to add an SBR on West Germany as the US? I had a bomber which didn’t do anything.
Intercept, and intercept as the UK? I’ll attack with one SB only each time.
-
Too late to add an SBR on West Germany as the US? I had a bomber which didn’t do anything.
Intercept, and intercept as the UK? I’ll attack with one SB only each time.
You only have one fighter to intercept with.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - British
1 armour moved from Tobruk to Libya
British take Libya from Italians
1 artillery and 2 infantry moved from Tobruk to Libya
1 mech_infantry moved from Egypt to Iraq
1 fighter moved from Alexandria to Iraq
1 infantry moved from Northwest Persia to Iraq
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 armour, 4 artilleries, 3 fighters, 2 infantry and 1 mech_infantry moved from India to Burma
1 mech_infantry moved from French West Africa to French Equatorial Africa
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery moved from Union of South Africa to Rhodesia
1 bomber moved from United Kingdom to Western Germany
1 destroyer moved from 123 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery and 1 infantry moved from Ontario to Quebec
1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 transport moved from 83 Sea Zone to 88 Sea Zone
2 infantry moved from Brazil to British Guiana -
Too late to add an SBR on West Germany as the US? I had a bomber which didn’t do anything.
Intercept, and intercept as the UK? I’ll attack with one SB only each time.
I also want to thin the attack on Burma slightly, by one Mech. Won’t let me edit ATM.
-
You didn’t roll anything yet for Britain so I’m OK with just reloading at the end of China’s turn and re doing your combat moves.
I’m not sure how we can fairly go back and do the USA bombing run now. Suggestions?
-
Here’s my proposal. When you get to France’s turn edit in a bomber for France in Britain. Do the bombing run. If I hit the bomber with the AA take one of the USA bombers off. If I miss it just edit the French bomber off after your turn is complete. I do not wish to intercept either bomber.
-
You didn’t roll anything yet for Britain so I’m OK with just reloading at the end of China’s turn and re doing your combat moves.
I’m not sure how we can fairly go back and do the USA bombing run now. Suggestions?
We can roll it in the forum and edit. Write: “:“dice 1d6”:” without the double quotes and it rolls one dice for you.
Happy with that? Intercept orders?
-
sure that’s fine. I didn’t know that. No intercept.
-
AA:
Rolling 1d6:
(6)Damage:
Rolling 1d6:
(1) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 2 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 13 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour moved from Tobruk to Libya
British take Libya from Italians
1 artillery and 2 infantry moved from Tobruk to Libya
1 mech_infantry moved from Egypt to Iraq
1 fighter moved from Alexandria to Iraq
1 infantry moved from Northwest Persia to Iraq
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 mech_infantry moved from French West Africa to French Equatorial Africa
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery moved from Union of South Africa to Rhodesia
1 bomber moved from United Kingdom to Western Germany
1 destroyer moved from 123 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery and 1 infantry moved from Ontario to Quebec
1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 transport moved from 83 Sea Zone to 88 Sea Zone
2 infantry moved from Brazil to British Guiana
1 armour, 4 artilleries, 3 fighters and 2 infantry moved from India to BurmaCombat - British
Air Battle in Western Germany
British attacks with 1 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Western Germany causes 6 damage total.
Battle in Burma
British attack with 1 armour, 4 artilleries, 3 fighters and 2 infantry
Japanese defend with 1 artillery
British win, taking Burma from Japanese with 1 armour, 4 artilleries, 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Greece
British attack with 1 artillery and 1 infantry
Italians defend with 1 mech_infantry
British win, taking Greece from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Iraq
British attack with 1 fighter, 1 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
1 mech_infantry owned by the British retreated to Trans-Jordan
Neutral_Axis win with 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Cleaning up after air battlesNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Iraq to Persia
3 fighters moved from Burma to India
1 cruiser moved from 81 Sea Zone to 80 Sea Zone
1 destroyer moved from 78 Sea Zone to 80 Sea Zone
1 bomber moved from Western Germany to United Kingdom
1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
2 infantry moved from Egypt to AlexandriaPlace Units - British
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Germans owned units to: factory_major = 12
EDIT: Turning off Edit Mode
2 armour and 1 mech_infantry placed in Union of South Africa
1 transport placed in 106 Sea Zone
1 artillery and 1 infantry placed in QuebecTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,1,1,2,2,3
British collect 34 PUs (2 lost to blockades); end with 47 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 52 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter and 1 transport; Remaining resources: 1 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 artillery and 1 infantry moved from Tunisia to Algeria
Italians take Algeria from FrenchCombat - Italians
Non Combat Move - Italians
1 armour and 2 mech_infantrys moved from Northern Italy to Bulgaria
2 artilleries and 2 infantry moved from Poland to Eastern PolandPlace Units - Italians
1 transport placed in 95 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter and 1 transport; Remaining resources: 1 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 artillery and 1 infantry moved from Tunisia to Algeria
Italians take Algeria from FrenchCombat - Italians
Non Combat Move - Italians
1 armour and 2 mech_infantrys moved from Northern Italy to Bulgaria
2 artilleries and 2 infantry moved from Poland to Eastern PolandPlace Units - Italians
1 transport placed in 95 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from 99 Sea Zone: 1 transport
EDIT: Turning off Edit Mode -
I forgot to use one of my planes to sink the transport. They didn’t do anything else so I edited it out.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Northern Territory to QueenslandNon Combat Move - ANZAC
1 destroyer, 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Alexandria to EgyptPlace Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 cruiser and 1 destroyer moved from 123 Sea Zone to 109 Sea ZoneNon Combat Move - French
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 fighter moved from United Kingdom to MoroccoTurn Complete - French
-
I forgot to use one of my planes to sink the transport. They didn’t do anything else so I edited it out.
np
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_major; Remaining resources: 53 PUs;
Germans buy 1 artillery, 2 carriers, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Norway to Finland
Germans take Finland from Russians
1 armour and 1 mech_infantry moved from Baltic States to Archangel
Germans take Belarus from Russians
Germans take Archangel from Russians
7 armour, 5 artilleries, 19 infantry and 10 mech_infantrys moved from Baltic States to Novgorod
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
2 artilleries moved from Norway to 125 Sea Zone
2 artilleries and 2 transports moved from 125 Sea Zone to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 111 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 125 Sea Zone to 111 Sea Zone
3 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to Scotland
2 fighters moved from 125 Sea Zone to Scotland
2 artilleries and 2 infantry moved from 111 Sea Zone to Scotland
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 111 Sea Zone





