@Tyzoq meant to leave them.
NO scramble.
In the highly unlikely event you get 1 hit still lose the sub 1st.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Politics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Combat Move - French
1 infantry moved from Libya to Tobruk
French take Tobruk from Italians
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Algeria to Tunisia
Combat - French
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 8 infantry moved from Finland to Sweden
2 infantry moved from Norway to Sweden
1 cruiser and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
7 infantry moved from Germany to 113 Sea Zone
3 armour moved from Western Germany to 113 Sea Zone
2 artilleries moved from Germany to 113 Sea Zone
2 infantry moved from Germany to 113 Sea Zone
3 armour, 2 artilleries, 9 infantry and 7 transports moved from 113 Sea Zone to 110 Sea Zone
3 armour, 2 artilleries and 9 infantry moved from 110 Sea Zone to United Kingdom
6 armour and 2 mech_infantrys moved from Normandy Bordeaux to Gibraltar
2 fighters and 2 tactical_bombers moved from Holland Belgium to United Kingdom
2 fighters and 2 tactical_bombers moved from Holland Belgium to United Kingdom
1 bomber moved from Holland Belgium to United Kingdom
1 bomber moved from Holland Belgium to Gibraltar
1 bomber moved from Holland Belgium to Sweden
Do you scramble in SZ110?
Hmmm, hold on. Going to change my purchase
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 destroyers and 10 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
3 armour moved from Western Germany to 113 Sea Zone
2 artilleries moved from Germany to 113 Sea Zone
9 infantry moved from Germany to 113 Sea Zone
3 armour, 2 artilleries, 9 infantry and 7 transports moved from 113 Sea Zone to 110 Sea Zone
1 cruiser and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone
3 armour, 2 artilleries and 9 infantry moved from 110 Sea Zone to United Kingdom
2 infantry moved from Norway to Sweden
1 artillery and 8 infantry moved from Finland to Sweden
1 bomber moved from Holland Belgium to Sweden
6 armour and 2 mech_infantrys moved from Normandy Bordeaux to Gibraltar
1 bomber moved from Holland Belgium to Gibraltar
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 bomber, 4 fighters and 4 tactical_bombers moved from Holland Belgium to United Kingdom
There we go! Scramble in 110?
No scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 destroyers and 10 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
3 armour moved from Western Germany to 113 Sea Zone
2 artilleries moved from Germany to 113 Sea Zone
9 infantry moved from Germany to 113 Sea Zone
3 armour, 2 artilleries, 9 infantry and 7 transports moved from 113 Sea Zone to 110 Sea Zone
1 cruiser and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone
3 armour, 2 artilleries and 9 infantry moved from 110 Sea Zone to United Kingdom
2 infantry moved from Norway to Sweden
1 artillery and 8 infantry moved from Finland to Sweden
1 bomber moved from Holland Belgium to Sweden
6 armour and 2 mech_infantrys moved from Normandy Bordeaux to Gibraltar
1 bomber moved from Holland Belgium to Gibraltar
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 bomber, 4 fighters and 4 tactical_bombers moved from Holland Belgium to United Kingdom
Combat - Germans
Battle in Sweden
Germans attack with 1 artillery, 1 bomber and 10 infantry
Neutral_True defend with 6 infantry
Germans win, taking Sweden from Neutral_True with 1 artillery, 1 bomber and 6 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 4 infantry
Casualties for Neutral_True: 6 infantry
Battle in Gibraltar
Germans attack with 6 armour, 1 bomber and 2 mech_infantrys
British defend with 1 armour, 2 fighters, 1 harbour and 3 infantry
Germans win, taking Gibraltar from British with 6 armour and 1 bomber remaining. Battle score for attacker is 27
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 armour, 2 fighters and 3 infantry
Battle in United Kingdom
Germans attack with 3 armour, 2 artilleries, 1 bomber, 4 fighters, 9 infantry and 4 tactical_bombers
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 1 mech_infantry
Germans captures 26PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -9
Casualties for Germans: 2 armour, 2 artilleries, 2 fighters, 9 infantry and 3 tactical_bombers
Casualties for French: 2 infantry
Casualties for British: 5 aaGuns, 1 armour, 3 artilleries, 2 fighters, 6 infantry and 1 mech_infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Spain
1 bomber moved from Gibraltar to Spain
2 fighters and 1 tactical_bomber moved from United Kingdom to Holland Belgium
1 bomber moved from United Kingdom to Spain
3 aaGuns moved from Holland Belgium to Normandy Bordeaux
1 bomber moved from Sweden to Western Germany
1 aaGun moved from Slovakia Hungary to Romania
1 aaGun moved from Slovakia Hungary to Poland
4 infantry moved from Slovakia Hungary to Romania
4 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Poland
Place Units - Germans
3 destroyers placed in 110 Sea Zone
10 infantry placed in Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 77 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 87 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
1 infantry moved from Vyborg to Finland
Russians take Finland from Germans
1 infantry moved from Karelia to Finland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
1 infantry moved from Vyborg to Finland
Russians take Finland from Germans
1 infantry moved from Karelia to Finland
Combat - Russians
Non Combat Move - Russians
6 infantry moved from Novgorod to Karelia
1 artillery moved from Novgorod to Karelia
2 infantry moved from Novgorod to Baltic States
3 infantry moved from Novgorod to Belarus
2 infantry moved from Belarus to Eastern Poland
2 infantry moved from Novgorod to Belarus
3 infantry moved from Ukraine to Bessarabia
2 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 armour moved from Bryansk to Novgorod
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 infantry moved from Volgograd to Caucasus
1 armour moved from Volgograd to Caucasus
1 artillery moved from Volgograd to Caucasus
2 infantry moved from Novgorod to Vyborg
Place Units - Russians
1 artillery placed in Ukraine
2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
2 infantry placed in Volgograd
1 armour placed in Volgograd
1 infantry placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 airfield, 1 harbour, 2 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 fighter moved from 37 Sea Zone to 79 Sea Zone
1 carrier moved from 37 Sea Zone to 39 Sea Zone
1 battleship and 1 fighter moved from 37 Sea Zone to 39 Sea Zone
1 cruiser and 1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 44 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 38 Sea Zone
2 artilleries and 2 infantry moved from 38 Sea Zone to Burma
2 infantry moved from Okinawa to 19 Sea Zone
2 mech_infantrys moved from Kiangsu to 19 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 19 Sea Zone to 37 Sea Zone
2 infantry and 2 mech_infantrys moved from 37 Sea Zone to Malaya
1 artillery and 2 infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Hopei to Yunnan
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 cruiser moved from 35 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to Burma
2 bombers, 1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to Malaya
1 mech_infantry moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Manchuria to Kiangsi
1 fighter and 1 tactical_bomber moved from Manchuria to Kwangtung
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 2 infantry moved from Buryatia to Yakut S.S.R.
1 armour moved from Sakha to Yakut S.S.R.
1 artillery and 1 infantry moved from Suiyuyan to Shensi
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 transport
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 79 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 39 Sea Zone
Japanese attack with 1 battleship, 1 carrier and 1 fighter
British defend with 1 battleship and 1 cruiser
Units damaged: 1 battleship owned by the British
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Japanese: 1 battleship and 1 carrier
Casualties for British: 1 battleship and 1 cruiser
Battle in Yakut S.S.R.
Japanese attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Yakut S.S.R. from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kiangsi
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 cruiser and 1 submarine
ANZAC defend with 1 destroyer
Japanese win, taking 42 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 1 cruiser and 1 destroyer
British defend with 1 destroyer
Japanese win, taking 43 Sea Zone from Neutral with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Yunnan
Japanese attack with 2 artilleries, 5 infantry and 1 mech_infantry
British defend with 1 armour, 1 artillery and 3 infantry
Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 3 infantry
Casualties for British: 1 armour, 1 artillery and 3 infantry
Battle in Kwangtung
Japanese attack with 1 fighter and 1 tactical_bomber
British defend with 1 harbour and 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Malaya
Japanese attack with 2 bombers, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
ANZAC defend with 2 fighters and 1 infantry; British defend with 1 harbour and 3 infantry
Japanese win, taking Malaya from UK_Pacific with 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 fighter, 4 infantry and 1 mech_infantry
Casualties for ANZAC: 2 fighters and 1 infantry
Casualties for British: 3 infantry
Battle in Shensi
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 2 infantry
Japanese win, taking Shensi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Burma
Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 fighters and 3 infantry
Japanese win, taking Burma from UK_Pacific with 2 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 23
Casualties for Japanese: 2 infantry
Casualties for British: 2 fighters and 3 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers could not land in Burma and were removed
1 fighter could not land in 79 Sea Zone and was removed
1 fighter moved from 39 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangsi
1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone
1 fighter moved from 44 Sea Zone to Kwangsi
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
2 bombers moved from Malaya to Kwangsi
Place Units - Japanese
1 airfield placed in Kwangsi
1 harbour placed in Kwangsi
3 mech_infantrys placed in Kiangsu
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 43 PUs; end with 44 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 54 PUs
Wow, this forum moves fast nowadays! Page 4 already?!?
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 cruiser, 2 destroyers, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 battleship and 1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 48 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to Western United States
1 fighter moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 10 Sea Zone to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Philippines to 38 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 36 Sea Zone
Americans take 35 Sea Zone from Japanese
1 bomber moved from Hawaiian Islands to 42 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 cruiser, 2 destroyers, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 battleship and 1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 48 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to Western United States
1 fighter moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 10 Sea Zone to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Philippines to 38 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 36 Sea Zone
Americans take 35 Sea Zone from Japanese
1 bomber moved from Hawaiian Islands to 42 Sea Zone
Combat - Americans
Turning on Edit Mode
EDIT: Battle in 38 Sea Zone
EDIT: Americans attack with 1 fighter
EDIT: Japanese defend with 2 transports
EDIT: 2 transports owned by the Japanese lost in 38 Sea Zone
EDIT: Americans win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 14
EDIT: Battle in 46 Sea Zone
EDIT: Americans attack with 1 battleship, 1 destroyer and 1 fighter
EDIT: Japanese defend with 1 destroyer
EDIT: 3/3 hits
EDIT: 0/1 hits
EDIT: 1 destroyer owned by the Japanese lost in 46 Sea Zone
EDIT: Americans win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 8
EDIT: Battle in Caroline Islands
EDIT: Americans attack with 1 artillery and 3 infantry
EDIT: Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
EDIT: 1/4 hits
EDIT: 1/2 hits
EDIT: 2/4 hits
EDIT: 1/2 hits
EDIT: 0/4 hits
EDIT: 1/2 hits
EDIT: 0/4 hits
EDIT: 0/2 hits
EDIT: 2/4 hits
EDIT: 1/2 hits
EDIT: 0/4 hits
EDIT: 1/2 hits
EDIT: 2/4 hits
EDIT: Turning off Edit Mode
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 8 : 1/2 hits
1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery and 2 infantry in Caroline Islands, round 9 : 1/3 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 9 : 1/2 hits
1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 10 : 1/2 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 10 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery in Caroline Islands, round 11 : 0/1 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 11 : 0/1 hits
Americans roll dice for 1 artillery in Caroline Islands, round 12 : 0/1 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 12 : 0/1 hits
Americans roll dice for 1 artillery in Caroline Islands, round 13 : 0/1 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 13 : 0/1 hits
Americans roll dice for 1 artillery in Caroline Islands, round 14 : 0/1 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 14 : 0/1 hits
Americans roll dice for 1 artillery in Caroline Islands, round 15 : 0/1 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 15 : 1/1 hits
1 artillery owned by the Americans lost in Caroline Islands
Japanese win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Americans: 1 artillery and 3 infantry
Casualties for Japanese: 1 aaGun and 1 infantry
Battle in 55 Sea Zone
Americans attack with 1 battleship, 1 destroyer, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 1 destroyer and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 battleship, 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 cruiser
Americans roll dice for 1 bomber in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 cruiser in 42 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the Americans lost in 42 Sea Zone
Japanese win with 1 cruiser remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 25 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 36 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 artillery, 1 battleship, 1 infantry and 1 transport
Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship and 1 transport in 36 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 36 Sea Zone
Americans roll dice for 1 destroyer in 36 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 battleship and 1 transport in 36 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans and 1 battleship owned by the Japanese lost in 36 Sea Zone
Japanese win with 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 1 battleship
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
1 fighter moved from 46 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from 38 Sea Zone to Shan State
2 fighters moved from 25 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
Place Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 cruiser, 1 destroyer and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Dice Statistics:
Total
1 was rolled 18 times
2 was rolled 11 times
3 was rolled 11 times
4 was rolled 11 times
5 was rolled 17 times
6 was rolled 14 times
Average roll : 3.488
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 82
Americans Combat
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 10 times
4 was rolled 4 times
5 was rolled 12 times
6 was rolled 11 times
Average roll : 3.679
Median : 4.000
Variance : 0.904
Standard Deviation : 0.951
Total rolls : 53
Japanese Combat
1 was rolled 9 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.138
Median : 4.000
Variance : 1.607
Standard Deviation : 1.268
Total rolls : 29
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
4 infantry moved from Szechwan to Shensi
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
4 infantry moved from Szechwan to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 4 infantry in Shensi, round 2 : 0/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits
Chinese roll dice for 4 infantry in Shensi, round 3 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Shensi
Chinese roll dice for 4 infantry in Shensi, round 4 : 2/4 hits
Japanese roll dice for 1 artillery in Shensi, round 4 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total
Dice Statistics:
Total
1 was rolled 22 times
2 was rolled 13 times
3 was rolled 12 times
4 was rolled 14 times
5 was rolled 20 times
6 was rolled 18 times
Average roll : 3.515
Median : 4.000
Variance : 0.867
Standard Deviation : 0.931
Total rolls : 99
Americans Combat
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 10 times
4 was rolled 4 times
5 was rolled 12 times
6 was rolled 11 times
Average roll : 3.679
Median : 4.000
Variance : 0.904
Standard Deviation : 0.951
Total rolls : 53
Chinese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.500
Median : 3.500
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12
Japanese Combat
1 was rolled 10 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 9 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.265
Median : 4.000
Variance : 1.818
Standard Deviation : 1.348
Total rolls : 34
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Combat Move - British
1 artillery and 3 infantry moved from India to Burma
3 infantry moved from Persia to Iraq
1 fighter moved from Trans-Jordan to Iraq
1 infantry and 1 mech_infantry moved from Tanganyika Territory to Kenya
1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 bomber moved from Trans-Jordan to Kenya
1 tactical_bomber moved from Trans-Jordan to Anglo Egyptian Sudan
1 carrier and 1 cruiser moved from 93 Sea Zone to 96 Sea Zone
1 infantry moved from Siam to Shan State
1 artillery and 1 infantry moved from West India to Eastern Persia
1 infantry moved from India to Burma
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Combat Move - British
1 artillery and 3 infantry moved from India to Burma
3 infantry moved from Persia to Iraq
1 fighter moved from Trans-Jordan to Iraq
1 infantry and 1 mech_infantry moved from Tanganyika Territory to Kenya
1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 bomber moved from Trans-Jordan to Kenya
1 tactical_bomber moved from Trans-Jordan to Anglo Egyptian Sudan
1 carrier and 1 cruiser moved from 93 Sea Zone to 96 Sea Zone
1 infantry moved from Siam to Shan State
1 artillery and 1 infantry moved from West India to Eastern Persia
1 infantry moved from India to Burma
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Burma
British attack with 1 artillery and 4 infantry
Japanese defend with 2 artilleries
British roll dice for 1 artillery and 4 infantry in Burma, round 2 : 1/5 hits
Japanese roll dice for 2 artilleries in Burma, round 2 : 1/2 hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
British roll dice for 1 artillery and 3 infantry in Burma, round 3 : 0/4 hits
Japanese roll dice for 1 artillery in Burma, round 3 : 0/1 hits
British roll dice for 1 artillery and 3 infantry in Burma, round 4 : 1/4 hits
Japanese roll dice for 1 artillery in Burma, round 4 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Japanese: 2 artilleries
Battle in Iraq
British attack with 1 fighter and 3 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 fighter and 3 infantry in Iraq, round 2 : 0/4 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits
British roll dice for 1 fighter and 3 infantry in Iraq, round 3 : 1/4 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 3 : 2/3 hits
1 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
British roll dice for 1 fighter and 1 infantry in Iraq, round 4 : 1/2 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 4 : 1/2 hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
retreated to Iraq
Neutral_Axis win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 3 infantry
Casualties for Neutral_Axis: 2 infantry
Battle in Kenya
British attack with 1 bomber, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Kenya, round 2 : 0/3 hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits
British roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Kenya, round 3 : 1/3 hits
Italians roll dice for 1 infantry in Kenya, round 3 : 0/1 hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 tactical_bomber moved from Anglo Egyptian Sudan to Belgian Congo
1 bomber moved from Kenya to Belgian Congo
1 infantry moved from Rhodesia to Belgian Congo
1 transport moved from 109 Sea Zone to 91 Sea Zone
1 fighter moved from Iraq to Persia
Place Units - UK_Pacific
1 armour, 1 artillery and 4 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1,3,6,2,1,6,5
UK_Pacific collect 17 PUs (2 lost to blockades); end with 17 PUs total
Some Units in India change ownership: 1 armour, 1 artillery and 4 infantry
Dice Statistics:
Total
1 was rolled 41 times
2 was rolled 25 times
3 was rolled 29 times
4 was rolled 37 times
5 was rolled 36 times
6 was rolled 36 times
Average roll : 3.539
Median : 4.000
Variance : 0.847
Standard Deviation : 0.920
Total rolls : 204
Null / Other
1 was rolled 13 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 10 times
5 was rolled 8 times
6 was rolled 8 times
Average roll : 3.375
Median : 4.000
Variance : 1.234
Standard Deviation : 1.111
Total rolls : 48
British Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 10 times
4 was rolled 9 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.781
Median : 4.000
Variance : 1.935
Standard Deviation : 1.391
Total rolls : 32
Italians Combat
5 was rolled 1 times
6 was rolled 2 times
Average roll : 5.667
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Americans Combat
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 10 times
4 was rolled 4 times
5 was rolled 12 times
6 was rolled 11 times
Average roll : 3.679
Median : 4.000
Variance : 0.904
Standard Deviation : 0.951
Total rolls : 53
Chinese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.500
Median : 3.500
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
Average roll : 2.875
Median : 3.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8
Japanese Combat
1 was rolled 13 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 10 times
5 was rolled 8 times
6 was rolled 8 times
Average roll : 3.375
Median : 4.000
Variance : 1.234
Standard Deviation : 1.111
Total rolls : 48
I messed up the scramble in sz 36 and I had the edit on for the battle of the Caroline Islands. . . Long day.
I thought the Neutrals would turn pro Allied when you attacked Spain? I need to stick my nose into the book
They should. Were you trying to land in Portugal? It should have allowed that.
I think it is a technicality for the Russians. True Neutrals turn pro-allies when attacked, but at the time, Russia wasn’t one of the Allies. I’ll have to read up on if it then retroactively applies when Russia joins the Allies.